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my two "friends" are horrible

i fucking hate my school and everyone in it, minus the teachers. the two people that once were my friends do nothing but lie, for example the brown haired one says she doesn't know what sensitive things are(meanings of well known words), which i won't bring up, except spongebob. she literally doesn't know what it is. she also tortures her two cats too, she says she feeds them chocolate and marshmallows and stuff. i told her ,,if you want to kill them, you can continue feeding these things to these two." she said: ,,how do you know?" i told her to google it. and, i don't believe her own words she said that day:,, google isn't always right." the AUDACITY of this bitch. i don't really like cats myself but these poor things didn't do anything! if i remember correctly they always piss, shit (on the floor) and throw up in her house. and the blonde one. she always wears the same thing to school, it's always this red and black small flannel jacket, which she always almost undresses and this underwear under it, this white small tshirt thing (no idea on what it's called) which i wear to sleep. and it stinks. holy god it stinks. other people in my school have said it too, she smells like rotten fish. (not literally we just use it if something smells bad) and she lies about knowing spanish and french too, english i'm not sure (we live in germany) she also says she smokes and drinks. she's 12. alcohol poisoning would have killed her already and she would have been coughing all the time, plus my mom already called cps when i showed her the text messages of the drinking thing. me and my other (good) friend speculated that her parents aren't actually abusive (she said that too) because they always give her the stuff that she wants. airpods? check. newest iphone? check. star stable membership? check. gacha life merch? check. new dog? check. and much more! and plus, the cat abuser always tells me she wants to kill herself, kill her brother, and she's very ,,edgy". and she always laughs hoping she sounds like the joker or something, she just sounds like a seal in a circus. (stop circus animal abuse!) she is also american, but spells every second english word wrong, german too. she also uses the wrong ,,me" and ,,you" in german, it's hard to explain. for the germans reading this, she always replaces ,,mich" and ,,mir" and ,,dich" and ,,mir". i have no idea what caused this. when i said she was american, she actually grew up in germany and her first word was german too. (no idea if this is true because at this point all she does is lie) her parents were german and american and she grew up with german too. did i mention that the two are girlfriends, who think that being lesbian is a personality trait? i support LGBTQ+ with all my heart and these two are a disgrace. two girls in my school are together too, and they're really cute together and i have 0 problem with them. and let's talk about the relationship with my good friend and the blonde one. they used to be very good friends and the blondie was always hanging out with my good friend. there was a problem however, that was the blondie always being on her phone. my good friend once told her that she can break her eye contact with her phone for a few minutes and the two could do sports a bit. blondie flipped out lmao, and there was this other time where there was my good friend's birthday and blondie was at her house. they were blowing up balloons and blondie just flipped shit, i don't know why. then my friend went into the toilet and locked it, wanting to avoid further conflict and calm down. blondie was standing at the door and began texting me, blaming my friend. many more conflicts happened, but this one that is coming set everything apart. blondie told my friend that she had a crush on her and she got friendzoned. (haha fucking bitch) she broke contact with her. a few weeks later, when we were at recess (me and my friend) blondie just came up to us with her friend group, got behind my friend (we were sitting) and just fucking choked her from behind, no no she hugged her from behind, standing up. my friend went quiet and then just quickly left, i looked at her and then back at blondie mcfuckface and followed my friend, i just heard a faint ,,hey you're staying here" but i quickly left. i got to my friend and she was surprised and we talked and stuff. the two lesbians have tik tok accounts too, blondie just posts gacha (i gave it to her) and the other one just does cringy videos of herself, in alot of videos she says that she has depression and in other videos she shows pictures of her with a filter, just a filter that makes her hair look blue and her just standing there doing nothing and that was it. she does other weird things too, like where she put names of mha characters on the top left and danced to some weird audio. on one she put her hand on her face and wiggled her other arm around while like putting it down while the song said LALALALALA, me and my friend still think it's funny. the blondie also traces and says it's hers. (i fucking hate her so much i sometimes cry at night.) i am trying to convince my mom that i can change schools or potentially change classes because i really do not want to see their disgusting faces anymore.
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The Quantumyth - Episode 5 - The Sisters

