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Ultimate Smooth Gameplay Guide - Covers how to use the Adaptive FPS feature on PC on refreshrates above 100 to 190fps (Works with GSync/Freesync)

This is a cross post from what I posted in apexlegends but I feel it's best suited here as stable, high framerates are very important to those who want to learn and become a better player. Link to that apexlegends post here.

Ultimate Smooth Gameplay Guide - Setting the ingame Adaptive FPS to any FPS (works with GSync/Freesync)

  • TL;DR: This will keep your FPS to the the value you choose and will lower your ingame 3D resolution when your FPS would normally drop.
  • If you're a streamer this is the best guide for your setup to maintain max fps regardless of the situation.
------------------------------------------------------------------------------------------------------------------------------------------DISCLAIMER: IF YOU THINK THE GAME IS BLURRY YOUR PC ISNT POWERFUL ENOUGH TO RUN APEX AT YOUR DESIRED FRAMERATE USING ADAPTIVE FPS. The adaptive FPS feature will lower 3D resolution to a max of 50% of your native resolution and uses TSAA to smooth out the edges. If you're on 1080p/1440p and think it's "just blurry" you're playing between native res down to 720p or 580p, and your PC isn't powerful enough for high FPS. -----------------------------------------------------------------------------------------------------------------------------------------Changelog 25/8/2020:
  • Added section of how to setup G-Sync and Freesync.
  • Cleaned up the guide formatting.
Changelog 05/8/2020:
  • Added reminder to turn off Origin In-Game. It causes stutteperformance drops in general and especially with OBS Studio and streaming.
  • Added 240fps frametimes for testing/fun.
  • Changed the formatting, removed typos.
Preword and who am I
Sup, I'm Starflame, I stream and sometimes make creative content. I currently use a 1440p 240Hz Omen X 27monitor with Freesync 2 and I've used Gsync and Freesync monitors since they came out.With Apex also being weird with how their the V-Sync works with the game I've decided to make a guide. This will work on any monitogpu setup and make your frametimes exceptionally stable and thus your gameplay smooth, something 95% of players ignore and don't think or know about. If you're a streamer this is even more important as game capture will reduce performance or cause stutters. With this, your HUD also remains it's native res and for both you and viewers it's a very enjoyable way to play and watch.I like to help people and because Apex is notorious for being hard to get high FPS in, I wrote this guide so you can configure your game to run buttery smooth as well. This is great for your own enjoyment and if you stream yourself, you won't notice the performance drop at all running stream software alongside the game.
------------------------------------------------------------------------------------------------------------------------------------------DISCLAIMER 2: If you want maximum fps*, or maximum fps with* static resolution*, this guide will not cover that.*
For that you need to overclock your PC, install programs like QuickCPU and crank the mimimums in that to maximum so your PC doesn't idle. You can google overclocking guides and search things like "max fps apex legends" for guides on YouTube. There are many other good ones for that so I won't be covering this specifically.
This guide covers how to configure the ingame Adaptive FPS option so you will have high and -stable- FPS throughout your games while the ingame resolution changes and your HUD remains at your monitors native resolution. This works with both G-Sync and Freesync monitors and monitors without. ------------------------------------------------------------------------------------------------------------------------------------------
Things to note first, because important:

Apex microstutter
The game will run smoothly up to 190 fps, after that it will micro stutter for some reason. That's just how the game runs no matter the computer. You might hear your favorite sweaty streamer talk about this and see it if they have the fps counter on that they're capping to 190fps or below.
If you're not noticing this and you're pushing above 190fps to 240fps and over you're not playing with stable frametimes from the get-go and/or you're ignoring the microstutter. When it's configured properly it should be literally "butter-smooth" to move your camera around. 191fps and over is janky compared to "butter smooth".
This will be enabled when you're using the Adaptive FPS option. You can't turn this off when Adaptive FPS is used and it's just a thing we have to live with. However, it does make it easier to ignore when the game changes resolutions while playing. And personally at 190 fps the anti-aliasing ghosting/smearing TSAA produces doesn't phase me and I'm fairly sensitive to that. I'm more sensitive to low FPS and unstable frametimes and this is a good tradeoff imo. Most people won't even perceive it so this is just a win-win because it's hard to get high FPS in Apex despite the performance improvements Respawn have made
Turn OFF Origin In-Game
Origin In-Game will cause performance issues. Turn this OFF in Origin's application settings. It's especially relevant if you want to use this while streaming as your game will have microstuttering when using OBS Studio and streaming, as well as lowered fps.
Set up G-Sync/FreeSync properly
You should set up G-Sync or FreeSync properly if you have this. Lots of people don't know or understand how to. Don't worry, I cover this almost immediately in Step One.


