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Rioter AMA - 30th August 2020 - Summary

SenseiChroma: Do you sometimes go around Reddit or other media platforms to create new ideas for a card?
DanCast(DC): We go around LoR player communities on Reddit and elsewhere quite often, not for new card ideas specifically, but to understand what players are liking and not liking about the game. Better understanding people's impressions and desires factor into what we make in the future more broadly.
IDKhow2Discord: Thanks so much for doing this AMA, super big fan of the Runeterra universe, been playing League of Legends for 7+ years, LoR since closed beta and super excited to finally try and participate in a Riot AMA! What was the process like play testing for the balance of this segment of the Targon release year, specifically the new region of Targon itself? Was Targon created holistically then segmented, or has development and balancing always been aware and aiming for the current style of a segmented release for the region? As the only other region expansion we’ve seen so far, Bilgewater seems like it could have been wildly different in terms of both thematic resonance and balance if it and the other original 6 regions new champions added in Rising Tides had been separated into segments. And if Targon was originally created holistically do you think the segmented release will make balancing harder going forward, as some card synergies or natural archetype counters have already been developed, but not yet released?
Dovagedys(D): Thanks for the question(s), It's a complicated question with a complicated answer. Ultimately, we know we want to be able to provide new cards to everyone at a satisfying cadence. Originally, we had planned to release new cards every 4 months, but over the past 6 months we quickly realized that is not fast enough. We wanted to move to a two month cadence, but most of the work for Targon and the region that comes after Targon had already been done. We definitely did extensive play testing and balance work on each segment. We believe that all three releases bring new things to the game and are fun to play.
Intrif: Your favourite Colour?
D: Purple. Bearly Leah(BL): Getting in on the easy answer here, blue or purple!
TheSkilledRoy (TSR): I am a huge fan of designing custom cards in just about all the card games I play, and some card games are very transparent with their design philosophies. While I understand LoR is a much newer game than some of those games and thus might have less nailed down in the way of philosophy; we saw relatively recently some of the design process outlined in your "From Champ Select to Your Deck" Article. For those of us who either wish to design custom content, or for those who might one day wish to apply to work for LoR as a designer, would it be possible to get many more articles in the same vein as that one? I feel as though many of the designing/custom group would love to hear what goes into the game and what considerations/values you have for each Region.
Careless Whisper(CW): Great question, and I'm glad to hear the previous articles were helpful. More articles on design and our design process is definitely on the list of to do. Knowing what things y'all are interested in learning more about helps us a ton!
Tail Lover: When can I expect the other league champs with tails to be added to this game? I know you likely can't answer this but I can dream.
DC: What about a champion that sometimes has a tail?
TSR: LoR's coding and way of handling various effects such as card positioning and sequencing is really fascinating. However I'm curious just how much is easily able to be modified/used for card design. For ex; Hypothetically speaking is it possible to reference the opponent's username in a levelup animation? For example with a champion say Pyke and The List?
DC: The tech team tells me it's harder than you'd think. We had a cosmetic concept where we wanted to put your game name on the cosmetic but we decided it wasn't going to be viable.
Maple: Hi Rioters! Thanks for helping us. Following the balance patches this summer, and the release of COTM are y’all considering reexamining the presence of Aggro/Combo in the game? So far it seems that these new tools empower midrange and value strategy to a great degree, but don't seem to have any new threats to keep them in check. Thanks!
D: Great question, Maple The release of Targon is still very young. I think there are still a lot of evolutions and learnings to come as people explore and the meta evolves. We are constantly evaluating the meta and working hard to ensure a healthy and diverse play experience. We want players to be able to play all kinds of decks and be able to have fun and find success. If we notice certain decks over performing we will continue our efforts to tone down cards that are overbearing and pushing other options out of the meta, as well as buffing cards that can encourage more decks that are under represented.
IDKhow2Discord: Any chance of getting long term profile stats like matches played, lifetime number of 7-win Expeditions trials, the ratio of achieving 7-wins per expedition attempts etc., so I can finally prove to my friends I’m the Expedition king of LoR? Any fun stats in general or fun personal stats you keep track of behind the scenes on individual profiles you could one day share? (Numbers of Poro’s summoned?)
DC: Yes, we believe a player profile that contains some type of match history plus a record of feel-good stats/achievements like this is a great feature and something that provides a social foundation for seeing what other players are up to - what they pursue and accomplish. It's something we will be working on.
ASDASDS: What is your least favorite card and why is it so?
BL: I have a hard time playing around Ledros. It's silly but I always forget about him and then die to him! D:
Domi: Hey guys, thanks for this AMA. About Taric's ability: Why did you "nerf" his interaction with Playful Trickster day 1?
D: Thanks for the question! We knew about the Taric + Playful Trickster combo and originally intended to have it go live with Call of the Mountain. However, after some discussion among game design, play test team, and game play leadership we decided that the opponent's experience was potentially too unfun. We want to ensure that both players are having fun in our game. Losing isn't very fun, but unavoidable in a 1v1 game. However, losing slowly and being stuck in a trapped game is very unfun and avoidable. We want games that have a clear winner to end very quickly and the Taric + Playful Trickster combo had high potential to lead to games where 1 player had no mana and no actions to take, but would be forced to click OK repeatedly while Taric slowly attacked them to death. That sounds like a terrible experience and we wanted to protect players from being forced into situations like it.
EmpressTeemo (ET): I've read that LoR was planned to be available on multiple platforms (mostly mobile) very early on in the development. Was there any particular difficulty in porting the code over to mobile clients, or did you simultaneously code all the different builds at the same time?
BL: We built the code from the beginning to prepare for mobile - so that helped us a lot being aware of budgeting needs, especially on low end devices. Certain things, like trying to constrain ourselves to memory budgets per asset (such as texture), and running memory tests per build help us know if we're exceeding our mobile limits. This has been pretty beneficial over making it for PC then going to mobile, as we had less fixing to do for mobile launch.
TaGL: How do you decide which champions to add to each expansion? Is it more based on popularity, or how much they could bring to the game?
CW: Huge caveat that this will usually vary from expansion to expansion. Generally the process is we look at which champions best represent the region and can show off exciting mechanics or themes. Then we look at a swath of things like champ popularity, cool lore moments we want to expand on between champions, overall tone of the set, etc.
ASDASDS: Do you have a clear vision on what you would do once you will run out of regions to add?
D: Hi ASDASDS ! Yes. We have a clear plan for content that comes after our last 2 regions are introduced to the game. Unfortunately, we can't discuss future content right now, but in some cases we work on content up to 2 years before it's released.
TSR: League of Legends is well known for it's incredibly diverse range of Alternate Universes and Skins. Just recently we had a Spirit Blossom event synchronized with the LoL event at the same time. Judging from the new render of SBYasuo, alot of us were expecting some sort of premium version of Yasuo such as a skin for the card. Seeing as that obviously didn't happen, what is the team's stance on skins for cards? Perhaps with new VO/FX/Levelup Animations?
DC: We have loved bringing some of the alternate fantasies to LoR through our current cosmetic products. Card cosmetics will be in LoR's future, but we're taking our time to put our best foot forward on it, including some player studies. We have to think a lot about would players rather SB Yasuo be a skin or SB Yasuo be a new card with it's own flavor and abilities?Are there some fantasies we should do as cosmetics and others we should do new cards - can we do it both ways and have it be clear to players? That's what we think about. Let us know your thoughts on the boards!
