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Shadow and Colossal Quests Added! (Plus a few extra items)

Man it's been a busy day!

  • Rocket Quests
  • Regi Quests
  • Moves pushed
  • New Badges
  • Misc Items

New Badges

 Entry data string Key = "badge_rocket_giovanni_defeated" string Translation = "Defeat the Team GO Rocket Boss {0} times. " [29] Entry data string Key = "badge_rocket_giovanni_defeated_singular" string Translation = "Defeat the Team GO Rocket Boss." [30] Entry data string Key = "badge_rocket_giovanni_defeated_title" string Translation = "Ultra Hero" 

Rocket Info

 Entry data string Key = "giovanni_map_collected_description" string Translation = "The Super Rocket Radar is a stronger radar that can find headquarters where the Team GO Rocket Boss might be!" string Key = "invasion_find_boss_onboarding__candela_speaker|3" string Translation = "I’m getting fired up, but I know there have to be more hurdles before facing the Team GO Rocket Boss." [71] Entry data string Key = "invasion_map_fragment_onboarding__candela_speaker|2" string Translation = "I bet this is what Team GO Rocket is using to hack the PokéStops..." [72] Entry data string Key = "item_giovanni_map_desc" string Translation = "You can use this to track down Team GO Rocket Headquarters where their Boss might be!" string Key = "leadermap.1_description" string Translation = "You can use this to track down Team GO Rocket Hideouts!" [76] Entry data string Key = "leadermap.1_title" string Translation = "Rocket Radar" 

Map Warnings

 Entry data string Key = "candela_map_time_warning|1" string Translation = "Hah, you must have driven them out—no signals from any hideouts at all!" [35] Entry data string Key = "candela_map_time_warning|2" string Translation = "Let’s check again in the morning. I have a feeling Team GO Rocket’ll be up to something then. In the meantime, I’ll ask if Blanche knows anything." Entry data string Key = "spark_map_time_warning|1" string Translation = "No signals? Well, it is getting pretty late...and I need to go meet up with Willow." 

Colossal Quests

 Entry data string Key = "coloss_2019_new_friend_medium" string Translation = "A Colossal Discovery: Make a new friend" [38] Entry data string Key = "coloss_2019_trade_easy" string Translation = "A Colossal Discovery: Trade a Pokémon with a friend" [39] Entry data string Key = "coloss_2019_trainer_battle_easy" string Translation = "A Colossal Discovery: Win a Trainer Battle against another Trainer" [40] Entry data string Key = "coloss_2019_win_raid" string Translation = "A Colossal Discovery: Win a raid" [41] Entry data string Key = "quest_snapshot_regi_ice" string Translation = "Take a snapshot of Regice" [130] Entry data string Key = "quest_snapshot_regi_rock" string Translation = "Take a snapshot of Regirock" [131] Entry data string Key = "quest_snapshot_regi_steel" string Translation = "Take a snapshot of Registeel" [132] 

Evolve Quests

 Entry data string Key = "quest_evolve_type_rock_plural" string Translation = "Evolve {0} Rock-type Pokémon" [112] Entry data string Key = "quest_evolve_type_steel_plural" string Translation = "Evolve {0} Steel-type Pokémon" 

Rocket Boss Quests (Added before, then removed, now back)

