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I finished my playthrough of Dragon Age: Inquisition yesterday. Here are my in-depth thoughts of the mechanics and the story. TL;DR: I rather liked it. [non-spoiler tech part and spoiler-infested story part]
My initial impressions of Dragon Age: Inquisition were not great. I had to debug it over a span of about three days in order to get it to not crash in the main menu. The fix was quite simple: put Origin in Offline mode, but it was non-obvious to me, since it was a hard crash of the game binary and I was expecting a driver or compatibility issue. But no, it turned out to be just Origin.
If you can get over the fact it's an EA/Origin game, ingame it is a very polished experience. It has an aura of attention to detail and clearly a massive budget. Transitions from menus to game to cutscenes etc. are all very smooth and seamless. The UI is as good as it gets for a console game. Mouse-controlled, yes, but wastes a lot of space in displaying stuff, doesn't have dropdowns anywhere, has strange default bindings (space for loot all - really?), has weird shifts in UI conventions while traversing a single menu (try upgrading a weapon - you'll be doubleclicking or single-clicking similar rows depending on the process step).
The control scheme is weird in that the cursor is by default only a cursor. You modify it with one of the mouse buttons to control the camera as you play. Unlike Skyrim, in this game you're mashing buttons to activate powers all the time. This is probably why they sell 10-button mice these days.
Framerate is a solid 25-35 fps in the open world with 4K ultra/high custom settings with a single GTX 980. And I mean solid. Regardless of where you look the framerate is very stable. In cutscenes with lots of fast-changing assets like location changes or character changes, it tends to swap with only 4G RAM, which exhibits some minor oldschool swap-hitches on my SSD. Other than that it's entirely playable. I should also mention that despite the low framerate, it's very playable, partly because it doesn't suffer from input lag caused by low framerate like some games, and partly because it's just not a twitch-based game, so absolute responsiveness is not so critical.
Draw distance is very good. Particle, shader and physics effects are very pretty. Fire effects are also good. World geometry is very good.
The graphics are just jaw-dropping pretty much anywhere you go, except in the caves which are quite bland and the regular dungeons which are average. But yeah, the rest is just about the most beautiful combination of game graphics I've ever seen. It's not just the fact that individual styles of setting are so well executed, it's also the fact that the world is so varied. The game engine seems to have no problem making any kind of setting beautiful. Sand deserts, snowy mountains, lush forest, abandoned temples and castles, farms, villages... you name it, this engine makes it gorgeous.
Voice acting is great overall. Facial animations are passable ingame and pretty good in cutscenes. Mocap and character animations ingame are truly excellent.
NPC AI is only OK, not great. It's making the companions behave a little distant (they always turn away when you approach, and so on). The NPCs get really dumb in confined spaces. They don't stay still, the AI tries to place the characters around the main character regardless of what happens... so the other characters jump on top of tables, run into walls, into each other, bump the main character around, etc. The NPCs intrude in cutscenes, in the background there might be someone just randomly running into another character or some world geometry... And these are not rare events, they happened often.
On the other hand, in wide open spaces the companions don't really wander / show intelligence when they would have the chance, rather they just stand still, look statuesque, and wait for the player to make a move. The banter is fun, but during my 72-hour playthrough, there was hardly any interaction besides that. There were only a couple of occasions where I could have a conversation with a companion.
The conversation wheel is as uninformative as ever. It's like Mass Effect 3 but with different graphics. Labels don't have the actual lines on them, so you're basically guessing. Sometimes the label is exactly what the character will say, sometimes you select something mild but the character launches into an atricious rant that's sure to eliminate anyone. At least you can enable the emotion spoiler.
Sometimes the discussion wheel is time-limited, which is not good since often when this happens, you're busy looting, using items or whatever, and suddenly you'd need to make a conversation decision on the fly... so, quick! either reach for the keyboard, or start aiming the cursor at the discussion options...! Nope, missed it.
Overall though, the dialogue probably needs no description as it's a BioWare game. Suffice it to say that it's very situation-aware, eerily well adapting to the party you're running... mostly very intelligent, smart, funny at times... only occasionally let down by the conversation wheel.
