Welcome to Our Website

Keygen zoo world 2 hack tool

Maya: Zoo Tools Pro Installer – Create 3d Characters

The Zabinskis owned and ran the Warsaw zoo and, after the German invasion, used it as a transit point and refuge for Jews escaping the Warsaw ghetto. Zoo world 2 hack tool. Some zoo visitors are heard speaking in the. Bradley Cook Engineer. Cracked.com - America's Only Humor Site.

Update Notes - Planet Zoo

My Zoo Hack Cheats Tool gives you to create an unrestricted resources. GIS or online maps to access data from OcToPUS programmatically. To help you cut it as a zoo manager, I've assembled tips – from keyboard shortcuts to obscure menus to financial advice – that would've made life easier for me. Hopefully they'll work wonders. Download Zoo Tycoon 2 Full Crack Patch - A Freeform game in Zoo Tycoon 2 allows you to create the zoo of your choice. Zoo & Wild Animals 1.12.2 is a mod that adds more than thirty wild animals, some of them in danger of extinction, in real life, that will be generated in different habitats, so we will find animals in several biomes of the game.

Custom Patches Online

Minimal RAM (Memory): 2. MBHard Generate Place Needed: 1 GBDirect. Zoom into recent high-resolution maps of property. Download and Setup Crack CPY to activate Planet Zoo on Win 7, 8, 10. See FAQ How to Cracked. Pre-trained state-of-the-art models to attack. The Biome Brush provides the final touches on a new exhibit, painting different landscapes instantly to create natural deserts.

Top 3 ZIP Password Crackers - [OFFICIAL] PassFab Software

Zoo 2 Animal Park hack and I can tell you that you just found. World of Battleships Hack Tool Download Today we finished our new. Games - Page 2 of 13 - Software Patch. Fallout 3 Crack Skidrow Tool Serial Keygen No Password Download. Zoo Animals: Behaviour, Management and Welfare: Amazon.co.

Free download - Games & Mods

Delete Zoo Entrance Hack Allows the front gate to be deleted with the bulldozer tool!

  • Download zoo game for windows for free
  • IH INTERNATIONAL HARVESTER TECHSTAR Advertising Patch 03WQ
  • Zoo tycoon 2 fence downloads trend: Fence Generator
  • Download game world of zoo for free (Windows)
  • Download Game Zoo Tycoon 3 Full Crack
  • Zoo Tycoon Mods - MINERS' ALLIANCE
  • Zoo Tycoon No-CD Patches & Game Fixes- GameBurnWorld

Steam Workshop:: Zoo Tycoon 2 mods pack

Overlap Cup 2: Qualifier; Gods of the Patch; RLCS X - Winter: NA Event 1; SAM Invitational - Week 3 Qualifier; BBR Mini League S3 Final; IRC S5: Serie A - Finals; eSM 2020; IRC S5: Serie A - Play-off/out; The Grid EU - Closed Qualifier; Telialigaen: Fall 2020 - Promotion Playoffs; RLO Open: November - Week 3; RLO Masters: November - Week 3; nicecactus: November 2020 - Q2; GameTime Circuit. Flappy Bird Android, iPhone, iPad, iPod touch, iOS trainer is easy to use and you can easily add score and life in your account with just few clicks of button. Download Free Zoo tycoon 2 Game Full Version. HANDY MULTI TOOL - This version of PocketMonkey has 21 tools and a minimal design that fits in your wallet, so it's always there when you need it. MADE IN USA - Made in the USA from heat-treated stainless steel, this multipurpose tool won't bend, break, or rust. Zoo Tots 2-4 Year Olds continued.

GitHub - troglobit/zoo: public domain zoo archive tool

Booking is not essential but you can buy tickets on our website now. Guests can only enter from the front gate, so you will have to build a new gate if you want any visitors. Yesterday at 7: 53 AM; Whit570; Jurassic World Evolution Discussions. Zoo world 2 is a cute zoo tycoon game developed by Rock You games and can be played on Facebook platform. Zoo Escape 2 (free) download Windows version wikipedia reference.