 Entry data string Key = "quest_rockethq1_arlo_win" string Translation = "Defeat Team GO Rocket Leader Arlo " [114] Entry data string Key = "quest_rockethq1_battle_boss" string Translation = "Battle the Team GO Rocket Boss" [115] Entry data string Key = "quest_rockethq1_catch_legendary_shadow" string Translation = "Catch a Legendary Shadow Pokémon" [116] Entry data string Key = "quest_rockethq1_catch_shadow1" string Translation = "Catch {0} Shadow Pokémon" [117] Entry data string Key = "quest_rockethq1_cliff_win" string Translation = "Defeat Team GO Rocket Leader Cliff " [118] Entry data string Key = "quest_rockethq1_defeat_boss" string Translation = "Defeat the Team GO Rocket Boss" [119] Entry data string Key = "quest_rockethq1_find_boss" string Translation = "Find the Team GO Rocket Boss" [120] Entry data string Key = "quest_rockethq1_grunt_win1" string Translation = "Defeat {0} Team GO Rocket Grunts" [121] Entry data string Key = "quest_rockethq1_grunt_win2" string Translation = "Defeat {0} Team GO Rocket Grunts" [122] Entry data string Key = "quest_rockethq1_purify" string Translation = "Purify {0} Shadow Pokémon" [123] Entry data string Key = "quest_rockethq1_raid_win" string Translation = "Win {0} raids" [124] Entry data string Key = "quest_rockethq1_sierra_win" string Translation = "Defeat Team GO Rocket Leader Sierra " [125] Entry data string Key = "quest_rockethq1_spin" string Translation = "Spin {0} PokéStops" [126] Entry data string Key = "quest_rockethq1_spin_row" string Translation = "Spin a PokéStop {0} days in a row" [127] Entry data string Key = "quest_rockethq1_supereffective" string Translation = "Use {0} supereffective Charged Attacks in Gym Battles" [128] Entry data string Key = "quest_rockethq1_trainerbattle_win" string Translation = "Win {0} Great League Trainer Battles against another Trainer" 

Rocket Steps (Again, added back, copied again for reference)

 Entry data string Key = "quest_special_dialogue_rockethq1_0_0" string Translation = "Thanks for your help in defeating Team GO Rocket Grunts, %PLAYERNAME%!" [133] Entry data string Key = "quest_special_dialogue_rockethq1_0_1" string Translation = "The team leaders and I have been observing Team GO Rocket, and something tells us this is far from over." [134] Entry data string Key = "quest_special_dialogue_rockethq1_0_2" string Translation = "The transmission sent during the Team GO Rocket take-over had a message from an unknown sender at the end." [135] Entry data string Key = "quest_special_dialogue_rockethq1_0_3" string Translation = "We’re going to need all the help we can get to reveal the identity of this unknown figure looming in the shadows, and you are just the Trainer for the job!" [136] Entry data string Key = "quest_special_dialogue_rockethq1_0_4" string Translation = "Can you help us get to the bottom of this mystery?" [137] Entry data string Key = "quest_special_dialogue_rockethq1_1_0" string Translation = "Thank you for your continued support against those pesky Team GO Rocket Grunts." [138] Entry data string Key = "quest_special_dialogue_rockethq1_1_1" string Translation = "As they flee, some Grunts are leaving behind Mysterious Components." [139] Entry data string Key = "quest_special_dialogue_rockethq1_1_2" string Translation = "I believe these are what Team GO Rocket is using to hack and steal resources from PokéStops. Clever little devices, aren’t they?" [140] Entry data string Key = "quest_special_dialogue_rockethq1_1_3" string Translation = "There’s information we can glean from these components that will help us in our fight against this dangerous organization." [141] Entry data string Key = "quest_special_dialogue_rockethq1_1_4" string Translation = "Once you have enough pieces, you should be able to assemble something similar to the device I’ve modified in my lab. It might be best to prepare yourself for whatever might come, %PLAYERNAME%." [142] Entry data string Key = "quest_special_dialogue_rockethq1_2_0" string Translation = "Interesting. It appears there’s more to Team GO Rocket than previously thought." [143] Entry data string Key = "quest_special_dialogue_rockethq1_2_1" string Translation = "Their ingenuity has got me thinking there might be another use for these Mysterious Components. We shouldn’t underestimate Team GO Rocket." [144] Entry data string Key = "quest_special_dialogue_rockethq1_2_2" string Translation = "It’s time to get battle ready, %PLAYERNAME%." [145] Entry data string Key = "quest_special_dialogue_rockethq1_2_3" string Translation = "I don’t want to send you out to face another foe without some more training." [146] Entry data string Key = "quest_special_dialogue_rockethq1_2_4" string Translation = "While you sharpen your battle skills, I’ll be sure to get this little project of mine up and operational." [147] Entry data string Key = "quest_special_dialogue_rockethq1_3_0" string Translation = "Fantastic work, Trainer. I’ve been working on a prototype for something I call the Rocket Radar, but I was missing some critical components." [148] Entry data string Key = "quest_special_dialogue_rockethq1_3_1" string Translation = "Your hard work in retrieving these components actually made my device work!" [149] Entry data string Key = "quest_special_dialogue_rockethq1_3_2" string Translation = "If we combine my research and these Mysterious Components you’ve found, we can create a radar-like tool to track down Team GO Rocket Hideouts!" [150] Entry data string Key = "quest_special_dialogue_rockethq1_3_3" string Translation = "Trainers all over the world are figuring out how to put together devices like this, and they’re identifying more hideouts than I originally anticipated." [151] Entry data string Key = "quest_special_dialogue_rockethq1_3_4" string Translation = "%PLAYERNAME%, it’s time to head to these hideouts and face whatever—or whomever—is there head on. Let’s GO." [152] Entry data string Key = "quest_special_dialogue_rockethq1_4_0" string Translation = "You battled well, %PLAYERNAME%! You’ve done your team leaders—and me—proud." [153] Entry data string Key = "quest_special_dialogue_rockethq1_4_1" string Translation = "According to my observations, it appears the sender of that mysterious transmission during the Team GO Rocket take-over was not in attendance." [154] Entry data string Key = "quest_special_dialogue_rockethq1_4_2" string Translation = "There’s someone else calling the shots—someone above Sierra, Cliff, and Arlo." [155] Entry data string Key = "quest_special_dialogue_rockethq1_4_3" string Translation = "I’ve improved on my previous invention and put together a Super Rocket Radar that should help you track this mastermind down." [156] Entry data string Key = "quest_special_dialogue_rockethq1_4_4" string Translation = "If it is who I think it is, he signs all his messages with “G.”" [157] Entry data string Key = "quest_special_dialogue_rockethq1_5_0" string Translation = "Astounding work, %PLAYERNAME%! " [158] Entry data string Key = "quest_special_dialogue_rockethq1_5_1" string Translation = "You’ve put a stop to Team GO Rocket’s plans for the time being and rescued a special Shadow Pokémon!" [159] Entry data string Key = "quest_special_dialogue_rockethq1_5_2" string Translation = "It’s unlikely that Giovanni will give up this easily, so I hope we can rely on you to take down Team GO Rocket members as they appear around your area." [160] Entry data string Key = "quest_special_dialogue_rockethq1_5_3" string Translation = "Spark, Blanche, and Candela will be on the lookout as well." [161] Entry data string Key = "quest_special_dialogue_rockethq1_5_4" string Translation = "I’m sure Team GO Rocket will try to hatch another villainous plot soon..." 

