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Can you still game on 1 CPU core?
A friend of mine and I were discussing the rate at which games have come out showing increasing benefit from increasingly more cores, and of course we quickly ended up discussing frequency and architecture vs extra cores... While we both agreed to some extent, my friend argued that games released as recently as ~3 years ago would still perform better on a high frequency single core than on a quad core at a moderate frequency. I thought this leaned way too far in favor of freq/arch.
So then I said this could be interesting to test, we agreed upon certain variables, and off I went :)
1. Let's start with the hardware breakdown.
The hardware not being tested but happens to be what I have and will remain constant throughout testing:
AMD Fury X
16 GB 3000MHz DDR4 RAM
512 GB Samsung 840 PRO [Games installed here]
128 GB Samsung 840 PRO [Windows 10 installed here]
Hardware being tested:
Intel i7 6700K @ 3.5GHz, turbo disabled, power savings settings disabled. 3.5GHz was agreed upon because the 4770K was released right around the era we want to test, and had a base clock of 3.5GHz.
Intel i7 6700K @ 5.0GHz, HT disabled, 3 cores disabled, turbo disabled, power savings settings disabled
2. The software.
Thief (February, 2014)
Bioshock Infinite (March, 2013)
CSGO (August, 2012)
DOTA 2 (July, 2013)
Metro: Last Light (Non-redux, May, 2013)
Total War: Rome II (September, 2013)
Tomb Raider (March, 2013)
While DOTA 2 is now using the Source 2 engine that might move the advantage toward the quad core, we agreed to test it anyway, as long as it was run in DX9 and not in Vulkan.
CSGO was another interesting one, as the original plan was to test using the 2013 version. I ended up switching back to the 2017 version as I was having a lot of difficulties, and really wanted to collect all of my data in a single afternoon. At least it uses Source 1 still...
Originally our list also included BF4, but this would have been the only game without a built in benchmark. We both agreed the quad would win here anyway, so it was tossed to save time.
Note: All games were run at 1920x1080 (4K wasn't very common at that time) at max settings. This usually involved setting the preset to its highest, then checking every setting and moving it higher if possible. AFx16 was used where possible, FXAA was always disabled where it was listed, and if MSAA was an option, x8 was used, if SSAA was an option, 2x was used. Multiple AA types were not combined. As many other applications were closed as possible, so that it would just be Steam, the game, and Windows processes running.
3. The tests.
This was kind of the odd ball... Yes, FPS plummets, but it remains above 60 the entire time and is always smooth. More on that later.
Total War: Rome II
I was actually a little surprised the 1c/1t did as well as it did here - I thought this engine relied a little more on multiple threads. Maybe that's more true on the campaign map?
Metro: Last Night
This is where the fast single core really started to get out of its league. Unplayable.
There is no mistake here. That minimum frame rate is correct. This game is not meant for a single core, at all. I was getting ~12 FPS in the main menu, and it took 24 minutes to just load the map before it even showed me the team selection. Yes, I timed it. It sucked.
4. The summary.
Before I answer the main question here (if you haven't already figured it out from the results), I'd like to make a few more notes. Windows was noticeably less responsive when running 1 core. It was still usually smooth, but there would be an occasional hiccup, and games took longer than normal to open. Surprisingly, boot times seemed about the same (I didn't time it, however). The data given in the graphs above also does not paint the entire picture here. Some of these games look like they don't lose much performance, but the quad core stayed closer to the average much more often, while the single core was much more sporadic. I unfortunately don't have frame time graphs for everything, but I do for the Metro: Last Light benches:
I know MLL was one of the games that had a lower average FPS running in 1c/1t anyway, but a similar trend was seen in all games (except DOTA 2 which ran surprisingly well). CSGO was incredibly rapidly jumping between some awful number no PC gamer should ever utter, and roughly 2 or 3 hundred FPS. So rapidly though, that the average FPS recorded is pretty much exactly what it was like. Every game also pegged the single core at 100% usage the entire time, which even with my triple radiator put my CPU package temperature in the upper 60s C. Could be of course partially due to the high voltage needed to hit 5GHz... This 100% usage also meant that if any test ever froze (like CSGO did, twice), it was horrible to try to close it in the task manager, as there were barely any cycles left over to even run the task manager!!