------------------------------------------------------------------------------------------------------------------------------------------ I tried making this as easily digested as possible, it is still a bit to take in and you'll learn about how stuff like Adaptive Sync works with games because it's the same for Apex as any other game, I only go into specific detail about Apex here really. My thought is that you might not have any clue and this will help you if you really don't. And if you know this stuff you can easily find what you're looking for.
G-Sync / FreeSync Both are Adaptive Sync technologies that make your gpu talk to your monitor and display frames at the same intervals to avoid tearing. Because of how Adaptive Sync sounds similar to Adaptive FPS I've chosen to just write "G-Sync/FreeSync" a lot.
RTSS Rivatuner Statistics Server. A framerate limiter program. It limits framerates. You need this to limit the framerate of Apex. You can find it here. Also works with other games.
Adaptive FPS What Respawn has called the Dynamic View Scaler that changes the ingame resolution on the fly. In the settings file it's the line that says "setting.dvs_enable". I go over this further below.
FPS Frames Per Second. You want your pc to have a lot. But that doesn't matter unless your frametimes are stable.
Frametimes What actually matters for high fps gaming. It is the time it takes your computer to show each frame and how stable this interval is. Measured in milliseconds. For example a monitor with 144hz will have an average frametime of 6.944ms. The more stable and consistent this interval is, the smoother the gameplay.
Programs you need
RTSS (Rivatuner) A framerate limiter. You can find it here.
Notepad I recommend Notepad++.


G-Sync Windows Central's guide to enabling G-Sync
FreeSync AMD's guide to enabling FreeSync
Things that need to be set in order for it to work after just turning it on:
V-Sync V-Sync must be enabled. It doesn't matter if it's in the game settings or in your Nvidia/AMD control panel. V-Sync has to be enabled for it to work properly. This is separate from the specific setting where G-Sync/FreeSync is turned on. In Apex, you must use Adaptive V-Sync ingame.
Cap your framerate You must cap your framerate 3-5 fps under your refreshrate. So if your monitor is 144Hz you cap your fps in RTSS to 141 or lower. Never go closer than 3 fps from the limit. This is because no capping software is perfect and all games actually fluctuate a bit and fps overlays only show an average.
But why? In simple terms; V-Sync makes your game not tear. G-Sync/FreeSync then hops in right before that and makes your GPU talk to your monitor so they both display frames at the same interval, so if your fps dips from 140 to 136 your monitor will literally change the refreshrate from 140 to 136. G-Sync/FreeSync does not induce input lag. However; if you don't cap your fps inside the refreshrate limit, V-Sync suddenly kicks in before G-Sync/FreeSync and you get input lag. So be sure to cap your FPS.
Notes on G-Sync/Freesync with Apex:
Because of how the game microstutters above 190fps, it's killing two birds with one stone to cap a few fps under your refreshrate limit, or more. This guide would say "from 100 fps to 360fps" if this wasn't the case. We can only dream.
If you're on a 240hz monitor you can cap to 185fps, a 165hz can cap at 160fps and for a 144hz you can cap at 139fps. Personally I do 3-5 fps under because some games fluctuate a lot.
Further in this guide I tell you to cap at 186, 161, 142 and 118 fps, which because of how the game seems to treat frametimes. You can see the reason for this next to the frametime value down below.
Now, if you're NOT using a G-Sync or FreeSync monitor just set your RTSS cap to the same as the monitor refreshrate. No need to waste power by having uncapped fps, unless you absolutely need the lowest input lag. If you're a sweaty gamer who wants the most fps regardless, don't use RTSS or any adaptive sync tech and get as many FPS as you can. Live in the horrible, tearing world of non-smooth gaming that you are in as Apex goes from 80 fps in the dropship to 300fps in bunker.