Regi Steps

 string Key = "quest_dialogue_gigas_0_0" string Translation = "Hey there, %PLAYERNAME%. Good to see you again. Your research inspired me to do some more research of my own, and I think I’ve come across something...groundbreaking." [95] Entry data string Key = "quest_dialogue_gigas_0_1" string Translation = "I was investigating the digging patterns of Diglett, and I wound up heading deep into a cave. Inside, I came across some unusual markings carved heavily into the cavern walls. " [96] Entry data string Key = "quest_dialogue_gigas_0_2" string Translation = "At first, I thought them to be random, but then I realized the carvings formed four unique patterns, each consisting of seven circles." [97] Entry data string Key = "quest_dialogue_gigas_0_3" string Translation = "These patterns look incredibly familiar, and I think we need to take a closer look at some Pokémon in particular." [98] Entry data string Key = "quest_dialogue_gigas_0_4" string Translation = "Can I count on you to help me research some Rock-type Pokémon? I have a hunch that this will lead us to our first clue." [99] Entry data string Key = "quest_dialogue_gigas_1_0" string Translation = "Simply amazing! The pattern on the Regirock you caught matches perfectly with the first pattern of carvings on the cave walls." [100] Entry data string Key = "quest_dialogue_gigas_1_1" string Translation = "This leads me to believe we should move our investigation to Ice-type Pokémon. I wonder if we’ll find another Pokémon that will help us solve this puzzle." [101] Entry data string Key = "quest_dialogue_gigas_1_2" string Translation = "I have one in mind, but I don’t want to get ahead of myself!" [102] Entry data string Key = "quest_dialogue_gigas_1_3" string Translation = "I’m sure with the help of an accomplished Trainer such as yourself, we’ll be on our way to figuring this out in no time." [103] Entry data string Key = "quest_dialogue_gigas_2_0" string Translation = "As expected, Regice clearly has similar markings to the second carving I found in the cave." [104] Entry data string Key = "quest_dialogue_gigas_2_1" string Translation = "I remember an ancient legend that told a story about a Colossal Pokémon. It’s said that it made Pokémon that looked like itself from a special ice mountain, rocks, and magma." [105] Entry data string Key = "quest_dialogue_gigas_2_2" string Translation = "Could it be these Pokémon these patterns originate from? This is starting to get exciting, isn’t it?" [106] Entry data string Key = "quest_dialogue_gigas_2_3" string Translation = "If the first two Pokémon were Regirock and Regice...then there’s only one left that we must research further." [107] Entry data string Key = "quest_dialogue_gigas_3_0" string Translation = "Excellent work. I believe we’re going in the right direction. This could only mean one thing, %PLAYERNAME%." [108] Entry data string Key = "quest_dialogue_gigas_3_1" string Translation = "We’re close to coming across the Legendary Pokémon Regigigas! According to legend, this Pokémon towed continents with rope." [109] Entry data string Key = "quest_dialogue_gigas_3_2" string Translation = "Maybe it can help move my research lab next time it gets stuck. Hahaha!" [110] Entry data string Key = "quest_dialogue_gigas_3_3" string Translation = "Anyway...I have a feeling that once you fully document these amazing creatures, you’ll make a colossal discovery of your own." 

