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Let's Talk About the New Legendary Defensive Items and Aatrox

Let's Talk About the New Legendary Defensive Items and Aatrox
Hey guys, Big Cum here, I just want to make this short because there's this weird notion going around that bruiser's defensive options got neutered, and I feel that this is definitely not the case.
What they really did to bruiser's defensive options is that they narrowed down the applicability of defensive items, but in doing so they added more items that cover completely different options. For example, Sterak's Gage is no longer one of the most overloaded bruiser items that literally has no downsides in buying and turns you into a team fight monster that can't be locked down and needs 5 people to wail on you to take you down. Now you might be thinking, "well I built that item almost every game on Aatrox but I never felt that way"— and while that's fair to say, that item literally made champions like Sion and Yasuo giga-aids to deal with once they finished their core items.
I hate to break it to you but Aatrox isn't the only AD bruiser and while it's absolutely fair to keep discussions about a single champion on said champions dedicated subreddit, the game isn't balanced around one champion, especially now that there's 2 Yasuo's in the game.
So when we talk about new defensive bruiser items, we can't just talk about how these items were nerfed because at the end of the day they weren't. These items are completely new redesigns to suit a whole new economic system. We've gotten new stats, they brought back old stats, we got new epic, legendary, starter, and a whole new type of item category. Tear costs 400g, 400 FUCKING GOLD— it builds into the same fucking items, like, the pace of scaling has been completely changed.
I'm going to be completely honest here, I can totally see Aatrox being played in pro-league with the only sustain in his build coming from goredrinker active and nothing else, or maybe even divine sunderer. I can see Aatrox being built like a tank over a damage dealer with the new gargoyle and abyssal mask, or building prowlers glove then full drain tank. I think these new changes implemented new builds that cater to all sorts of new and unrealized playstyles on almost all the champions, and it's all because they streamlined and narrowed down applicability to items that were once overpowered, and brought in new items which are completely new but bring back familiar passives in the form of a completely new item.
I mean just look at these 2 new items. These are so fucking good on Aatrox. Fuck Sterak Tenacity, I want a whole ass QSS in a raid boss item. Same with Chainsword, I'm so happy I no longer need to build executioner's just to sit on it all game, I can now finish it and get health and cdr from it. These items take old epic items with unique passives but built into inefficient items and made them incredible and affordable mid-game pickups. It's not like Merc Scrim where it was an item that gave you MR then lifesteal and costed 3400g, this item is affordable and actually makes sense to finish early, same with new Chainsword.
I definitely recommend grabbing these items in any applicable situation.
Now let's talk about the updated defensive bruiser items:
Before I start I want to remind everyone that most of these items were reinvented and streamlined. This could be for many reasons but I think the best way to put it was that they needed to remove some of the stuffing in these overloaded items so they can put some of the passives on new items.
Death's Dance: Triumph 2
This item is pretty much an anti-physical damage item. It now only reduces 35% of Physical Damage, (not ap or emotional) but has the same 3-second burn passive as old Death's Dance, however, this item has a new passive which I think suits it even better than it did before. Champion take downs' now cleanse the bleed out damage and give you 10% of your health back, basically guaranteeing that you stay alive after a close fight.
This gives DD a more clear cut identity, it's no longer this jack of all trades 30/30 resistance 30% damage reduction juggernaut item, you can't just build it to be unkillable anymore. This item will only be as good as it is effective, which is completely reliant on the enemy's comp. What I'm trying to say is that you can't build this item every game and go full retard with a severe lack of consequence.
This item is completely fine in itself. It doesn't need to give you sustain in fights because it's already giving you resistances and damage reduction, this item now guarantees that you live after a close fight. You can rush this item into Riven and just fuck her over completely.
Maw: Sterak's but fuck mages.
This item is like DD yet it's at the opposite end of the spectrum that DD lies on. This item gives you offensive stats but doesn't reward an offensive playstyle like old maw did (when it gave 10% omnivamp on lifeline).
This item gives you an AP shield that scales off of your max health that can only be activated by an AP attack. This item becomes way more effective the tankier you get. Unlike old Maw which became better the more damage you had.
Once again, it's nothing major, but it serves its role as an effective and dedicated anti-mage item that only helps you fight mages, much like new DD being an anti-physical damage item.
Everyone has been complaining about the lack of MR items so Riot took an MR item that hardly anyone bought (because sterak's was beyond better) and beefed up the shield to actually make it a real counter to mages, and best of all it costs 150g less.
Sterak's Gage: This is why I actually think they messed up.
