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Prophet of Doom (Raid Shotty) Viability?
|Shotgun||Prophet of Doom||Retold Tale|
|Gun Size (barrel length)||48||38|
Prophet of Doom can roll Slideways (not Slideshot), Feeding Frenzy, and Full Auto... None of these are amazing to begin with, But Slideways and Feeding Frenzy are probably the better two.
Retold Tale can roll Quickdraw, one of the best shotgun perks available. Amazing and near necessary on any shotgun.
Prophet of Doom can roll Opening Shot, the most reliable 'perk' to increase OHK damage in the crucible. Possibly the best shotgun perk available. Wow!
Retold Tale can roll Slideshot or Snapshot, both excellent perks, though not quite as good as Opening Shot.
I'm having a hard time deciding between these two shotguns but also in deciding if Mindbender's Ambition is a flat upgrade Prophet or Retold Tale. Since Bungie's nerf to shotgun max range, there's not a lot of data rolling around regarding the matchup between Precision archetype shotguns and Aggressive archetype shotguns; previously, Precision shotguns had a slightly longer max OHK but Aggressive shotguns were more consistent within their OHK range. Furthermore, Opening Shot was one of the only perks to extend the range of a shotgun past its maximum OHK.
Please advise if whether or not Prophet or Retold Tale is better (or if they are on par), and also if Mindbender's is an overall 'stronger' shotgun in PvP!
Gambit Prime Weapons in Season of the Drifter
Gambit Prime weaponsLonesome - Kinetic Sidearm
- Rate of Fire: 260
- Impact: 51
- Range: 65
- Stability: 53
- Handling: 46
- Reload Speed: 36
- Mag size: 9
- Aim Assist: 86
- Recoil Direction: 90
- Sights: Arrowhead Brake, Fluted Barrel, Polygonal Rifling
- Magazine: Appended Mag, Flared Magwell, Alloy Mag
- Perk 1: Outlaw, Rapid Hit, Full Auto Trigger System, Zen Moment
- Perk 2: Kill Clip, Multikill Clip, Demolitionist, Swashbuckler
- Sights: Hammer-Forged Rifling, Extended Barrel, Chambered Compensator
- Magazine: Ricochet Rounds, High-Caliber Rounds, Light Mag
- Perk 1: Zen Moment, Full Auto Trigger System, Grave Robber
- Perk 2: Kill Clip, Opening Shot, Demolitionist
In PvP you'll have a better time using something like Extended Barrel to max out the recoil direction while also adding range to compete with shotguns and SMGs. Ricochet Rounds will also increase that range and give some much needed stability. The precision frame sidearms have decent range, but adding more won't hurt. High-Caliber Rounds is also a great option for adding flinch to help you win gunfights. In the first perk node Zen Moment and Full Auto Trigger System are tied for my top choice. One offers bonus stability which the Lonesome needs, the other offers ease of use so you don't have to spam the trigger at max RPM. It won't speed up the RPM but it will allow you to focus on recoil control over trigger presses. In the last perk node I'd take Kill Clip, chances are you'll use this to clean up a kill and reload right after a kill then allowing you to shred guardians with the increased damage. Opening shot is nice, but less useful on sidearms because of their high RPM. But knowing your first bullet will more than likely connect will allow you to focus on the second and following shots. Demolitonist is also a great option for more grenades.
Night Watch - Kinetic Scout Rifles
- Rate of Fire: 200
- Impact: 60
- Range: 48
- Stability: 47
- Handling: 71
- Reload Speed: 65
- Mag size: 16
- Aim Assist: 69
- Recoil Direction: 57
- Sights: Arrowhead Brake, Fluted Barrel, Chambered Compensator
- Magazine: Tactical Mag, Appended Mag
- Perk 1: Rapid Hit, Outlaw, Subsistence
- Perk 2: Rampage, Explosive Rounds, Multikill Clip
- Sights: Arrowhead Brake, Extended Barrel
- Magazine: Tactical Mag, Flared Magwell, Steady Rounds/Accurized Rounds
- Perk 1: Rapid Hit, Outlaw
- Perk 2: Explosive Rounds, Moving Target, Demolitionist
In PvP the MIDA archetype is still pretty strong. Arrowhead Brake or Extended Barrel add recoil direction which will help you land successive hits to down guardians. Tactical Mag also provides the best benefit. I decided on Steady Rounds depending on if you have Rapid Hit or not. PC users can opt for Accurized Rounds but it won't beat flinch from a Blast Furnace. Steady rounds will greatly improve the stability while sacrificing a tiny bit of range. Most crucible maps won't have you battling at 100m+ so that slight hit to range won't be entirely noticeable. In the first perk node I will still recommend Rapid Hit and Outlaw, the other options just don't compete. In the final option Explosive Rounds causes some crazy flinch against your enemies. Another good option is Moving Target for the increased speed on top of the intrinsic lightweight frame for maximum zoom. Demolitionist also makes this list as being a top contender for the ability to throw more grenades to make Shaxx proud.