Regi Quests

 Entry data string Key = "quest_catch_raid_regi_any" string Translation = "Catch a Regirock, Regice, or Registeel from a raid" [87] Entry data string Key = "quest_catch_raid_regi_ice" string Translation = "Catch a Regice from a raid" [88] Entry data string Key = "quest_catch_raid_regi_rock" string Translation = "Catch a Regirock from a raid" [89] Entry data string Key = "quest_catch_raid_regi_steel" string Translation = "Catch a Registeel from a raid" 

Combat Pass Warning

 Entry data string Key = "consume_combat_pass_warning_desc" string Translation = "You can continue using your {0} until you win the battle!" 

Cool Stuff/Unno?

 Entry data string Key = "form_black" string Translation = "Black Kyurem" [49] Entry data string Key = "form_blue_striped" string Translation = "Blue-Striped" [50] Entry data string Key = "form_burn_drive" string Translation = "Burn Drive" [51] Entry data string Key = "form_chill_drive" string Translation = "Chill Drive" [52] Entry data string Key = "form_douse_drive" string Translation = "Douse Drive" [53] Entry data string Key = "form_incarnate" string Translation = "Incarnate Forme" [54] Entry data string Key = "form_no_drive" string Translation = "Normal" [55] Entry data string Key = "form_red_striped" string Translation = "Red-Striped" [56] Entry data string Key = "form_shock_drive" string Translation = "Shock Drive" [57] Entry data string Key = "form_therian" string Translation = "Therian Forme" [58] Entry data string Key = "form_white" string Translation = "White Kyurem" 

Moves pushed to the game (already in APK)

 Entry data string Key = "move_name_0326" string Translation = "Thunder Fang" [80] Entry data string Key = "move_name_0327" string Translation = "Ice Fang" [81] Entry data string Key = "move_name_0328" string Translation = "Horn Drill" [82] Entry data string Key = "move_name_0329" string Translation = "Fissure" [83] Entry data string Key = "move_name_0330" string Translation = "Sacred Sword" 