So... Can you still game on 1 CPU core? Ehh... Not really. At least not most AAA titles from 2012 or later. The 6700K has a much higher IPC than any true single core CPU someone would likely be using, so really the 5GHz results should be a lot worse. Yes, Skylake has a higher IPC than Haswell, the CPU arch I was mimicking, but not by much. Just enabling turbo on the Haswell would more than overcome the difference. Perhaps on an OS with less overhead? I don't think Microsoft really intended for W10 to be run with 1 thread. Maybe SteamOS? That's a complete guess, I haven't actually tried SteamOS, I just remember the entire point initially was to reduce overhead.
I guess if you wanted to let your old Pentium 4 Extreme Edition exercise a bit, find a way to throw as much RAM at it as possible, overclock the hell out of it, and add in a video card worth 300-1000 times as much as your CPU just to play DOTA 2 at medium settings...
Gender and computer game players: who seems to play what? a wall of text linkdump.
A while ago I remember seeing stuff like this around a bunch of places on the gender percentage of computer games players,
Hey remember how girls are supposed to think that video games are gross and totally don’t belong in your hobby, or whatever? Yeah, no. We make up 48% of all “gamers,”...according to the Entertainment Software Association, which makes us a larger demographic than teenage boys. So, guess you’d better get used to us...a significant jump from the 40% reported back in 2010. It also suggests that women above the age of 18 make up 36% of the gaming population, whereas boys under the age of 18 only make up 17%...The study also found that of the people who purchase video games, the gender balance is split exactly down the middle: 50% men and 50% women.which lead back to this ESA survey, which includes online gambling games like bingo and phone games like candy crush etc which are obviously computer games, but different to the ones that I play mostly. It was interesting and so different from my experience of playing games that I decided to have a look at who plays what.
There is other stuff but a lot of the surveys I found are 'brand maps', surveys done by market research companies for games companies about who plays their game, these are mostly from the UK, conducted in Europe (I'm not sure exactly how different the European market is compared to the US, but I expect them to be quite similar) and about console games. They don't have huge sample sizes, but most of them seem adequate and to be within the bounds of validity if done properly. There is also the problem of differentiating individual games from the series and 'brand' as a whole (which I don't think they do all that well a lot of the time). But as well as some other stuff, they seem like the most credible measure of who plays individual games that I've seen.
This about the latest devil may cry DMC
The audience is predominantly male (78 per cent), with males aged 15 to 19 (25 per cent) making up a larger section of the playing population than the brand’s entire female audience (22 per cent). Among females, only the 20 to 24 age group exceeds the profile seen for the average game, with six per cent playing. Other female age demographics all fall below the average game.A majority of players of the sims are girls from this article
The Sims has pulled the neat trick of building a player base evenly split along gender lines, drawing in women without alienating male gamers. Publisher Electronic Arts estimates women could account for up to 60% of Sims playersAll I could find on Animal Crossing ( New Leaf ),
During the first three weeks of release in Japan, 56% of customers who bought the game with a new 3DS console were female and ages 19-24 years old.Satoru Iwata also says
this 84% of WoW players are male, but this is contradicted by this from nielsen
World of Warcraft was the most-played "core" game for females, with over 428,621 unique female players estimated in December 2008...even more impressive when considering that an estimated 675,713 unique male players of the same age group logged in...during the periodI need somebody to do the maths there and I think it's played a lot by older women aswell. If anyone wants to look through the pdf linked in that article I'd be very interested.
For Mass Effect I can't find any concrete breakdown but in this article somebody from BioWare says
One of the arguments trotted out by FemShep detractors...is that most players never even realise they have the option of playing as a character whose vocal performance feels like an entirely different persona to the male version’s...But Silverman revealed that only 13 percent of Mass Effect players use the default Commander Shepard: the remaining 83 percent customise their hero, changing class, abilities, appearance – and gender...“Overall, 18 percent of everyone who plays Mass Effect plays it with a female character,” Silverman said.This doesn't necessarily mean that a high majority of players are male. But apparently about 14% of mass effect players are girls which is lower than the average game. I'm not sure about that survey because a relatavely small number of people responded and it is only including Europe.
There are more...
- Final Fantasy
65 per cent of gamers playing Final Fantasy are males (those aged 15 to 19 account for 20 per cent of all players). In total, half of all Final Fantasy players are under the age of 19...there is good coverage of players of the brand across all devices
- Metal Gear Solid: "78 per cent of players are male... a third of players are males aged 10-19"
- Assassins creed
- lara croft tomb raider (pdf) the percentage of male and female players isn't totally clear but you can get a decent picture from the gender 'players age and sex' graph blow up here. I think it's about 68/32 or 67/33 boys and girls.