Spare Rations - Kinetic Hand Cannon
- Rate of Fire: 150
- Impact: 80
- Range: 45
- Stability: 55
- Handling: 76
- Reload Speed: 64
- Mag size: 5
- Aim Assist: 92
- Recoil Direction: 100
- Sights: Hammer-Forged Rifling, Corkscrew Rifling, Fluted Barrel
- Magazine: Appended Mag, High-Caliber Rounds, Flared Magwell
- Perk 1: Fourth Times the Charm, Rapid Hit
- Perk 2: Rampage, Kill Clip, Multikill Clip
- Sights: Full Bore, Hammer-Forged Rifling, Smallbore
- Magazine: Ricochet Rounds, Light Mag, High-Caliber Rounds
- Perk 1: Rapid Hit, Snapshot
- Perk 2: Kill Clip, Rangefinder, Slideshot, Moving Target
In PvP I'm very excited for this. No other 150 hand cannon can roll Kill Clip so for that reason I am ranking that highest and something to look for. In terms of other perks you're looking for range and stability to keep away ghost bullets on controller and spamability everywhere. Full Bore offers the most range, followed by Hammer-Forged Rifling. Extended Barrel is good, but with a recoil direction of 100 the bonus Extended Barrel has over Hammer-Forged Rifling disappears. Ricochet Rounds is the clear winner on all weapons that love range so it's no surprise it's here. In the first perk node there aren't any stand-out perks besides Rapid Hit. Second to that is Snapshot but that's much lower. Again Kill Clip is a huge reason to use this gun. Rangefinder, Slideshot, and Moving Target all come secondary, but are great perks in their own regard.
- Rate of Fire: 900
- Impact: 20
- Range: 49
- Stability: 50
- Handling: 56
- Reload Speed: 56
- Mag size: 32
- Aim Assist: 46
- Recoil Direction: 88
- Sights: Arrowhead Brake, Chambered Compensator, Fluted Barrel
- Magazine: Tactical Mag, Appended Mag, Steady Rounds, Extended Mag
- Perk 1: Zen Moment, Grave Robber
- Perk 2: Multikill Clip, High-Impact Reserves, Demolitionist
- Sights: Hammer-Forged Rifling, Extended Barrel, Smallbore
- Magazine: Accurized Rounds, Steady Rounds, Tactical Mag
- Perk 1: Zen Moment, Threat Detector
- Perk 2: Moving Target, Demolitionist, Swashbuckler
In PvP Hammer Forged Rifling or Extended Barrel are the top choices, you don't want to lower stability too low with Full Bore. In the magazine column I'd recommend Accurized Rounds if you can manage the recoil, with Extended Barrel you'd have almost an entirely vertical recoil direction with a slight right deviation, so the extra range is going to contest the Recluse as well as The Last Word. If you cannot control the recoil then Steady Rounds would be the next best thing, but it would counter the range increased by the barrels. In the first perk node Zen Moment is again the top pick. Threat Detector is niche and nice when surrounded but the chances of an average guardian coming out on top due to having Threat Detector is slim. In the final perk node Moving Target is the best option. Demolitionist is another good option for more grenades. Finally Swashbuckler makes the list for increasing damage with melee kills. Chances are you might follow up with a melee in close range so the added damage in PvP might be comparable to rampage or better.
Gnawing Hunger - Void Auto Rifle
- Rate of Fire: 600
- Impact: 21
- Range: 57
- Stability: 54
- Handling: 70
- Reload Speed: 64
- Mag size: 44
- Aim Assist: 65
- Recoil Direction: 54
- Sights: Arrowhead Brake, Chambered Compensator, Corkscrew Rifling
- Magazine: Tactical Mag, Appended Mag, Extended Mag
- Perk 1: Zen Moment, Tap the Trigger, Subsistence
- Perk 2: Rampage, Multikill Clip, Demolitionist
- Sights: Extended Barrel, Hammer Forged Rifling, Smallbore
- Magazine: Accurized Rounds, Tactical Mag
- Perk 1: Tap the Trigger, Zen Moment
- Perk 2: Kill Clip, Demolitionist
In PvP Extended Barrel for more range as well as correcting some of the recoil direction would be your best bet. Arrowhead is nice, but to compete autos need some good range. For that Accurized Rounds would be the next best perk. In the first perk node you have Zen Moment or Tap the Trigger again, and depending on which you value will be your best bet. One gains stability with damage, while the other starts strong and loses stability. Both are great options. In the final perk node I'd recommend Kill Clip first for the easy 33% damage boost after a kill. Demolitonist will arguably come into play more often allowing more grenades but the exact amount has yet to be determined.
Last Man Standing - Solar Shotgun
- Rate of Fire: 55
- Impact: 80
- Range: 39
- Stability: 34
- Handling: 38
- Reload Speed: 44
- Mag size: 4
- Aim Assist: 26
- Recoil Direction: 47
- Sights: Rifled Barrel, Smallbore, Corkscrew Rifling
- Magazine: Assault Mag, Tactical Mag, Appended Mag
- Perk 1: Grave Robber, Field Prep
- Perk 2: Rampage, One-Two Punch, Demolitionist
- Sights: Full Choke, Rifled Barrel
- Magazine: Accurized Rounds, Light Mag
- Perk 1: Opening Shot
- Perk 2: Rampage, Swashbuckler, Demolitionist
In PvP the holy trinity remains. Full Choke / Accurized Rounds / Range MW. What's good about this shotgun is any roll can get Opening Shot, whereas only the curated Mindbender's Ambition could get it, and it had Steady Rounds. In the final perk done Rampage will still be my top choice for artificially extending the OHK distance as well as potentially being able to down supers. Swashbuckler seems interesting however, you're more likely to trade so it might not even come into play at all.