  • Downloads - Zoo Tycoon 2: Endangered Species - Mod DB
  • Tucson Community Corner
  • QCOM SMART TOOL V1.0.0.7660 Cracked.rar.rar
  • Virtual Villagers Origins 2 Hack Cheats Unlimited
  • Zoo Tycoon 2 Vista freeware, shareware, software download
  • GitHub - mzweilin/EvadeML-Zoo: Benchmarking and
  • Zoo here tube trend: Zulus Zoo, World of Zoo, Mighty Math
  • Jurassic World Evolution Download PC + Crack - SKY OF GAMES
  • PDF to Word Converter – 100% Free

Planet Zoo-Building A Wildlife World Download

World of Battleships skidrow. In addition, you can turn the app into a language-learning tool for students of all ages, simply by choosing a second language in the menu. Zoo tycoon is one big improvements the the Zoo tycoon 1 2020 game. Download Zoo World Cheat Codes Source Codes, Zoo World. Money Back Guarantee: Refunds for ANY reason for 60 days & "In-Your-Hand" Guarantee, patch makes it to your hand or your money back.

Zoo Games - Play for free now - My Free Zoo - Zoo Games

The brand new MEmu 7 is the best choice of playing Merge Zoo on PC. Prepared with our expertise, the exquisite preset keymapping system makes Merge Zoo a real PC game. This gives elephant keepers a rapid. This is the answer to the question how to hack or cheat Flappy Bird. Zoo 2 Animal Park Cheat To Get Free Unlimited Diamonds website here. Enter your username and password (if applicable) 9) Click "Synchronize" and have fun.

Registration key jurassic World: Evolution 2: : Jurassic World Evolution

Pamela Anderson was the original "Tool Time" Girl, Lisa, on the show, but left after two seasons for a role on Baywatch, which remains the role she is best remembered for. The best free photo editor is GIMP – a powerful and feature-packed open source program that's the closest thing you'll get to a free version of Photoshop. Cracked - Listen to Cracked on Deezer. An illustrated Ubisoft logo with Ubisoft title. Zoo World 2 TRAINER v1.1 visit this site right here.

I Played 20 Games at Essen Spiel Digital So You Didn't Have to (Ranked)

