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Starcraft 2 patch mirror

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Mirror 2: Mirror 3 (Only France): How to get this program. Chrono Boost is the Protoss macro mechanic for StarCraft II. Located at the Nexus, this ability can be activated using 50 energy and is used to increase the production or research speed at the target building by 50%. How to defend against Protoss cannon rush as Zerg Starcraft 2 tutorial. Open StarCraft 2 map editor and create a new document. The first page of this Starcraft 2 Protoss strategy guide contains information about the strength and weaknesses of the Protoss race, how to interpret scouting information, general tips to follow in every game and build order for the most popular Protoss rushes. Buy digital Games, In-Game Items, Balance and more for all your favorite Activision Blizzard franchises including World of Warcraft, Overwatch, Hearthstone, Diablo, Starcraft, Heroes of the Storm, Call of Duty. Starcraft 2 patch mirror.

[Crack Watch] Games


Name Released Store link
Handball 17 2016-11-15 Steam
Fe 2018-02-16 Steam
Burnout Paradise Remastered 2018-08-21 Steam
Tourist Bus Simulator 2018-12-06 Steam
Trials Rising 2019-02-26 Steam
Left Alive 2019-03-05 Steam
Anno 1800 2019-04-16 Ubisoft Store
Starlink: Battle for Atlas 2019-04-30 Steam
Police Simulator: Patrol Duty 2019-06-18 Steam
F1 2019 2019-06-27 Steam
FIFA 20 2019-09-27 Origin
Zombie Army 4: Dead War 2020-02-04 Epic
Maneater 2020-05-22 Epic
F1 2020 2020-07-10 Steam
Train Sim World 2 2020-08-20 Steam
Madden NFL 21 2020-08-25 Steam
Tony Hawk's Pro Skater 1+2 2020-09-04 Epic
Star Wars: Squadrons 2020-10-02 Steam
FIFA 21 2020-10-09 Steam
Drone Swarm 2020-10-20 Steam
Watch Dogs: Legion 2020-10-29 Ubisoft Store
Dirt 5 2020-11-06 Steam
Need For Speed Hot Pursuit Remastered 2020-11-06 Steam
Yakuza: Like a Dragon 2020-11-10 Steam
Assassin's Creed: Valhalla 2020-11-10 Ubisoft Store
Firefighting Simulator - The Squad 2020-11-17 Steam
Football Manager 2021 2020-11-24 Steam
Name Released Cracked By Store Link
Ace Combat 7: Skies Unknown(x) 2019-02-01 2019-02-15 CPY Steam
Far Cry New Dawn(+) 2019-02-15 2019-02-22 CODEX Steam
Mortal Kombat 11(+) 2019-04-23 2020-10-16 EMPRESS Steam
Team Sonic Racing(+) 2019-05-21 2020-06-05 CODEX Steam
Total War Three Kingdoms(x) 2019-05-23 2019-07-10 CODEX/EMPRESS Steam
Sea of Solitude(+) 2019-07-05 2019-09-14 CODEX Steam
Wolfenstein: Youngblood(–) 2019-07-26 2019-08-16 CODEX Steam
Madden NFL 20(–) 2019-08-02 2019-08-28 CODEX Origin
eFootball Pro Evolution Soccer 2020 2019-09-10 Bypassed by Titikaka Steam
Borderlands 3(x) 2019-09-13 2019-10-29 CODEX/EMPRESS Steam
Code Vein(x) 2019-09-27 2019-10-01 CODEX Steam
Planet Zoo(x) 2019-11-05 2020-09-23 EMPRESS Steam
