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Going through TNG for the first time (a brisk review)

That's not to say I've never watched TNG, but it's always been an episode, or parts of, on regular tv over the years. So I plunged into Season One, warnings given and all, and wanted to immerse myself in TNG.
Encounter at Farpoint 4/10 I thought this episode would break me immediately. I like Q, but sparingly, and certainly not in the opening 10 minutes of the show, when I've not got to know any characters. I paused after the court scene, went to get some food, and came back the next day... but then I enjoyed it. Q aside, it was interesting to see (or recognise the voice of) Raziel from Soul Reaver as the white haired guy running the planet. The torture of the energy being, the reuniting of the two jelly creatures was great. Good to see the history of Dr Crusher and Picard being established. The whole saucer section seemed like a ridiculous lesson in 'just because we can do it, doesn't mean we should' from a writer's point of view.
On a side note, I mention recognising the voice of Raziel (Michael Bell), because only the week before, I discovered and watched a show called Fall of Eagles from the 1970s, and heard the voice of the elder god (Tony Jay - Judge Frollo) playing as Tsar Alexander III. Why do I mention this? Because I had no idea until he appeared that Patrick Stewart plays a dark and powerful Lenin. You can really see his Picard in the role in some episodes, because he's commanding, absolute, and unyielding in the face of adversity.
The Naked Now 5/10 I really enjoyed this episode. I have heard some people hate it, especially as the 2nd (or 3rd) episode in, but hearing people "blown out" of an airlock, or frozen to death was haunting. Wesley goes Deus Ex Machina (and I'm warned he does this a lot), but seeing Data reinsert the chips, racing against time with the incoming explosion, it had some great tension. Things I learned: the Enterprise has awful quarantine procedures. Ash of the Nostromo would be licking his lips. Perhaps this episode would climb to a six if it wasn't episode 2, because we need to know our characters before seeing them act out of turn.
Code of Honour 5/10 It's nice to see some of Tasha Yar, because I know sadly she's not long for this world. Though Akido is a bit of a tame martial art, they didn't shy away from having a tough security chief, female or not. We get to see an alien culture, a look at our own martial way of conflict resolution, and a really fun, camp jungle gym to fight to the death.
The Last Outpost 4/10 Okay I'm not feeling that Season One is bad, but it's definitely mediocre. Here we meet the Ferengi, and for a first impression they seem a strange mix of threatening, comical, sympathetic, and repulsive. This race of Wormtongues, their ship, and the planet sets really impressed me, as did the unfolding (though obvious) mystery it was the planet disabling them. I just wish the avatar reacted in greater detail to the fact he is guarding a tomb of an empire, even if he's just an AI. Seeing Worf struggle with a Ferengi was a bit :-/ and the whole resolution seemed to come out of nowhere, as if they'd ran out of time till the episode's end. A lot of padding, then a rush finish.
Where No One Has Gone Before 5/10 I like this episode, but I wished they'd gone into the terror of being so far from home a little more realistically, or added something like a dangerous predator this far out into space. Wesley making more appearances didn't bother me. I like his pluck and how he's something for younger viewers to grab onto. The effects for their time were cool, such as breaching into ultra warp. What I really loved was Picard's ruthlessness: he wasn't afraid to risk the traveler if it meant pushing him out of sickbay and back to the core.
Lonely Among Us 4/10 It's not a bad episode, but it feels a waste of potential. I remember Mike from RLM saying TOS was a lot of the time, a space/horror show, where we explore strange new places, and wish we hadn't as the life forms there try to murder us. Here we have the espionage and distrust of a creature moving from person to person in the ship, before finally hijacking the captain, but in the long run, nothing happens with it. Nothing happens with the two delegations either, and by its end, I was just left wanting more. I like the idea of a sentient power formed from energy wanting to explore and to learn, but the avenue they took was very... devoid of substance. Perhaps if the engineer (Mr Singh?) was the one who teleported at the end, offering to become one with the universe and sacrifice himself to save the ship? It seems they had 2 different script ideas on the floor and meshed them together. My highlight is the mutiny / chain of command problem but it's yet more brilliant acting and tension... then nothing is done with it.
Justice 4/10 I didn't hate this episode for its aesthetics, as some Logan's Run orgy planet complete with botanical beauty. I just didn't like the depth. This was a real chance to go into detail on the insanity of an Orwellian / We Happy Few utopia propped up by absolute authoritarianism, but where they could push the boat out, we're shown very little exploration. Wesley faces death, but the actor never really explores the horror of the condemned. Likewise, Dr Crusher isn't given enough screen time to go through grief. The Space Station acting as God seems like an odd contrivance - their lack of motivations become squandered gold waiting to be mined by the writers. Perhaps what disappoints me the most is remembering when I played Bioshock Infinite, seeing Columbia and thinking it the perfect place to be... then you scratch the surface and it's absolute nightmare fuel. This could have been Justice, but instead we get 45 minutes of filler.
The Battle 6/10 From learning of the Picard maneuver, to seeing the old Stargazer, and meeting the Ferengi in a more fleshed out role, this was some great fun. It was interesting to see Dr Crusher battling with her medical helplessness. The only major annoyance was Wesley just walking on the bridge to announce something, and by now I'm starting to see the problem with him. The Traveller in Where No One Has Gone Before called Wesley a prodigy, and I'm fine with that, but to have him waltz onto the bridge after he just happened to be looking at X/Y/Z down in engineering. In the end we have a great scheme hatched by a villain, whose motives I can empathize with, but Picard's willpower holds out, and Riker is able to save him and the Stargazer. A good episode.
What I've Noticed So Far If my ratings seem low, it betrays the fun I had with this season so far. I've enjoyed every episode, bar the first 15 minutes of Farpoint. None of the actors have given bad performances (even Wesley). The musical scores, the sets, and the dialogue are great. I love Picard's stern nature. I can already tell he is the rock you cling to in a storm. So I think the only problem I'm finding is with the scripts. There's poor pacing, anti-climactic endings and resolutions, and tangents that seem unrewarding. Wesley at his current stage doesn't bother me, but I suspect I'll be seeing a lot more of him. Anyway, up next is another Q episode, so lets see how I do.
Outlook so far: Happy and positive
submitted by Tendi_Loving_Care to startrek

