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AMA 18th November Recap (All questions and Answers)
1) Which subjects on the new roadmap are you most looking forward to? And as the new roadmap has not been published yet, could you give us a little glimpse of what's on there?
We are working super hard on it behind the screens. New features that have been edited on the mainnet, new upcoming partnerships and other strategic initiatives are all in line with this. We are releasing it in the form of a technical lite paper, and it will make its debut in December.
The main subject of our upcoming technical focus will be DID (decentralized identity) and SSI (self-sovereign identity) as we see a huge opportunity for that part of the market, as we also believe that this will be heavily involved and make the leading step towards real world adoption!
2) You have mentioned life changing news months ago. How is the progress on this news and when can we expect the announcement?
We know that waiting and crypto are not best friends ;) But the progress is great, pushing forward just as scheduled and it’s just around the corner! It will be released before the end of the month so it’s really close to the final release, keep your heads up on this one LTO Nauts!
3) A lot is happening between v-id and LTO lately. Are you both planning to work more together in the future?
Over the years our partnership has intensified to the point where we are quite familiar with each other. Our technologies and products seem to compliment and synergize well with each other. So there will definitely be more actions together in the future.
4) In January the first part of the M&A Fund will be released. Are there any plans for making use of this fund?
We are already in talks with strategic potential targets for acquisition, can’t say anymore then this as everything is super confidential and you guys have to be a bit more patient. This will also make a huge noise within the crypto space!
5) What are you most proud of in 2020? What are you looking forward to in 2021? How do you see the role of the community going forward?
We’re super proud of every step and progress we make of course. Especially seeing our stats on the mainnet and how far we’ve come in the game of adoption (But there is still a long way ahead)!
As for our community, we are super grateful for the support and how everyone is helping out the project in their own way. Everybody simply just has to keep doing what they’re already doing and stay safe & healthy (with LTO) :)
Q: Will the LCN push us over 100k TX easily?
Q: Are there any plans to increase the minimum LTO staked for LTO nodes? To increase the amount of nodes & security for the whole network?
A: No, in practise however you need 100K+ to win a block)
Q: Is the client that has to buy 3m LTO an example of a client we will see more, that clients need to stake a X amount of tokens to use the LTO network?
A: The client that’s purchasing is relating to the LCN
Q: Are there already clients that request the products 'DID (decentralized identity) and SSI (self-sovereign identity)' ?
A: Very much so, we develop based on client needs and real-world problems.
Q: When will the Life Changing News (LCN) client start anchoring?
A: This year.
Q: I’m curious about the Defi Oracle you talked about in an interview can you elaborate in this regard?
A: DeFi needs identities in order to make it to real world use-cases. This is where we jump in (illiquid assets, private company stocks, loans, real estate, etc.) all suitable to DeFi if there would be an ID attached to the real-world asset owner
Q: Is everybody in crypto going to know lto because of the news?
A: Gonna catch a looooot of eyeballs for sure.
Q: Do you hire developers?
A: Yes off course, applications can be sent if you live in NL.
Q: As a company, is LTO financially dependent on the market price of LTO token?
A: No, really happy we are not.
Q: Rick, please elaborate how LTO could operate as an Oracle within the DEFI space and how actively does Chainlink (LINK) fits into this? Any clients line up?
A: This is a very good question. LINK is needed as they already have all the integrations made with chains. Yes, we have first clients lined up for on chain business IDs. Can’t say who.
Q: Hope we will get an explanation about this in a blogpost. Will it be part of the marketing combined with the influencers to attract more eyes?
A: It will be very clear once we release the lite paper of Arnold Daniels. It’s under review right now
Q: How do you look back on the progress of current integrators? Is that still the preferred way? It seems some are lagging behind in adoption (as in anchoring). Will these still grow or will the focus shift more to reaching out to specific clients?
A: Pretty good and proud of the progress that is made. We are expecting some bigger ones brining in more tx. Smaller ones will keep on using it and grow.
Q: Will there be a coordinated marketing campaign surrounding the news release?
A: Count on that 😊
Q: Can you share the sector in which the upcoming international client is operating in? Energy sector maybe?
A: Can’t say 😊 Then you guess it in 2 seconds
Q: Has it completed the large joint 3m pool to be announced? Also, when will it be announced in Q4?
A: Purchase is not completed yet. So, more buying power incoming 😊
Q: Is Sphereon involved with Life Changing News?
Q: We've seen a big increase in tx's lately, can you share where they are coming from? I know a lot of use cases have grown but is there one or 2 that stands out?
A: We see more use on all fronts as pandemic decrease which we faced in March is really over.
Q: Can you give more detailed information about DID and SSI? For example, what is the benefit of this work to LTO?