- Slightly cryptically, Prince of Persia
Males aged between 15 and 19...make up the largest market, accounting for 18 per cent of Prince of Persia players. Boys aged 10 to 14 comprise a further 14 per cent of the market...males represent the greater percentage of players in all age groups, females equal or exceed the scores for the average game in two thirds of their age groups, with a similar volume in the 20 to 24 age group. Eight per cent of males play in that group compared to seven per cent of females. The enjoyment derived from non-violent aspects of the game may help explain why it has a slightly higher than average volume of female players.
- 31 per cent of Diablo players are female
- 51% of Professor Layton players are female
- Call of Duty
About a fifth of Call of Duty’s 40 million monthly players are female and that percentage is rising, according to Activision,
- This is interesting because it's similar to the a 'brand map' of CoD from Europe from Europe >80 per cent of gamers who play Call of Duty are male (with those aged 15 to 19 accounting for 20 per cent of all players). And, despite the age restrictions, one in five of all players (21 per cent) are aged 10 to 14.
- roughly half of players of super mario games are girls
The brand is played by an even split of both men and women gamers – compared to the 2:1 male:female ratio typically encountered.
- mario kart...
We see a very even split between males and females playing the game – 56 per cent of players are male, 44 per cent are female...If we want to see how much it is being played we look at the monthly eyeball hours and note that over the last three years, Mario Kart clocks in 130m eyeball hours per month – over four times more than the average game. Of those 130m hours, close to two thirds of that time is by male gamers. So males spend a longer period of time playing it than females.
- resident evil
Over three quarters of players are male (77 per cent), and despite the majority of Resident Evil games having an 18 certificate, 45 per cent of all players are aged 10 to 19.
- pro evolution soccer, (another pdf) suggests that female players are approximately 20% of PES players.
- 53 per cent of 'just dance' players are female
- A 65 per cent majority of the total gaming hours logged in SingStar are made up by females, compared to a share of 28 per cent for the average game.
- "83 per cent of Command & Conquer players are males"
- minecraft: an admin for an international server said in 2014 "we have quite a lot of female players. I would say around 25-30% of the entire player base of our server is female." But the CGA market report from 2013 (warning pdf) says that of the 33.4 million players "67% are men"
- the only reliable stuff I could find for second life and there.com is from 2007 (so not all that relavent)
In Second Life 43% of registered accounts are (at registration point) are female. So, does this relationship hold true for There.com? Yes it does. in fact to a slightly higher degree. Female registrations account for 3% more in There.com compared to Second Life.
- Candy crush, there is some player demographic data on metricsmonk and it seems as if the game, world wide has perhaps 65 or 70% female players but there is significant variation between countries. The 2013 CGA market report has more clear numbers and says that of candy crush players "41% are men." Also
According to the game's creators, King.com, women aged between 25 and 55 are the demographic most loyal to the game.
- 96% of EVE Online players are male
- 96% of Dota 2 players are male (Edit: as fernsauce pointed out, this is from a self selective survey questionnaire of players and is clearly not as accurate as the others, it says it'self that it's "meant to be entertaining more than accurate")
- 90% of LoL's 32 million players are male
[of the 24% of gamers who watch] women make up 21% of the eSports audience.A few more general things (there is more of that later if anyone wants)
I found this also An escapist write up of a demographic survey, it found
The 6,225 members survey were split into three groups - Heavy Core, Light Core, and Casual. Heavy Core gamers play "core" games for five or more hours per week, while Light Core gamers still enjoy core games, but do so for less than five hours a week, and Casual gamers only play non-core games. The survey found that the majority of gamers in the two "core" groups were male, while the casual group was "overwhelmingly female."And also this study has tons of interesting stuff, echos the 'core' v 'casual' idea in the escapist, says male and female players have different platform preferences and that
significantly more men (84.92%) than women (46.07%) reported that they played violent games (See Figure 3)
male gamers reported that they tend to play games from the Strategy, Role Playing, Action, and Fighting genres more often than female gamers. Conversely, female gamers reported that they play games from the Social, Puzzle/Card, Music/Dance, Educational/Edutainment, and Simulation genres more frequently than male gamers. The three game genres that both male and female players reported to play approximately with equal frequency were Sports, Driving, and Adventure.