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Assassin's Creed Valhalla - Title Update 1.0.4

Assassin's Creed Valhalla - Title Update 1.0.4

Assassin's Creed Valhalla - Title Update 1.0.4

Hey everyone,

We will be deploying Title Update 1.0.4 on the Xbox family of consoles, PlayStation®4 and PlayStation®5, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: November 26, 2020.

Patch Sizes and Deployment Timing:

  • Xbox Series X|S: ~5.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
  • Xbox One: ~4.9 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
  • PlayStation®5: ~2.5 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
  • PlayStation®4: ~4.1 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
  • PC: ~4.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT

Please note that these timings are estimates and subject to change.

Check out the most notable changes with 1.0.4 below.


Graphics/Performance Mode Introduction

Added an option to the game that allows players to choose between Performance or Visual Quality.

Feature breakdown:
  • This option is available for Xbox Series X|S & PlayStation®5.
  • Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
  • Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
  • Default values since the launch of the game are as follows:
  • Xbox Series X / PlayStation®5: Performance
  • Xbox Series S: Quality


  • Added a new background image to the title screen.
  • Added various VFX to enhance visuals.
  • Added an option that will automatically assign all nodes on the path when acquiring a central skill.
  • Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
  • Added a warning when switching from a language that supports TTS to one that doesn't.
  • Sliders can now be moved with left/right arrows on M&K and controllers.
  • Increased fabric limit to 82.
  • Added fabric to traders once the settlement has reached Level 6.
  • Added offering altar requirements to the world map.


  • Updated gear quality and gear to their correct values.
  • Added Assassination damage stats on the character stats page.
  • Removed duplicate gear from inventory.
  • Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
  • Heavy attack modifiers will no longer be applied to range attacks.

Game improvements

Performance and Stability

  • Improved stability and performance.
  • (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
  • (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.

Save Games

  • Corrected some instances where Load Game would not display save games correctly.
  • Renamed Cloud saves to make them more distinguishable from regular saves.
    • Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”
  • Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
  • Added a notification when a cloud save retrieval has failed.

Graphics, Audio, Animation
  • Addressed various graphical issues across the board.
  • Addressed various FX issues.
  • Addressed various instances of clipping issues.
  • Addressed various visual issues with Eivor's cloak.
  • Addressed various instances of player or NPC animation issues.
  • Addressed various audio issues.
  • Addressed various lighting issues.
  • Shadow resolution on High will now use correct values.


  • Addressed various texture or object placement issues.
  • Addressed some instances where the player could become stuck in specific locations.
  • Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
  • Crows will no longer randomly fall from the sky in Asgard. \Bad omens, huh?**

Gameplay, Combat, AI

  • Addressed various bow-aiming issues.
  • Improved NPC and Boss behavior across the board.
  • NPCs will now react to the player stealing...so think twice before stealing!
  • Addressed an issue where dogs would start levitating when Eivor starts to pet them.
  • Blocking Springald projectiles will now consume stamina, as intended.
  • Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
  • Zealots will no longer heal themselves while in player vicinity.
  • Guards who clearly saw Eivor shoot their ally will now turn hostile. *presses emergency button*
  • Guards will now hear the impact of dead bodies dropping to the ground.
  • Improved guard reactions to whistling.
  • Improved disguise behavior in distrust zones.
  • Shooting bows from the Longship now consumes arrows.
  • Players will now be able to air-assassinate sleeping NPCs. \Savage...**
  • Improved fish-reeling behavior.
  • Addressed an issue where the horse wouldn't use the gallop animation in combat.
  • The crowd will now cheer during drinking games. You better.
  • Reworked sliding mechanic.

Quests, World Events, Side Activities

  • Addressed an issue where the assassination sequence wouldn't play for some targets.
  • Addressed various texture issues during cutscenes.
  • Addressed various issues with quests or world events that prevented players from completing them.
  • Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - \you're drunk, go home.**
  • Sub quests will now display the correct "Part of" parent quest.
  • The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
  • Increased frequency of experienced travelers.

User Interface / HUD

  • Addressed various issues with the User Interface/HUD.
  • Addressed various localization issues.
  • Addressed various Mouse- and Keyboard-related input issues
  • Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
  • Experienced travelers are now highlighted on the world map and on the compass when in proximity.
  • Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.
  • Increased Odin's Sight radius and enemies will now be highlighted for longer. 👁️👄👁️
  • Improved radius in which Synin reveals keys.
  • Reduced Synin's view distance of materials.
  • Improved the objective beam behavior.
  • Settlement building beams can now be seen using Odin's Sight.
  • Improved enemy target-lock mechanic.
  • "Sell all trinkets" will now be greyed out after all trinkets were sold. *Cha-ching! *
  • Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
  • Regular brightness settings will no longer apply to HDR exposure settings.
  • The Codex will no longer foreshadow or spoil some events.
  • (A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.
  • (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.