A: Will release the lite paper soon with all the details on how this works. Pretty cool :)
Q: So, do you notice it is easier lately to land new clients that are from ‘old companies’. Has blockchain proven itself?
A: Yes, it’s much easier now to explain that it is more than bitcoin and silkroad. The 2017 times are over (education wise I mean). How about you Maarten? Are you experiencing this also?
Maarten Boender from Sphereon (LTO Network Integrator that is integrating its entire software suite onto the LTO Network Blockchain) jumps in. The remaining questions are for Maarten and answered by him:
A: yes, we're cooperation with LTO to bring Self Sovereign Identities (SSI) to LTO, which we believe is going to be the major mover for adoption of DLT for enterprises. Bigger that tokenization, bigger that anchoring.
Q: Sounds like a big promise. Can you elaborate on this?
A: Yes. Everything has an identity. You, me, LTO, company government, but als every thing: a device (think IOT), a document, a file, etc. DIDs will uniquely identify them. VCs will enable to provide authorized, immutable, verifiable, normalized information and data about them. Due to it's architecture LTO is very well suited to both be a place to create and maintain DIDs, but also, for one because of the low price and high throughput, for all those VCs (which are basically JSON data objects) to sign and anchor.
Q: IoT to the block, IOTA is trying it for years…
A: IOTA tried to do it by themselves. That is not impossible, but very, very hard. The key to adoption is standard specifications and based on that INTEROPERABILITY. IOTA has seen that and is now also implementing DIDs and VCs.
Q: Interoperability seems key in tech indeed, right?
A: Absolutely. You see a whole big ecosystem forming around it. With companies like Microsoft and IBM and many smaller companies, including Sphereon and LTO. We have been involved in DID/VC projects around the world. From Japan, to Korea, EU (eSSIF-Lab), USA (DHS SVIP) and in the Netherlands.
Blockchain is increasingly a non-issue. Enterprises are very pragmatic: if it saves them money or provides new opportunities, they'll buy it. Whatever is under the hood. Could be a spaghetti monster. As long as it works and saves cost or makes money. In other words, they look at the application and the benefits.
Q: Can we expect more usage from Sphereon on the LTO blockchain?
A: Yes, sure. We're eagerly waiting for the release of DIDs on LTO, as they are key to our (partners) applications.
Q: And the SSI? it sounds like that is a long-term project, with a lot of work still to do before it can go live.
A: No, not that much. They key is support for DIDs. The tech and apps for VCs are already there.
Q: Is your focus on B2B DID's or B2C?
A: We focus on partners that build domain specific applications, like f.i. for education, healthcare, government. Those partners sell their applications to B2C, B2B, but also Government2Citizen.
Q: How does the world look like when SSI's are incorporated all over the place. Can you give an easy example everyone can understand?
A: It's always hard to see that future. Just like when the internet started. Who knew the biggest use cases was going to be sharing pictures of yourself 😉
So, I listed EVERYTHING we know about the game v2
THINGS OFFICIALLY CONFIRMEDOVERALL AND DEVELOPMENT INFORMATION
- Developed by FromSoftware (duh)
- Published by BANDAI NAMCO Entertainment Inc.
- The in-game world's history and mythos were crafted by the one and only Hidetaka Miyazaki, in collaboration with George R.R. Martin
- Main story by Miyazaki and lore/mythology from Martin
- Miyazaki compares the mythology that Martin wrote for Elden Ring to that of the dungeon master’s handbook in a tabletop RPG
- George Martin's part in the game is already finished[1,5]
- As of June 9th 2019 the game still had a load of work ahead of it
- FromSoftware's largest game to-date
- The game is expected to launch for PS4, Xbox One and PC
- Development started just after development for the Dark Souls 3 DLC had ended
- At the time^ planned as a more classic fantasy title compared to other currently in early-development or still being considered games
- From wanted to implement things that they weren’t able to do in the Dark Souls series
- Process of development same as Sekiro. While assigning co-directors to each project, Miyazaki took direction over the various game design, art and musical aspects of the titles
- As of April 14th 2020, FromSoftware were developing the game from home
- From didn't want to create a more linear or storydriven experience.
- Yuka Kitamura, who worked on all previous soulsborne titles' soundtracks, is worning on Elden Ring's soundtrack as well
- There IS more info coming
- Elden Ring's original trailer was supposed to be shown at the Taipei Game Show in february ,though it'd be china-localized. The event got postponed to June thanks to coronavirus[43,44]
- A short video with a song, presumably a shortened version of a piece from the OST and maybe the opening cinematic, was posted on the official twitter acc.
- 4K Ultra HD not available on Xbox One or Xbox One S consoles.