Hey guys, so I spent my last 4 days sleeping only 5 hours a day, in game demos all the way from 4PM to 2AM everyday (I live in Asia), at Spiel Digital. Not all the games I wanted to play had demos I could attend in English (Hallertau, Anno 1800, Castles of Tuscany) and if I had managed to play them, they would be on the list. Nevertheless, here's my list of 20 games, ranked from top (my most favourite) to bottom (My least favourite), where I played a demo of at least 1 hour, and a quick review on each of them.
Disclaimer: I am not a professional reviewer, and your tastes may not align to mine. What speaks out to me is simplicity of rules and ability of a game to distill the mechanics to make the game smooth, engaging and fun. I also find that shorter games tend to appeal to me more these days as I work multiple jobs right now. Also this is my first Essen ever as a ticket there usually costs me more than a thousand dollars :(
The Rankings
  1. Gods Love Dinosaurs (BGG Link)
  2. Gates of Mara (BGG Link)
  3. Lost Ruins of Arnak (BGG Link)
  4. The Red Cathedral (BGG Link)
  5. Paleo (BGG Link)
  6. New York Zoo (BGG Link)
  7. Anachrony (BGG Link)
  8. Tekhenu (BGG Link)
  9. Origin (BGG Link)
  10. Tawantinsuyu (BGG Link)
  11. Zapotec (BGG Link)
  12. Mandala Stones (BGG Link)
  13. Escape Tales: Children of Wormwood (BGG Link)
  14. Traintopia (BGG Link)
  15. Polis (BGG Link)
  16. Unicorn Fever (BGG Link)
  17. Seastead (BGG Link)
  18. Switch and Signal (BGG Link)
  19. Perseverance Castaway Chronicles (BGG Link)
  20. Vampire: The Masquerade - Vendetta (BGG Link)
The Reviews
  1. Gods Love Dinosaurs
This game took me by surprise. The ability to use the mechanics of tile laying and scoring points using your Dinos eating other animals was fun. It's a mini puzzle game where you can combo your actions and get a good turn, but be careful not to destroy your critter economy after you do that! A really simple, light game with a cute theme and made me laugh countless times when playing. The tile drafting and the predator and breeding mechanics are also well implemented.
  1. Gates of Mara
Another well implemented game with cool mechanics and an influence meter on various locations in the game where you want to beat your opponents and gain points - however this is not the only way to win. There are different types of soldiers you can use with different effects, and they can be upgraded to become stronger. You spend your energy each turn carefully to deploy them. Each part of the game felt very well thought of, and the game seems tricky at first but it is actually very simple to grasp. The use of shapes underneath your soldiers to dictate which spots they can be deployed at, is genius. Well done, Wizkids!
  1. Lost Ruins of Arnak
A very well done deck building and worker placement game where no parts of the game felt out of place. The theme is very strong, and every card in the game has its uses. There is also a temple track you can climb which gives rewards at every stage. I had a lot of fun with this by pursuing a joke strategy (fill my deck with only artifact cards and trash the rest) which I didn't expect to work but I won - and that it made the rest of the players in the game laugh so much at my absurd strategy that it made my day. Generally though, you want to do a little but of everything to win. I love the Indiana Jones exploration inspired theme which is very nicely laid upon a well made game with excellent mechanics that are married together nicely.
  1. The Red Cathedral
A very quick euro game that is light, tight and easy to grasp. I felt this was the best light/medium euro I played this year. No frills needed, just all in all good and tight game.
  1. Paleo
An amazing co-op game about surviving in the caveman age. You draw 3 cards every turn from your deck put together from a common pool of cards that is shared by all other players but split into parts - there are mammoths to kill, forests and mountains to forage and danger cards to resolve. You resolve one card each turn and you do them based on the symbols your hunter has and if you have the relevant tools. The theme is strong and while play time can be up to 2 hours for a 3-4 player game, I enjoyed myself very much.
  1. New York Zoo
Another animal game! This game is tight because it is basically a puzzle. The winner is the first one who completes their zoo, and they do it by taking differently shaped pieces of enclosures and placing them into your board, Barenpark/Feast for Odin style. You can put animals in your enclosures which can breed and when they fill up the enclosure you gain special attraction tiles which fills up your board more. I like how the game just removes the need to aim for victory points and just makes it easy to understand board state by just having a simple win condition - finish your zoo. Having cute animals that you can breed helps too. This replaces Barenpark as the game I will introduce to my friends in this genre - Barenpark punishes you for making a mistake, but in NYZ it is easy to recover and even win.
  1. Anachrony
This is an amazing game, no questions need to be asked. The game is honestly simple enough and you will understand what is going on after one turn. I love the "getting a resource from the future that you need to pay back to the past later on" mechanic, it's wonderfully implemented. There is also lots of replayability from variable starting powers and resources/workers. I didn't play past the meteor strike (half time), but I can see this being a really fun and engaging game.
  1. Tekhenu
The parts of this game are so beautiful, you have an actual obelisk on your table. The board art is beautiful. The mechanics of this game are unique, especially that you have to balance your actions with positive and negative "karma" in terms of taking pure and tainted actions, and go beyond the balance you will lose tons of points. It is kind of a point salad, but there are things you always want to do in the game to gain points.
  1. Origin