Outlast - Solar Pulse Rifle
- Rate of Fire: 540
- Impact: 23
- Range: 43
- Stability: 53
- Handling: 36
- Reload Speed: 38
- Mag size: 27
- Aim Assist: 78
- Recoil Direction: 60
- Sights: Arrowhead Brake, Chambered Compensator, Extended Barrel
- Magazine: Tactical Mag, Appended Mag, Extended Mag, Flared Magwell
- Perk 1: Feeding Frenzy, Outlaw, Full Auto Trigger System
- Perk 2: Rampage, Kill Clip, Demolitionist
- Sights: Arrowhead Brake, Extended Barrel, Chambered Compensator
- Magazine: Accurized Rounds, Steady Rounds, Tactical Mag
- Perk 1: Feeding Frenzy, Rangefinder, Full Auto Trigger System, Outlaw
- Perk 2: Kill Clip, Demolitonist, Rampage
In PvP Arrowhead Brake is still the best option. It then allows you to use Accurized Rounds to really push out that range. If your roll has Extended Barrel or Chambered Compensator then Steady Rounds might be the best option. Feeding Frenzy is still my top choice for PvP, though Rangefinder is a great second option. Kill Clip can make this gun a real monster in PvP especially if you can hit your crits. Demolitonist for more grenades has been said before and will continue to be a great option.
Sole Survivor - Arc Sniper Rifle
- Rate of Fire: 90
- Impact: 80
- Range: 55
- Stability: 47
- Handling: 53
- Reload Speed: 54
- Mag size: 4
- Aim Assist: 51
- Recoil Direction: 80
- Sights: Chambered Compensator, Polygonal Rifling, Arrowhead Brake
- Magazine: Extended Mag, Appended Mag, Flared Magwell
- Perk 1: Fourth Times the Charm, Triple Tap, Rapid Hit
- Perk 2: Firing Line, Demolitionist, Opening Shot
- Sights: Fluted Barrel, Arrowhead Brake, Corkscrew Rifling
- Magazine: Appended Mag, Ricochet Rounds, Flared Magwell
- Perk 1: Snapshot
- Perk 2: Opening Shot, Slideshot, Demolitionist
In PvP Fluted or Arrowhead Brake will provide the best handling for a snappy sniper. Appended Mag will give you more ammo but Ricochet Rounds adds internal zoom. So what you see isn't affected meaning it still feels low zoom and you get all those benefits. In PvP the only good perk here is Snapshot and is almost a must have. Finally Opening Shot is my top choice, the headshots you can pull off is ridiculous with Opening Shot. Many of you have Saladin's last Bite of the Fox and can confirm. Slideshot is another good option for reloading part of the magazine without having to stop and reload.
- Rate of Fire: 120
- Blast Radius: 20
- Velocity: 45
- Stability: 53
- Handling: 55
- Reload Speed: 54
- Mag size: 1
- Aim Assist: 54
- Recoil Direction: 78
- Sights: Countermass, Linear Compensator, Quick Launch
- Magazine: Spike Grenades, Augmented Drum, High-Explosive Ordinance
- Perk 1: Field Prep, Auto-Loading Holster
- Perk 2: Demolitionist, Ambitious Assassin
- Sights: Volatile Launch, Smart Drift Control, Confined Launch
- Magazine: Proximity Grenades, Spike Grenades
- Perk 1: Threat Detector, Rangefinder, Auto-Loading Holster
- Perk 2: Quickdraw, Demolitionist, Full Court
In PvP maximum blast radius is the most important. Especially with Proximity Grenades. You can still OHK with them, but maximizing that blast radius will ensure it. If you have Spike Grenades you won't need as much blast radius to make up for it. In the first perk node Threat Detector and Rangefinder are tied for first. Neither are amazing, but are the best for what Doomsday can roll. I value handling in the last option so Quickdraw is my top choice. Full Court is interesting and something I need to test. More damage the further the grenade travels. Could it kill a super? More testing needs to be done.
Just in Case - Solar Sword
- Swing Speed: 45
- Impact: 66
- Range: 51
- Efficiency: 59
- Defense: 64
- Ammo Capacity: 38
- Sights: Hungry Edge, Tempered Edge
- Magazine: Heavy Guard, Balanced Guard
- Perk 1: Relentless Strikes, Tireless Blade
- Perk 2: Whirlwind Blade, Shattering Blade, En Garde
- Sights: Honed Edge, Jagged Edge
- Magazine: Heavy Guard, Enduring Guard
- Perk 1: Tireless Blade
- Perk 2: Assassin's Blade, En Garde, Shattering Blade