CuriousThing: Hi all! Bit of a technical curiosity: in open beta, there was a bug that allowed a player to cast Spinning Axe discarding a card that was "about" to be discarded by another effect. What was the source of this bug? Was the game engine tied to the UI somehow?
BL: That's a fun one! Disclosure: I didn't work on this bug, and I don't work on gameplay itself. But from speculation my guess would be that while the card was marked for delete, there was a time in cleanup while the animation was playing that it was still clickable, and was not marked as discarded until the animation ended. So not as much to do with UI as a timing issue.
Splingo: The video containing the roadmap for future content (e.g. the addition of Labs, Gauntlet, the Event) was super awesome. Is there another one like that planned? When should we expect it?
DC: Yes there's one being planned now. Don't expect it too soon, but we want some way to talk about the end of the year with all of you. I hope the video works out
ET: Are there any super crazy mechanics or cards you wanted to implement into the game but scratched in the end? I'm thinking of stuff like the chicken that deals 1 damage when you hover it in Hearthstone, things that are just simply bizarre :D
D: There are a ton of designs that the team tries that don't make it to be released. Sometimes they aren't fun, sometimes we can't balance them, or sometimes they don't fit well with the rest of the release. In general, we try not to discuss these ideas publicly too often, because we may decide to use them in a future release and we don't want to spoil the surprise.
Ryu: This question is completely unrelated to this game, so I’m not sure if you guys can even answer this. I’ll be finishing my 4th year of college studying cyber security this spring. I’m still trying to figure out what sort of work I’d even want to do, but I’m just curious if you guys know of any opportunities at Riot Games? Or if there’s someone I could contact regarding this? I checked the site and don’t see any opening for security jobs currently, but did see you have a bug bounty program.
BL: We do have teams that work in security. So it's something available, even if the position isn't open now. I would definitely work on putting together something demonstrable of your skill, portfolio/Github/etc, so when the time comes you'd be ready!
Splingo: How does the team view the Spirit Blossom event? Was it a success? What were the major learnings from it, and do more events in the future seem likely?
DC: We do view it as a success - and our post-event player surveys showed you all liked it too! The main thing we want to improve from the learnings is the Quest/Win of the Day system. We want to emphasize the win of the day less, and instead have more progress come from having a more distributed cadence of quests throughout the event (not all up front). As well as have the quests be less specific (I know how you feel about challenge 100 units) On the rewards: we saw players want less shards on the event road, and some new more interesting rewards instead, so we're going to work on that.
Lhunatyk: The art and lore of LoR have been amazing! How do you choose which statline/effect goes with each art/flavor?
CW: Great question! During development design works closely with narrative and art to create the art with the statline and effects of the card. So it's less of "choosing" and more creating them together as one complete coherent piece. This will often mean chatting about the theme of the character, what is important about their stat line or effect, and how to best represent those mechanics in the art.
TSR: I do love a lot of the cosmetics currently available in the game (Guardians, Cardbacks and Boards) Can I hear some more about future upcoming cosmetics that aren't in those categories and more ways to sink my bank account?
DC: But you don't love emotes?? Why can't I Jinx OMG react in this Discord?
ImpulseNE: There seems to be many cards that seem like they are supposed to be attached to currently unreleased champions. Is there a reason for releasing these cards and will you be doing any else like this in the future?
D: Great question! Cards connections in LoR are a complex network of interactions. There are many cards that are designed for specific champions, but can end up working in past, present, and future decks. We try to release cards together that we think will be the most fun and create the most interesting interactions. And we think it's fun to allude to what could be potentially coming in the future. Yes we will continue to do so in the future.
Ace: How happy were you with the meta before the expansion hit, were you satisfied with the variety of decks played?
D: Hi, thanks for the question. I am extremely proud of LoR's meta since the launch of our game. Before we launched we had a goal of having a metagame that had 10 decks. And we knew that was a lofty goal. However, since the launch of LoR we have repeatedly seen metagames that have 20, 25, 30, and up to 35 different decks that are competitively viable. I am completely blown away by the metagame diversity in LoR's meta game and excited to see it continue to evolve over time.
Simple Enigma: Just like almost everyone else I love the emotes! So much personality in them and conveys really fun emotions. Especially with how rapidly new emotes are being added are there plans to allow for more emotes to be 'equipped' for a match? And of course which 8 emotes are you running now?
DC: Wait..are you hacking to run 8 emotes? Yes, I would love for everyone to have more emote access. We want this, but we want to build a lot of things, so it comes down to deciding our priorities on what delivers the most player value. There may be a time where we have to work on a related feature, so an opportunity to adjust this will come up. My ideal would be an intuitive UI that's fast to use on mobile where a player could access all their emotes. My current fav 6: Not Sure If, Wink, Cheers, Sweating, Into My Trap, and (of course) Obliteration
Domi: What was the hardest card from Targon to code? Is it some card we’ve already seen or is it one yet to come?
D: Funny question, Taric has definitely been the most complicated card to code in Call of the Mountain.
Callonetta: When you're not working on LoR things, what games do you like to play? Mostly card games or do you sink your time into games completely different than the ones you work on?
BL: I play a lot of League of Legends / Overwatch as well. I also love party games to play with friends and platformers, metroidvanias and rhythm games galore. Some of my favorite games are the Ori series, Super Mario Sunshine, Dance Dance Revolution and Beat Saber!
Callonetta: From card drawing, animations, and even gameplay itself, LoR seems unique in that “feels bad” moments don’t come up as often as other card games I’ve played. I was wondering what specific challenges you faced creating a game that felt good to play, and what you would like to do in the future to make LoR feel even better?
D: Thanks for the thoughtful question, Callonetta. We have a lot of great plans for LoR in the future. We have worked hard to build a great foundation for the game, but this is only the beginning. Ultimately, the ideas we choose to deliver to make LoR feel better will come from the community. We want to listen and learn from you all to help us choose the improvements that you all want. I think one of the most special parts about the LoR team is how dedicated everyone on the team is to listening to players and learning how to make the game better for everyone.
mcfries mcburger: What's the basis for your card design in terms of power level? Do you ever just think of a card and say "this card is too strong/weak" and how do you tune it to the level at which it feels juuuust right?
CW: Generally when it comes to the power level of a design we ask ourselves 2 questions. Is this card sensible given the rest of the cards? If not, are there numbers (cost, power, health, effect output) where this could be a sensible card? As for how we decide what sensible is, it's a lot of playtesting, feedback, and evaluating other cards that do similar things.
Callonetta: Other things that can make a game feel bad are long animations, slow draw speed, etc. I'm sure there are a ton of other things you all do to make the game feel clean and smooth to play (UI), how you can customize your own boards, guardians, etc that make it feel more like "you", along with game mechanics that feel fair. I'm happy for any answer at all! Mostly I'm impressed at how much attention to detail has been given to making the game feel really good to play as often as possible, and wondering how you work out what's working in those areas, what isn't, and what you'd like to improve.
DC: The best way to encapsulate it is the LoR team is made up of Rioters who really care deeply about the player experience and are detail oriented and very creative at their problem solving. I'm honored to work with everyone on this team.
Diogo gol: The enemy Aurelion Sol turning allied Celestials into 0 cost, was that a bug?
D: Thanks for the question Diogo gol! The interaction of Aurelion Sol level 2 reducing the cost of opponent's cards was a bug. We released a fix for that bug shortly after the release of Call of the Mountain.
nico🥀: Hi id like to say I'm a huge fan of LoR. I’m wondering what guardian you all like the most personally for me it's cosmo :3
D: Personally, my favorite guardian is Von Yipp, but it's really hard to choose because there are so many awesome guardians. And I'm excited for upcoming guardians that will become my new favorites!