Inventory space becomes an issue once you level up enough to start running the longer quests, or when you start to do long expeditions to newesmaller regions, which would otherwise be doable in one or two goes, except the inventory fills up first.
The crafting system is very random due to the fact the schematics are mostly just lootable. You might be able to make what you need, or not. But when you do, it's so worth it. Crafted stuff seems to be ridiculously powerful.
The skill system is probably missing one or two skill trees per class. At about level 17 I basically stopped speccing my characters since there was nothing useful to spend points on.
Other features worthy of mentioning to PC gamers: quick saving, jumping, well-working autosaving that never failed me, gametime counter, ingame support for screenshots...
In a gameplay sense, on first impression, Dragon Age: Inquisition is a lot like Skyrim in 3rd person, except you have more than 1 companion, who also chats with you, and you can play as your companion(s).
The gameplay is less twitch-based and more "select your opponent and click here to hurt him". I'm told it's similar to many fantasy MMORPGs.
There are some strange difficulty spikes. That would be fine otherwise, but often the game is really opaque about the difficulty of the fight you're approaching. It's particularly bad with rifts where most times they are a quite normal, but occasionally they are just an atrocious curbstomp in the computer's favour. It's basically instadeath if that happens. Particularly in the early game some fights are literally impossible to win despite being located among just normal stuff, all appearing to be similar encounters relative to each other. It also sometimes happens with bandits, or whatever random encounter against humanoids. Mostly it was just right in my favour, but sometimes I ran into a humanoid camp where the big bad just curbstomped my party.
Oh well, it's not like you can't stealth through most of those difficulty spikes when playing rogue. Also, autosave works really well in this game, it never let me down. As the game goes on, you start to know the enemy types and start to expect some fights to be hard and some to be easy. During the fight and particularly after failing, the fights are possible to weigh using the tactical mode which displays the enemy levels and resistances. But if you skip tactical, and I won't blame you since the UI there is atrocious, then you will never see the enemy levels.
About 24 hours in, I got to Skyhold. I have to say, I understand why some people say that's the real beginning of the game. The combination of freeflowing (bossfight) gameplay, cutscenes and discussion trees that happened before and during the Skyhold intro was probably the best I've seen in any RPG, including Mass Effect 3, Bethesda RPGs and Squeenix games like Deus Ex and Tomb Raider. I've seen great voice acting, great animation, great pacing and "choose your own story" before, but never in a single place in such a harmonious package. The defining thing there was the impeccable technical implementation, not so much just the voice acting, although that was great too.
It was way more entertaining, informative, relatable, emotional and just overall better than the actual start and intro of the game. It was difficult for the game to top that experience in gameplay, and I'm sorry to say it mostly didn't, because the new stuff on my war room table was appearing a bit grindy again. What the Skyhold intro demonstrated most of all was the huge cavernous distinction this game has between main story content and side content.
Now I'm about to talk Story and Setting. Here's what I thought [spoilerific!]:
The main story content is brilliant even overall. Great gameplay, great cutscenes, great execution. But the side content is appalling in comparison. Endless fetch quests, collection quests, and such. For obsessive compulsive completionists this game must be nightmare. You do one fetch quest, and then the next thing you know, is that you have to backtrack to the same places to collect 10 of something else. It gets really frustrating, particularly if you don't complete a map very methodically in one or two goes.
I didn't really like the way they introduced the new focus-based rift power in the pre-Skyhold sequence. It came pretty much out of the blue, and unless I blinked and missed it, the cutscenes didn't explain how the Inquisitor came to find and harness this new power... there was just a gameplay tutorial. Also, all the while, I had been roleplaying my character as if she actually resents the fact that she's "blessed" with the power in her hand. Now she was to be voluntarily using even more of it. I would've much preferred to keep my character "pure" as a fighter, but that wasn't a player option.
The quests in the game quite successfully take you through the Hinterlands, the Storm Coast, Emerald Graves, Exalted Plains, Emprise du Lion, Sahrnia and the Western Approach, not to mention loads of smaller maps. My summary of the maps is that it's a collection of beautiful but still kinda just okay maps, catastrophically boring maps, interesting but repetitive maps, and a couple of beautiful AND interesting maps.
