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Survivor GameZ and Quantity vs Quality
Big fan of Survivor GameZ for a long time and won't soon forget my first live DayZ super bowl experience. When I watched the live streams and witnessed team Summit & Shadez take home the W, I was forever hooked. It can be rather hectic when live (which is awesome) as I like to jump around from perspective to perspective and I tend to watch past broadcast of contestants after the dust has settled, to help answer any questions/confusion (what brought them there, where they got that, ect.)
Now I've always favored the 1pp survival pvp and the gameplay it brought out in the mod (and now SA) and having come from watching Sacriel, Ngotie, Oshi7, Break71 and many more content creators I felt who were drawn to the risk vs reward gameplay same as me. I'm convinced there's just something about tight squads/comms, tense moments brought on by confusion and surprise. Not to mention the overwhelming paranoia due to the vast unknown that can be found in DayZ. These elements make for epic moments (clutch and devastating). Each decision, action or choice maybe their last and ultimately sculpts their players fate.
I believe Survivor GameZ to be one of the greatest opportunities to flush out how these (in some cases) celeb gamers play. It grants the viewer a direct link to a skillful (cautious survivor, aggressive killer or whatever) approach and how they do when pitted against others of a similar caliber. A refreshing moment occurred in SGZ V after Sacriel was shot and they were planning their next moves (toward NWAF) while regaining health via pond water. I find the down time or prep between action to be just as important as the action itself, in fact the two contribute to one another. I like seeing skilled play, but I was a little thrown off when thinking about the two players who had passed out due to lack of food/water and laid there in the open field dying. I don't mean anything against those players/content creators personally I just found myself wondering why they were in the GameZ. Though it seemed out of place, I brushed this off and continued to enjoy the GameZ (especially when my top two groups favored to win ran into one another at the NE corner of NWAF!).
SGZ 5 was great and I look forward to SGZ 6! But today I saw a video uploaded by one of the SGZ 6 contestants and really want to know what qualities SGZ look for when casting. The level of skill found among the average is beginning to resemble that found in high school varsity ball rather than a college or professional standard brought forth by events prior. I'm not trying to call anyone out or be negative, just voice a concern (one in a sea of many atm). I hope SGZ stays hardcore and keeps the level of competition high. DayZ brings many different types of players together and some pursuits are more popular than others.
The main questions I find myself thinking about:
Is survivor games meant to be more fun or competitive?
When comparing/selecting contestants are views valued over skill/experience?
[Modest] Pansage, M, 24
Game is in English.