ET: Hi Leah :> You mentioned you don't work on the gameplay parts of the game! As someone who has no idea of what software engineers do, would you mind describing which parts of the end product you've been working on?
BL: Absolutely thanks for the Q! I do metagame work on DanCast's team! So Events, onboarding, rewards, quests, end of game are the types of things my team touches. We work to make sure the "out of game" experience feels good to interact with too. There's also plenty of other engineering teams too! Such as those who work to keep our build pipelines running smoothly. And they're all essential to getting LoR out to players
Cowboy Toast: One of the best parts about Legends of Runeterra are the amazing animations we see with many cards, even if they aren't champions. The recent expansion especially is incredible and very beautiful with all the designs and animations. Anyways, what's your favorite pizza topping?
BL:: Pineapple and ham Pepperoni! I'm simple but it's delicious. Also I eat the crust of my pizza first.
CheezeDraco: Would you consider diversifying the rewards in gauntlets? Because the current icon rewards are granted for the first play/win and then the mode is usually ignored by most players until a new mode/format arrives.
DC: Yes, but we're working on rewards that we think will be a better fit and can be more extensible than icons. Be on the watch for one of those future Dev videos to learn more (again, not too soon)
Klonne: Could you guys already be planning/working on champions cards that are not found in League of Legends?
D: We often talk about making new champions that don't exist in League of Legends, but right now we are focused on introducing as many champions from League into LoR as we can. There are over 140 champions in League of Legends and LoR doesn't have 1/3 of them yet.
TaGL: Do you plan to give support to older archetypes like sea monsters and scouts in current(COTM) and future expansions?
CW: We do! Part of future content design is not just expansion of older regions, but also how to add to the archetypes already present.
TerraGen: Hey guys, thanks for doing this AMA! I love all the work you have done with LoR. I love everything about the game! My question is whether or not there is a plan to add in a spectate mode?
D: We are planning to release a spectate mode in the future. I don't think we have given an exact date yet.
ET: When LoR was finally released, was there a sick underground techno party with Poro DJs? How did you celebrate - if at all?
DC: LoR released under shelter in place here in LA (and in our international locations), so we ordered some desserts on DoorDash and played online games together. The poro DJs were all booked for LoR's Korean ad team
EtherealWonder: How did you join Riot, and what made you want to join Riot?
BL:: I was playing League since 2012, and that initially piqued my interest in Riot. I volunteered at a GDC (Game Development Conference) while I was in college and met a bunch of Rioters there. They were all really nice and that really made me want to join :). I graduated in 2017, and started working at another game company in Massachusetts. In 2018 Riot hit me up and after a bunch of interviews I joined!
TSR: Is 10 the final number you’ve settled on for the number of Regions?
D: We have some fun ideas for how we could potentially shift champions to regions players may not initially associate the champion. However, right now we are focused on getting as many champions from League into LoR as possible.
Callonetta: Do you have pets, and if so, what kind, and most importantly can I pet them?
BL: I have 2 dogs, Jax and Leo. Not only can you pet them, but they demand pets. This post not sponsored by dogs
TaGL: Kind of the reverse of a previously asked question - have you designed any cards or will you design any cards soon, knowing they will be champions in the future?
DC: We don't have a handshake with LoL for anything like that at the moment, but we aspire to create interesting characters for the world of Runeterra that other teams can pick up and use if they wish. We just hope players love what is put out, and maybe if there's someone the community loves, they could be seen in another game or video or comic or such
Mimir, the Felony Fellow: Are the cards like the Startled Stomper Zoe’s creation? If not, is it a creation from her friends?
D: I'm not sure if Zoe creates them or transforms them, but she is definitely involved.
ASDASDS: Are there any champions that you agreed to never release?
D: No. We hope to release every champion someday.
eslb: What's your favorite ranked reward icon? This includes color differences from the ranks.
DC: Diamond Season of Plunder Alas, I ended Plat that season (just like every season)
TSR: A large number of champions are based on their "lore" forms rather than translations of their LoL gameplay; what goes into deciding what to focus on for champions? Thresh has an ability much closer to his ingame whereas Karma is entirely about her lore rather than how she acts in gameplay.
CW: There are a number of things we tend to look at when focusing on the champion. What is their role in the set, what mechanics do we want to show off through the champion, are there any narrative/story beats we want to hit with them. Usually we try to find what version of this champion do we want to design, and then go from there.
kino: When you design a champion, do you always have a primary archetype / deck in mind or do you intend multiple different uses for it? How important is champion versatility as opposed to the cohesiveness of its archetype?
D: It varies for each champion. We want all champions to feel special. Some of them are designed with a very specific deck in mind, like Nautilus. Others are designed with multiple decks in mind, like Shen. And yet others are more general, like Twisted Fate. However, we do want every champion to have at least one deck they are best in.
Mimir, the Felony Fellow: In roughly 3 weeks I'm gonna start my enrolment in a game development degree. As someone who lives in Portugal, is there any way to work for Riot (specifically in the LoR team since that's my favorite Riot game) without moving to the US, while being an active member of the team and not just work in localization?
BL:: LoR development largely happens between our LA and Hong Kong offices. There are other offices where other development happens though. The best way is to check the careers page and see what listings are available for the office you're interested in.
ET: Milk first or cereal first?
CW: Cereal first. ARE THERE PEOPLE THAT DO MILK FIRST?
Neo! Unicorn Rabbit Knight!: If you had a truck what would you put in it?
BL:: A smaller truck, of course.
Hanles: Hi guys! First of all thank you so much for creating such an amazing game and for your continuous support and regular updates. I would like to ask , what is your current view on the success of LoR so far? Has the number of players met your initial expectations or do you feel like there is still an unused potential to lure in new players? As a relatively new player myself who loves the game to death, I feel like so far it hasn't got the attention it deserves so I'd love to know what's the perspective of you as Rioters on the matter.
D: We are extremely proud of how many players have been enjoying LoR! We believe this is only the beginning and we hope to see more and more players joining the community over time.
Jason: Will there ever be a way to listen to the music of the boards before we buy them?
DC: Someday, yes I hope so. We have a lot of things we want to build and limited resources so we have to choose our projects with a lot of consideration. Since a lot of fans and creators preview content on video sites, we focus our efforts on more gameplay experiences for players.
A Badgerbear: What are your plans when a year from now comes and there are too many cards to balance? Will we have a similar thing to Hearthstone where sets from a while ago will be unplayable in ranked?
D: We want players to always be able to play with their favorite cards. We hope that our model for live balance will help players enjoy the cards they love. And we want to avoid situations where players aren't able to include the cards they love in their decks.
EtherealWonder: What's the funniest moment of friendly competition/dare/general tomfoolery you've seen your colleagues in Riot do for fun during break-time?
DC: Dovagedys still owes his team a rendition of a Taylor Swift song
Dovagedys: Yikes DanCast
BL: We play a lot of games together on breaks and such. I had a friend try to meme me in a game of LoR by vile-feasting my unit that he was going to kill anyways. Unfortunately that unit was Scarmother Vrynna and the extra damage won me the game he would've won. I still tease him about it.
Splingo: At one point someone from the team said that they would look into more options for making the data about viable decks that you all see open to the public. Any updates on that? It's cool to know that there are regularly 20-30 viable competitive decks, but it's hard to see past the data that fansites offer so we the players only have ever a limited amount of insight into what's actually working for people.
