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A working draft of my magic meta-system, Aleutheria

(1) Aleutheria (“uh-L’YOUTH-ear-ee-uh”) is the gestation of free will: the miracle of physics overcoming itself through magicians, seeds of consolidated, congealed agency whose germination is the infectious refraction of reality. This agency, called aura, comprises a matrix that nurtures its host’s potential with a concentric membrane that receives and permits information through its boundary and with an immune system that filters and metabolizes what permeates the membrane. While anyone can use Aleutheria, a magician is born whenever someone realizes that every interaction leaves influential traces, then takes responsibility for ensuring that their potential shines into a beacon of vitalizing influence. Magicians who, through malice or ignorance, negate their own agency in turn negate others’, oozing miasmata that pollute and corrupt the seas of souls in which they swim.
(2) Neither taught nor learned, Aleutheria is transmitted, your latent potentials being awakened by a magician disseminating their obverse miasmata into your ecosystem. Your reception determines if those seeds plant in fertile or barren soil; if the fruits from those seeds harm, heal, or both; and what potentials they unlock and lean into. Every interface is a prodding exchange of potentials, and every magician is in large part the product of the influences they expose themselves to, metabolized and contextualized by their values, autonomy hatching from heteronomy and feasting on its afterbirth.
(3) Aura organizes as an expanding series of concentric spheres around the genetic nucleus—like strata around planetary cores—that are adaptive thanks to porous boundaries that allow flows between strata. In describing this fluidity, the geologist speaks of upheavals, faults, erosions, and palimpsests. This concentration is a crystallization of the mage’s experiences, its edges sharpened by certainty and unsharpened by uncertainty. The membrane, formed from inside to control what enters from outside, requires a balance: certainty is the trust that takes for granted earned ground to stave off anxiety that it will crumble underfoot or be overtaken by bordering territories.
(4) Your psychospiritual habits comprise an immune system that filters what has entered, often finding value in things you find averse. This immune system translates novel stimuli into familiar ground to defend and expand itself, working in tandem with the membrane to ensure its intake is manageable. When aura is penetrated, what follows can be either horizon-illuminating or soul-crushing, depending on the integrity of the immune system: elite mages excel at osmoting and transmitting horizon-illuminations and in transmuting soul-crushings into further growth: the world tree must root to hell to branch to heaven. But it seldom works out that way: corrosive penetration is traumatic, a momentary re-equilibration with the environment that leaves festering scars inside and out.
(5) As you can only draw a constellation when every stellar relay is in your (pur)view, an aura’s panorama can grow into new paradigms, in several ways. Proliferation is the capacity of aura to penetrate and devour contents of other aurae. Learning is a meta-skill, compounding on itself; proliferation proliferates itself, deepening events into embodied experience to communicate conformational changes to its surroundings. Agility is the efficiency with which aura flows, honed through pruning and consolidating your pandemonium into a minimalist metabolic filter. Determination—to what extent aura can actuate itself without disintegrating—uses passionate resolve and direction to blunt the equal-and-opposite reaction of pushing forward. Direction is how harmonic your current arc is with your values in generating momentum.
(6) The skeleton keys to aurae growing are metaphor (carrying-over) and metonymy (con-centr-ation). Metaphor is the building of bridges across domains, chaining heterogeneous elements into constellations, which can only be as large as their astronomer’s panorama. Metonymy is the special metaphor between species and genus (specific and general), whereby a magician can abs- and extract parts from wholes and wholes from parts. This combination enables the mage to spread their influence in fractal patterns across cosmoi by embodying cosmic patterns in their microcosm, shaped in the crucible of their values. The self expands beyond the body to encompass all that it embodies. Heterogeneity without dissonance or dilettantism is the mark of an elite mage, whose aura is the Katamari Damashīp of Theseus, finding its identity in apparent impurity.
(7) Aurae can link to form interfaces, the primal example of which is the mother-infant dyad, wherein the mother ingests, digests, and regurgitates the infant’s senseless sense-data in a process called alphabetization, as a mother bird does with grubs for her hatchlings. These sense-data are the toxins that lodge in the blind spots of our processing and procession, the domain of healers. This reciprocal ability is osmotic: you learn by being done to, and then by doing. We love because He first loved us. The interpenetration of aurae enables magicians to exchange keys, often useless to themselves but revelatory to each other. Every interface turns several universes into one, shared world, a polycule.