It's hard to name my favourite location. It's probably the Hinterlands just because it's so varied - which the rest certainly are not. Mostly the locations have been pretty much the same thing applied to a smaller or larger surface area. The Western Approach is a great example of a single-theme map done well. It looks beautiful, it runs great (just because there's less foliage), the side content is quicker to complete than usual and generally more interesting. The Western Approach is also one of the only places in the game where I could efficiently use a mount to get around. The Storm Coast was very pretty, but a bit bland and painful to traverse. The Emerald Graves was again very pretty but the content was very similar to what the story had already offered.
I thought the Exalted Plains were truly mind-numbing. It's just waaaay too big and repetitive to be an enjoyable experience throughout. And it's almost exclusively fetch quests / collection quests, too. I did mostly complete it, even though it was getting quite annoying towards the end. The Citadel was the high point there. No elevation-related pun intended.
I overall liked Emprise du Lion even though it's very linear. I think it had a couple too many prisoners and Red Templar groups, but apart from that, it was a fine linear sequence. It also had probably the best loot I've seen yet - thanks to the Grey Warden passage. That bit was probably the worst-designed map in the game, though. I don't know what they were thinking, placing the fight on basically a cliff face, with random holes in the ground, and then just letting the player fall into the holes while fighting.
Also, taking the Keep in Emprise du Lion was frickin hard, at least for me. I ended up playing it like a wuss. It was mostly because by the biggest fights, I was out of potions, and there were no supply caches until the one right before the final boss. So in the end, I just stealthed through all the giant-fights and used gamebreaking mechanics to beat the boss. Stealthed away from the boss until my team respawned next to me... rinse and repeat. The boss had massive HP and endless armor-up stages. It also bugged out once during my attempts to beat it. The boss died before turning into his final form, and failed to escalate or resolve the quest.
Overall I have quite lukewarm feelings about the story arc. It was all right but nothing special. Don't get me wrong, it's quite nice to have a simple and reasonable good vs. evil story. I was still intrigued enough that I stayed and watched how the big bad gets it. And naturally at the very end there were some curveballs. I guess they are foreshadowing for the inevitable DLC/sequel story. For what it's worth, I disliked/distrusted both Solas and Morrigan from the start. Perhaps that was by design.
The ending concluded the story in quite a thorough way. At the same time, though, I can't help but feel the story of the final mission doesn't jibe with the state of Skyhold when it's all said and done.
My choices along the game obviously affect some of this but let me explain.
Generally my issue is with how abruptly the conversation trees and character interaction disappear when the main plot concludes. Hopefully it's just the immediate state after the final cutscene, but what I just saw was that a couple of the main characters had one discussion, and then a bark going forwards, and the rest only had a bark. If this is the game state after the main story, then I have to say there's very little emotional draw for continuing with the side quests that were left open. Will the main characters' conversation wheels at Skyhold repopulate as I go further in with sidequests, I wonder?
Come to think of it, I think Mass Effect 3 had the same thing. Really immersive home base during the main story, that then becomes a ghost town with actual ghosts made from flesh, after the main story is completed.
So Leliana becomes the Divine now. That is massive. Yet, when I got back to Skyhold, Lely is still there and happily working away at her post and in the war room. Her explanation is that her inauguration is not done yet, she needs to appoint a new Spymaster, and "maybe she's not ready yet"... I'm not saying I would've liked for her to leave, but in a way the whole situation with her remains unresolved. Perhaps it's by design, or perhaps they just ran out of time to properly conclude that part.
I have to say also that the conversation wheel fucked me at the point where I had to support or not support her in her quest to Divineship. Her idea to totally rework everything and basically reset the country to new (her) ideals came radically out of the blue and seemed undercooked, almost naive. So I chose "do not support", expecting the Herald to explain with at least her desire to keep Leliana around, or maybe even paraphrase what I said, or something along those lines. But no, the Inquisitor just said flat out that "I cannot support you" and offered no explanation. I almost savescummed to fix that conversation but decided to stand with my choice even though the dialogue was shit. Hopefully in a DLC or sequel that conversation option won't make me Leliana's bitter enemy, because that's not what I intended.
