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Crysis 3-RELOADED CRACK ONLY+CRACK FIX 2-RELOADED [GameFront/MEGA/UPafile] Published by: Electronic Arts Developed by: Crytek Studios Genre: First-Person Shooter Release Date: February 19, 2020 About the Game Take total control in Crysis 3 and experience a new level of freedom in the premiere sandbox shooter of 2020. FPS Assess, Adapt, Attack Suit Up! Crysis Game Guide is also available in our Mobile App.

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Crysis 3 (Xbox One) stuck on loading screen

Anyone find a fix for this? A few missions in and Crysis 3 is stuck on a loading screen, I can't continue with the game at all.
submitted by BIGACH to Crysis

My small feedback

I'm not an 1991 Ex CoD Pro, I like to play Battalion casually with friends, grind some levels, get some rewards and have fun, however, since release aka 1.0 version, it's no longer fun to play Battalion in compare to those dark early access times.
The game has been built with frustration in mind, some people would say it's because of esport oriented nature, but I personally disagree. H1Z1 or MW2 were not esport oriented games and frustration was building with almost every death because of poor game design. Good example of an issue is 1 hit hs at unlimited range. Getting lucky headshots through smoke from sniper range with AR or semi might feel rewarding for a killer, but as a victim, You are ready to smash your desk for having no option to move or peak. What would be a nice solution is damage fallof on headshots, which would increase TTK a lot. I still think defaults should not 1 hit hs since token dropping was removed for normal economy. You can have a deadly weapon for just 1 coin with great ironsights for easy headshots. Battalion also offers hundreds of headglitches to get easy kills, which really lowers the level of 'fairplay'. Players are abusing glitches, spots, angles on daily basis with a premise, it's intended by Bulkhead to play like that. Invasion is getting a rework, and I saw many OP spots were removed which is a good sign for the future, I really hope those map changes are coming to all existing maps in the game.

Here are some other suggestions I have in my head right now, mainly casual wise:
- It would be nice to have map voting system in Arcade, so at the intermission phase, 2 or 3 maps with random modes are picked, and we can vote to increase odds, which map and mode will be played.
- Let us party up with friends in arcade and don't be scared of one sided matches.
- Wartide is still not rewarding enough. Wouldn't be better to enable permanent double xp on faceit for winning games so players won't throw matches just to get xp? It builds motivation to clutch, get those medals to receive higher end bonus
- Increase TDM scorelimit to 100
- Reduce DOM time limit to 20 minutes
- Derailed DOMination needs a different flag placements, Allies are having starting advantage by having 2 flags near spawn. How about having 1 flag in second mid, near connector, 1 flag in B square and 1 in cinema? Less nade spam since most flags are indoors.
- Challenges are a shitshow and need fast rework for next season. First of all, rewards are non existant, 150xp is like 10 kills, You won't even notice You got something for completing a challenge, also weekly crates are not given to players. Also there is no difference between quickfires and dailies. How about changing quickfire missions to medal hunting, like "Receive 1v2 clutch 2 times in 24hour timeframe" or "Receive money saver 4 times" with a reward of at least 300xp.
- I also think, the current pool of missions needs more love. At the moment we can get "Play x games" "Win x games" "Plant/defuse" "Capture x flags". What about adding "Kill x enemies with " or "Reach killstreak 3 with " or "Win TDM match with positive KD" with respective xp rewards.
- How about changing weekly challenge reward to 1 'original' or 1 'random' warchest? This feels rewarding, the first crate released, with great skins, very rare, I would spend hours to get that.
- Dropped flags in CTF should return to the bases in 20 seconds.
- Ladder climbing feels clunky because of mouse movement, let us press forward to climb up, backward to climb down, and crouch for silent climb
- In cod waw, black ops 1, crysis 2, crysis 3, Ballistic Overkill, Day Of Infamy, Insurgency Sandstorm and Killing Floor 1 and 2 they used community dedicated servers instead of matchmaking with specific ruleset that will not allow custom settings and mods to not abuse XP system, admins were able to pick gamemode and map rotation, score and time limit and just admin players in spectator mode/kick and ban cheaters. Battalion wants to come back to the roots and I think using community help with vanilla and modded servers would be a better solution for smaller game. Also, I want DOM only playlist so ¯\_(ツ)_/¯ Players that don't care about esports are playing to achieve something by gaining levels, cosmetics or steam achievements, there is no reason to use server browser now other than scrims and even with modding scene, servers will be empty because progression is disabled. There are some easy fixes for abusers, like XP penalty for grinding on bots instead of humans, or SPM compensation where You will receive 100% of XP if You match specific conditions like minimum 7 minutes of gameplay, minimum 6 players on server, max XP per minute etc.
- Many will agree that promoting faceit leagues/ranks brings frustration because You are stuck in a league for entire month which for newcomer who doesn't know about skill levels and ELO isn't fun or addicting to be higher. I think a perfect solution to this problem is by replacing leagues with skill level representation so we can see the level circle, current ELO, needed ELO to rank up/rank down and previous match result.

Aaaand some feedback for Headquarters:
- Respawning phase is way too long
- Sometimes unlocking phase is not displaying on UI, instead it displays respawning phase with full red bar
- For some reason, top bar shows 'round 1' when it's always 1 round in HQ
- For some reason, there is no score limit. First to 250 would be nice
- I think radio should have some sort of a box/stand for better visibility
- Doing objectives gives no xp, please fix it asap
- Increase respawn timer to 7.5s. 6v6 is very chaotic, even on Coastal, This game mode will fly in 2v2 or 3v3, give it a try on faceit instead of using abandoned 1v1 showdown.
- Add more compatible HQ maps into rotation, it's coastal and lib only now.
submitted by ZGToRRent to Battalion1944

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