(8) Aura spreads as a territorializing miasma: that is, a permeant decentralization of your individuality that establishes property other than your own body. From mage to mage, this is possession; in a robust spiritual immune system, multiple minds can cohabitate, but otherwise, this leads to spiritual sepsis and necrosis. From mage to object, this is occupation, as of troops in a captured colony. Miasmata default to vaporous forms—fog (of war), mist, smoke—from which coalesce ecological features: landscapes and monstrous populations speckling the night sky. Your ecosystem is your pandaemonium, its monsters daemonic or demonic depending on the nutrients circulating amongst them. When spurned, they are repelled to the depths of the mist, where they may amass the vengeful spring-like potential of a buoy shoved underwater. Monsters can manifest in your territory to defend or expand it, in accordance with values you’re not necessarily aware of embodying.
(9) Values act as attractors to guide your trajectory. If any body is too massive, you're captured by it, crash on it, become its servant. Escape velocity—a line of flight—is then a sky castle. If the bodies are too lightweight or far apart, then your trajectory strays wildly with tattered boundaries. A monster grown fat on spite can possess you and steal your aura to manifest, whereupon it exerts the catastrophic effects of a black hole, pulling others nearby into its blasphemous vortex. The pandemonium represents the set of values you embody at a given moment, whether inherited or learned, and can only be changed relative to itself: that is, factors external to the ecosystem may do nothing more than nudge it in the form of selective nourishment, yet a monster is nothing but a critical mass of nourishment, a value nothing but a critical mass of valuation. They are autonomous, but, insofar as you do not take responsibility for their care, you, the mage, are heteronomous; and your potential is shackled to destructive caprices.
(10) Because the monsters are so interrelated, it may be instructive to view the pandemonium as one supermassive monster. Organizing it conceptually into one body helps identify rogue splinters, duplicitous doppelgangers, malignant tumors, and other parasites of identity to which to direct psychic-suicidal chemotherapy. This dis-organ-ization returns constellations to value-soup in hell’s blender, a precipitous, eminently vulnerable state that all great mages find themselves in time and time again, each time to reinvent themselves. Disintegration can be positive for the room it creates in your heart, or it can be negative for the black holes that can spawn in the power vacuum. The caterpillar melts itself into soup in the chrysalis to catalyze its metamorphosis into a scale-wing.
(11) The topography of your aura—that is, the physical features metaphoric to it—determines the types of monsters you host, though this may be more cosmetic than not. A vast aura can have many biomes, even ones that don’t exist outside of the magician’s imagination, but will seldom forget its roots, some of which extend to hell. Each magician has at least one hellscape in them that can spread rapidly by infecting porous aurae with poor filters, then bleeding into the world from their pores. The envelope of an aura, that fold that refracts reality, is a sacred space: the suspension of the canny is a subliminal experience.
(12) A mage’s power is roughly measured by the quality of their accumulated experiences modulated by supersensitivites, entelechy, and planomania. With supersensitivies, emotional, imaginational, intellectual, psychomotor, and sensual traits are intensified to clinically significant thresholds. Entelechy is the drive to be more. Planomania—astronomers once called planets wanderers—is a passion for freedom sought through exploration. However, the more you explore, the less canny you become; as Deleuze and Guattari put it, It is because we no longer have anything to hide that we can no longer be apprehended. An elite mage forsakes an ordinary life, their unique relationship with the self-other dichotomy instilling abjection in lesser mages who try to perceive them.
(13) Every mage has a grimoire archiving their magical spells in a ghostwritten autobiography that can take the shape of any recording technology, usually a (note/text/hand)book, with features including hyperlinks, sound, images, even card binding. One of the first steps to magehood is illuminating and bonding with your grimoire, until which you will be unable to develop or even know your own spells. Your grimoire is always being written and overwritten, palimpsests over palimpsests, no matter how disconnected you are from the process, but you can become the primary editor, revising drafts in line with your vision and expanding language. This taking-charge repels atrophy via salient reminders: writing impresses upon you its contents.
(14) Mages can form an alliance (Mariage de Sorcière) to combine their grimoires into a mutual coauthorship project, enabling each to exchange information and energy more efficiently, on top of being able to use each other’s spells. These alliances are born of deep trust or dire necessity, such as with controversial last-resort therapies, because of the vulnerability they entail: ruining a coauthor’s life and livelihood is easy in a Mariage de Sorcière; additionally, a grimoire’s destruction is its author’s/s’ death. The more materialized a grimoire is, the more powerful and vulnerable you are. Mages can also leave permanent copies of their grimoires as Nachlässe, legacy spells, though any grimoire worth reading will be impenetrable to most.