So, as most know by now, Sterak's no longer gives you damage based on your base AD, which means Aatrox lost about 20AD from buying this item, they also removed the tenacity which I thought was another major mistake on their end. Sterak's has always been a clear-cut anti-burst and an anti-lockdown item that helped juggernauts stay alive and now that's kinda gone.
Sterak's gives you sustain based on 1.5%-9% of your health over 6 seconds— this is where the item lost its identity. Instead of giving juggernauts and divers what they wanted (tenacity) they gave AD champions something they already have an abundance of (sustain), and in the process of doing that they removed a highly valued stat that made this item so important to begin with (tenacity + base AD scaling). Don't get me wrong, the healing is great, but I think we can all agree that the tenacity was better.
This item still has lifeline, which is okay, it still gives you a huge shield, and ranged champions can now build it too (Urgot mains rejoice). But out of all these item changes, this item is what lost its identity the most, but hey, that's why we got the new Silvermere Dawn, right?
Don't get me wrong this is still a great item on Aatrox and you will benefit from the crazy big shield and sustain you get from team fights.
In a matter of fact if you stack this and Gargoyle I'm pretty sure the enemy team is just fucked. That's over 5k health of shields you could be walking around with on a champion that already heals for 60% of the damage he deals in ult.
So overall, if I had to rate the best items on Aatrox out of this list I think it would go:
Sterak's > Silvermere > DD > Chainsword > Maw.
But I think all of these items are really good and valuable and can are all applicable in their own ways. I think that these changes really bring out more counterplay into this game and actually makes you think about what items you're going to need instead of building the same five items every game.
I mean I know most of you guys never strayed from Aatrox's old build of BC > DD > Sterak's > GA > Visage. I mean how could you? It literally covered everything Aatrox wants and needs in his kit, but I think with better offensive options like the new Ravenous Hydra, mythics, Serylda's Grudge, it will be interesting to see how people build Aatrox.
There's a lot of new tank items (by new I mean old but reworked) that could actually have a place on Aatrox, like new Omen reducing 40% of damage taken, or Force of Nature being back, Abyssal increasing 10% of all damage dealt to enemies you immobilize for 4 seconds, gargoyle no longer reducing your damage when activated and it gives you cdr— these all sound like incredible items on Aatrox in the right comp.
I'll talk about other items later.
Post is over, go away.
submitted by Big_Sexem to TheAatroxMains

Drop Your Kicker Week 8: Add Denzel Mims, you can flex him this week

Welcome back to Drop Your Kicker, my weekly column where I use data to identify players who are rostered in a low percentage of leagues that can be added right now in deeper PPR formats before they cost you FAAB the following week.
I’ve tried my best to avoid rostering a Jets player all season. I can’t do that anymore. Denzel Mims profile is just too good to ignore. Mims is one of the last players who have the potential to become the true number 1 WR for thier team, and we’ve seen Jamison Crowder show just how valuable the Jets number 1 WR can be. The Jets have a terrible defense and they end up being behind in games basically every week. The Chiefs have a strong defense, but by the end of the game, there is plenty of potential for garbage time catches as Kansas City switches to prevent defense. There were news reports saying that the Jets are willing to trade basically anyone on the roster, and they want to get as a good of a look at Mims and Perine as they can, so they know how to approach next year’s draft.
Of course, since it’s the Jets, we still have plenty of reason to worry. Mims had a 4 for 42 stat line in his first half as an NFL WR. Then Mims got one more target and no more catches in the second half. Dowell Loggains calling plays isn’t much better than Adam Gase, but at least it isn’t Gase. Sam Darnold made a concerted effort to get Mims the ball in the first half last week, and it’s anyone’s guess why he didn’t get any more catches in the second half. But we know Mims can get open in the NFL. And even if he doesn’t, Mims has more contested catches than any other WR in college football since 2017, per Pro Football Focus. On Player Profiler, Mims closest comparable player is Chris Godwin. His workout metrics were absolutely off the charts in basically every category. He has a 96th percentile speed score, a 95th percentile catch radius, and a 67th percentile brekaout age of 19.9. WR who break out before the age of 20 tend to have a better chance in the NFL. It's an indication that they learned the complexity of route running at a young age. He has the profile of a true number 1 WR. Yes he’s on a terrible offense, but there isn’t any reason why he can’t have a career like A.J. Green, where he dominates at the catch point and becomes a target monster, bailing out Sam Darnold on third down over and over again.