------------------------------------------------------------------------------------------------------------------------------------------ Locate your videoconfig.txt file in C:\Users\YOURNAME\Saved Games\Respawn\Apex\Local where YOURNAME is your pc username. This file needs to be made [read only] when you're done with all this or it will be overwritten by Apex when you play. To do this you right click the file, go Properties and check ON "Read Only".
Explanation table
setting.dvs_enable = 1 Enables Adaptive FPS. It won't work if you don't have this. Changing the min/max frametimes like other guides have you suggest does absolutely nothing if this value is not set to 1.
setting.mat_vsync_mode = 3 This sets V-Sync to "Adaptive". Even without adaptive FPS this is the correct V-Sync setting when using Gsync/Freesync. Don't use 1/2 Adaptive.
setting.dvs_gpuframetime_max This is where you divide 1000 / fps to get the frametime value. See the table below where you can just copy-paste what fps you want it set for.
setting.dvs_gpuframetime_min Put the same value as gpuframetime_max here too. There's another guide that says something about dividing by 0.97 for the min, which is not advised for stable frametimes. We're trying to get the most stable frametime so giving the game leeway that causes uneven frametimes, aka stutter is not on our list.
Screenshot of my own videoconfig.txt file These settings are configured to 1440p, 190fps, good lod values and overall a nice graphics mix to get good fps without the game looking completely ass. I recommend copying this and applying your own fps frametime and resolution.
Frametime info
The easy way to think of this value is by equating it to milliseconds and giving the engine a min/max value that's acceptable to stay within. The reason you divide by 1.000.000 instead of 1000 is just to give a value the game accepts. 1000 / 190 = 5.263 ms, and 1000000 / 190 = 5263 (ms). The game understands 5263.
Frametime Table
There are two frametimes presented here for each FPS target.
Top one is the actual frametime of said fps. Example: The frametime for 190 fps is (1000 / 190) = 5.263 ms, you then multiply 5.263 by 1000 = 5263. This is your frametime value, ingame this shows as 186 fps.
The lower one is what the game will recognize as exactly the 190 fps framerate. This is 5150 for some reason. I assume the game tries to stay within a certain range. The original frametime has a value leeway of 300, so 9500 min and 9800 max is the standard setting for 100fps for example.
This is likely to not have the game instantly change the resolution and if your system fluctuates the performance a lot is nice with Triple Buffered V-Sync, but as you can guess this is horrible if you want perfect and as stable frametimes as possible. Frametimes are arguably more important than FPS.

Use the "Actual" value for normal monitors without G-Sync/FreeSync.
190 fps - G-Sync/Freesync
"setting.dvs_gpuframetime_min" "5263" 186 fps ingame value on adaptive fps. Cap fps to this using RTSS.
"setting.dvs_gpuframetime_max" "5263"
Actual 190 fps ingame
"setting.dvs_gpuframetime_min" "5150" Actually 190 fps as ingame value. Cap fps to this using RTSS if you have a normal monitor.
"setting.dvs_gpuframetime_max" "5150"
165 fps - G-Sync/Freesync
"setting.dvs_gpuframetime_min" "6060" 162 fps ingame value on adaptive fps. Set RTSS to same fps.
"setting.dvs_gpuframetime_max" "6060"
Actual - 165 fps ingame
"setting.dvs_gpuframetime_min" "5950" Actually 165 fps as ingame value. Cap fps to this using RTSS if you have a normal monitor.
"setting.dvs_gpuframetime_max" "5950"
144 fps - G-Sync/Freesync
"setting.dvs_gpuframetime_min" "6944" 141 fps ingame value on adaptive fps. Set RTSS to same fps.
"setting.dvs_gpuframetime_max" "6944"
Actual - 144 fps ingame
"setting.dvs_gpuframetime_min" "6800" Actually 144 fps as ingame value. Cap fps to this using RTSS if you have a normal monitor.
"setting.dvs_gpuframetime_max" "6800"
120 fps - G-Sync/Freesync
"setting.dvs_gpuframetime_min" "8333" 118 fps ingame value on adaptive fps. Set RTSS to same fps.
"setting.dvs_gpuframetime_max" "8333"
Actual - 120 fps ingame
"setting.dvs_gpuframetime_min" "8200" Actually 120 fps as ingame value. Cap fps to this using RTSS if you have a normal monitor.
"setting.dvs_gpuframetime_max" "8200"
60 fps - G-Sync/Freesync/Normal
The game already supports 1-100 fps, making 60 fps redundant.
240 fps - G-Sync/Freesync - WARNING: The game will microstutter above 190 fps
"setting.dvs_gpuframetime_min" "4166" 235 fps ingame value on adaptive fps. Set RTSS to same fps.
"setting.dvs_gpuframetime_max" "4166"
Actual - 240 fps ingame - WARNING: The game will microstutter above 190 fps
"setting.dvs_gpuframetime_min" "4080" Actually 240 fps as ingame value. Cap fps to this using RTSS if you have a normal monitor.
"setting.dvs_gpuframetime_max" "4080"
Congrats, you've set your desired frametime now. If the game looks blurry, your PC is too shit to run the desired framerate and lowers the ingame 3D resolution as much as possible to try and hit the FPS target.
That sucks, and you need to lower your FPS target.