- HDR functionality available with supported games and TVs.
- Enhanced features for Xbox One X subject to release of a content update.
- It's a third-person action-RPG, epic- and dark-fantasy medieval title, though it is more than just that[3,22]
- Although it puts more focus on RPG aspects, responsive melee-based combat will be present
- Gameplay-wise, it’s heavily based on Dark Souls, and ER could be titled as it's natural evolution. That doesn’t mean that the gameplay will be identical, but you could say that Elden Ring belongs to the same genre[5,6]
- The more extensive world will form the base of Elden Ring’s gameplay, and its mechanics are designed with that type of environment in mind. With a more open and vast environment, the way combat plays out becomes fundamentally different[5,6]
- The main character will be able to traverse the world on a horse, with the ability to fight enemies while mounted
- Will include a wide variety of weapons, magic, and ways to engage enemies
- More variety in the ways for players to overcome challenges and tweak their tactics when facing enemies compared to the Dark Souls series
- It will contain character customization elements
- The game is open world, or rather it has a large, open field to play in
- With a larger world it became necessary to implement new systems and action mechanics
- In this danger-filled field you will find many areas ripe for exploration, as well as intricately designed, multi-layered castles and such
- Will contain boss fights
- Villages will be the dark dungeon-like ruins that you have come to expect from From
- While studying various open-world games, Miyazaki refrained from being too heavily inspired by them, and rather chose to focus on making an experience only FromSoftware could deliver
- Elden Ring isn’t about a ring you wear on your finger, but that “ring” is used in the context of “circle"
- In-game, Elden Ring is the name given to a mysterious concept that defines the world itself. It's a mysterious, key element in the foundation of the game's world. It forms the rules and rhythm of it[3,6]
- This^ Elden Ring has been shattered. The significance of this will be one of the important themes of the game
- Instead of creating Elden Ring’s main story, Martin wrote about a time long before the era the player actually explores
- The period the player actually explores is still connected to the old times, so as you slowly discover why the world has become the way it is, you will learn more about Martin’s mythology
- We'll uncover the game's lore through exploration and fragments of environmental storytelling(5)
- Regarding the concept art, the character on it portrays the darkness that the world and story possess and the will, or ambition of mankind
- Elden Ring’s NPC characters are more compelling than in Miyazaki's previous works
- For Elden Ring Miyazaki is going back to his Western fantasy roots
- The game’s themes are very different from From's previous works
- It's a very painful fantasy drama. There's pain there and from a human perspective there are themes of racism, politics, citizenship and so on.
- It's a work that psychologically quite painful in a lot of ways
- The actions of the characters really make you think "yeah, humans are like that".
THINGS STATED BY A CERTAIN ResetERA USEROmn*******/Deleted Member 2229 was a user verified by the ResetEra forum's admins to be a FromSoftware/Bamco insider, though I don't know to what extent, because it'd be dangerous for him to reveal it to the public. He has previously accurately leaked things about Sekiro (for example it's subtitle Shadows Die Twice) and has hinted about the Demon's Souls Remake. It's your choice if you want to believe him or not, this is still officially-unverified information that might ruin/spoil things for you or might not turn out to be true. Objectively those points are worth listing. I might not have gotten everything because ResetEra is a pain to navigate without an account and I might not have found all of Omni's posts, especially the old ones from before the trailer. I noted as much as I could find (except the IGN JPN interview because I can't read Japanese) and again I would greatly appreciate letting me know about any information contained in the sources that I missed.