Need for Speed Heat(x) 2019-11-08 2019-12-27 Leaked CODEX crack Steam
Star Wars: Jedi Fallen Order(–) 2019-11-15 2019-11-18 CODEX Steam
Football Manager 2020(–) 2019-11-19 2020-06-18 MKDEV Steam
Doom Eternal(x) 2020-03-20 2020-03-19 Bethesda Leak/CODEX Steam
Persona 4 Golden(–) 2020-06-13 2020-07-02 whiteee Steam
Death Stranding(–) 2020-07-14 2020-10-14 CPY Steam
Total War Saga: Troy(x) 2020-08-13 2020-10-14 CPY Epic
Marvel's Avengers(+) 2020-09-04 2020-10-18 CPY Steam
eFootball Pro Evolution Soccer 2021(–) 2020-09-15 2020-10-14 CPY Steam
Crysis Remastered(+) 2020-09-18 2020-10-20 CPY Epic
Mafia: Definitive edition(–) 2020-09-25 2020-10-14 CPY Steam
Name Released Cracked By Store Link
FIFA 15 (+) 2014-09-23 2015-02-01 3DM (Fixed by CPY) Origin
Dragon Age Inquisition (+) 2014-11-18 2014-12-18 3DM (Fixed by CPY)/merumeru Steam
Battlefield Hardline (+) 2015-03-17 2015-08-13 CPY Steam
Metal Gear Solid V: The Phantom Pain(+) 2015-09-01 2015-09-10 3DM (Fixed by CPY)/CODEX Steam
FIFA 16 2015-09-22 Bypassed by Turk DM Origin
Just Cause 3(+) 2015-12-01 2017-02-28 CPY Steam
Rise of the Tomb Raider(+) 2016-01-28 2016-08-08 CPY/DeltaT Steam
Unravel (+) 2016-02-09 2017-07-04 STEAMPUNKS Steam
Far Cry: Primal (+) 2016-03-01 2017-01-08 CPY + CODEX Steam
Total War: Warhammer(x) 2016-05-24 2017-06-17 STEAMPUNKS Steam
Mirror's Edge: Catalyst (+) 2016-06-07 2016-10-02 CPY Steam
F1 2016(+) 2016-08-19 2017-06-26 STEAMPUNKS Steam
Fernbus Simulator(x) 2016-08-25 2017-10-21 CODEPUNKS Steam
God Eater Resurrection(+) 2016-08-28 2016-11-08 CPY/Voksi Steam
God Eater 2: Rage Burst(+) 2016-08-30 2017-01-22 CPY/DeltaT Steam
Champions of Anteria (–) 2016-08-30 2016-12-25 CPY + CODEX Steam
FIFA 17 (+) 2016-09-27 2017-07-12 STEAMPUNKS Origin
Pro Evolution Soccer 2017(+) 2016-09-30 2016-10-27 CPY Unavailable
WRC 6 FIA(+) 2016-10-14 2017-06-15 STEAMPUNKS Steam
Battlefield 1 (–) 2016-10-21 2017-02-05 CPY Steam
Football Manager 2017(+) 2016-11-04 2017-06-27 STEAMPUNKS/Voksi Unavailable
Planet Coaster(x) 2016-11-17 2017-06-10 STEAMPUNKS/Voksi/DeltaT Steam
Watch Dogs 2 (+) 2016-11-29 2017-01-18 CPY + CODEX Steam
Tales of Berseria(+) 2017-01-27 2017-02-17 CPY Steam
Sniper Elite 4(–) 2017-02-14 2017-06-22 STEAMPUNKS Steam
Ghost Recon Wildlands (–) 2017-03-07 2017-07-24 STEAMPUNKS (Fixed by CPY)/DeltaT Steam
Dead Rising 4(+) 2017-03-14 2017-06-18 Baldman/Voksi/CODEX Steam
NieR: Automata(+) 2017-03-19 2017-05-07 Baldman/CPY Steam
Dragon Quest Heroes II(+) 2017-04-25 2017-06-25 Baldman/CODEX Steam
Warhammer 40k: Dawn of War III(–) 2017-04-27 2017-06-13 Baldman + Voksi Steam
Battlezone Gold Edition(+) 2017-05-11 2018-05-06 Voksi/DeltaT Steam
Tekken 7(–) 2017-06-02 2017-06-06 Baldman/CPY/Voksi/CODEX/EMPRESS Steam
Hunting Simulator(+) 2017-06-09 2017-08-17 CPY/Voksi Steam