The Sisters
A QUANTUMYTH TALE BY ALBERT CHESSA
The quantumythic epic 'The Sisters' is the seventh of seven tales, related from The Arenku Scrolls by Urayosha,
a scholar-prophet and one of the timeless Resonants, translated into the readable (though abstract) 'audioptic runes' of that race.
The Arenku scrolls are, themselves, one of three so called 'artefact-tomes' that make up The Kaera Runava --
A compendium of twenty-one sagas, seven tales each --
which translates to 'transcriptions from the opened universe.'
The tale centres around two siblings, Kali, and her sister, Talma.
As with all Resonant tales, the setting is an undefined, unnamed place and time. The gender of Kali is not specified,
but for the purposes of this retelling, they are sisters.
The world has begun to die, the races of man are divided —
our communion with and respect for nature has been lost.
The two are the daughters of merchants, selling their wares from one run-
down settlement or city to the next.
One day, after a long journey across the sand-sea of Nalavar, their troupe begins erecting their bazaar in the town square.
The girls help with their part of setting up, and are given the all clear from their mother to go and explore, while the adults set up the rest.
The two run through the merchants, and Talma remarks to Tavi that despite the state of the world, she is always happy to see people come together at the marketplace:
'Is it not a beautiful thing, sister? The energy of one's fellow man, conversing, bustling, arguing, laughing?'
'You speak true, Talma. It's one of the fair sides of our lot in life.'
As the two head down a narrow bazaar alley, they notice the stalls becoming further and further spaced out.

Their young curiosity compels them forward, to see what lay at the end of the brightly lit alleyway.
At the final stall sits an elderly gentleman, his strange curios and wares splayed before him on a black velvet rug, holding a long pipe in his mottled hand. A cloud of smoke sits above him.
'Welcome young masters! I am Djuzah, and these are my wares. Browse away, and be well.'
Talma spots a box behind the old man, asking about it. He politely replies it is not for sale, but Talma is curious. The man gets more annoyed, and asks them to go away.
Later that night, Talma cannot help herself - she needs to see what's in that box. 'It called to me, sister - the strangest feeling.' Kali begrudgingly agrees to sneak out and take a peek.
The old man's stall is so old that he doesn't pack it up at night, instead just closing the tent. He and his camel-horse are fast asleep, and the two sisters creep towards the box.
Atop the box, in ancient script, is the word 'Godkeeper',
and around the box are a series of names:
Paravanthe, ulaphon of summoning Namdalash, ulaphon of communion Bercynnion, ulaphon of loyalty Ramandras, ulaphon of remembrance Chandaru, ulaphon of compassion Kizrashir, ulaphon of mercy Targahynde, ulaphon of power Vethlas, ulaphon of faith Beauranot, ulaphon of plenty Kovasha, ulaphon of fear Demelze, ulaphon of artifice Nelshan, ulaphon of union Oriflamme, ulaphon of rage Radomaj, ulaphon of treachery Naldoros, ulaphon of opposition Bonavere, ulaphon of joy Clemat, ulaphon of kinship Vamruhai, ulaphon of anguish Dhanyamat, ulaphon of incongruity

Kaboka, ulaphon of authority Jalhamphirat, ulaphon of refusal Volmayoon, ulaphon of supplication Aulvadyr, ulaphon of truth gasparde, ulaphon of confidence Falmaraj, ulaphon of sight Ostavur, ulaphon of disobedience Zalvanti, ulaphon of deception Eldoreth, ulaphon of perception Shadlemaire, ulaphon of transference Astavalur, ulaphon of readiness Kalvunni, ulaphon of youth Vempata, ulaphon of patience Vondalur, ulaphon of haste Malphonse, ulaphon of hubris Kundalas, ulaphon of focus Rntharion, ulaphon of eternity Glimmerdene, ulaphon of belief Valkayorne, ulaphon of juxtaposition Harnadûn, ulaphon of oppression Hestaroze, ulaphon of displacement Vulamshivar, ulaphon of justice Malkavath, ulaphon of injustice Almareth, ulaphon of favour zalmaphaire, ulaphon of judgement Veshka, ulaphon of assurance Kaladeen, ulaphon of adornment
and beneath them, two illegible names, scratched out:
(Illegible) ulaphon of freedom and (illegible) ulaphon of celebration.
as they read, the girls had become so enraptured by the lyrical sound of the names that they didn't notice the lid begin to lift of its own volition, a strange light emanating from within. Without warning, the lid snapped open, waking the old man, who furiously begins to yell at them!
The two girls flee, narrowly managing to avoid capture.
As the two sit hidden behind a merchant stall, catching their breath, sitting beside them, all of a sudden, is a 12 foot tall being, smiling at them.
The girls are absolutely petrified, but the being asks them to calm down. The creature has kind eyes, and pleads for them to allow him to explain himself:

'Young ones, I am Namdalash. Ulaphon of communion. I was imprisoned within the Godkeeper box by that nefarious old man - he is not what he seems, for his an extremely dangerous warlock, hiding in plain sight as a peddler of wares. He has roamed for centuries untold, capturing those of my kind, the ulaphon - embodiments of life energy, patron saints of existence.'
The young girls, fascinated, listen on.
'The Arva-Keluda, the magic spell that kept our realm safe away from yours, was negated by the old man somehow. He will not stop until he has all of us, and there are only two left - freedom and celebration --'
'The only things we have left in this world!', Kali yells. The creature nods.
'If the ulaphon remain imprisoned, the bounties of the world will thin and thin, until life will never be able to go back to what it once was. It is a dire time.'
The two girls ask Namdalash what can be done, what they can do to help.
'Setting me free was a start, a very good one! But now the old man will be on his guard, and will soon vanish. However, if we can find him, we may be able to free the others from inside the box.'
'How does that work?' asked Talma.
'Because you have freed one of us, and because you are not ulaphon - you are of the outside world, and so are able to open the box from the inside - the lock is only meant to keep Ulaphon within, not humans. I can take you there, hide you within my shrouds.'
The two sisters look to each other, wondering what their parents will think. Namdalash reassures them:
'Time does not pass within the box, for ulaphon are timeless energies. No time at all will pass in your world, no matter how long you remain within.'
After a moment of hesitation, the two girls agree to help. Namdalash smiles.
'Then let us make haste. Come, follow me.'
The trio make their way to Balnouk Plaza, where the old man is preparing his wagon to leave. As it begins to leave into the sand-sea, Namdalash,

who floats and does not leave footprints, sweeps the girls up in his long arms, and they quietly follow the cart. They enter through the back, and enter the box.
They land in a strange place - something akin to the real world, but not quite.
Namdalash takes them to Glothka, the dark one, rumoured to be the very first prisoner of the box (its rumoured she made the box and was herself and her entire city trapped in the very wood). She says it is true, they are able to escape, being humans and all, but they cannot do it whenever they like - that requires power.
The girls are furious at Namdalash for not mentioning this detail, but Glothka shuts them all up.
'He wasn't to know - Namdalash was bound as all the other ulaphon are, within the Godvaults, heavily guarded by the Watchers. I'd know, because I made them. This box was meant to contain the irremovable dangers of the cosmos - I made it out of a love of life, but instead it saps it away. My entire city was sucked into this place because of me, and their memory of the outside world, their home, has all but faded. I will not pass up this chance to undo my wrongs, through you two young women. I give my powers to you, as each god will do once freed.'
And so the architect of the box give her remaining power to the girls, enabling them to absorb the power they need both to free the ulaphon and escape.
The girls argue with Namdalash, ultimately concluding that their task in theory should become easier as they go along - the more gods they free, the more help and power they will have.
The three head to Telnarun, the illumined terrace, to get supplies for their journey, and begin seeking for information about where to find the first Godvault.
They speak to Fanuja, who refers them to Lopkin, who takes them to Galafi, a scholar in hiding, who shares a page torn from the Map of Apocrypha, which shows the locations of some of the Godvaults.
The closest is that of Valkayorne, ulaphon of juxtaposition, which they head for.

Their saga of unleashing the ulaphon is long and winding, far longer than I could fit in this post, where they encounter many strange and fascinating characters and creatures. Here are a few:
Farwyn, the bear-elk, who shows them the way to Vempata's Godvault Jawafi Lamsha-Divari, Galafi's brother, who helps them on their quest Lomika, who shows them to Kralkas, the palace of carnage
Lonza, a swarthy town major of the largest city in the world of Apocrypha rulkada, the gypsy-witch of veluna, who forges the two new staffs Taroka, the one-hand, who sacrifices himself to help them reach their goal and Thalva, the wine maiden, a prisoner of the Dark-kin guardians, who poisons her master when given the chance by the two girls.
Each of the Ulaphon who joined them is able to be summoned in the battle to free their brethren, and each of them pledge their gratitude to the 'Twin Saviours'.
At their journey's end, the siblings are in their 40s, and as they defeat the personification of the Old Man - who saw the box breaking apart on the outside, and used the darkest magic to enter, trying to rebuild the prison forever...finally, he is defeated.
His dark energy becomes light, and flows into the two women, creating copies of them both - Talmavayir, the ulaphon of freedom, and Kalidoram, the ulaphon of celebration. The box is destroyed, the girls emerge unchanged,
And head back towards their bed at night. When the family awake, the world is filled with life again. The parents ask the girls what they think changed in the world overnight, and they replied:
'Everything changed. For the better!' The End.
-