OPEN WORLD & WORLD IN-GENERAL INFORMATION
- The biggest single change in terms of design moving from Dark Souls to Elden Ring is the open world
- This is easily From’s most immersive world yet filled to the brim with secrets and stuff From has never done before in multiple areas
- Interconnected design is larger and deeper than ever
- You'll be able to see an area long before you reach it (sometimes you can go straight to it), as well as look back across the land to places you have already been, seeing how places connect and what not[9,11]
- The game's world is quite large
- One of the pillars of design in Elden Ring is to create a meaningful and fully realized world
- The world will feel real and alive, on a much greater scale than in previous titles
- The world will contain interesting landmarks to draw your attention and help you familiarize with your surroundings. They'll also act as points of interest along your journey from one goal to another
- Areas will connect to one another like in Dark Souls 1
- The landmass will be similar to the works of Fumito Ueda (Shadow of The Collosus) - specifically the vastness, the openness, the freedom and the clever funneling of player pathing, but less so the emptiness and the lack of player freedom or player choice[9,11]
- It^ will contain degrees of verticality as well as natural transitions between the more open sections and the less open sections
- The landscapes of Scotland served as an inspiration for Elden Ring’s landscapes
- The player will be able to affect and change things in the world, but the world will also change on its own
- There will be plenty of meticulously crafted areas too
- More open level layout
- No BOTW style exploration[11, 37]
- Dynamic day/night & weather, lighting, wildlife, dynamic enemy placement, roaming enemies and large roaming creatures to be present[10,11]
- Different races of folk will inhabit the world, some of which already explored in past games but done differently this time. Some races are present in the trailer
- The scope of the world, lore and narrative is more grandiose than past games
- The game won't take place in just a single land like past titles, but multiple - with their own distinct qualities, characteristics, visuals and recognizable inhabitants
- There are wolves and dragons[11,14]
- (regarding news) This journey doesn’t end with E3, this is only the beginning[8,34]
- Elden Ring is sort of a new start for the Souls games
- It's not Norse-based
- The jump from Dark Souls to Elden Ring is not as big of a jump from Kings Field to Demon's Souls but as a whole, a bigger jump than Demon's Souls to Dark Souls
- When writting his posts, Omn******* toned stuff down rather than playing it up so that things didn't sound hyperbolic
- Elden Ring is expected to contain esoteric wierd shit
- From is prioritizing interesting and engaging game design over raw graphical prowess. Just like in their previous games
- Elden Ring is the culmination of a decade of iteration that started with Demon's Souls
- From is unlikely to switch to using Unreal Engine 4/5 any time soon
- The game is targeting and developed for current gen consoles
- The game has been in development for years for current hardware
- With backwards compatibility on both consoles the game will undoubtably benefit from things like fasteinstantaneous loading and higher frame rates
- Elden Ring isn't the last ARPG From will ever make
- Jason Schreier has stated that originally, Elden Ring was supposed to release in the 1st half of 2020
- Things were meant to happen, but they didn't. Sometimes you need to keep your plans fluid and change things along the way because it's ultimately better for your product
- It's not because of Phil Spencer or Microsoft
- It has nothing to do with GRRM or development issues. The game is fine
- From/Bandai decided to not show it for valid and "mundane" reasons, meaning there's no secrets or conspiracies worth speculating about[16,41]
- It's not the only Bandai game in this situation. There are reasons outside of From's or Bandai's control for that that involve the realities of doing business
- COVID-19 has also affected many things
- The infamous trademark issue regarding EldenTec is not relevant
- Stuff was planned and it fell through, and coronavirus just made that situation worse
- As of May 23rd 2020 FromSoftware was in work-from-home mode due to covid. Supposedly they were to remain so until the end of said May
- The game isn't in any kind of development hell[24,40]
- The silence is not a way to make sure Demon's Souls spotlight isn't stolen
- Development has still been progressing at a reasonable pace all things considered. There was no reason to worry about the game[28,41]
- As for marketing, "they're working on it, they've been working on it, shit happens"
- Back in June the belief was that we wouldn't need to wait a particularly long time to see more news
- Changes and improvements to AI and design with new ways to trick the player into a false sense of security before being murdered
- Effort is being put into improving both magic and melee combat and movement, some QoL things coming for those systems
- Stat allocation, the biggest gear variety yet,Fashion Souls, build variety present[10,12]
- Dedicated jump button, no mario-esque hopping on heads though
- No Sekiro combat depth, too complicated with build variety (as in different weapons and magic)
- PvP and Coop confirmed [12,38,39]
- The player character will just be a human or a not-human
- Important magic wielders will be more fleshed out than usual, both in terms of their sub-narrative as well as organizations of their own
- Schools of Magic aren’t just about what sort of element you wield but which school matches the ideals you most closely adhere to and which organization you might feel more connected to
- In-game, the Elden Ring was like the state of the world, comparable to Earth's Moon or atmosphere
- After it^ shattered, all the worst and unimaginable things it was keeping out start to make their way in, someone you once knew becomes something and existence itself and everything within and around it just stops working as intended. And you get to witness the results of that
- Governing bodies, nations, gods and demigods to be relevant
- It will contain a lot more characters with stories that will span further across the game in terms of location and story progression with their own motives and personal ambitions. Like the larger and more involved NPC quests of DS3 but on a more consistent scale
- The player will have a more interesting and involved personal narrative
- A powerful narrative with more dramatic weight than preceding titles
- What GRRM wrote for the game is essentialy a short story
Sources: note: Omn******* has since deleted his account and his name was changed to Deleted Member 2229.
Google document containing the post: https://docs.google.com/document/d/1X4tsxqmmnQ0KiSI3RKvr8iaeQoLMLRxQMT-zxayxTuo/edit?usp=sharing
edit: Thanks a lot for all the kind words and awards by the way! I hope it helped with hollowing a bit.