D: We do still plan on sharing more information around the meta, but we don't have an exact date yet.
TSR: What was the biggest emergent gameplay from the community that the team didn't foresee?
DC: There was too strong of an emote to include in the starting 6
Tail Lover: Lore question: In League, the only Yordle that has a tail is Gnar, and that makes sense due to him being ancient. But in LoR, we have Fae Bladetwirler, a Yordle that doesn't just have one tail, but multiple tails. Are tails on yordles a somewhat common thing nowadays or is it some rare special thing. Also are there any other tailed Yordles I should be aware of in the game already?
D: Keep in mind that League only showcases the champions in Runeterra. Gnar is the only yordle champion with a tail, but there are so many yordles that exist in the world of Runeterra that are not champions and many of them have tails.
Mimir, the Felony Fellow: Could we possibly have some place in the deckbuilder where we could see the card art and flavor text for everything else we can't maindeck? I wanna look at many celestial cards for description or lore reasons and I am never able to.
D: As of Call of the Mountain there is a new filter option in the deck builder that will allow you to see the Celestial cards.
mcfries mcburger: Though LoR has a slowly but surely growing competitive scene (e.g. DoR and serverwide tournaments), are there any plans to eventually have our counterpart to League's Worlds with splits and invitationals and everything?
D: We hope to have esports some day, but right now we have been very focused on making the game as fun as possible. We are focused on listening and learning to the community to be sure we are making the right improvements. We do hope to have in client tournaments and then eventually esports some day, but right now we don't have a specific date for them.
Garnetino: Seeing as there are only so many regions from Map of Runeterra not implemented in game (with 2 new regions a year), what would you do when there are no regions to implement?
D: Right now, our plan is to focus on 10 regions in runeterra. As of Call of the Mountain we have 8.
chrm14: I would like to know how you would like to lead new players to the game, and if you are thinking of creating an official deck creation system on the LoR website, and if there will be a community deck system like on mobalytics.
DC: Thank you for the thoughtful question. It's a problem space we think about, and we know deck creation is a challenging aspect for many players. Deck Bundles were one idea to give players something new they could use early. We don't want to repeat the work of our partners at Mobalytics, but we are thinking about ways to make it easier to bring friends into LoR.
Remake: Since the new patch I've had issues with Asol’s level up. So when I have 20+ power and round ends Sol sometimes just will not level up at all, this has happened in a few of my games where i have had a board 20+ power and he would not level up, any plans to look into this bug?
BL:: I can't speak to the specifics of this bug. But as a neat tidbit about bugs in general: For all bugs they will go through some triage process, including being verified by QA for a consistent repro, heading to production where they decide how impactful the bug is, and finally through engineering where we will of course attempt to fix it. There's a bunch of steps that go in the finding and fixing bugs that makes it a fun process.
Super Lasanh: Do you have plans to bring PVE game modes? Perhaps an event where there is a boss with a gigantic life, of which the community will have to strive to defeat and win prizes.
D: Personally, I would love it if we were able to eventually add some PVE and/or story game modes to LoR. It's something we talk about and hope that we can do at some point, but right now we don't have any specific release date for a PVE mode.
SenseiChroma: If you had a poro in real life, what would you name it?
D: Snack
SenseiChroma: How did you deal with the constructive criticism that most card game fans gave to you from the start of when the game was released? CCG fans of Hearthstone or MTG had made their opinions on your game, so I wonder what your opinions are on such criticism that you've been receiving the past few months.
CW: Constructive criticism is crucial for us to grow and improve the game. We always knew that initial impressions especially from CCG fans were going to be heavily rooted in other games, and that's a totally reasonable starting point. The hope is that as they play and learn more about LoR they're able to see the strengths of what makes the game great.
DC: To add on to the question; One of the areas where LoR's first impression isn't as great is in our rewards (say for Ranked or Gauntlets). In other CCGs, competitive game modes often reward cards. In games where high rarity cards are very hard to get, those rewards look very valuable. So if you just compared rewards like icons or XP to card packs or rare cards, it looks like our rewards aren't motivating. Our philosophy on more accessible cards makes it more challenging to come up with rewards here, and it may take a new player time to see how quickly their collection can grow through the roads and vault to appreciate that difference. We're working on future things we can use as rewards to help with this.
EtherealWonder: Dovagedys I'm sorry, but I have to know the story behind you owing your team a TaySwift song.
D: Honestly, it's a troll perpetrated by some devious people on my team. Once upon a time I was a singer. I'm also a gigantic Taylor Swift fan and I frequently utilize her songs, lyrics, images, and quotes in team communications. I don't really know/remember how the joke of me "owing the team" began.
TSR: A sandbox mode would be incredibly useful to help teach new players and give new scenarios for "puzzle" challenges and the like. Is there any technical limitation that makes this mode impossible to make? Or is this entirely impossible?
BL:: There are some technical implications to this unfortunately. As far as "puzzles" such as tutorials go, I know they can take some scripting for special circumstances, which makes it a large time investment. As far as a sandbox mode goes, there's a few things: exposing the right cheats on non-internal builds, the impact of having potentially infinitely long game times, or what to do about crashes as people try to do things that wouldn't happen in a normal game. We'd also have to contemplate how we load cards into the game at random (Do we need to check against your inventory, are we unloading cards no longer in use appropriately, is this impacting your game performance, etc). So not something I would say is impossible, but would take a decent time investment.
mcfries mcburger: Which poro is your favorite?
D: Nimble Poro. She's totally awesome. Also during development Steve Rubin (Live Balance Design Lead) wrote a short song about Nimble Poro and I will never forget it.
Intrif: Love you Riot(?) <--- Definitely a question
BL:: Oh my, uhm, thank you
IDKhow2Discord: Do you think Quinn is achieving her thematic fantasy right now? Regardless of power level, do you think she feels 'cool' as a champion?
D: I think so. I love Quinn and I'm really happy with her design in LoR. Her level up is one of my favorites.
r xy: how much do you take expeditions into account when designing a card (especially assigning rarity)
CW: They are a soft consideration when it comes to initial design of a card. We usually do a larger pass with Expeditions once we know the general shape of the archetype. Rarity is part of that pass, given rarity helps influence appearance rate.
Callonetta: What's your favorite thing about the player base of LoR? Least favorite? Spill the tea!
DC: Favorite: The dedication to creating a lively, welcoming, and meaningful community space for fans of the game and helping it grow.
Second favorite: The love for Spirit Blossom Corina and recognizing her from the promo art
Least Favorite: I don't know about some of your emote meta hot takes...
CW:
Fave: Y'alls meme game is off the charts and I love it
Least: Not enough love and support for the best bot, Slotbot
D: My favorite thing is the overwhelming positivity of the LoR community. I have been playing games on the internet for a very long time and I have never seen so much positivity in a game community before. It's astounding to me. I am very humbled by and proud of the community we are all building. My least favorite aspect is the hyperbolic language the community sometimes uses when talking about the metagame, segregating decks that have 52% win rate as playable or S tier and decks that have 50% win rate as tier 2, 3, or even unplayable. I think that language and thought pattern leads to the erroneous idea that there are a small number of decks in the LoR metagame, when the reality is that there are 20-35 decks that all have win rates between 47% and 53%.
SenseiChroma: Knowing that in today's time there is a pandemic going on, how did you deal working from home into developing the game as time passes by?