Another game by Board and Dice, they produce great themed games. You have dice workers which you place on the board in 5 spots - the color of the dice and the number matters. The color of the dice gives you bonus actions, the number of the dice matters because the spots have a gear that has a number from 1-6, which starts as 1, and as the round progresses, this gear number rises for each die placed on that spot. If you do not place a die worker with a higher number than that gear, you cannot do it. Everybody has a leader worker which can be used as a '7', and takes the color of the dice that you have, in a specific way. All your dice will "age" by rising in a number and you can also buy more dice. There are multiple ways to gain points, buy buildings which allow you to reach building objectives that give points, rise up three "reputation" tracks, and fight in a coliseum. A well made game.
  1. Tawantinsuyu
There is a lot going on in this game and players are prone to analysis paralysis. The mechanic of you using up your workers a la Keyflower style is very unique, and you can end up with no workers but still get actions you can do. There is also a high priest which you can move around to do an action, and also gives you discounts for placing workers.
  1. Zapotec
I actually enjoyed this a lot, this game is pretty much you watching your opponents and building an engine at the start of the game which you can use to get resources to fuel your plans. There is a wonderfully implemented card drafting aspect, and also an initiative aspect which decides who goes first. Mechanics are implemented well.
  1. Mandala Stones
A very simple and fast puzzle-like game about grabbing stones, placing them on your board and finding the best way to score them. Another fun gateway game for you to introduce to your non-board gaming friends.
  1. Escape Tales
This is a puzzle escape room like game, I really loved how they thought up about the puzzles - the puzzles are hard, but the solutions are not out there and you feel like a champ for getting them right. There is a companion website which you must use to play, and it is done well - not an app so it can't crash on you. I felt this is better than Unlock Adventures. There is also a story in this game and there are 16 different endings. I felt the stats and energy usage part of this game was a little unnecessary and taking too much energy will give you penalties to your stats - I like to search everything and not have to spend a precious resource to do that - but that's my only gripe about the game.
  1. Traintopia
With this, I don't have a reason to play Carcassonne anymore :) a simple tile drafting and laying game. I like how you don't have to perfectly join the tiles together to connect the train tracks - but this can lead to future problems when you want to place future tracks to score points. There is also commuters and other things you can draft in the round to score points.
  1. Polis
A two player wargame but actually disguised as an economy management game. You can play the game without combat sometimes. Combat isn't clunky at all though, you play a card and the opponent responds. Losing a battle also never cripples you. Economy is a real important part of the game as you need to make sure your cities' population can be fed and you generate enough resources. You can spend your victory points as a resource (and sometimes are encouraged to) but you automatically lose if you end the round with 0. Really interesting take and implementation on a wargame, and well made for 2.
  1. Unicorn Fever
A fun betting and racing game, with power ups and cards. Very family and kid friendly! Also seems very balanced.
  1. Seastead
A two player flotilla game. To be honest, I hate flotilla for its fiddiliness, but this game has cut away the bad parts (most of it) and streamlined it down. The game is actually playable now!
  1. Switch and Signal
A nice co-op game about making sure your trains collect cargo and reach their end destination, while making sure nothing goes wrong by switching tracks, traffic lights, and moving the trains ahead. I enjoyed the game, but the setting was quite dry for me. Also, I don't think I will bring this out more than once every half a year - the game can be made harder but once you win it you don't really feel like playing it again for a while.
  1. Perseverance Castaway Chronicles (Ep 1)
This game is an absolute mess. Fiddly as hell, it seems that this game is trying to be many things at once, but it becomes too much, and just falls flat in doing them. I love the theme but I hate the execution. Imagine, you are trying to defend a base from dinos but it isn't a co-op game but instead competitive! I only played episode 1 and there are 4 episodes, but I heard feedback that episode 2 is also fiddly as heck. There are also variable player powers but I think the game is so fiddly that the player powers just mess up the game even more. It's too utterly chaotic in the game and adding more variables makes it worse.
  1. Vampire: The Masquerade - Vendetta
I wanted to love the game. I really did. I love the Vampire: Masquerade story and setting. However, the game just falls kinda flat for me. You try to control parts of the world in locations like Smash Up, and you use your clan's cards. I would rather play Smash Up than this, which is more fun and has more variability and combos - and I hate Smash Up.
All in all, here are my quick thoughts about each game. I didn't want to give the games a rating and ranked them only in the context of Essen Spiel. I'll edit this post later for formatting as I typed this all on my phone. Feel free to ask me anything about these games and I'll try to answer to the best of my ability!
EDIT: I have insomnia now after staying up so late the past 4 days, fired up my laptop and fixed all the formatting issues. Also added BGG links. Let me know if this is not cool here. Also it's 3am so I will answer any questions when I wake up! I'll also fix up my grammatical errors and spelling mistakes later on. Sorry if I'm writing incoherently! Marathon-ing your board games does that to you. Remember kids, always consume in moderation!
submitted by zacharylky to boardgames