White Day: A Labyrinth Named School(+) 2017-08-22 2017-08-22 ALI213 (Fixed by Steam006) Steam
F1 2017(+) 2017-08-25 2017-09-13 CPY/sam2k8 /Voksi Steam
Monopoly plus (–) 2017-09-08 2017-10-06 STEAMPUNKS Steam
Pro Evolution Soccer 2018(+) 2017-09-13 2017-09-22 CPY/Voksi/DeltaT Unavailable
WRC 7 FIA(+) 2017-09-15 2017-09-24 CPY/Voksi/CODEX Steam
Total War: Warhammer 2(+) 2017-09-28 2017-09-28 STEAMPUNKS/Voksi/CODEX/ DeltaT/c000005/PARADOX Steam
FIFA 18 (x) 2017-09-29 2017-09-29 STEAMPUNKS Origin
Middle-earth: Shadow of War(+) 2017-10-10 2017-10-11 CODEX/c000005 Steam
South Park: The Fractured but Whole (+) 2017-10-17 2017-10-18 CODEPUNKS/CODEX Steam
Assassin's Creed: Origins (+) 2017-10-27 2018-02-03 CPY/CODEX Steam
Sonic Forces(+) 2017-11-07 2018-01-21 CPY Steam
Need For Speed Payback (x) 2017-11-10 2018-03-09 CPY Steam
Football Manager 2018(+) 2017-11-10 2018-06-21 Voksi Unavailable
Injustice 2(+) 2017-11-14 2018-07-03 Voksi/CODEX Steam
Star Wars Battlefront II (–) 2017-11-17 2019-06-28 CODEX Steam
Star Ocean: The Last Hope HD Remaster(+) 2017-11-28 2018-01-27 CPY/DeltaT Steam
Dragon Ball FighterZ(x) 2018-01-26 2018-07-10 Voksi/CODEX Steam
SWORD ART ONLINE: Fatal Bullet(–) 2018-02-23 2018-04-11 CPY/FCKDRM/CODEX Steam
Puyo Puyo Tetris(+) 2018-02-27 2018-06-28 Voksi/CODEX Steam
A Way Out (+) 2018-03-23 2018-11-12 CPY Steam
Far Cry 5 (–) 2018-03-27 2018-04-15 CPY/CODEX Steam
Total War Saga: Thrones of Britannia(x) 2018-05-03 2018-07-20 Voksi Steam
Unravel Two (+) 2018-06-09 2018-09-11 CODEX Steam
Jurassic World Evolution(x) 2018-06-12 2018-09-25 CODEX Steam
Shining Resonance Refrain(+) 2018-07-10 2018-07-11 Voksi/DeltaT Steam
Monster Hunter World(–) 2018-08-09 2018-12-02 CODEX/CPY/PARADOX Steam
Madden NFL 19 (–) 2018-08-10 2018-10-04 CODEX Origin
F1 2018(+) 2018-08-24 2018-09-15 CODEX/sam2k8 Steam
Strange Brigade(+) 2018-08-28 2019-01-11 CPY/PLAZA Steam
Pro Evolution Soccer 2019(–) 2018-08-30 2018-11-25 CPY Unavailable
Naruto to Boruto: Shinobi Striker(x) 2018-08-31 2018-08-31 3DM /CODEX Steam
Dragon Quest XI(–) 2018-09-04 2018-09-17 CODEX Steam
Zone of the Enders The 2nd Runner(+) 2018-09-04 2019-06-26 CODEX Steam
Shadow of The Tomb Raider(–) 2018-09-14 2018-11-17 CPY/CODEX Steam
New Gundam Breaker(+) 2018-09-24 2019-06-26 CODEX Steam
Valkyria Chronicles 4(+) 2018-09-25 2019-01-25 CODEX Steam
Life is Strange 2(x) 2018-09-27 2019-01-16 CPY Steam
FIFA 19 (–) 2018-09-28 2018-11-30 CPY Origin
Assassin's Creed: Odyssey(x) 2018-10-05 2018-11-10 CPY/EMPRESS Steam
Soulcalibur 6(x) 2018-10-19 2018-10-23 CODEX/EMPRESS Steam
The Quiet Man(+) 2018-11-01 2020-06-07 CODEX Steam
Football Manager 2019(–) 2018-11-02 2018-11-06 FCKDRM Steam
Battlefield V (–) 2018-11-20 2018-12-12 CPY Steam
Just Cause 4(x) 2018-12-04 2018-12-05 CPY Steam
Name Released Cracked By Store Link
Lords of the Fallen 2014-10-28 2015-07-26 CPY Steam GOG