BL:: The pandemic is definitely a hard thing to deal with. I feel pretty lucky myself that Riot does it's best to take care of us during this time. Since I'm at a computer all day for my job, I try to take some time after work (or sometimes during, shh) to take a walk or rest if I need to. Also making sure to stay hydrated, get plenty of rest, do some cool new hobbies, and talk with people when I'm feeling down! Gotta keep up that strong mental energy.
r xy: can we please get an article on how the spell mana system came to be? (and more design articles in general pls) (and less broad pls, the champions article only had like 2 sentences per champion)
CW: That is a great question! No immediate promises, but one thing I personally want to do more is writing design articles for y'all. Knowing what parts of design you want to hear about helps a ton.
SenseiChroma: Was there ever a specific champion that you loved to main and play as in League of Legends that you wished was in LoR?
CW: I keep trying to sneak in Twitch, but the other designers keep too many traps down
Thanks for everyone who partook, and especially a huge thank you to all the Rioters who partook in this AMA! Hope to see you all again soon c:
submitted by EmpressTeemo to LegendsOfRuneterra

3 best website builder for small business

Website builder is the easiest way to create website whether you’re a small business owner, artist, photographer, writer or consultant. You don't need any coding knowledge with website builder.
Website builders are a perfect solution for individuals and small businesses to start a website without hiring a developer. However, finding the best website builder can be tricky for beginners.
There are so many website builders on the market, how do you know which one is the right solution for you?
In this article, we’ll help you choose the best website builder by going over the pros and cons of the most popular options.
We will be comparing the following website builders in this article. If you are interested in a particular website builder, then just click on the name to skip ahead.
  1. WordPress.org
  2. Constant Contact Website Builder
  3. Gator by HostGator
  4. Domain.com
  5. BigCommerce
  6. Shopify
  7. WordPress.com
  8. Weebly
  9. Squarespace
  10. Wix
  11. Dreamhost Website Builder
  12. GoDaddy Website Builder
Choosing the Best Website Builder — What to Look for?
Before comparing the top website builders, we recommend that you write down what you want to do with your website? What are your goals and what features would you like to see on your website.
For example, you can write down things like: have a blog section, photo gallery, online store (eCommerce), reservation system, contact form, SEO features, social media features, etc.
If you are unsure about what you want, then check out your competitors or other websites for inspiration.
Most website builders offer an intuitive drag and drop user interface to build your new website. You can take advantage of the trial accounts (free plans), or the generous money-back guarantee to test drive before you make your final decision.
Next, you need to consider your growth options. Will you be adding regular updates to your website? Do you need a blog section? Would you be selling more products on your website in the future?
You need to make sure that the website builder you choose is capable of handling your needs as your business grows.
Criteria for Our Best Website Builder Review
We have helped over 200,000+ users start a website, and over the last two decades have tested just about every website builder on the market.
We look at several different criteria when reviewing the best website builder picks for each use-case, but our top five elements are:
- Ease of Use – We want to ensure that the website builder is easy to use for absolute beginners (non-techy users). It must come with a drag-and-drop builder, powerful editing tools, and customization options.
- Pricing – Since it’s a competitive space, we look for which website builder offers the most value for the price. We ask questions like does it offer a free domain, free SSL, free business email, free eCommerce features, etc. If not, then how much would a small business owner has to spend on additional extras / hidden costs.
- Design & Features – We want to ensure that the website builder offers tons of professional website templates and offer flexibility to add other features like Google Analytics, third-party marketing tools, etc.
- Customer Support – While we expect the website builders to offer an intuitive easy to use interface, we want to make sure 24/7 customer support is available when needed.
- Data ownership & portability – Often beginners don’t think about this, but being in the industry for over two decades, we pay extra attention to terms of service to ensure that you own your data, and it’s portable should you need to switch.
That being said, let’s take a look at the top website builder platforms to make your website without hiring a developer.
  1. WordPress
WordPress.org (also known as self hosted WordPress) is the world’s most popular website building platform. Over 38% of all websites on the internet are powered by WordPress.
Note: There are two versions of WordPress available. There is self-hosted WordPress.org and WordPress.com. We will talk about WordPress.com later in this article. You can also read our WordPress.org vs WordPress.com comparison for more details.
The self-hosted WordPress tops our list of best website builder due to its popularity, powerful features, scalability, and ease of use.
WordPress is a free and open source website builder. This means that you have maximum control over your website compared to any other online website builder in this list.
Unlike other website builders, you will need a WordPress hosting account and host your own website (this is a lot easier than it sounds).
Pros:
WordPress gives you complete control on every aspect of your website and online presence. It can be used to build any kind of website. For example, an eCommerce store, community forums, a social network, a membership website, personal website, and more.
There are thousands of high quality pre-made WordPress themes that you can use for your website’s design. It also has amazing drag and drop page builders like SeedProd, Beaver Builder and Divi which allow you to easily create your own page layouts using a drag-and-drop editor.
You’ll also get access to more than 57,000 free WordPress plugins. These are like apps for WordPress that adds additional features and functionality to your website such as shopping cart, contact forms, google analytics, photo gallery, social media tools, live chat, CSS customization, etc.
WordPress is fully translated into dozens of languages and can be easily used to create multilingual websites.
When you consider all the above benefits, WordPress is by far the cheapest website builder in the market.
It also comes with powerful SEO tools that search engines love, and this ensures your website will always get the highest rankings in search engines.
For all the reasons above, WordPress is the #1 website builder and content management system for business owners, bloggers, web developers, and web designers.
Cons:
You will have to manage your own website, which means you will need to familiarize yourself with a new system. This slight learning curve is easily overcome by most users, but it does feel a bit difficult in the beginning.
You will also have to keep up with WordPress updates, plugin updates, and create backups.
Pricing:
While WordPress is a free website builder, you will need a domain name and web hosting to get your website live which typically costs $14.99/year and $7.99 per month respectively.
Fortunately, we have worked out a special deal for WPBeginner users. You can start a website for only $2.75 per month with Bluehost, an official WordPress recommended hosting provider. They are offering our users 60% off on web hosting that comes with free SSL certificate, free domain name, and 24/7 phone support.
→ Click here to Claim this Exclusive Bluehost offer ←
With this special pricing, WordPress is one of the cheapest website builder in this list for small business.
For more details, see our guide on how to make a website with step by step instructions.
Note: WordPress works with all popular web hosting services, and it’s actually recommended by many other companies including GoDaddy, SiteGround, Dreamhost, etc.
Ready to get started but don’t have a business name idea yet? Use our smart A.I powered business name generator tool to come up with your brand name idea.
  1. Constant Contact Website Builder
Constant Contact website builder is an intelligent A.I. powered website builder that helps you build a custom website within minutes. This is a dream come true for non-techy small business owners.
Pros
Constant Contact is known for being the world’s leading email marketing service. After listening to small business concerns, they have decided to create the world class artificial intelligence powered website builder that helps you create a website in minutes (without writing any HTML code).
You can use their guided ADI (artificial design intelligence) wizard to create a completely custom web design with personalized image and content suggestions.
Their intuitive drag-and-drop website builder makes it easy to customize your website layout. You can choose from their library of over 550,000 free professional quality images to make your website look visually stunning.
All template layouts are mobile friendly out of the box, so your website will look great on both desktop and mobile devices.
Since it’s a hosted website solution, it’s a completely hassle free website builder. They also offer 24/7 live phone support and chat support which is great for small business.
Other features on the platform include logo maker, lead capture forms, website analytics, eCommerce, and more.
The best part about Constant Contact is that it’s a free website builder. This means you can create a website, blog, logo, and even an online store using their free plan.