Namdalash, The Market Creature
(or The Stalk’O’Stall)
(The original tale, first published on October 7th, 2012)
This ancient, magic, and sometimes enigmatic being comes to life whenever and wherever there is a market, and is invisible to the human eye...at least for a time.
Namdalash is always present at marketplaces, and is a creature whose life is quite literally that of the Market; loving nothing more than passing between the stalls, listening intently to the lively, busy chatter, hearing the raucous laughter and good natured arguments over prices, and simply being in and around the general sights and sounds of human hubbub.
For as long as they have been held by people throughout history, markets have always been presided and arbitered by Namdalash.
Sometimes, when The Stalk'O'Stall wishes to become visible, stray pieces of whatever is being sold at the market gather together, one by one and out of sight, to make this so.
The creature in this form can look like anything, really: a shambling, heavily cloaked old man, a wispy thin woman, seemingly composed entirely out of carpets, trinkets, fruit, lightbulbs or even fish!
The way it is known that the Stalk'O'Stall is ever seen, is in the corner of one's eye...it's impossible to see a full shape,
In focus.
People who know about the creature are wise never to steal at a market, for as well as protecting and keeping the balance of peace and spirit of them, Namdalash does not abide by thieves and sees to them with otherworldly means.
A common cautionary tale told to naughty children who steal is that they are incredibly lucky they were not taken away by the Stall Stalker.
When asked of who this is, it is replied that the creature is not quite a who, or even a what, but something both, neither, in between.
In fact, The Inbetween is where those who are caught are taken to by the creature, to be locked in a cage until they have learned the error of their misdeed.

It is said that stealing makes the soul wither, and is unnatural in the balance of things in the world, which upsets Namdalash, whose own life suffers when there is stealing and lying in this, our world.
And so, though frightening to behold, the creature exists to ensure greedy or needy wandering hands are kept firmly behind backs and beside sides.
In the Inbetween, captured thieves are given three chances: this is represented by the three fingers on the creature's hands (sometimes these are made of parsnips, candles or salami).
If for all three Namdalash hears a lie, the cage is opened, the liar and stealer held aloft by a three fingered hand and then melted away, absorbed into the shape of Namdalash itself.
The creature dislikes uproar, crying ignored children, and especially unfair prices... whispering, to those who extort and betray, of the fate that awaits them in the Inbetween should they not amend their ways.
When all goes well, and a market dissolves and everyone goes home, so too does Namdalash...typically, one can see the mess left behind shortly after a market is finished.
This isn't mess or rubbish : it's what is left over when Namdalash sheds visible form, and returns to The Inbetween...or to another market, happening somewhere else.
As neither benevolent nor malevolent, and of whose ways and mere existence very little is known, depictions of the creature in paintings or song are very rare indeed.
As a gestalt embodiment of the many different moods, energies and ways of different people and objects, Namdalash is often considered perplexing and unabsolute by folklore creature standards.
The creature does not belong to any one culture's history, appearing rarely if ever anywhere in books or paintings, and those who have seen and can depict such a being with any degree of accuracy or certainty are rarer still...
Or perhaps just as hidden away from view, or 'Inbetween', as it were, as The creature in question.

The Quantumyth is seeking developers and collaborators, using the upcoming platform from Media Molecule, Dreams, To create each of these tales as interactive experiences.
Namdalash will be an RPG, modelled after Persona and Pokémon (collecting entities that serve you in battle), with a narrative that parallels the Chronicles of Narnia and a world that evokes Final Fantasy XII.
If this is of interest to you, get in touch, and when Dreams is released, we can collaborate on bringing this, and eventually all, Quantumyth tales to interactive life ([[email protected]](mailto:[email protected]))



Namdalash Story Treatment

Premise

Prologue

A family gathered around a grandfather about to pass,
tela and tavi two young girls gather close, he says somethin
gto them with his eye,s and to them it stays a mystery for
years.