-PokeMiners
submitted by martycochrane to TheSilphRoad

Rank 4 to legend with Lady in White Priest

Proof since that's a thing https://i.imgur.com/lmEHV9J.png https://i.imgur.com/icMJbqI.png I hit legend from rank 4 in 38 games with a 27-11 W/L record.
Hi all! I just hit legend for the first time with a homebrewed deck and wanted to share it with all of you to maybe be optimized and to introduce more people to this kind of list. The deck plays mostly like a normal big priest minion deck, the win condition is to get a minion to stick and then OTK with inner fire. Decklist: AAECAa0GCskG+wyP7wKb8ALy8QKX9gKw+wLYiQPZiQODlAMK+ALlBNEK1gryDL3zApeHA4KUA8KZA4OgAwA=
Firstly, lets get the elephant out of the room. I crafted Lady in White when she came out and back in the old meta, she was garbage. You lost games by turn 5 and had no chance to play LiW (Lady in White). In this new meta, the game is a lot slower and it's actually easy to hold on for late game.
Lady in white is actually not a key part of this deck, just a tech card for control matchups. I actually don't know if she's a great card, but when you play her, you get a lot of value.
Now to the guide.
Deck choices This deck runs some pretty strange cards so we'll talk about those first. Batterhead - This card is actually nuts. It's a very strong card on its own. In priest it's a whole nother beast. Batterhead single-handedly carries you to the win vs aggro and token druid. If you can survive to turn 8 and drop this, there's a very low chance you'll lose. The most amazing part about this card is how it interacts with token druid. Their turn 8 is to play The Forest's Aid, and then we just drop a batterhead and their board is gone. Some sick combos can also be done with him, such as turn 10 Batterhead + Divine spirit. Turn 10 Batterhead + Divine Hymn to clear more things. Turn 9 Batterhead + Inner Fire. Turn 10 Batterhead + divine spirit, turn 11 Divine spirit, inner fire, win. The only counter to him is divine shield minions. And silence/removal.
Holy Nova This card is a 1-of in the deck due to the sheer amount of people playing token druid and zoolock. Their minions almost always have 1-2 hp and this just wins the board for you on turn 5.
Underpowered steambot A LiW target, but also not a bad play on turn 4 if you have some turn 5 spells ready to go. I've had a few close games where a turn 4 steambot bought me a lot of time to survive to endgame. People on discord were discrediting it as a bad card, but I found a lot of success with it. You can also Inner Fire it for a 9/9 taunt.
Felsoul Inquisitor Same boat as Underpowered steambot, except it feels a little weaker. This might be the weakest card of the deck and is definitely one of the first cards I would cut. I added it in when I added countess just to have a lifesteal minion to draw. It's a good LiW target though.
Lady in White The name of the deck. Vs warrior and control shaman, she feels so good to play and get a ton of value. Remember Keleseth? She's like a 6 mana keleseth that can win you the game. I'm still not actually 100% sold on her, because she feels bad to play when she's in the bottom of the deck. But so do a lot of legendaries so I think her potential is there.
Mass Dispell Not sure if this is a strange card, but people in discord were telling me to maybe cut it. I think it's a must-have, it's very strong in this meta. You win the game vs paladin with this card, and there are a lot of silence targets in token druid as well. Play this after they played soul of the forest for example. In matches where it doesn't matter such as warrior, it's just a cycle card.
Belligerent Gnome I actually think this card is sleeper op. It's usually a 2 mana 2/4 with taunt. Silverback Patriarch is crying. This card is very helpful to control the board in the early game, or at least to buy you some time. I've almost always had it turn into a 2/4 because so many people are running small minions to start their deck. If you're playing vs warrior this is a dead card though.
Good commonly included cards Witchwood Grizzly Solid taunt. Solid LiW target too, just all around good card. Convincing Infiltrator Obsidian statue but for less mana and less lifesteal. Great to play against almost every class. Hench-Clan Shadequill One of the deck's MVPs. 4 mana 4/7 with potential to be a 4 mana 7/7, drop this on turn 4 and win the board. The deathrattle effect is not a big drawback because we're not an aggro deck, and we're not pushing for face damage until late. Mass Hysteria Basically brawl but better. One potential combo is to throw down an acolyte of pain if your enemy has enough low attack minions and hope for some card draw. This is a pretty rare occurrence though.