Abilities and Skills

  • Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.
  • Ally NPCs or horses can no longer trigger body traps. \Some people just want to see the world burn, huh?**
  • Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
  • Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
  • The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
  • Flaming powder traps will now explode when walking over the arrow.


  • "Force Open" will now be displayed correctly even if nearby allies are in combat.
  • Addressed an issue where allies would not help Eivor to open a door during Raids.
  • Allies will now return to the longship once a raid is complete.
  • Added a timer until players can restart a raid that was just completed.

Photo Mode
  • Effect values can now be adjusted with arrow keys or WASD.
  • The no-filter option will now work correctly.
  • The Territory panel is no longer displayed in Photo Mode.
  • Changing filters will now work as intended.
  • Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
  • Snow FX will now center to the camera instead of the player in Photo Mode.


  • (PC) Updated readme files to show correct PC specifications.
  • Added additional checkpoints to some boss fights.
  • Addressed an issue that led controllers to vibrate constantly.
  • Addressed an issue where players could become stuck in a black screen after closing the menu with start.
  • (PC) Updated the autodetect config for Nvidia Geforce 1650 S.
submitted by domvgt to assassinscreed

To all the people who keep complaining that the modern-day should be removed, it's been tried already

A bit from Odyssey producer Marc-Alexis Côté from Stephen Totilo on why the modern-day came back in Origins and Odyssey (and Valhalla):
Here’s another choice that the designers of Odyssey and other recent Assassin’s Creed games wrestled with: whether to include playable sequences in modern day. While the bulk of every Assassin’s Creed game has occurred in a historical setting, all have included sequences set in modern day. From the start, they were divisive. Modern-era gameplay tended to involve walking, talking, and maybe climbing around in a few rooms. None of it was nearly as exciting, dynamic or, presumably, as marketable as the parts of the games set in the Crusades, the Renaissance, or the American revolution. Some people (hello!) dug it. Others wanted it gone.
By 2014’s Assassin’s Creed Unity and 2015’s Assassin’s Creed Syndicate, the modern-day material had been reduced to several minutes of cutscenes, with nothing playable. Dumont and Côté’s hoped the approach they took with Syndicate would work: “ Quite honestly and transparently, we were like, ‘OK, people don’t seem to like the gameplay, but they like the lore, so we tried to just give them lore,’” Côté said. It wasn’t very satisfying. “I think the fans wanted to kill me on Twitter and Reddit,” he recalled. Côté credits the resurgence of modern-day sequences in the series to fans’ requests.
In 2017, Assassin’s Creed Origins brought modern-day gameplay back with a new playable character named Layla Hassan. Her role was expanded in Odyssey, though mostly in the game’s second episodic expansion, which still has one chapter to go. “Layla’s story is going to progress quite a bit [through the final chapter],” Dumont said. He noted that they’d primarily explored her story, the Isu, and other extended parts of the Assassin’s Creed lore and universe in the game’s expansions, which have a more hardcore audience. “Some people like it, and some people don’t want it in the main game,” he said. “It’s tough to balance that act, but I think with the DLC we’re addressing more core fans.”
They already tried what you wanted, it didn't work. Additionally, Syndicate didn't sell well for a variety of reasons, but among them was anger about the modern-day. Core fans want the modern-day. That's why Origins through Valhalla have progressively more and more modern-day.
Ubisoft has analytics and knows how much engagement there is. They know who buys every game and who doesn't. They probably know what percent of Layla's files you've accessed. Most of the core base of fans likes it. Even if there is a dull setting, modern-day fans are more likely to still buy the games. That is not the case for the more casual fans who are more likely to not like it.
If you are a non-MD fan who doesn't care for Vikings or the Dark Ages, you have no reason to buy Valhalla. If you are an MD fan who doesn't care for Vikings or the Dark Ages, you DO have a reason to buy Valhalla. (Also, the same with Rogue and the North Atlantic)
Saying you want the MD removed is saying you want AC to end. The modern-day is around because core fans want it. You take away the core and the series fails. Asking for it to be removed is like a PlayStation fanperson whining that an Xbox fanperson gets to have an Xbox (or vice-versa).
Instead of complaining that it exists, give constructive criticism on how to make it better. It's not going anywhere.
submitted by leftisthominid to assassinscreed

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