When you’re ready to make your website live or start selling, you’ll need to upgrade to a paid plan.
Considering the features, Constant Contact is definitely one of the best professional website builders in this list that is user-friendly, comes with good editing tools, and SEO features at a great price.
Cons
The developer ecosystem is currently small, so there are no third-party add-ons that you can install on your website to add new features that are not offered by Constant Contact.
Just like every other website builder, if you want to connect a custom domain name, then you will have to upgrade to the paid plan. The good part is that they provide you with many tools and third party integrations right in the platform to make your marketing more successful in reaching new and existing customers at a great price.
Pricing:
Constant Contact offers a powerful free website builder that lets you create a website, blog, and even an online store. You can add unlimited web pages at no additional cost.
To get a domain name, make your website live, and start selling, you will need to purchase their website builder plan which costs $10 per month (or $8.50 per month if pre-paid annually).
All plans come with 24/7 live chat and phone support.
If you plan to incorporate email marketing, then you may want to consider their Email Marketing or Email Marketing Plus plans which comes with all the website builder features combined with all the advanced features of marketing automation.
Constant Contact is a great choice for small businesses who doesn’t want to use WordPress.
  1. Gator by HostGator
Gator is a popular online website builder created by HostGator, one of the largest web hosting providers in the world. The Gator builder is an all-in-one website building & hosting solution which makes it a perfect website builder for small businesses.
Pros
Gator is a fully hosted platform, so you don’t have to worry about the software, updates, or backups.
You get an easy website builder that lets you choose from 200+ professional website design templates. Each design comes with simple customization options that you can configure from the builder itself.
You can edit any item on a page with a simple point and click interface. You can also drag and drop commonly used items like images, videos, photo gallery, text, columns, maps, and contact forms.
Gator also gives you access to a built-in stock photo library, so you can find and add beautiful photos on your website.
All paid plans include a free custom domain name for your website. The eCommerce plan also comes with the ability to setup an online store and sell your products online.
Since Gator is a paid product, they don’t sell your data or show any ads on your website.
Cons
Unlike some of the other options in the list, Gator doesn’t have a free plan. They also do not offer a free trial.
Like other proprietary website builders in the list, you cannot hire a developer to help you significantly modify your website design or add new features to your website.
Pricing
Gator paid plans start from $3.84 per month, $5.99 per month for premium, and $9.22 for eCommerce plan. It is definitely one of the cheapest website builders in the list.
Gator can be used to build a small business website, a store with limited items, or a photo gallery. However, it is no match for the power of the most popular website builder, WordPress.
  1. Domain.com Website Builder
Domain.com offers easy website builder that lets you create a small business website, blog, and even an eCommerce website with just a few clicks.
Pros
Domain.com offers an easy drag and drop website builder to create your website. You can start with one of their hundreds of professionally designed templates and customize it using a simple drag and drop interface to match your brand.
All Domain.com website builder templates are optimized for mobile, tablets, and desktop computers. This means that your website will look great on all devices.
It comes with all the powerful features that you expect from a well-known website builder including: website analytics, eCommerce functionality, ability to add a blog to any website, and a free SSL certificate with all plans.
With their eCommerce plan, you also get inventory management, tax management, coupons & discounting, and many other powerful features.
They also offer live chat and telephone customer support for technical assistance, so you can easily get started.
Cons
Unlike other popular website builders, Domain.com website builder does not have a free website builder option. They also do not offer a free trial. However they do offer a money back guarantee in case you aren’t happy with the product.
Their extension ecosystem is small, and you won’t be able to hire a developer to build advanced features like WordPress because its not open source.
Since it’s a proprietary platform, migrating your website away from Domain.com website builder will be difficult.
Lastly, their starter plan restricts you to only 6 page website. For unlimited pages, you need at least their business plan.
Pricing
Domain.com Website Builder plans start from $1.99 per month for Starter, $6.99 per month for Business, and $12.99 per month for eCommerce plan.
All plans come with a free SSL certificate, unlimited storage, blog features, and phone support.
If you’re looking for a professional website builder, then Domain.com website builder is an excellent option. However if you want advanced features and more control over your content, then nothing will beat self-hosted WordPress (#1 option in our list).
  1. BigCommerce
BigCommerce is the best eCommerce website builder in the market. If you’re looking to create an online store that scales, then BigCommerce is the platform for you. It comes with all the essential features built-in, so you can keep your overhead low and margins high.
Pros
BigCommerce is a fully hosted eCommerce solution, so you don’t have to worry about website speed, security, or updates. They handle the server and technical side for you, so you can focus on growing your business.
Unlike other hosted eCommerce solutions, BigCommerce has a native integration with WordPress which allows you to leverage the flexibility of WordPress while taking advantage of the headless eCommerce power of BigCommerce. In simple terms, your website will be fast and secure no matter how much traffic you get.
BigCommerce integrates with all popular payment gateways including Stripe (credit cards and ACH), PayPal, Apple Pay, Square, Amazon Pay, Visa Checkout, Chase Pay, Ayden, and more. Unlike Shopify, BigCommerce doesn’t charge a transaction fee for you to use these payment gateways.
You can start with one of their many pre-made website templates and customize it to match your needs using their easy drag & drop website builder.
BigCommerce comes with many features built-in to handle conversion rate optimization such as cart abandonment, improved product search, product reviews, coupons, and more. For additional features, you can connect with third-party applications from their app store.
The best part is their dashboard that lets you see the metrics to help you grow your business with confidence.
Cons
If you are just starting out, then you will find BigCommerce pricing a bit higher than other website builders in the list.
Since it’s a proprietary platform, migrating away from BigCommerce will be difficult.
Pricing
BigCommerce comes with a 15-day free trial for all plans. Their basic plans at $29.95 per month which comes with all the essential features that you will need. You can upgrade to the plus plan which costs $79.95 per month for additional conversion optimization features. Their pro plan costs $249.95 per month which has all the advanced features you may need.
The best part about BigCommerce when compared to Shopify and other third-party eCommerce platforms is that they have a seamless integration with WordPress which can be a huge plus if you want to combine the flexibility of WordPress with the power of BigCommerce.
This is one of the reasons why we have BigCommerce listed as high in our best website builder list.
  1. Shopify
Shopify is another popular eCommerce website builder designed specifically for online stores and ecommerce websites. It powers more than half a million businesses with 1 million active users. Over 40 Billion dollars worth of products have been sold on Shopify’s platform.
Pros
Shopify is an all-in-one fully hosted solution, this means you don’t have to worry about managing software, installing updates, or keeping backups. Shopify does all that for you.
It offers integrated payment solution called Shopify Payments which lets you accept credit cards. You can also add third-party payment gateways to accept payments.
As an ecommerce website builder, Shopify comes with full inventory management, unlimited products, powerful stats, easy marketing solutions, all neatly wrapped under one roof. They have hunereds of designs to choose from, and you will never need to add code.
With its intuitive drag and drop interface, Shopify makes it super-easy to create a full-fledged ecommerce store. They also offer in-store POS, which allows you to sell products at your location, while accepting all credit cards and taking advantage of Shopify’s inventory, shipping, marketing, and stats management tools.
You can even integrate Shopify into WordPress, allowing you to use both great solutions at the same time.
Cons
If you are just starting out, then you may find Shopify’s pricing a bit higher than some other website builders in this list.
If you ever want to move your website away from Shopify, you will find it quite difficult to do so.