----------------------------------------------------------------------------------------------------------------------------------------- Adding an Auto Execution
Apex runs on the Source engine and you can add an auto executable file to run certain commands automatically when the game loads. This can be different than the launch command options apparently.
Some of these don't really work and this is just an added extra. cl_showfps works for me sometimes for example but other times not. Feel free to skip this if you don't want to use it.
Add an autoexec.cfg file to your Origin Games\Apex\cfg folder and in it add these settings. There are more if you search them up online but I find these are fine for me. If the folder isn't there create one.
Adding an autoexec? Just make a text file in the cfg folder, add the settings and rename it to autoexec.cfg when you're done. Opening it in Notepad opens it as a text file gg ez
cl_showfps 0 Change this to 1, 2, 3 or 4 for different fps statisticsc ingame. I just use the Origin overlay FPS monitor but 1 here works well.
fps_max 190 Write whatever your monitor refreshrate is unless you can go over 190hz.
mat_diffuse 1 It's supposed to remove some shadows but won't work if you have shadows on ingame. Not needed really.
mat_postprocess_enable 0 Removes post process effects. This doesn't work if you have effects on ingame.
mat_copressedtextures 1 This loads in compressed textures. Sweaty gamers keep this on.
cl_ragdoll_collide 0 Makes dead bodies not go flop flop onto each other anymore. Lets the game use more math elsewhere.
In the game properties in the Origin app you add the following
Screenshot of my own Game Properties
+exec autoexec This makes the Auto Execution work.
+fps_max 186 Set this to your RTSS framerate cap so the game works in tandem with RTSS.
-high Sets the priority of the game to High in Windows.
-dev Skips those cool intro videos the game designers worked really hard to put into the game.
Screenshot of my own ingame video settings
You don't have to use exactly these settings, but personally I find that the game is more enjoyable when the dynamic shadows and "all" graphics are at least switched on. Lowering everything is of course best for achieving max FPS with the highest resolution.
Ambient Occlusion is off because it's literally just "shadows in corners" and it steals a lot of GPU power.


That's basically it. Your game will now try to run at the desired FPS and reduce the ingame 3D resolution to achieve the set FPS should there be a lot going on ingame, your HUD remains native res and your frametimes are really stable.
Remember, if you change these settings ingame after doing all this it will reset and you will only get 100fps in the adaptive FPS option. So make sure to make your videoconfig.txt file READ ONLY in it's properties or what you changed will be rewritten when you start Apex. Of course, if you accidentally change it ingame but have your file as read only, you just have to restart the game to get it back. Make a backup folder inside of the local folder so you have one should you mess up. We smart.
Other things to check is that your monitor is running at 144hz/165hz/240hz in Windows settings. Double check that G-Sync or Freesync is actually turned on. Install latest gpu drivers. Eat before you play and warm up.
Closing words
My computer is a i7-8700k @ 5Ghz, 1080ti, 32GB 3200Mhz ram playing at 1440p, and I'm getting 186 fps pretty much all the time except for right when dropping into a game. It's great because the frametime is really stable, when I'm in a tight space I get full resolution with max fps and no stuttering even when shit goes down.
It's been annoying me that the Adaptive FPS option doesn't go over 100 FPS on it's own, and from experience it's usually a good trade off to have high, stable framerates. This is desirable in many FPS games and especially competitive ones. I'm guessing it's meant to be measure to dropping into games where fps goes down a lot, especially when dropping.
Funnily enough it's the same in Titanfall 2. Same feature. Likely an option to ensure you get at least somewhat decent fps if your pc is weak, but here we're using it to get really high, stable fps. If you're into Titanfall 2 this actually works the same.
If you're sensitive to FPS fluctuations and stutters like me, setting up your game to work perfectly with G-Sync or Freesync makes it really enjoyable to play, and if you stream the capture won't cause stutters or lag for you either, and being a sweaty streamer becomes easy as you're getting the same performance while streaming as you do offline. To note, I tend to cap to 165fps when I stream because of my 1080ti maxing out and OBS does take some resources.
I hope this guide is helpful, it was interesting to make and I feel it's convenient to have a post where this is all explained in an easily digested way.
Should you have questions feel free to ask here, I'm also available on twitter @ starflame, you can find my other links via my profile there.
\added changelog for changes made.*
submitted by starflametwitch to apexuniversity