Premise

There exists a parallel world to our own where the group behaviours
of humans are manifested as actual entities - for example, the
'spirit of revelry' is sustained by/watches oveis the patron spirit
of human revelry. There is a spirit of mourning, a spirit of
generosity, and also a spirit of great sadness. There is a spirit of
pain, and of suffering. There is a spirit of communion, too -
quite an important figure in this, the Otherworld. His name is
Namdalash - and he watches over all group behaviours and energies,
both human and spirit. Many lower spirits serve him.
His favourite dwelling place among the humans is things like
marketplaces, where a lot of dynamism is present - its an eclectic
setting which suits his tastes, what with him being an entity who
presides over so many different types of specific gatherings.

there are minor spirits of friendship, which die when friendships end.
Grenwall is one such spirit, and he has a tragic arc.

Namdalash guides, watches over and is sustained by positive
communions that bring people together. However, in this world,
fewer people come together in person. Threre is division and
unprecedented isolation.

Toza, the spirit of division, is thriving. Isolation, depression,
suicide - they all fuel this deity, and he and Namdalash contiually
clash. Something is wrong, and Toza is getting crafty - as depression
does, it convinces you its right. And its very convincing.

Two sisters get torn apart by this struggle. Both children of
travelling parents who go to many marketplaces, Tela and Tavi,
their parents are fighting. One sides with the father, the other
with the mother. There is great conflict that is caused in the
Otherworld due to this. Velandramor, the friendship spirit between
the father and mother, is withering. Erdon, the budding friendship
spirit between the two girls, tries to speak with Vela but
the rift grows. Namadalash comes to mend these fractures,
or at least watch them pan out. but this time is different.

Tela and Tavi are the last straw in Toza's battle. If they dont
reconcile, the whole world is doomed. Namdalash appears in person
to tell this, something he's never done. T & T only heard of him
from some xrazy druid guy who comes to alot of their markets,
that was Toza in disguise mocking him. Thought he was insane.

Namdalash brings them into the spirit world, to the centre of the
otherworld to make things right with Almanu, the spirit of spirits.
many of Toza's conflict riddled spirits stand guiard, and they
vent that conflict on them on their journey. They are joined by
some other spirits who help them along their journey, some they
recognise, some they dont. In the spirit realm you become
stripped away - that is you become a little like a Journey robe person,
except with spirit tendrils.

The precariousness and the reason for the story is as follows -
Toza's about to win, that's how the world is heading with so
many iphones and facebooks, no one is talking anymore. Toza's about
to win and he's trying to end it all, to tip the scales.
Tela and Tavi are who he has picked to do so with, the last straw.
Namdalash arrives after their big family argument, consults the
sickly spirit of love between the parents, and advises it to go
into hibernation for a while, while he takes Tela and Tavi to
Almanu to plea for balance. When they jump to the spirit realm,
a spell which hasnt been done for many many years, they end up
in Cranwell Station, a transit-space for the spirits, a bustling place.
Remember, this is a parallel world - there are LARGE spirits who
represent large groups of people (some as big and as old as
dinosaurs, very fantastical looking), some as small as chipmunks
(young love, budding friendships). Its a completely magical
and unique sight, and Tela and Tavi forget themselves whilst
being led thruogh the crowd by Namdalash, who has gone incognito
as a simple 'Spirit of Benevolence' for the time being. In this form
he is whispy, tall, on the thin side, with long arms and a flowing cloak.

Namdalash is wise and knows the way, but Toza's agents attack,
and gravely wound him. Tela and Tavi make their escape,
and take the wounded spirit to Beruvenu, a multi legged spirit who
sees them in the crowd and whisks them away to his alcove.
There T & T tell them about Namdalash and BV informs them Toza
has planning this all along, and that public attack was one of
his final strokes. They must go the old, alternate way to Almanu.
Its a dificult path to find because its self forged by two
humans - only they can manipulate things here and that ability is
increased manyfold by being directly in this realm -
distant shaping versus direct control and morphing. But they
are young and need to be tought. Beruvenu takes them and tells them
to go the the Manywood, where many things are and can be.

They are almost eaten alive by a giant spirit of greed when,
out from nowhere, a small crotchety old spirit who looks a little like
them appears. This is Tela and Tavi's grandad who left for the spirit
realm, researched it. Eccentric. he explains how they see the world is
a filter, re-arranged into shapes they can understand. good to see them.
T & T tells of plight, and the granfather explains another layer.
Not only are they the last straw, but Toza is truly evil, for he wants
to finish this realm where it started. Turns out Tela and Tavi are
heirs, orginals, the first family. He would have told him but he died,
and thats the opening scene - the grandfather telling Tela something in
her eyes, but he passses, he could only see the trruth once on that side
of the mortal veil thuogh.