Then there’s his playoff schedule. If you’re looking at picking up Denzel Mims in week 8, chances are your WR group isn’t very solid yet. Sometimes it works out that way. If you think you might be able to squeak into the playoffs, but you don’t have a record that’s good enough to get a bye in week 14. Mims gets the Seahawks in week 14, who are just terrible at pass defense. All their games inevitably turn into shootouts, and I think by week 14, Mims is going to have a strong chance at 25 plus PPR points in the fantasy playoffs by the time week 14 rolls around. Those who were playing fantasy last season might remember adding and dropping A.J. Brown before his late season explosion. Last season, AJ Brown scored more than 15 PPR points once from weeks 1-11. From weeks 12-17 Brown scored more than 15 PPR point 5/6 weeks, and more than 20 PPR points in four of those games. When a rookie WR has an outstanding profile, we shouldn't ignore their late season potential.
Now there are a lot of good options on the waiver wire this week, and at RB I’ve been adding a lot of Jamycal Hasty, Dee Jay Dallas, and Gus Edwards. Of course these guys are behind players who should already be rostered like Giovani Bernard and Jamaal Williams who are both in smash spots for week 8. Keep an eye on injury news for Seattle, because if both Carson and Hyde sit, Dallas is not a bad guy to take a shot on in week 8, especially in PPR. Gus Edwards will probably get the most touches of any Baltimore RB, but he doesn’t tend to catch passes, so if he doesn’t score a TD, he’s somewhat risky in PPR. But my Favorite of all these plays is Hasty for sure. And that’s basically because the 49ers have already had 3 different productive RB this season. They have show they have trust in Hasty, and he appears to be the most healthy 49ers Rb going into week 8. I’m comfortable starting him in week 8, especially so if Tevin Coleman doesn’t play.
And then there’s Jalen Reagor. Anyone who prefers to play him in week 8, that’s fine by me. Dallas has such a terrible defense that anyone with a pulse is in play against them imo. But the reason I have Mims ahead of Regaor for this week is that Fulgham appears to be the entrenched WR1 and Goedert is surprisingly returning this week as well. Mims main competition for targets will be Braxton Berrios and Jeff Smith.
On most weeks, I get a lot of good questions in the comments, which helps all of refine just where we stand on some of these players right at the margins of being rosterable in fantasy. I’m not going to have a lot of time to respond to questions tonight, but hopefully the community can help each other out. Instead, I’m just going to provide a list of players I’m willing to drop to pick up Mims: T.Y. Hilton, Julian Edelman or any Patriots WR, John Brown, Preston Williams, Rashard Higgins, Russel Gage, Scotty Miller, Marquez Valdes-Scantling, Marvin Jones, Any Chiefs WR besides Hill, Greg Ward, Joshua Reynolds, James Washington. Runningback is so rough that it’s hard to list potential names, since it’s going to be league dependent, but I do want to point out, most RB that aren’t weekly top 24 options can easily be dropped. I dropped James White in my home league to get Mims, and I feel ok about it. After this week, I’ll be starting James Robinson and Chase Edmonds most weeks, and I’d much rather have Mims for my flex than White at this point. The number one mistake I see fantasy players make is not being willing to drop a player who isn’t a weekly fantasy start at this point in the season. So I’ll just close by saying, if you’re unsure, you can probably just drop most players who aren't yet weekly starters for your team. Sometimes you might drop a player and regret it later, that happens. But most of the time, you’ll just be kicking yourself that you held on to someone for too long and missed out on guys like Denzel Mims and Jalen Reagor on the wire.
If you like my work, consider giving me a follow, BillyPeters14 on Twitter. I share an exclusive Drop Your Kicker "hot taek" of the week, supported by no stats of any kind, add at your own risk. Previous hits from that include Gus Edwards, who I was able to add for free weeks ago in many leagues.
For those who are curious about why I named the column "Drop Your Kicker" here's the explanation:
It’s more of a catch phrase that’s meant to say, "drop your lowest upside player." However, in Yahoo leagues that have the game time to Tuesday waiver settings, you can actually drop your kicker, leave a guy you want to speculate with on your bench, and then drop them after they play their game if they don’t work out. If not playing in those formats, my recommendation is to simply drop your lowest upside player for the recommended add, which is Denzel Mims this week.
TLDR: Add Denzel Mims, you can flex him in week 8, feel free to drop anyone you aren't starting every week in fantasy
Corey Davis over Mims
Mims over Scotty miller
Mims over Ruggs this week, Ruggs over Mims ROS
Hasty is the best back in 49ers backfield imo
Mims over Reagor but it’s close
I don’t believe in John Brown’s health until he proves it
Mims over Rashard Higgins for me because his depth of target is low and he plays the same role as Landry who will split targets in a low pass volume offense.
submitted by billy_mcgee to fantasyfootball

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