Airi has too many skins but none of them are useful coz she is too underwhelming. So here's a rework I came up with.

SlashPassive – If Airi gets a kill or an assist, she restores HP by 10% of the total damage dealt by her over 3 seconds.
Upon using Ryuu, Airi's next 4 normal attacks within 3 seconds are enchanted attacks and have a longer range. If she hits an enemy having Mark of Dragon thrice by these enchanted attacks, the Mark gets activated and will slow the enemy by 20% for 1 second. If she hits them with Shadow, the mark will explode and deal magic damage equal to (stacks of Ryuu's wrath)% of targets max HP and will reset stacks of Ryuu's Wrath to 0.
SpinAiri slings her shuriken to slice enemies along the path, dealing 250/320/390/460/530/600 (+1.2 AD) physical damage and stunning enemies in her path. S1 reduces CD of Ult by 0.5(each enemies hit +0.5) seconds. Each Spin adds a stack of Ryuu's Wrath upto 15 stacks.
Passive: Each normal attack reduces Spin cooldown by 1 second on hit.
ShadowAiri charges in the specified direction and deals 100/120/140/160/180/200 (+0.75 AD) physical damage to enemies in her way and gives her 1%(each s2 level +1) dmg reduction on each dash for 3 seconds. Dashes can be stacked upto 3 charges with each charge having a charging time of 5 seconds(affected by CDR).
RyuuAiri leaps up and summons a spirit dealing 250/350/450 physical damage and reduces enemies movement speed. Then she strikes the ground, deals the same amount of damage and stuns affected enemies and inflicts Mark of Dragon. She also gains a shield that absorbs 250/400/550 (+0.8 AD) damage for every hero hit.
Airi is immune to control effects and takes 60% less damage during the ability cast, gains a 100% movement bonus that decreases over 2.5 seconds and 30% attack speed for 5 seconds.
This supposed rework makes Airi a really good Split pusher and laner. Anyone who wants to master her will have to keep an eye on stacks and then think whether it will be worth the engage or not. Leave your honourable comments as how good/OP/broken will she be after this supposed changes. Its not as if Devs would actually apply these so do maintain code of honour. Peace.
submitted by Ero_Ninja to arenaofvalor

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