Batman Arkham Knight 2015-06-23 2015-07-28 CPY Steam Epic
Mad Max 2015-09-01 2015-10-20 3DM (Fixed by CPY) Steam Origin
Hitman 2016-03-11 2017-03-15 CPY Steam
Adr1ft 2016-03-28 2017-06-09 STEAMPUNKS Steam
Doom 2016-05-13 2016-09-07 CPY Steam
Homefront: The Revolution 2016-05-17 2017-03-06 PLAZA Steam
Sherlock Holmes: The Devil's Daughter 2016-06-10 2017-02-28 CPY Steam GOG
Inside 2016-07-07 2016-08-23 CPY Steam
ABZÛ 2016-08-02 2017-06-12 STEAMPUNKS Steam GOG
Deus Ex: Mankind Divided 2016-08-23 2016-11-10 CPY/SKIDROW Steam GOG
Titanfall 2 2016-10-28 2017-07-14 CODEX Steam
Moto Racer 4 2016-11-03 2017-06-19 STEAMPUNKS Steam
Yesterday Origin 2016-11-10 2016-11-10 ALI213 (Fixed by CPY) Steam
Dishonored 2 2016-11-11 2017-06-05 STEAMPUNKS Steam
Resident Evil 7: Biohazard 2017-01-24 2017-01-29 CPY Steam
Conan: Exiles 2017-01-31 2017-01-31 Kortal /Voksi/CODEX/DeltaT/c000005 Steam
2Dark 2017-03-10 2017-04-13 CPY Steam
Train Sim World 2020 2017-03-16 2017-06-26 Baldman/CODEX Steam
Mass Effect Andromeda 2017-03-24 2017-05-04 CPY Steam
Bulletstorm: Full Clip Edition 2017-04-07 2017-06-16 Baldman Steam
Syberia 3 2017-04-20 2017-04-23 SomeRandomAntiDenuvoGuy Steam
Sniper Ghost Warrior 3 2017-04-25 2017-05-07 Baldman/CPY Steam
Prey 2017-05-05 2017-05-14 Baldman/CPY/Voksi Steam
RiME 2017-05-26 2017-06-01 Baldman Steam
Constructor HD 2017-05-26 2017-06-14 CPY/Voksi Steam
Agents of Mayhem 2017-08-15 2017-08-25 CPY Steam
Sonic Mania 2017-08-29 2017-09-05 CPY/Voksi Steam
Life is Strange: Before the Storm 2017-08-31 2017-09-01 Steam006 (Fixed by CODEX) Steam
Dishonored: Death of the Outsider 2017-09-15 2017-09-23 STEAMPUNKS/Voksi Steam
Marvel vs. Capcom: Infinite 2017-09-19 2017-09-25 CPY Steam
Transroad USA 2017-11-09 2017-11-11 Potato_of_Doom/SKIDROW Steam
Final Fantasy XII: The Zodiac Age 2018-02-01 2018-02-18 CPY Steam
Final Fantasy XV** 2018-03-06 2018-03-02 3DM /sam2k8 /CPY/CODEX Steam Microsoft Store
Bus Simulator 18 2018-06-13 2020-02-17 c000005 Steam
Yakuza 0 2018-08-01 2018-12-11 CPY Steam
Two Point Hospital 2018-08-29 2018-08-29 SKIDROW Steam
Mega Man 11 2018-10-02 2018-11-06 FCKDRM Steam
Hitman 2 2018-11-13 2018-11-15 FCKDRM/CPY Steam
Mutant Year Zero: Road to Eden 2018-12-04 2019-01-14 CPY Steam
Resident Evil 2 2019-01-25 2019-02-01 CODEX/Venom Steam
Metro Exodus 2019-02-15 2019-02-20 CPY Steam
Devil May Cry 5 2019-03-08 2019-03-08 sam2k8 Steam
RAGE 2 2019-05-14 2019-05-14 BzinhoGames/CODEX Steam
Conan Unconquered 2019-05-29 2019-09-19 PLAZA Steam
Octopath Traveler 2019-06-07 2019-09-08 CPY Steam
Heavy Rain 2019-06-24 2019-11-24 CPY Steam
Beyond: Two Souls 2019-07-22 2020-06-18 CODEX Steam
Moons of Madness 2019-10-22 2019-11-08 CODEX Steam
Dragon Quest Builders 2 2019-12-10 2020-01-09 whiteee Steam
Detroit: Become Human 2019-12-12 2020-06-18 CODEX Steam