Of the lineage. Confirms namadalash words they can learn
to manipulate the spirit world to find the path to almanu.
its through reconcilkliation which he needed to do when
he died to come to this place. T & T begin to reconcile
and mould their path towards almanu. they train with him for a time,
and Namdalash sleeps, recovering in the healing Manywood.






The Denizens

Malign

The Spirit Of Division, Toza
The Spirit Of Malice
The Spirit Of Fear
The Spirit Of Woe
The Spirit Of Destruction
The Spirit Of Hate
The Spirit Of Desolation
The Spirit Of Tragedy
The Spirit Of Sadness
The Spirit Of Regret
The Spirit Of Deception
The Spirit Of Torment
The Spirit Of Cold


Neutral

The Spirit Of Curiosity, Trebu
The Spirit Of Mystery, Araye

Benign

The Spirit Of Communion, Namdalash
The Spirit Of Grace
The Spirit Of Friendship
The Spirit Of Benevolence
The Spirit Of Wisdom
The Spirit Of Love
The Spirit Of Compassion
The Spirit Of Passion
The Spirit Of Vitality
The Spirit Of Beauty
The Spirit Of Truth
The Spirit Of Warmth


Notes

Genocides in the SpiritScape

The Nazi Monster-Spirit was The Spirit Of Pure Hatred
The Spirit Of Death
The Spirit Of Ahnillation



FAQ



How do spirits make friends?

They make friendships the same as us, but those connections are inperceptible in the real world.
a couple who have simplar sdynamics to another coulple in different places int he world will
become friends. A Grandfather-grand-daughter Spirit will bond with a similar one from china/afrika,
for example. Same.


Can spirits procreate?

Yes, and when this happens the child is a pure expression of the feelings and vibes they share -
When they come together as one this usually means the resonance is so strong in both worlds that
-- a nascent friendship of the same kind, that shares charateristics of both spirits.
When a friendship begins on the spirit level - a true gift of love from the universe/SpiritScape.

Do Spirits eat?

Yes - they are sustained on
the health of their host/
generating relationships.
There are marketplaces,
however - sometimes
the spirits to feed themselves
and make their hosts happy,
it goes both ways,
they get different kind
of 'spirit kicks' - for example
to boost their hosts they
might get a frienship
solidifyinger. This like
people are flawed - some
are overboard.


If so, then what?


Is there a 'spirit society'?



Resha
Ukash


What gives spirits sentience?
Almanu, and her lineage -
when there was that explosion
of the first relationship
between man and woman,
between any two people,
then as the people grew
many, so did the spirits.
one world feeds the other
and vice versa.







THE SPIRITSCAPE SAGA: BOOK I - NAMDALASH
THE SPIRITSCAPE SAGA: BOOK II - VADRAZAM
THE SPIRITSCAPE SAGA: BOOK III -


Time flows
slower
in the
SpiritScape









Namdalash Trailer Synopsis

(Music plays, words on black screen)

In a world parallel to our own...
Our relationships...
Family, friends, lovers -
Come to LIFE.

(cut to a towering, magestic
spirit-creature, covered with
intricate patterns, aged skin,
scars and more)

(Voice over)

Sentient Metaphors.
That's what's on the other side -
in the SpiritScape.
Everything we are, they are.

(cut to small spirits, cavorting)

Young Love --

(cut to jock-like spirits)

Best Friends -

(cut to...)

And Even --

(show scary, angry looking spirit)

Worst Enemies. They're All there,
and soon, if we dont do something,
they'll all be gone!

(cut to who's speaking - Tavi,
our protagonist)

Dont you understand Tela? We
wont be able to go home - there will
be nothing left!

(cut to Ext. Toza's throne-room)

(V/O - Namdalash's voice, ethereal,
song like)

There is an Imbalance.
Toza, the cold one, is severing
people from eachother.
Humans no longer connect with
one another as they once did,
and with this he has come to power.
He will not stop.

(cut to Tela and Tavi, being
spoken to by Namdalash)

















