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Map design and TTK isn't the cause of camping
My arguement is that if map design and TTK causes camping, realistic FPS would be dead because players die from 1 bodyshot and no one wants to play the objective.submitted by EthynylRadical to modernwarfare
Problem 1: Smokes are too weakPicture 1:
The red line shows the height of the smoke.
Note how the smoke is too short to block vision from 2nd floor on the right and the elevated entrance on the left.
Smoke Grenade Comparison to other FPS
Problem 2: Game punishes objective playIn any FPS, the bulk of the action is always at the objective. Yes, there are human aimbots who see the objective as a target-rich environment but think of how slow is the reaction of the average person and realize half of them are slower than that.
Playing that objective is what gets most players killed before they get any high-tier streak. If the killstreak reward system is the core identity of COD, why would players deliberately deny themselves something that makes COD, COD? Making matters even worse is that a player has to sacrifice a perk for pointstreak just to squeeze out some utility from objective play.
Objective players can get scorestreaks without the disadvantage of a missing perk
Snipers can choose killstreaks since they cannot do objective
Human Aimbots can still choose killstreaks without the increased cost of scorestreak
Anchors can decide between killstreak or scorestreak based on where they are "tactically waiting"
This solution will not stop scorestreak users from camping, nor will it stop players from ignoring the objective but it will make objective play less painful.
Problem 3: Counter-camping takes a disproportionate amount of effort compared to camping itself.As a player who plays both Tactical FPS and Mili-Sims, I have "tactically waited"...
At a Window ✓
In a bush ✓
In a ricefield ✓
Under a bed ✓
Inside a toilet cubicle ✓
with alot of traps ✓
With a double-barrel shotgun ✓
In a tank ✓
For the record, I do not consider Tavorsk District rooftop snipers as camping. It is a high profile location that is easily avoidable and easy to counter-snipe. The difference between camping and anchoring is that anchors change positions often to avoid dying, campers don't. What grinds my gears is the for an action shooter, MW2019 rewards camping more than realistic or tactical shooters. Other FPS give players a reliable and easy means to deal with stationary targets.
You can open new sightlines and entrances in R6S.
Squad, I:S and RS2:V have explosives that almost "skillessly" clears buildings but they are in limited supply so you have to be very sure there is someone staying still inside.
I am not suggesting explosives get "realistic" AOE as that would be blatantly overpowered given the run and gun, "spammable" nature of CoD, but there should be something that makes staying in a compromised location a death sentence.
In MW2019, players can equip EOD and just camp at a "camper spot' for the whole game farming easy killstreaks with relatively low risk of dying. The whole team might know their presence but it takes too much time,effort and risk to dislodge them since explosives are ineffective. Some maps allow players to ignore them entirely, some maps allows campers to single-handedly close off lanes.
I am not going to reveal all the camper spots that I know of, but I will give 1 well-known example regarding everyone's most hated map:
Aniyah Palace (Ground War)
There is a building near Objective E with a balcony facing the left side lane of the allegiance spawn. why it is a camper's fav:
Flashbangs and concussions already have existing mechanics that cancel and disable further mounting for the duration of its effect regardless of EOD or Battle-Hardened. So I would like to suggest granting all explosive damage the ability to cancel and disable further mounting for a short duration through walls and removing accuracy bonus from prone and crouching. This is similar to the "Shellshock" feature of the earlier COD games. I believe the above suggestions will increase the potency of lethals and tacticals against stationary targets without making it too cheesy at getting easy kills against targets in the open. This would also reduce player reliance on RPG-7 or EOD
[Edit] Having read the comments, I have edited the post to specifiy that this is from the perspective of another genre of FPS and it may not be accurate or relevant to the CoD genre.
[Edit] Edited post to explain camper balancing in other games in more detail
[Edit] Re-phrased the post because it is causing confusions in the comment section