Resident Evil 3 2020-04-03 2020-10-01 chronos Steam
Resident Evil Resistance 2020-04-03 2020-10-01 chronos Steam
Trials of Mana 2020-04-24 2020-06-08 CODEX Steam
Name Released Cracked By
The Awesome Adventures of Captain Spirit 2018-06-26 2019-01-16 CPY
Name Released
Star Wars: Battlefront 2015-11-17
Plants VS Zombies: Garden Warfare 2 2016-02-23
Need For Speed 2016-03-15
Steep 2016-12-02
For Honor 2017-02-13
The Crew 2 2018-06-29
Anthem 2019-02-22
Ghost Recon Breakpoint 2019-10-04
Name Release
Immortals Fenyx Rising 2020-12-03
Dragon Quest XI Definitive Edition 2020-12-04
Hitman 3A 2021-01-20
Prince of Persia: The Sands of Time Remake 2021-01-21
Balan Wonderworld 2021-03-26
NieR Replicant ver.1.22474487139... 2021-04-23
Mass Effect Legendary Edition TBA 2021
Rainbow Six Quarantine TBA 2021
Far Cry 6 TBA 2021
Circuit SuperstarsA TBA 2021
Hogwarts LegacyA TBA 2021
Evil Genius 2: World DominationA TBA 2021
Skull and Bones TBA 2021
Gotham KnightsA TBA 2021
Resident Evil 8: VillageA TBA 2021
Deathloop TBA 2022
Tales of AriseA TBA
The Settlers TBA
Dragon Age: The Dread Wolf Rises TBA
Skate 4 TBA
Saints Row 5A TBA
Elden RingA TBA
Babylon's FallA TBA
Beyond Good & Evil 2 TBA
Lords of the Fallen 2A TBA
Wolfenstein 3A TBA


Name Released
Caution: Some of the cracks here are not compatible with the latest version of Windows 10 (Currently 2004). Because of this, I have given the versions that Windows 10 was on when they got cracked (including updates).
Name Released Cracked By W10 version
Gears of War UE(+) 2016-03-01 2018-06-14 mercs213* 1803 but works on 1903
Forza Horizon 3(+) 2016-09-27 2018-06-12 CODEX/GHOSTSPECTRE 1803 but works on 1903, 1909
Gears of War 4(+) 2016-10-11 2018-03-12 CODEX 1709
Halo Wars 2(–) 2017-02-17 2018-06-20 mercs213* 1803
Forza Motorsport 7(x) 2017-10-03 2018-06-13 MnSXx*/CODEX/GHOSTSPECTRE 1803 but works on 1809, 1903 and 1909
Forza Horizon 4(+) 2018-10-02 2019-08-08 LOOTBOX/osb79* 1903 but works on 1909
Crackdown 3(–) 2019-02-15 2019-02-19 CODEX 1809 but works on 1803, 1903 and 1909
Name Release
Age of Empires 4 TBA


Name Released
Starcraft Remastered 2017-08-14
Warcraft III Reforged 2020-01-28
Name Released Cracked By
Starcraft 2: Legacy of the Void(x) 2015-11-10 2015-11-23 RELOADED
Call of Duty: Modern Warfare 2 Remastered(+) 2020-04-30 2020-05-03 Extern/Razor1911
Name Released
Diablo 3 2012-05-15
Overwatch 2016-05-24
Call of Duty: Black Ops IV 2018-10-12
Call of Duty: Modern Warfare 2019-10-25
Call of Duty: Black Ops Cold War 2020-11-13
C000005 = EMPRESS
*MnSXx, osb79, and mercs213 used CODEX's crack of FH3 to crack the remaining UWP games
**UWP version has no Denuvo. Uses UWP DRM instead. Steam version still has Denuvo.
Each cracked game will have a (+) (–) or (x) sign. These signs only cover Single Player content.