PREMISE





BACKUP NAMES





COPY II



Spirit Names

Geldrin - Gerald & Erin - Kangaroo/Ape
Parlow - Paul & Marlow - BeaElk
Vesha - Vanessa & Sharon - Dog/Insect
Adna - Adrian & Anna - Ape/Dog/Bird
Varethas - Vaan, Beth & Ash - Whale/Mouse
Gulsen - Senua & Ragul -
Phanfa
Nelshan -
Marcela -
Famble -
Oriflamme -
Taylen -
Kelgoor - Kelly & Kegoor - Ape/Rabbit
Vitalle - Victor & Chantalle - Dog/Bird
Elandra -
Diadem -
Salanto -
Aspic - Ashley & Eric - Elk/Raptor
Devron -
Mokash -
Thala -
Dermont -
Twyford -
Ghazak -
Berwick -
Althorpe -
Sangster -
Yutona -
Kalman -
Zaden -
Deneen -
Wardner -
Taya -
Kunkle -
Lodzy -
Meldrum -
Fedelle -
Lorama -
Nautara -
Zula -
Sangston -
Arabelze -
Louen -
Lodza -
Dilger -
Zalero -
Pickergill -
Banat -
Haydar -
Windemere -
Wyrilda -
Rawlings -
Jebrani -
Pennant -
Trajan -
Verace -
Ramech -
Garibaldi -
Jagora -
Brilsky -
Farzana -
Kanava -
Sarajo -
Bresha -
Halyard -
Marville -
Stavros -
Nimbler -
Volar -
Rydalmire -
Drohan -
Marek -
Layna -
Cheviot -
Yuzhen -
Carrick -
Andavi -
Nadava -
Clemat -
Kwanshu -
Maruf -
Baast -
Donnett -
Tawafi -
Norece -
Turnham -
Dingley -
Bernley -
Nauma -
Ruza -
Dinsdale -
Wilthorpe -
Hashan -
Alacante -
Branko -
Bonavere -
Colgarne -
Lucelle -
Runcorn - A large, dusty, bear-like spirit.
Nobe -
Pundle -
Osmond -
Roxbey -
Zocker -
Strathal -
Treva -
Varcoe -
Tenic -
Redzo -
Katsura -
Wynvale
Starlene -
Hambleton -
Jemna -
Janaya -
Curio -
Fumedor
Torgoth - A middle aged, scandinavian marriage.
Kincaide -
Waker -
Mallard -
Lopkins -
Madoji -
Arthello -
Nelwyn -
Yaquab -
Tanmar -
Yashul -
Bryle -
Drebner - An old, withering man & his cat.
Jhotan
Rumbra -
Yadava -
Kerade -
Darshana -
Shaxton -
Wartley -
Joldess -
Kyora -
Dreja -
Vedere -
Quavia -
Meletti -
Chelten -
Gigaz -
Zovena -
Avram -
Sandylong -
Milou -
Hiskins -
Pozzito -
Zhern -
Plodger -
Zolinda -
Bunwyn -
Derwick -
Babanaga -
Zoran -
Nareene -
Rodela -
Jolece -
Sharkey -
Venlock -
Pinnock -
Gidley -
Letch -
Kempe -
Hedwick
Tanesh -
Venade -
Janence -
Kren
Neoth -
Hanad -
Condle -
Dunster -
Blackley -
Russet -
Hargate -
Dote -
Grade -
Zumata -
Lovelle -
Zalar -
Desplat -
Rayla -
Spragg -
Kalam -
Kaliff -
Lumley -
Leyburn
Kelgane -
Deith -
Verille -
Pavone -
Deshay -
Willowdene -
Carald -
Oladel -
Ayuka -
Orvalle -
Babato -
Duthala -
Mayleen -
Lumnney -
Tarneth -
Delacey -
Abunesh -
Khetef -
Nashet -
Garghus -
Hyras -
Highbury -
Vaudois -
Bannock -
Perdot -
Kwynka -
Lundra -
Bircher -
Clavier -
Larot
Paringa
Asquith -
Chandra -
Vanka -
Tamovich -
Zayn
Artley -
Merza -
Bombala
Monbraid -
Chidac
Bruga
Fayez -
Rabya
Arabel
Levna
Caddock
Alka
Zerka
Millba
Foyle
Finley
Bracken
Kilama
Korsha
Vakar
Taven
Tapley
Draker
Gluff
Cadwell
shaboka
Zoppa
Wyrell
Bertram
Malvern
Varelas
Frader
Kanivah
Lamesh
Lochrane
Jozma
Lambal
Arobyss
Oberte
Aville
Lenke
Kerwyn
Zardia
Zilzy
Biddle
Voren
Verdene
Valance
Elthem
Yamaj
Zarda
Azodaj
Onkara
Zobesh
Ardour
Geshev
Sunama
Bhanot
Ashen
Olinda
Raneem
Durzo
Daneva
Almanu
Tonak
Zarush
Alar
Manu
Tela
Tavi
Toza
Rankah
Minett
Kense
Makati
Vren
Jelum
Narvon
Grenache
Ponley
Courtece
Rayena
Enmore
Tavstock
Jozo
Tilke
Grenwall
Nevett
Henrick
Jorda
Jinker
Goyne
Nidama
Thredam
Vratima
Rosque
Ladava
Aphony
Vasrodai
Rasmuda
Telavi
Ilizia
Pynder
Rikoto
Blane
Balloch
Themeda
Trephina
Ramaj
Bujero
Yeronga
Chuggle
Azema
Tezar
Jabuna
Bybar
Wymar
Undala
Jaktu
Lamprell
Reshma
Jakanah
Farlapp
Burlaff
Remayne
Ghulam
Vatha
Vorham
Derwent
Apanah
Relba
Tawnoff
Agudah
Zynda
Coghill
Tinsley
Kuraja
Tezar
Upway
Kabyj
Soleno
Arezu
Tumkoh
Ekubar
Shavid
Hadley
Lornimus
Ostley
Glimmerdene
Teneriffe
Rokeby
Velar
Ozar
Midrashim
Deshan
Dyzma
Sajena
Nelva
Rovenna
Gortho
Uthren
Dungraig
Grenelle
Tarsha
Talesha
Borbo
Kazen
Joonda
Kadeeza
Zothar
Lendrue
Ormond
Yeneda
Aberfoyle





