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MEGATHREAD - Armenia Signs Russia's Peace Deal

Here are the major announcements made after signing of the agreement.

Pashinyan's first Facebook video.
Dear compatriots, sisters and brothers. I have made an extremely difficult decision for myself and for all of us. I have signed a statement with the Presidents of Russia and Azerbaijan on ending the Karabakh war at 01:00. The text of the statement that has already been published is unspeakably painful for me personally and for our people.
I made that decision as a result of an in-depth analysis of the military situation and the assessment of the people who know the situation best. Also based on the belief that this is the best possible solution to the current situation. I will give a detailed message about all this in the coming days.
This is not a victory, but there is no defeat until you recognize yourself as being defeated. We will never recognize ourselves as being defeated and this should be the beginning of our era of national unification and rebirth. We need to analyze the years of our independence in order to plan our future and not repeat the mistakes of the past.
I kneel before all our martyrs. I bow to all our soldiers, officers, generals, volunteers who have defended and are defending the homeland with their lives. They selflessly saved the Artsakh population. We fought to the end. And we will win. Artsakh is standing.
Long live Armenia. Long live Artsakh.
Artsakh President Arayik Harutyunyan:
Dear Compatriots. All day we have been discussing with Prime Minister Nikol Pashinyan our actions to stop the hostilities. I held discussions beforehand with the Artsakh Parliament and received their overwhelming approval.
Given the current dire situation, in order to avoid further heavy casualties and the complete loss of Artsakh, I agreed to end the war an hour earlier. As for the signed trilateral statement, I will talk about it in detail later.
I extend my deepest condolences and pride to the relatives of our martyrs and to all the people. We will still have time to have a dialogue with the relatives of the fallen heroes and our military about what to do. I pay tribute to all the people who made even a small contribution to the hard work of defending the Homeland.
What exactly is the agreement about?
Karabakh used to be much smaller in the 1980s. Azerbaijan tried to invade it but failed. Armenians captured 7 adjacent territories as a buffer zone. Today's agreement returns those territories to Azerbaijan, plus some (still unclear). Just as in the 1980s, Karabakh doesn't officially get de-jure independence but Armenians get to continue to live there.
Official text of the document from http://en.kremlin.ru/events/president/news/64384
Statement by President of the Republic of Azerbaijan, Prime Minister of the Republic of Armenia and President of the Russian Federation
November 10, 202011:45
We, President of the Republic of Azerbaijan Ilham Aliyev, Prime Minister of the Republic of Armenia Nikol Pashinyan and President of the Russian Federation Vladimir Putin, state the following:
1. A complete ceasefire and termination of all hostilities in the area of the Nagorno-Karabakh conflict is declared starting 12:00 am (midnight) Moscow time on November 10, 2020. The Republic of Azerbaijan and the Republic of Armenia, hereinafter referred to as the “Parties,” shall stop in their current positions.
2. The Agdam District shall be returned to the Republic of Azerbaijan by November 20, 2020.
3. The peacemaking forces of the Russian Federation, namely, 1,960 troops armed with firearms, 90 armoured vehicles and 380 motor vehicles and units of special equipment, shall be deployed along the contact line in Nagorno-Karabakh and along the Lachin Corridor.
4. The peacemaking forces of the Russian Federation shall be deployed concurrently with the withdrawal of the Armenian troops. The peacemaking forces of the Russian Federation will be deployed for five years, a term to be automatically extended for subsequent five-year terms unless either Party notifies about its intention to terminate this clause six months before the expiration of the current term.
5. For more efficient monitoring of the Parties’ fulfilment of the agreements, a peacemaking centre shall be established to oversee the ceasefire.
6. The Republic of Armenia shall return the Kalbajar District to the Republic of Azerbaijan by November 15, 2020, and the Lachin District by December 1, 2020. The Lachin Corridor (5 km wide), which will provide a connection between Nagorno-Karabakh and Armenia while not passing through the territory of Shusha, shall remain under the control of the Russian Federation peacemaking forces.
As agreed by the Parties, within the next three years, a plan will be outlined for the construction of a new route via the Lachin Corridor, to provide a connection between Nagorno-Karabakh and Armenia, and the Russian peacemaking forces shall be subsequently relocated to protect the route.
The Republic of Azerbaijan shall guarantee the security of persons, vehicles and cargo moving along the Lachin Corridor in both directions.
7. Internally displaced persons and refugees shall return to the territory of Nagorno-Karabakh and adjacent areas under the supervision of the United Nations High Commissioner for Refugees.
8. The Parties shall exchange prisoners of war, hostages and other detained persons, and dead bodies.
9. All economic and transport connections in the region shall be unblocked. The Republic of Armenia shall guarantee the security of transport connections between the western regions of the Republic of Azerbaijan and the Nakhchivan Autonomous Republic in order to arrange unobstructed movement of persons, vehicles and cargo in both directions. The Border Guard Service of the Russian Federal Security Service shall be responsible for overseeing the transport connections.
As agreed by the Parties, new transport links shall be built to connect the Nakhchivan Autonomous Republic and the western regions of Azerbaijan.
Vladimir Putin
"This creates conditions for a long-term peace agreement. An agreement that is fair to Armenians and Azeris."
Pashinyan's second Facebook Live, after the riots in the government building.
Right now I can't say a lot while the ceasefire is being established in order not to endanger peoples' lives. If I say a few things, it will become clear for many of you about what had been happening in the past month.