(+) means the latest update is cracked with all the DLC's
(-) means all DLC's are cracked, but the latest patch is uncracked
(x) means latest DLC or multiple ones are uncracked
Protected by Origin DRM
Protected by Uplay/Ubisoft Connect DRM
Epic Store exclusive
Steam version still uses Denuvo, GOG version available
Cracked using a DRM free leak (Usually P2P)
A - Not confirmed but based on the assumption that the game will use Denuvo because of the previous uses of Denuvo by the publisher. These games may not have Denuvo on their release.
To see VR games and games that require special accessories see them here
Special thanks to u/MrAxlee for reorganizing and making the table look better
Special thanks to u/PM__YOUR__BALLS for suggesting and making the signs look visually better and for reducing character number by a significant amount
submitted by EssenseOfMagic to CrackWatch

7 Delicious new ideas!

7 Delicious new ideas!
Hello glorious RTS people!
I've been lurking the subreddit for a while now and there's a lot of great stuff been thrown around. I'd like to chip in with my list which I've been working since I've heard about Frost Giant's announcement!
The way I see it, we all already love RTS games for what they are, but the genre is due for an update. I’ve narrowed down what needs to change to three priorities. I then try to come up with what kind of questions we need to be asking, and finally give some ideas which will always relate to at least one priority.


  1. E-Sport (hard to master, fun to watch)
  2. Fun to play (smooth learning curve, less stressful)
  3. Low Budget (Frost Giant or anyone tackling RTS today won’t have tripleA budget)


  1. E-sport: What makes it Fun to Watch? What makes it Hard to Master?
  2. Fun to play: How do we make the Learning Curve Smoother? How do we make it Less Stressful?
  3. Low budget: How can we lower the cost to develop?


1. Put the focus on Strategy. E-sport, Fun to play
Remember when Scarlett burrowed those banes? How about Idra rage quitting after seeing Huk's hallucinated voidrays? And what about that Serral vs Innovation game where they both played standard? What, you don't remember that last one?
It is strategy and planning that create stories. And it's those stories that stay with us and we share with our friends. It's why Has games are so fun to watch, and it's actually why we play the game! I don't play SC2 to inject that larvae consistently or to practice my hotkeys, I play it to try and outsmart my opponent! But it's hard to think calmly and plan my next move when I have to maintain a 200 APM just to stay competitive. When I see such a huge variety in early game where things can be pre-planned (e.g. cheeses, all-ins) it makes me think that sc/wc3 players as a whole have only scratched the surface of the strategy available. There's just not enough time. Imagine if in chess, only Blitz games were played. How dull would those games be when even pro players only have time to react and barely manage to form any plan.
2. Clear community values. Fun to play
A game has the ability to dictate the values of it’s community, just like CEOs dictate the values of their companies. When we fight on battlenet we all share a common goal; getting better. Unite your players together against this insanely hard game. That will be our core community value and the game must remind us every chance it gets. There's many ways to achieve this and I'll only list one as an example:
When an online match ends both players are asked to watch the replay together (optional of course, so both have to agree). There’s motivation for both to do so. Winner will get to relive his victory match (instead of having to jump into another stress inducing game right away). Loser will learn.. a lot. Obviously, chat will be available and the players may discuss throughout the game.
3. Use Unreal Engine. Low budget
I have a lot of respect for both Unity and Unreal and as an indie I've been with both since their inception. I believe that any royalties you might end up paying Epic will be well worth it. You have your tech team to advise you on this of course but I only wanted to share that for your network requirements alone Unity's native functionality is still very lacking and middle-ware like Photon are better but not by much.