Namdalash, The Market Creature
(or The Stalk'O'Stall)
~~~~~~~~~~~~~~~~~~~~~~
This ancient, magic, and sometimes enigmatic being comes to life whenever and wherever there is a market, and is invisible to the human eye...at least for a time.

Namdalash is always present at marketplaces, and is a creature whose life is quite literally that of the Market; loving nothing more than passing between the stalls, listening intently to the lively, busy chatter, hearing the raucous laughter and good natured arguments over prices, and simply being in and around the general sights and sounds of human hubbub.

For as long as they have been held by people throughout history, markets have always been presided and arbitered by Namdalash.

Sometimes, when The Stalk'O'Stall wishes to become visible, stray pieces of whatever is being sold at the market gather together, one by one and out of sight, to make this so.

The creature in this form can look like anything, really: a shambling, heavily cloaked old man, a whispy thin woman, seemingly composed entirely out of carpets, trinkets, fruit, lightbulbs or even fish!

The way it is known that the Stalk'O'Stall is ever seen, is in the corner of one's eye...it's impossible to see a full shape,
In focus.

People who know about the creature are wise never to steal at a market, for as well as protecting and keeping the balance of peace and spirit of them, Namdalash does not abide by thieves and sees to them with otherworldly means.

A common cautionary tale told to naughty children who steal is that they are incredibly lucky they were not taken away by the Stall Stalker.

When asked of who this is, it is replied that the creature is not quite a who, or even a what, but something both, neither, in between.

In fact, The Inbetween is where those who are caught are taken to by the creature, to be locked in a cage until they have learned the error of their misdeed.

It is said that stealing makes the soul wither, and is unnatural in the balance of things in the world, which upsets Namdalash, whose own life suffers when there is stealing and lying in this, our world.

And so, though frightening to behold, the creature exists to ensure greedy or needy wandering hands are kept firmly behind backs and beside sides.

In the Inbetween, captured thieves are given three chances: this is represented by the three fingers on the creature's hands (sometimes these are made of parsnips, candles or salami).

If for all three Namdalash hears a lie, the cage is opened, the liar and stealer held aloft by a three fingered hand and then melted away, absorbed into the shape of Namdalash itself.

The creature dislikes uproar, crying ignored children, and especially unfair prices... whispering, to those who extort and betray, of the fate that awaits them in the Inbetween should they not amend their ways.

When all goes well, and a market dissolves and everyone goes home, so too does Namdalash...typically, one can see the mess left behind shortly after a market is finished.

This isn't mess or rubbish : it's what is left over when Namdalash sheds visible form, and returns to The Inbetween...or to another market, happening somewhere else.

As neither benevolent nor malevolent, and of whose ways and mere existence very little is known, depictions of the creature in paintings or song are very rare indeed.

As a gestalt embodiment of the many different moods, energies and ways of different people and objects, Namdalash is often considered perplexing and unabsolute by folklore creature standards.

The creature does not belong to any one culture's history, appearing rarely if ever anywhere in books or paintings, and those who have seen and can depict such a being with any degree of accuracy or certainty are rarer still...

Or perhaps just as hidden away from view, or 'Inbetween', as it were, as The creature in question.
submitted by Quantumyth to Quantumyth

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