Cards that have potential Ooze We're in a rogue meta, and oozing their weapon is usually pretty good. Somehow I fought 2 rogues throughout my climb so I didn't add this. Zilliax Zilliax is a really strong card and I've been thinking about cutting Felsoul Inquisitor for it. Catrina Muerte She's a pseudo-taunt and has to be dealt with or else you just win. Might be good for forcing hard removal in the control matchups. I feel like she's way too slow vs aggro and other midrange decks due to the lower cost minions that we run.
Cards that didn't make the cut Archmage Vargoth Not enough spells in the deck, I see no reason to run him. Mass Res I tried playing with this and Catrina. My first Mass res flopped really hard and after that I stopped running it. Doomsayer Honestly felt too slow and was easily removed by most decks. There could be something here that I'm missing though. Hecklebot A solid 3/8 taunt and works well with LiW, but I found that every time I tried to hecklebot, I would pull something I couldn't deal with and would lose board. I replaced these with Proud Defenders and it felt much better. Shadow word: x Both shadow words, in my opinion, feel both too slow. There are no big threats with 3 attack, and almost no decks run threats with 5+ attack besides rogue with an early vancleef. I'd much rather have board control with minions than run spells.
Gameplan When fighting an aggro class I heavy mulligan for early game cards to generate a board, or cards to clear the board by turn 5. If possible aim to control the board the whole game, and curvestone your way to victory. Usually, this doesn't happen. The main goal is to play cards to help survive until turn 5. After turn 5, use either a Mass Hysteria or Holy Nova to regain board control. After that wall up with some taunts and go for the kill. If that still doesn't happen the endgame is to play big minions until one sticks and then OTK with a Inner Fire + Divine Spirit combo. There's a lot of card draw in the deck, try and take advantage of it. You'll need to fish for a lot of cards, specifically spells in certain matchups.
Since we run LiW, you can use Inner Fires pretty aggressively. Some turn 1 plays I've done are Cleric into Powerword shield + Inner Fire for a turn 2 5/5. Another option is to Inner Fire a Unpowered Steambot or a Felsoul Inquisitor.
You can also use Divine spirit superfluously too if you're playing against a class without hard removal.
Usually, I try to save the last Inner Fire to end out the game though.
Matchups Unfortunately the meta is kind of strange right now and only a few classes are being played. So I have no real data for Priests, Hunters, Shamans, or Mages. Luckily, there are not too many unique strategies going on in those classes and we can use the same gameplan for multiple classes.
Druid. 11-4 Mulligan: Northshire Cleric, Belligerent Gnome, Mass Dispell, Holy Nova, Mass Hysteria, Proud Defender, Batterhead Hate token druid? This is the deck crushes token druid. Mulligan for early game minions and try to control the board if they draw poorly. If they start to overrun you, stall until either Holy Nova or Mass Hysteria. On turn 8 or 9, drop a batterhead to clear their board and laugh while your 3/24 minion destroys everything. Replays Wins. https://hsreplay.net/replay/tYiT5hNAzmGhkmekdb6XDY https://hsreplay.net/replay/mX9cFDnk4ZgNriuJPgqsrL https://hsreplay.net/replay/spq9a7eQZdBt2PP8EpbFvJ https://hsreplay.net/replay/Kciv56wPY2yQJvG3XjdHjj Losses https://hsreplay.net/replay/54NPRwhtSYtvTA53Vb6qMK https://hsreplay.net/replay/y3MmjW6zsZEayL9Z5JttsE https://hsreplay.net/replay/y3MmjW6zsZEayL9Z5JttsE
Warlock. 2-2 Mulligan: Northshire Cleric, Belligerent Gnome, Mass Dispell, Holy Nova, Mass Hysteria, Proud Defender, Batterhead Honestly this plays very similary to Druid. Mass Dispell is very important in this matchup, and will generally win you the game after you hit it on a few of their buffed minions. I got really unlucky in two of the games I played where the warlock had the absolute nut draw. I feel like the winrate vs warlock is similar to that of token druid. Replays Wins. https://hsreplay.net/replay/K9ppAR2wgea633u3DqXpdV https://hsreplay.net/replay/9u6KNuB6SSSGdrpEoDMjpQ Losses https://hsreplay.net/replay/dauBAe2Cb7ySyxbgKDNfy6 https://hsreplay.net/replay/t4dTeNXzGH4DpG6Eaq7HxL