Cassandra was not elected Divine and Leliana rejected her as the Right Hand. Yet Cassandra was totally cool with that. She wouldn't even talk about her future plans, except that she'd stay with the Inquisition for the moment... or as the Herald's bodyguard forever, whichever way you want to interpret the main plot conclusion. Cassandra was probably the discussion I was most looking forward to after the final cutscenes... and yet there were hardly any lines, let alone a discussion tree! What the hell?
The ending explained that the Inquisition Mages, which I'd taken under my wing, had moved on. Yet when I got back to Skyhold, Fiona was still there along with the rest of the Mages. That's probably the most extreme example of Skyhold not obeying the final cutscenes.
Speaking of Fiona. Maybe I screwed something up but during my 72 hours of gameplay I hardly got to know her. She had one or two discussions related to her past and that is all. The Mages joined waaay back in the kinda-beginning of the game, but after the quest where I sided with them, they had little to no effect on the story, or the characters, or the surroundings. Fiona in particular was really interesting to me and quite well voice acted, so I was very disappointed to see so little character development (or even use) for her. More discussions with her would've been nice if not even a possibility to have her replace Vivienne as a Mage companion.
Am I ok with having spent 40€ on it? Fuck yes. I got more hours per euro than I have from some indie games on sale. This is a must-play for any fantasy RPG fan, no reservations.
Will I keep playing it, now that the main story is concluded? Maybe. I'll have to see if "the fire continues to burn" and also I'm interested to see if Skyhold remains as static.
Will I start a second playthrough? Almost definitely not. I don't think the plot leaves any suprises for the second playthrough and I couldn't stand all the fetch quests that would be pretty much necessary to complete again.
I am, however, very much looking forward to a DLC and/or a sequel.
This Is Why I Pirate
Now, before we begin, i'd also like to inform you that i realize that what i am doing is morally wrong and i hate the people who claim that piracy is their "right". I do believe ThePirateBay have performed an illegal action, and do not defend them in any way.
I also want to tell you that i almost always purchase a game if i am satisfied with it, and most pirates i know do so too.
And finally: i am not, in any way, trying to convince anyone else to pirate games. I merely wish to clarify a faulty generalization: That pirates download because of the money. While this is a contributing factor, it's far from the whole truth.
Pirating is an extremely simple and fast process. A few clicks and you're ready to play. In response to this, the gaming companies have made it harder and harder and harder for regular, paying, players to enjoy their legal copies, while pirating is still as simple.
Most cracks remove all the Verification's automatically, so it it actually not only cheaper, but simpler to illegally download a game.
The only other way of getting games as simple as piracy, is Steam. And even then, some restrictions may show up, such as the download pausing the second you start a game, offline or online.
The same applies for movies. My mother is strictly anti-pirating. And several times, she have been ripped off because she bought a movie online, downloaded it, checked if it worked, and then, since she had opened the file once for a few seconds, she had "used up" her movie, rendering the file unusable.
In return, a pirated movie can be watched as many times as you like. A system that penalizes the paying customers, while the pirates walk away scot free, with even more benefits than the paying person.
Every single game that have been released, practically since the beginning of gaming, have been cracked. New games don't even last a week. I remember there being a big fuss, because GTA4 took 5 days to crack. So all the gaming companies efforts to restrict pirates are in vain, while the paying customers takes the full hit.
TL; DR: Pirating is often both simpler and carries less restrictions than paying for a game.
2: Playability Guarantee
This is the primary reason that i began pirating games in the first place. After having bought several games for my Laptop, where the "Minimal Requirements" was clearly met, only to find out that the game was unplayable, or playable on lowest at 10-15 FPS, i simply got tired of it.
If i pirate a game, and my computer can't run it, then i have lost nothing. If i pay for it, then i have lost everything and since i have opened the package, i cannot return it either.
Many games allows the players to Download a Demo before the release. This both serves to tease the player into purchasing their game, but it also serves another purpose: It lets you know if you can run the game or not. Unfortunately, not all companies make Demos. So there is not way for me to know if i can play the game or not. And with today's prices, well...
TL; DR Pirating protects you from paying for a game your computer cannot handle.
3: Region Protection
For some reason, game developers are sometimes applying something called "Regional Protection" on their games. This pretty much means that, even if you pay for a game, it doesn't necessarily mean you can play it.