The Division 2 - Title Update 10 - Patch Notes

Title Update 10 - Patch Notes

*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
 

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
  • New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting June 23rd. Bring down all five to unlock the new Healing Trap skill variant.
  • New Global Event Hollywood
  • New Apparel Event Phoenix Down
  • New Leagues Termite, Luna, Huntsman and Titan.
  • New Rewards
    • 2 new Exotics
    • 1 new Gear Set
    • 2 new Named Weapons
    • 2 new Named Gear
    • 1 new Brand Set
  • Participating in the activities above will earn players Season experience contributing to their Season level.
  • Playing Conflict will contribute XP by gaining Conflict Levels beyond 30.
  • Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30.
 

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.
 

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
 

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
 

New Exotics

SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
 

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
 

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder's primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks
 

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage
 

New Gear Sets

Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
 

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
 

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
 

New Gear Brand

Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health
 

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.
 

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
 

New Talents

Weapon Talent: Future Perfect
  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s
 
Weapon Talent: In Sync
  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.
 
Backpack Talent: Adrenaline Rush
  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s
 
Chest Talent: Headhunter
  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

Gameplay Changes

Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs
 

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote's Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
 

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
 

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level
 

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category
 

Conflict

  • Added Season/SHD experience gain on Conflict level-up
 

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials
 

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat
 

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
 

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
 

RPG Balance

 

Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
 

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
 

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
 

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%
 
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
 
  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
 
  • * Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
 
  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.
    Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
 
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
 

Weapon Balance

 

Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 - 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase
 

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase
  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes
  • Infantry MG5 – 3.2% damage decrease
 

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 - 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase
  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease
 

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase
  • SOCOM M1A – No changes
  • M16A2 – No changes
  • USC .45 ACP - 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 - 11.8% damage decrease
  • Classic M1A - 12.6% damage decrease
 

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase
 

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase
 

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 - 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R - 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer's M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase
  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease
 

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
 
The Bighorn
  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
 
Eagle Bearer
  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
 
Chameleon
  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.
 
Bullet King
  • Damage increased by +2.6%
 
Nemesis
  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
 
Liberty
  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.
 
Merciless/Ruthless
  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
 
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
 
Diamondback
  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.
 
Lullaby/Sweet Dreams
  • Damage increased by +11.0%
 
Lady Death
  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
 
The Chatterbox
  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50
 
Pestilence
  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
 
NinjaBike Messenger Kneepads
  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
 
Dodge City Gunslinger Holster
  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.
 
BTSU Datagloves
  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.
 
Sawyer's Kneeguards
  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.
 

Gear Set Changes

Hard Wired
  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
 
Ongoing Directive
  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%
 
Tip of the Spear
  • Main Talent (PVE)
    • Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
 
Aces and Eights
  • Main Talent
    • "Poker Face" backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%
 
System Corruption
  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
 
Striker’s Battlegear
  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
 
Negotiators Dilemma
  • Damage transfers on the initial bullet that marks a new target
 
Hard Wired
  • Increased 3-piece Repair Skills bonus from +15% to +30%
 
Brand Set Changes Alps Summit Armament
  • Increased 1-piece Repair Skills bonus from +15% to +20%
 
Murakami Industries
  • Increased 2-piece Repair Skills bonus from +15% to +20%
 
Richter & Kaiser
  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%
 
Providence Defense
  • Increased 1-piece Headshot Damage bonus from +10% to +15%
 
Airaldi Holdings
  • Increased 2-piece Headshot Damage bonus from +10% to +15%
 
Grupo Sombra S.A
  • Increased 3-piece Headshot Damage bonus from +10% to +15%
 
Overlord Armaments
  • Increased 2-piece Accuracy bonus from +10% to +20%
 
Douglas & Harding
  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%
 
Fenris Group AB
  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%
 

Specialization Changes

  • Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
 

Skill Changes

UI
  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
 
Seeker Mine
  • Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
 
Hive
  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
  • Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
 
Chem Launcher
  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
 
Firefly
  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s
 
Pulse
  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s
 
Shock Trap
  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
 

Further Bugfixes:

=> Source
submitted by JokerUnique to thedivision

0 thoughts on “Civilization 5 patch 1.0.3.144 skype

Leave a Reply

Your email address will not be published. Required fields are marked *