Pricing
Shopify’s basic plan will cost you $29 per month. You can upgrade it to Shopify for $79 per month or Advanced Shopify for $299 per month. Shopify also offers a Shopify Lite plan for $9 per month, which basically allows you to add a buy button on any website.
If you want a hassle free ecommerce website builder, then Shopify may be the perfect option for you.
  1. WordPress.com
WordPress.com is a blogging and website hosting service run by Automattic. It is created by Matt Mullenweg, the co-founder of WordPress open source software, hence the name WordPress.com. To learn more, see our article on how are WordPress.com and WordPress.org related.
However, WordPress.com is not the same as self-hosted WordPress.org. Please see our comparison of WordPress.com vs WordPress.org for more details.
Pros
WordPress.com is a website hosting service built on top of the same WordPress software but with a totally custom user experience. You don’t have to worry about the software and backups as WordPress.com takes care of it.
Their free and paid plans have different set of features. All plans allow users to choose from hundreds of free and paid WordPress themes. You can then use the built-in customizer to add your site title, use widgets, add navigation menus, and so on.
It doesn’t offer the same drag and drop functionality of other website builders. However, you can easily customize designs to a certain extent.
It does comes with powerful editing tools that bloggers find really helpful.
Cons
You cannot install custom plugins or themes unless you upgrade to their business plan.
Premium and lower plans do not have eCommerce features or third-party ad network support. With the business plan, you can use WooCommerce and third-party ad networks. However, you will still have to follow WordPress.com’s terms and conditions.
Pricing
The basic free plan is extremely limited. Their personal plan starts with $4 per month billed annually and includes a custom domain. Premium plan costs $8.25 per month billed annually and it gives you the ability to monetize your site and advanced design customization. Business plan costs $24.92 per month billed annually, and it gives you the ability to have Ecommerce and custom plugins.
  1. Weebly
Weebly is an easy website builder software with tons of great designs and functionality. It includes a beautifully crafted page builder which allows you to edit your website without learning any coding skills.
Pros
Weebly is a fully hosted platform, so you don’t need to install and manage any software. They take care of hosting your website and managing all the software that runs in the backend.
It comes with dozens of website designs to use as an starting point for your website. These gorgeous designs are fully editable using Weebly’s live page editor.
Weebly also comes with built-in support for ecommerce. This allows you to easily create an online store and start selling.
Each Weebly site comes with built in features for contact forms, photo galleries, sliders, and more. This allows you to easily add features to your website without any complicated setup process.
Given the ease of use and great features, Weebly is consistently rated among the best DIY website builders for beginners.
Cons
Weebly.com offers a fully hosted platform, so you are locked to the features they offer. You cannot hire a developer or designer to add new functionality or feature to your website.
Weebly charges 3% transaction fees on every purchase made through your ecommerce store. You’ll need to upgrade to their business plan to avoid these additional fees.
Pricing
Weebly comes with a very basic free plan. Their paid plans start from $8 per month billed annually. The pro plan costs $12 per month, and their business plan costs $25 per month.
If you are wondering how it stacks up against WordPress, then check out our comparison of Weebly vs WordPress.
  1. Squarespace
Squarespace is a popular professional website builder known for its great designs and ease of use.
Pros
Squarespace comes with enterprise-grade infrastructure for hosting your website. This secure and robust platform allows you to focus on growing your business without worrying about hosting.
Squarespace includes tons of website designs to get started. All of these designs are completely ready for all types of content. They are fully editable, and Squarespace even allows you to use multiple templates for the same website at once.
Adding content to your website is very easy on Squarespace. Just point anywhere on your website and start typing. You can easily drag and drop items on pages to create your own layouts in minutes.
Squarespace also has an ecommerce plan which allow you to add an online store to your website. It offers a nice interface to manage your products, inventory, orders, coupon discounts, and more.
Cons
Squarespace offers limited integrations with third-party service which can be a hurdle in growing your business.
Their ecommerce plans only allow Stripe, Apple Pay, and PayPal for payment processing. You cannot add additional payment gateways.
Pricing
Squarespace websites start from $12 per month and $18 per month. Their online stores start from $26 and $40 per month.
Squarespace is a beautifully designed platform that offers very easy to use features. It can be perfect if you just want to quickly build a website.
If you are wondering how it stacks up against WordPress, then take a look at our comparison of Squarespace vs WordPress.
  1. Wix
Wix.com is another popular cloud based website builder software. It offers ease of use combined with a powerful set of features to easily build your website.
Pros
Wix website creator is a fully hosted platform, so you will not have to pay for hosting. You get access to hundreds of templates to choose for your website’s design. Each template is fully editable with their intuitive drag and drop site builder.
It also comes with dozens of free and paid apps that you can install on your website. These apps allow you to add new features and functionality to your website. Some of them are created by Wix, and others are created by third-party developers.
Wix offers a free plan with limited bandwidth and storage. However, you can use this plan to test drive their drag and drop website builder. It does not include a domain name, so if you decide to keep your website, then you may want to upgrade to a premium plan.
You also get a free SSL with all Wix plans, but you will need to turn it on for your website.
Cons
Free and Connect Domain plans will show Wix branded ads on your website. You’ll need to upgrade to their Combo or Unlimited plan to remove those ads.
If you ever decide to move your website away from Wix, then you will find it quite complicated to do so.
Their Connect Domain plan which costs $9.16 per month only lets you connect a custom domain name, so you’ll still have to buy a domain name separately.
Pricing
Wix offers a limited free plan with a Wix branded sub domain. You can connect a domain for $9.16 per month. Their combo plan starts at $14.95/month and will get you a free domain name. The ecommerce plan costs $26.25 per month.
If you are interested in how it stacks up against WordPress, then see our comparison of Wix vs WordPress.
  1. Dreamhost Website Builder
DreamHost website builder is a new website builder software that is built on top of WordPress. It is available as part of all DreamHost hosting plans which starts as low as $2.59 / month with a free domain making it the cheapest website builder in our list.
Pros
DreamHost WP website builder is built on top of WordPress, and it is powered by BoldGrid, so you get full advantage of WordPress with a customized user experience. DreamHost’s website builder allows you to choose a professional design from their gallery of themes.
After that, you can customize those designs with a drag and drop customizer. You can point and click on any item in the preview section to edit its properties. You can change colors, fonts, layouts, navigation menus, and widgets with ease.
Need a staging website? DreamHost’s BoldGrid builder creates one for you with a single click. This allows you to test out your new designs, layouts, plugins, and themes before making it live for everyone to see.
It also comes with a full WYSIWYG page editor. No more guess work when editing your pages in WordPress. You’ll get exactly what you see on your page editor window. You can also use GridBlocks to simply drag and drop elements to your page and build your own layouts from scratch.
DreamHost WP site builder can be used to create to any type of website with a custom domain name. Since it’s built on WordPress, it’s easy to add blogging functionality, powerful SEO and social media features, eCommerce features, and more.
All DreamHost website builder themes are ready for WooCommerce. This allows you to easily create a storefront using their drag and drop website builder (see our list of best WooCommerce hosting companies).
Cons
DreamHost WP website builder runs on top of WordPress, so you will still need a self-hosted WordPress.org website to use it.
But the good part is that WordPress comes pre-installed with all DreamHost plans. You also get other powerful features included with DreamHost as well.
DreamHost does not come with a free plan, but they do offer a 97 day money back guarantee.
Pricing
DreamHost WP website builder is available as part of all DreamHost plans starting as low as $2.59 per month for 1 website.
WPBeginner readers also get a free domain, free SSL certificate, and free domain privacy with the Starter DreamHost plan which also comes with a 97 day money-back guarantee.