My first encounter with this was several years back, when i visited the United States, and purchased a new game for my GameCube. However, when i returned home and put the disc in, i was greeted with a message explaining that "This game is not available in your region".
I had paid for the game (Quite a lot, if you remember what GameCube games cost back then), but for some reason they did not allow me to play it, because i had bought it in another country. There is no valid reason whatsoever for them to do this. I have paid for the game: I should be able to play it wherever i want to. Knowing this before you open the game and put it in your Console is impossible and of course returning the game is not an option once you know it either.
This was before pirating even became something worth noting in the first place.
Pirated games, on the other hand, can be used anywhere, everywhere, by anyone, without any restrictions whatsoever. Once again, the Pirates get all the benefits, while the
This also applies for TV-Series. While not being a big fan of it, i really enjoy Spartacus and Heroes. However, for me to be able to see the same episode as you do, i sometimes have to wait years. So while i'm sitting by the computer, and i can see everybody talk about the newest episode, i can choose to either wait 1 year to see it for myself, or i can just download it and watch it right now.
TL; DR: If you purchase a game in the US, and try to play it in Europe, it's likely that it will not work. Pirate it, and you can use it anywhere.
4: The DLC Aspect
The Sims 2/2 and Mass Effect are of course two well known factors here. Repeated instances where the game developer actively remove content from the game, or refrain from adding it, in the sole purpose of forcing you to pay for it later.
Everybody remember The Sims 1? No DLC, one Expansion pack. And that expansion pack actually added new items. In The Sims 3, they have actually removed items from earlier games, just to sell it as DLC. Items like for-example the Hot Tub (I haven't played The Sims for years, but i remember clearly noticing the lack of several other things that had been there from the beginning)
Some of these things just should be there. There is no way they could have forgotten to add it. They simply charge you a very large amount of money to buy the game, then if you want the full game, you have to pay extra. I know Demos with more Main-Game content than The Sims.
Then of course the infamous "From Ashes" DLC in Mass Effect, where EA blatantly removed something from the game, and forced you to pay to unlock something you had in fact already paid for.
In pirated games, this is not the issue. Pirated versions almost always contain all the recent DLC's. So, while not a fully valid argument like the rest, it still shows that pirates get more content out of their game, than legal customers.
TL; DR: No ridiculous extra payments for something that should be included in the game from the beginning.
Needless to say, there are good and bad games. But how do we know which one is which? We check GameSpot or IGN. But something that disturbs me about these games are that the "Big & Hyped" games always immediately gets top scores. And we all know how the Fanbases are. So if you check the site reviews, you will find 9/10 scores from the professional reviewers, as well as "10/10" mixed with "1/10" from the players. So relying on others reviews is hardly ever a valid solution.
Yet with the game prices of today, are you really willing to pay 50$for something that might be a terrible game? I'm not. Too many times have i bought a game because of the Hype around it, only to find out that the game is complete trash. So you pay for a game, play it for 5 hours, then turn it off and uninstall it. Personally, i do not believe that game-makers should be paid for bad products. The same goes for all other products. If someone sells me a poor quality bike, then i will return it if i'm not satisfied with it.
Do you remember Command & Conquer 4? One of the biggest let-down i have ever experienced. Luckily, i got a beta invite and was able to notice how horrible the game was before the release, but most others did not, and fell on the hype.
But there is no way of returning games. Once you open it, it's used.
Pirating on the other hand, gives you the full gaming experience. It shows you everything the game have to offer, it's flaws and benefits, for you to decide. If you like it and feel that the developers have done a good job, you buy the game. And many pirates actually do. The most popular distributor always states in his ReadMe: "If you like the game, Buy it"
And if the game is bad, then you turn it off and never play it again. I have downloaded tons of games. Most of whom i install, play for an hour or two, agree that i do not like it, then uninstall and remove the files. The games i do like, i almost always buy after i have tried them. And several of the games i have bought, i would never even have looked at if i had not downloaded it first.
If the developers have done a bad job, then i will not pay them for it.
TL; DR: You can never be sure if the game is good or bad, or if you're going to like it before you buy it. But with piracy, you get a full chance to experience and try the game yourself, before you purchase it.