Unreal on the other hand has massively benefited from Fortnite recently, as all of its netcode features were passed on into the engine. Features like Revelancy and Priority for actor replication are so important for an RTS game and I just can't think of any other netcode solution as sophisticated and generic as Unreal's is.
4. One race to rule them all! E-sport, Fun to play, Low budget
Wait... don't close the post. Give me 1 minute to make my case!
I'd like you to picture one race that has as many buildings and units as Terran, Zerg and Protoss have together (or all five WC3 races). With more options inside the race, the style of play will still vary! Just take 5 seconds to picture it... And we've already memorized all races in sc2/wc3, it won't be any harder to do so if it's just one big race instead.
But why you ask, asymmetric races are fun! I know.. but the cost we pay for them is not worth it. Think long and hard how many sacrifices were made to the altar of asymmetric races in sc/wc and you'll see what I mean. All the effort and resources spent trying to balance, which in all honesty is an exercise in futility. People will complain, the game will be patched to infinity and then people will complain some more.
But the biggest blow was dealt to gameplay. By constantly trying to balance sc2, the devs (and not the players) were dictating how each race must be played! That’s a horrible mechanic, killing creativity, and resulting in lookalike standard games. We’re gonna buff voidrays, so you can use them against mid-game PvZ, so when Zerg does this and that, you will respond with void rays, so say the devs! But don’t use those buffed voids in early game, cause that will royally screw up early-game PvZ! If you do, we're patching the game again! In early game you should do this and that instead, so say the devs!
So I say, let's give up. We just can’t have a balanced game with 3 radically different races, for both low, mid and high levels of play. Something needs to give. I wonder how many new features and ideas were scrapped during sc2's lifetime because it messed up with the insanely delicate balance between the three! And how map design could have evolved without the mind blowing amount of restrictions that kept the holy balance intact. I've read that for SC1 the devs dared to attempt 3 unique races after seeing Magic the Gathering successfully handling 5. But in MTG players don't have access to all the cards and the RNG factor is higher. Blizzard was diving in uncharted waters then but we know better now!
Balancing buildings/units within a race is also a challenge but nowhere near as damaging. If a unit renders other units obsolete it can be nerfed. But you’re dealing with one-dimensional axis here and balancing becomes possible. And don't forget meta develops slowly in sc2; devs need to wait months to know if a balance change was OP or if a proper response has not been found yet. With 1 race, meta will develop at least 3 times faster. And if something is OP you can't get frustrated anyway cause you can try it yourself next game.
Mirror match-ups don't have to be like this... (also, can u spot the difference?)
5. Any task that doesn't come with an interesting choice needs to go. E-sport, Fun to play
People say Starcraft is the modern chess. Starcraft would be the modern chess if chess included juggling 3 balls while someone gets to punch you in the face. Instead, every single action in chess forces you to make a decision and it's all about strategy and tactics.
RTS is real time and we all love the blend between strategy and dexterity but controlling 200 units and doing meaningful macro is already 120 APM right there! So if something serves no other purpose than to test our mouse-clicking skills either ditch it or have the AI help. Always have an alternative tech path viable not only because there would be no interesting choice, but when meta dictates you take it, any future balancing will take it for granted that you do. So all it does is punishing the one group that we shouldn’t; the beginners!
I keep hearing that automating things will lower the ceiling for pro players but I feel that we're leaping to conclusions. MOBAs need 60 APM, chess needs 1 APM, I think we can afford to bring ours down just a little! If the game has depth there will always be room for pros to grow. We were worried about SC2 being too casual (compared to SC1) but I don't hear Clem and Raynor complaining about multiple building selection and worker rally points. They found other things to do!
6. Disable Fog of War in early game. E-sport, Fun to play
Fog of war is too effective early on and not effective enough later on. Hardcode fixed time periods for early-mid-late phases into the game (say 3m early and 10m mid). In early game, fog of war is turned off.