Today, those who are breaking the government building windows, are stubbing our soldiers from behind. One of the opposition politicians who demands my resignation, who is a General, routed from his Shosh positions on Sunday and returned to Armenia. Today he claims "we stand with the army."
I'm convinced that many of the angry protesters have good intentions and are honest. There are many of them. Some of them are families of fallen soldiers. I bow to them.
Today I was briefed that among the [riot provokers] there were groups of oligarchs. These are the people who stole from the soldier for 20 years, who stole from the army for 20 years, who paid no taxes for 20 years. Today they speak about "treason".
What business do they have in Yerevan? Haven't they heard the calls by the Artsakh president to come to an aid? What are they doing in Yerevan with a camouflage outfit? Now is the right opportunity for them to defend what they plundered, apparently.
Do you know why the rioters were able to freely break into the government building? Because every policeman and riot police are defending the front lines. My son is also in the front lines, and so is my wife. And I'm proud of that.
I understand that you expect substantive and detailed explanations. But why can't I give it to you right now? because there is a problem with information dissonance, every sentence during martial law and war has an impact on activities on front lines. The Facebook posts reach the front lines and the enemy positions very quickly. That's why I can't reveal many details today.
But I want you to understand one thing. The decision [agreement] was made by analyzing the military situation and consulting with experts who know the situation the best. Our glorious army fought against terrorists, NATO's second army, and Azerbaijan.
Why couldn't we sign a better agreement? Because for 25 years we [refers to the former regime] made toasts for our soldiers and drank from bottles while knowing that the bottles were purchased with money stolen from the same soldier. We gave soldiers leftover food and weapons from 1980s while hoping all along that a war would not happen by stretching the negotiations just a bit longer.
Okay. You hoped there wouldn't be a war for 5,6, 15 years. But for how long? It would have to happen sooner or later. And I learned about its inevitability when I became PM and familiarized myself with what I inherited on the negotiating table. There was no longer an option to delay things. All options were exhausted.
And I did what I could do prepare us for the past 2.5 years. Our army has been fighting with honor for 44 days. I kneel before all martyrs and their families. I apologize to them for not being able to do better. The agreement was signed not only based on the current situation but also on what could happen if the war continued.
Don't fall for the actions of the hooligans, some of whom have felony cases against them and have stolen 80 billion. That stolen money is more than what All Armenia Fund has collected. That money could have been used for weapons, technology, drone, science, etc. And today these oligarchs incite riots so they can restore their right to plunder.
I admit that we haven't been able to recover enough stolen funds in the past 2.5 years because we tried to act legally.
I regret being unable to give you more details about the agreement because the situation is still unstable on the front lines. We cannot cause harm right now. I understand your emotions but we'll have an opportunity to speak in more detail. No one will escape justice, including me, if I'm guilty.
I urge all Armenians not to fall for provocations. More details will be given next week. I want you to know that I and the whole governmental apparatus did everything possible to avoid this outcome. Why did we fail? We will discuss that in detail and reveal the context soon.
All the organizers of today's riots will be held accountable. We cannot allow chaos. Some of them went to a front line briefly, took a Facebook photo, then escaped and came back when the battles began. Don't join them.
I serve all of you. Have no doubt that I acted in your best interest all along.
Sometime during this time, the rioters heavily beat up Pashinyan's teammate and the third guy in command, the Speaker of the Parliament Ararat Mirzoyan.
Soldiers from Artsakh release a message urging for rioters to go home.
Pashinyan: to all the citizens who are not affiliated with the violent rioters, please go home. To anyone who believes us and me, please prepare for a struggle. Have no doubt that there was no conspiracy against you. In these difficult times, we must stand together against the thieves and plunderers.
[the beaten] Ararat Mirzoyan is the type of man who accepted the agreement with tears in his eyes. Everyone in our team did. And some animals attack Mirzoyan and his child? An animal who probably couldn't beat anyone without repercussions for 2 years so they found an opportunity. They won't get away with this.
To anyone who understands what's happening, I call for you to prepare for revenge. Yes, we didn't deal properly with these corrupt oligarchs in time. All those HHK, BHK thieves, that traitor who left the position and routed.
Who is breaking into the govt building today? The [lists ex-oligarchs] who plundered and now they think their time has arrived? They are wrong. It's the time for citizen's revenge. Do the traitors think they can leave the burden of them selling the country on us? Not a chance.
We will go after the riot organizers, one by one. We'll go after specifically the corrupt segment of ARF (Dashnaks), too. We will organize a rally soon. And those who sold the country for money, those who think they can slip away under this chaos, are mistaken. Your mansions will be returned to people. We wrote a new asset forfeiture law that went into effect in September.
If you're against the criminal bandits, speak up. We have governors who are protecting borders while suffering from pneumonia and COVID, while today's chubby rioters weren't going there to substitute them. This is the story.
Donations for refugees and rebuilding
https://www.armeniafund.org <-- tax exempt for US citizens
Link to the last war megathread (where you can find links to all mega threads for every day and David's daily wrapups)
submitted by ModeratorsOfArmenia to armenia