Rogue. 1-1 Mulligan: Northshire Cleric, Belligerent Gnome, Power Word: Shield, Holy Nova, Mass Hysteria, Proud Defender, Hench-Clan Shadequill Somehow I managed to dodge every rogue in existence while climbing. Try to get a board established, but it will be hard with rogue's tempo. Utilize steambot and other cheap taunts to survive until you can get your big taunts down. Try to keep your face healthy as rogue has a lot of reach and burst. If you can survive to late game, you have won. I didn't fight any togwaggle or Nomi rogues while climbing, but if they drop Nomi, just Mass Hysteria it. Then you win. Replays Wins. https://hsreplay.net/replay/uDzW3Fkd9AbPnx3wP3ixbj https://hsreplay.net/replay/ZUF5dMY6SZvvnfdmGRDy6E Losses https://hsreplay.net/replay/93Hf48idUNkcAcS2umuauM - No real way to deal with a 10/10 that early on. Not sure many decks can deal with that though.
Paladin. 3-1 Mulligan: Mass Dispell, Northshire Cleric, Belligerent Gnome, Acolyte of Pain You need a Mass Dispell to win this matchup. As long as you have that, just survive the early secret package they have with the taunts and heals in the deck. After they drop an egg and magnetize it, just mass dispell it. If you're doing well on the board, save mass dispell for Endless Army. Replays: Wins. https://hsreplay.net/replay/hdMGBwHd7NTf4DobK4hnum https://hsreplay.net/replay/MGLuuJWcVvtjocutXy3rmH https://hsreplay.net/replay/hdMGBwHd7NTf4DobK4hnum Losses https://hsreplay.net/replay/fj9S4P3zCMEnApkZC7iqVD
Warrior. 6-2 Mulligan: Lady in White, Northshire Cleric, Divine Spirit, Inner Fire, Acolyte of Pain Warrior is a tough matchup. Honestly the warriors I played against played quite poorly and used their removal way too early. The gameplan is way different with warrior, you need to be careful not to overextend yourself into a brawl, but at the same time you need to bait out all of their removal. Usually they have 2 shield slams, 2 executes, and 2 brawls, sometimes supercollider. Lategame, only drop one card at a time and after a card sticks, OTK them. Usually, I won out the game with a double divine spirit Mosh'Ogg or a Batterhead. This is a matchup where you need to save your buff spells in hand to win. You can use one Inner fire to bait a removal, but you need the second one for the win. Tough matchup and depends a lot on the warrior's skill. Replays: Wins. https://hsreplay.net/replay/jBXXXBa3uABDtm7FCbbBpZ https://hsreplay.net/replay/BQGzvNW9VAo5ke3va3FDJK https://hsreplay.net/replay/r6HeXQ3x35L68jozQwJut3 Losses https://hsreplay.net/replay/sLWntxXr8WzS7eqp8Wbb9n https://hsreplay.net/replay/oDogQ9oiNxGgXzaavrci35
Shaman. 1-0 Mulligan: Northshire Cleric, Belligerent Gnome, Acolyte of Pain, Batterhead, Mass Dispell, Mass Hysteria If it's control shaman, play it like warrior, but feel free to overextend after two hexes. You need to win kinda fast before they outvalue you with hagatha's. If it's murloc shaman, play it like Druid/warlock. Replays: Wins. https://hsreplay.net/replay/ZqbZiVSFgyYbnfhiBRMpnX
Hunter. 1-1 I don't really have enough data to give firm advice. In theory, try to mass dispell their spiderbomb and build a board. Replays: Wins. https://hsreplay.net/replay/c4cbrMxABtJR3LFNz5q3Hj Losses https://hsreplay.net/replay/QSFpLJCZeHxyGAyVYobf7e
Mage. 2-0 I also don't have enough data for mage. Most mage lists do not run any hard removal, so just OTK them with a big dude and hope they didn't discover a poly from one of their card generating spells. Make sure to kill giants vs summoner mage. Replays: Wins. https://hsreplay.net/replay/dpnx2dEeiGsosNCzHjjX4E https://hsreplay.net/replay/HZkKCrh2tU2JmHM7q7PUvE
Priest What's a priest?
Here are my stats panel from hsreplay.net https://i.imgur.com/MbO0gDM.png In closing, thanks for reading the guide, it was my first one! Thank you to all of the other guide makers out there as well. Please feel free to critique the deck or guide. Let me know how it goes, I'll be answering any questions that people have, as well as trying to push legend with the deck.
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