This is such a radical yet simple idea that will greatly affect the game (hopefully positively) but without straying away from the core RTS mechanics we know and love. Let's see what we gain and what we lose:
When I think of sc2 early game, three words come to mind: Scared, Lonely and Boring. I start a new ladder map and here it is, my hatch, my ovie and my drones. I don't know what build order to use, it's ladder, I don't know who my opponent is or how he plays. For one full minute I'm completely blind, might as well flip a coin to decide how to play it. Early game in chess is nice and relaxing, I move a piece, see what my opponent plays, etc... it's not DO EVERYTHING PERFECT, GET FUCKED ANYWAY CAUSE OF UNSCOUTABLE ALL-IN, FUCK U TRY AGAIN (excuse my french, I needed to convey the emotion). So, I hope it's clear how turning off fog of war for early game fixes all that and I'll let you try and picture what a game like that might look like.
But by doing that we're essentially killing off cheeses and this is another time we need to be asking ourselves if a mechanic that we know and love is hurting the game more than it helps. Let's look at this per skill level. Beginners definitely get the short end of the stick. This is the welcome we give them for trying out ladder for the first time. Imagine you want to pick up tennis and you do a couple of lessons, play your first match and BALLS OUT OF NOWHERE HIT YOU IN THE FACE! We can't expect everyone to be able to stomach that. For the rest of us, it's a mixed bag. I really do get the appeal but even when I'm the one doing it, sometimes it does feel like a hollow victory. For pro gamers, surprisingly, it's not really any better. Even with perfect micro and perfect defense, the right cheese at the right time will just flatten anyone.. The caster will usually be like: oh well, he went proxy 2rax and his opponent went 3cc.. Unlucky.. Next game... Oh wait, it was the last game of the ESL Grand Final! Well we had 3 hours reserved for this Bo7 but the whole thing took 20 mins. I guess that's all the advertisement our sponsors are gonna get. Good night!
7. Checkmate. E-sport, Fun to play
We need a victory condition that's a little bit easier than destroy all buildings, which basically means obliterate your opponent in 99.9% of the games played. It will emphasize strategic play and give more opportunity for comebacks. And yet it can't be something that feels like cheating a win or is anti-climatic, like build a wonder or get 10k points. It should be something that is definitely harder to accomplish if you're behind, but not impossible.
What I came up with is a capture the flag mechanic. Both players start with a flag at their base. Workers have the ability to pick up flags (both yours and your opponent's). Both flags are always visible on the minimap, even when inside fog of war. When a single worker picks up both flags, that player wins. A worker carrying a flag can't board a transport ship.
Now you got positional play and tactics. You can leave your flag at home or bring it with you (using a worker). If you bring it with you not only you risk losing it, but the distance to the enemy's flag will probably be shorter. Also, if you take it with you it will ping on the minimap the whole time, revealing your army's location. If you leave it at home, the opponent may try to steal it but then has to bring it all the way home to his own flag. Or he may take his flag with him and come to your base to steal yours and win without having to plan an escape route back. But now his flag will be shown traveling on the minimap.. It adds so much potential for mind games, comebacks and entertainment.
Again, I drew inspiration from chess. A checkmate isn't easy to do, especially when you have less units, but it's possible. And this is how some of the best qualities of chess suddenly emerge; sacrificing units to gain better position and/or achieve a checkmate. All these options now come in play and we're still not changing the core mechanics of RTS. Capturing the flag with cheese tactics is as hard as someone in chess yoloing units to their death just to get a checkmate. The core of the game stays the same; macro/micro, take good fights, maintain map control.

I don't want us to invent a new genre, I want us to give RTS games a facelift, keep what worked, fix what didn't. We can explore new ideas and genres for eternity, but we'll be back where Blizzard was in 1990, in uncharted waters with no idea what will be fun and what will work. These are just my opinions, I don’t claim to know what will work and what will not. But I love that we get a chance to influence Frost Giant Studios with our own ideas, in their pre-design phase. We all love this genre too much to let it die, let’s dig deep and work together for what could very well be our best chance to bring RTS games back to their glory days. GLHF!

PS: I saw your job openings about Engineer and Technical Director and I feel qualified to apply for both. I'd join Frost Giant in a heartbeat, the only question is if you hire from outside the US, or I shouldn't spend the time to apply. I'd be open for both remote and relocation. Thanks!
submitted by ArisKostakos to FrostGiant

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