This makes DreamHost one of the most affordable website builder in the market.
  1. GoDaddy Website Builder
GoDaddy is one of the largest domain name and hosting service providers in the world. They offer a simple online website builder with hosting included.
Pros
GoDaddy Website Builder is a simple and easy tool to create professional looking websites. It comes pre-loaded with several ready to use blocks that you can drag and drop to build different layouts.
It also has integrated photo library with professional images from Getty Photography that you can use on your website. You can also upload your own photos and create image galleries.
GoDaddy website builder works on smaller screens too. This allows you to work on your website on the go using your mobile phone or tablet.
Cons
It is not as feature rich and flexible as most other website builders on this list. It offers limited set of features with fewer design options.
It is quite difficult to move your website from GoDaddy Website Builder to WordPress.
Pricing
Personal plan costs $5.99/month, business plan for $9.99/month, and business plus plan for $14.99/month. All plans are billed annually.
GoDaddy Website Builder can be used for a basic website with a few pages. However, it is not a good choice to build content rich websites.
Our Pick for The Best Website Builder
After carefully evaluating all the popular online website builders, we believe that WordPress.org outperforms all website builders in overall performance, ease of use, price, and flexibility.
WordPress is an excellent choice for beginners as well as business websites. Some of the world’s top brands are using WordPress on their websites. See all the reasons to choose WordPress as your website builder.
If you want to build your website with the best website builder, then get started with WordPress by using Bluehost. It is definitely our #1 choice.
You can read our step by step guide on how to make a website for detailed instructions.
Looking for business name ideas? Try our A.I powered business name generator tool to find creative brand name ideas.
If you’re looking to build an online store (eCommerce website), then we recommend BigCommerce as the best eCommerce website builder because it offers all the features that you will need at the best price.
If you want a WordPress alternative, then we recommend using either Constant Contact Builder or Gator.
Constant Contact Website Builder is the best free website builder. It offers an intelligent A.I powered website builder for small businesses that helps you build a custom website within minutes. You can get started for free to build a blog, business, website, and even an online store.
Gator is a premium website builder platform offered by the popular web hosting company, HostGator. It has a lot of powerful features that you’d need to get started.
We hope that our website builder reviews helped you choose the best website builder for your project. You may also want to see out list of tools to help you grow your website.
Website Builder FAQs
Having helped over 200,000+ users start their website, we have answered quite a lot of questions. Below are some of the answers to the most frequently asked questions about website builders.
Are website builders worth it?
Yes, overall website builders are an extremely cost efficient way to build a website. Instead of paying thousands of dollars to hire a web developer, you can use the easy to use drag-and-drop interface that website builders offer to build your own website for a low monthly fee.
Which website builder software do professional web designers use?
These days even professional web designers use a website builder like WordPress to build their client websites because they can build any type of website using WordPress plugins and themes.
The drag and drop WordPress page builders make it easy for professional web designers to create custom websites for clients while saving time which allows them to serve more clients and make more money each month.
Is it better code your own website than use a website builder?
In the old days, knowing how to code a website from scratch was worth it, but these days almost all professional developers and designers use a website builder platform or open source CMS software to build websites.
Website builder platforms have gotten really good, and they simply let you do more in less time.
Can I switch my website builder software later?
No, with the exception of WordPress, most website builders make it really hard to switch away from them. This is why it’s extremely important to choose the right website builder that you can grow with.
There are third-party services, tools, and tutorials that can help you switch website builder software with varying degrees of success.
For example, you can use our Weebly to WordPress migrator to switch from Weebly to WordPress.
We also have detailed tutorials on:
- How to switch from WordPress.com to WordPress.org
- How to switch from Blogger to WordPress
- How to switch from Wix to WordPress
- How to move from Squarespace to WordPress
- How to move from GoDaddy website builder to WordPress
- How to move from Joomla to WordPress
- How to move from Medium to WordPress
Is WordPress really free? What’s the catch?
Yes, WordPress.org is an open source software that’s 100% free for everyone to use. It’s built by a community of developers under the guidance of the non-profit WordPress foundation.
WordPress is licensed under GPL which means anyone can use it, modify it, and redistribute it. It gives you full freedom and ownership over your website content.
The only catch is that to use WordPress, you need to have a domain name and web hosting which is true for all websites.
You can learn more about why is WordPress free and what are the costs.
How do other free website builders make money if I use it for free?
Most free website builders make money by selling ads on your website. For example, if you use the free Wix plan, then they will show ads on every page of your website. This does not look professional.
Outside of that, most website builder software offer limited freemium versions to get customers to try their platform, and they make money when you upgrade to their paid plans.
Only WordPress.org offers the full-featured website builder for free, and since it’s an open source project, they do not show any ads on your site.
How can I create my own website for free?
If you want to start a website for free, then you can use Constant Contact website builder. You can signup for a free account (no credit card needed).
You can use their guided ADI (artificial design intelligence) wizard to create a completely custom web design with personalized image and content suggestions.
When you’re ready to take it live with a custom domain name, then you’ll be required to purchase a paid plan.
How can I get a free domain name?
The best way to get a free domain name is to choose a website builder platform that offers a free domain as part of their paid plan.
Here are the best website builder platforms that offer a free custom domain:
- WordPress hosted on Bluehost
- DreamHost Website Builder
- Gator by HostGator
For more details, see our guide on how to register a domain name for free.
Do I need a custom domain to build a website?
No, you do not need a custom domain to build a website, but having one does help boost your credibility.
Often free website builders will give you a branded subdomain like yoursite.wix.com, but this does not look professional.
This is why we recommend everyone to get a custom domain name, especially if you’re serious about your online presence.
Do I need to buy web hosting to build a website?
Yes, all websites need web hosting because that’s where your website files are stored. When you purchase a website builder subscription, you’re technically buying web hosting from them.
As your website grows and get higher traffic, most website builder platforms will ask you to upgrade your subscription to a higher plan.
See our comparison of the best WordPress hosting companies for more details.
Are there any hidden costs to building a website?
The hidden costs of building any website are addon services such as email marketing services, business phone services, professional business email address, SEO tools, and other third-party extensions / apps that you may need (varies based on the type of site).
We have written a detailed guide on how much does it cost to build a WordPress site (with tips on how to keep it low budget).
Other typical hidden costs in website builders are: storage space, bandwidth, domain renewal costs after first year, higher renewal pricing on some platforms, and aggressive upsell from sales team.
Which is the best website builder for SEO?
We believe that WordPress is the best website builder for SEO. We use it to build all our websites, and we’re not alone.
Every SEO expert agrees that WordPress is the most SEO friendly website builder, and this is why over 38% of all websites use WordPress.
Learn how to make a WordPress website (step by step).
Which is the best website builder for eCommerce?
Just about every website builder claims to have eCommerce features, but we believe that WooCommerce (WordPress), BigCommerce, and Shopify are the best website builder for eCommerce.
Which is the best website builder for A/B testing?
You can do A/B testing on just about every website builder. To do this, you’d need third-party tools like OptinMonster, Google Optimize, etc.
Some website builders like WordPress, Shopify, and BigCommerce make it easy to setup A/B testing compared to others.
Are there any website builder in this list that you would personally avoid?
We typically do not like closed website builder platforms because they lock you in and make it harder to switch. If we had to pick one to avoid, then we’d say avoid Wix because it’s the hardest platform to switch away from. They aggressively try to upsell on every step of the way.
Have a nice website :)
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