(15) The setting of this magic is the labyrinth, the outerversal matrix of Aleutheria; that is, it is to magic what aura is to the magician. The entire observable universe is the labyrinth’s skin, through which crawl monsters born of humanity’s unconfronted agonies twisting noble aims into pestilent torturers. You, by virtue of having an imagination, have a plot of land in the labyrinth, called a paracosm, an atlas of which is in your grimoire, through which it can become another means of accessing the labyrinth. The labyrinth manifests as the space of all possible mindscapes, per- and transmuting itself according to each explorer to beset them with trials by fire. Though its geometry defies cartography, your exploratory journey maps it into you; a well-traveled querent embodies the labyrinth.
(16) Mages aren’t the only critical masses of aura out there. Miasmata themselves, given sufficient reinforcement, can consolidate into egregores, siphoning magic from people without being anchored to any person. If you look at scientific paradigms, sociocultural milieus, political ideologies, and mythoi, it becomes clear that these are contagions with their own immune systems to ensure their propagation. For instance, a scientific paradigm has a core of axioms belted in by auxiliary hypotheses, like the solid inner and liquid outer core of Earth, protected by problem-solving heuristics that transmute anomalies (i.e. refutations) into forms that don’t threaten the core. A successful scientific paradigm can transmute and assimilate anomalies that destroy other theories, and has a path of development in the form of striking predictions that come (or are shown to be) true.
(17) A digression about etymology. Aleutheria is a portmanteau of aletheia and eleutheria, Greek terms for truth and freedom, respectively. Aletheia is a state that negates Lethe, oblivion, latency, lethality. Well-nurtured aura is receptive to the unconcealment of truth, those apocalyptic epiphanies that light up the night sky. Eleutheria is more complicated, coming from ancient ideas about people and their prosperity through the advent of a deliverer—Eileithyia is a goddess of childbirth—that liberates the subjugated so that they may come to their own people.
I've had this draft for about four months now, and I just haven't had the energy or motivation to work on it since then, despite it now being very outdated. I know that the style is dense and abstract, so if you've made it this far, I am grateful. I am happy to answer any questions, and please know that I'm painfully aware that my style is unreasonably difficult to digest; I wrote this for myself, but I just wanted to post this to get it out there.
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  • Winners Bracket
Full bracket here.
Round 5 Round 6 Round 7 Round 8
Team WaR 2
Game 1 -
GetBusy 0 Team WaR 3
Game 9 -
Hybrid 2 Hybrid 0
Game 2 -
Aspire 0 Team WaR 3
Semi Final -
Mindfreak 1 UYU 0
Game 3 -
TaL 2 TaL 0
Game 10 -
Game 4 -
Rebel 0 Team WaR 1
Winners Final -
Renegades 2 Hybrid Black 3
Game 5 -
Illusion 0 Renegades 3
Game 11 -
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Semi Final -
Rich'N'Lonely 0 Hybrid Black 3
Game 7 -
Hybrid Black 2 Hybrid Black 3
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Royal Ravens AC 0 TrainHard 1
Game 8 -
TrainHard 2
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Game 1 - Game 5 -
Aspire 1 GetBusy 3 GetBusy 0 UYU 1
Game 9 - Game 11 -
Mindfreak 0 Singularity 3 Singularity 3 Singularity 0
Game 2 - Game 6 -
Electrify 0 Mindfreak 0 Singularity 3
Game 13 -
Illusion 3 TaL 2 Hybrid 1
Game 3 - Game 7 -
Carnage 0 Illusion 3 Illusion 2 Renegades 2
Game 10 - Game 12 -
Rich'N'Lonely 3 Hybrid 3 Hybrid 3 Hybrid 3
Game 4 - Game 8 -
Athaim 1 Rich'N'Lonely 1
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Team WaR 1
Winners Bracket Final -
Hybrid Black 3
Hybrid Black 0 2
Singularity 3 3
Team WaR 1
Losers Bracket Final -
Singularity 3
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Team WaR 1 Renegades 2 Rich and Lonely 3 Mindfreak 4
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