Need help with finite state machine

Hello, guys! First post ever, let me know if there's something wrong in it.
I need some help! I use Game Maker: Studio 2 (Trial version) with Runtime v2.2.3.344 and want to make my player (obj_boi) to execute step event code as a Finite state machine. I have already got things working by having all in the same script, but it was getting a bit messy.
So, I divided the step event on several scripts, and replaced it with a switch.
The player movement, collision checks, room transitions and sprite changes while moving work fine, however, when I talk to an NPC, the sprite animation doesn't stop! Even after assigning the "talking" state to global.player_states.
I want player_state_talking to stop player sprite animation when it runs check_sprite_direction, which evaluates moveX and moveY after reset_movement is executed.
Here's a GIF:

The global.player_state equals 1 when talking, but the reset_movement script has no effect!
This is my code right now...
spd = 3; lastNotePlayed = 0; NoteBuffer = array_create(5,["0"]); lastSavedNote = 0; page = 0; name = "I"; voice = snd_voice_i; portrait_top = spr_i_portrait_top; portrait_bottom = spr_i_portrait_bottom; portrait_index = 0; active_textbox = noone; 

//obj_boi(player object) step event switch (global.player_state) { case states.playing: player_state_playing(); case states.talking: player_state_talking(); } 
The global variable is declared/defined with an enumerator on a controller object called "general". It's instance is the first creted in the room.
Both player_state_playing and player_state_talking are scripts that contain other scripts.

//player_state_playing script //The sum of the scripts below was in the step event of the player, in this order check_input_movement(); //!!! check_input_interaction(); reset_movement(); //!!! check_collision(); check_room_transition(); check_sprite_direction(); //!!! check_dialogue(); //!!! apply_movement(); 

//player_state_talking script //this were the only parts of the playing state that I considered they should happen reset_movement(); check_sprite_direction(); 

Now I'm going to describe how some of the scripts that are in charge of the movement/sprites/dialogue system work for now, let me know if you need info about other scripts...
First, I assign the keycheck press to a variable for each key with check_input_movement...

input_left = keyboard_check(vk_left); input_right = keyboard_check(vk_right); input_up = keyboard_check(vk_up); input_down = keyboard_check(vk_down); 
...then, the reset_movement script sets moveX and moveY to 0 before further movement is applied in the playing state...

moveX = 0; moveY = 0; //this is for avoiding conflict with opposite direction keys being pressed at the same time moveX = (input_right - input_left) * spd; moveY = (input_down - input_up) * spd; 
...and the check_sprite_direction script checks any sign of movement and assigns the correct sprite image, index and speed, based on the current moveX and moveY values:
//THIS WORKS FINE... if moveX > 0{ image_xscale = -1; image_speed = 1; sprite_index = spr_i_sides; } if moveX < 0{ image_xscale = 1; image_speed = 1; sprite_index = spr_i_sides; } if moveY > 0 and moveX == 0 { sprite_index = spr_i_down; image_speed = 1; } if moveY < 0 and moveX == 0 { sprite_index = spr_i_up; image_speed = 1; } //AND THIS IS WHEN IT SHOULD STOP! if (moveX == 0 and moveY == 0){ image_index = 0; image_speed = 0; } 
Finally, the check_dialogue script creates an instance of the textbox (obj_textbox), which handles whether the player should be "playing" or "talking"
cr = 16; if(input_interact){ if (active_textbox == noone){ var inst = collision_rectangle(x-cr,y-cr,x+cr,y+cr,par_npc,false,false); if(inst != noone){ with(inst) { var tbox = create_textbox(text, speakers, portrait_eyes, portrait_mouth, next_line, scripts); } active_textbox = tbox; global.player_state = states.talking; //HERE'S WHEN THE STATE SHOULD CHANGE AND IT DOESN'T } } else { if(!instance_exists(active_textbox)) { active_textbox = noone; global.player_state = states.playing; //THIS WORKS FINE } } } 

I followed this tutorial from scratch to start coding: https://www.youtube.com/playlist?list=PLSFMekK0JFgzbFfj1vAsyluKTymnBiriY

Then I watched this guy using FSM on GM: https://www.youtube.com/watch?v=-0bckaBj__M
This is the second time in my life I grab GM and the first one trying to implement a finite state machine. So if there's any advice regarding on when, which cases and how to use them, let me know, I still can make changes.
Well, I hope I explained myself enough with this, and expect to solve it before my trial ends.

SOLVED! I changed the order of scripts to this:

//player_state_playing check_input_interaction(); check_input_movement(); reset_movement(); check_room_transition(); check_dialogue(); apply_movement(); check_collision(); check_sprite_direction(); 
submitted by enterTheCloud to gamemaker

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