Full list of upcoming games on the Nintendo Switch (US) (Updated 11/14/2020)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in November. Please give them a look if you want to see what games are likely to be some of October's highlights!
As for the full list of upcoming games, here you go:
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Monster Truck Championship 11/24/20 Nintendo.com
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Tracks - Toybox Edition 11/24/20 Nintendo.com
My Aunt is a Witch 11/25/20 Nintendo.com
Out of Space: Couch Edition 11/25/20 Nintendo.com
Strike Force 2: Terrorist Hunt 11/25/20 Nintendo.com
Arrog 11/26/20 Nintendo.com
In Celebration of Violence 11/26/20 Nintendo.com
Lovekami -Divinity Stage- 11/26/20 Nintendo.com
Maid of Sker 11/26/20 Nintendo.com
Nordlicht 11/26/20 Nintendo.com
Picklock 11/26/20 Nintendo.com
Picross S5 11/26/20 Nintendo.com
QV 11/26/20 Nintendo.com
Root Double -Before Crime * After Days- Xtend Edition 11/26/20 Nintendo.com
Sky Mercenaries Redux 11/26/20 Nintendo.com
The Alto Collection 11/26/20 Nintendo.com
The Explorer of Night 11/26/20 Nintendo.com
BFF or Die 11/27/20 Nintendo.com
Destropolis 11/27/20 Nintendo.com
Electro Ride: The Neon Racing 11/27/20 Nintendo.com
Girabox 11/27/20 Nintendo.com
More Dark 11/27/20 Nintendo.com
Tiny World Racing 11/27/20 Nintendo.com
Ponpu 11/29/20 Nintendo.com
Death Crown November 2020 Official Trailer
Ruggero Deodato's Cannibal November 2020 Official Website
Chronos: Before the Ashes 12/1/20 Official Twitter Post
Empire of Sin 12/1/20 Nintendo.com
Sam & Max Save the World 12/1/20 Nintendo.com
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate 12/2/20 Nintendo.com
Absolute Drift 12/3/20 Nintendo.com
Cybxus Hearts 12/3/20 Nintendo.com
Death Tales 12/3/20 Nintendo.com
Dog Gone Golfing 12/3/20 Nintendo.com
Gunpig: Firepower For Hire 12/3/20 Nintendo.com
Immortals Fenyx Rising 12/3/20 Nintendo.com
Liberated: Enhanced Edition 12/3/20 Nintendo.com
Morbid: The Seven Acolytes 12/3/20 Nintendo.com
Outbreak: The New Nightmare 12/3/20 Nintendo.com
Pretty Princess Party 12/3/20 Nintendo.com
Quiplash 2 InterLASHional: The Say Anything Party Game! 12/3/20 Nintendo.com
Taiko No Tatsujin: Rhythmic Adventure Pack 12/3/20 Nintendo.com
Wildfire 12/3/20 Nintendo.com
Commandos 2 HD Remaster 12/4/20 Nintendo.com
Fire Emblem: Shadow Dragon & The Blade of Light 12/4/20 Nintendo.com
Fitness Boxing 2: Rhythm & Exercise 12/4/20 Nintendo.com
Futoshiki Math 12/4/20 Nintendo.com
John Wick Hex 12/4/20 Nintendo.com
Nine Witches: Family Disruption 12/4/20 Nintendo.com
Paw Paw Paw 12/4/20 Nintendo.com
Steampunk Tower 2 12/4/20 Nintendo.com
Super Space Serpent Secondary Edition 12/4/20 Nintendo.com
Drawn to Life Two Realms 12/7/20 Official Trailer
Lofi Ping Pong 12/8/20 Nintendo.com
Monster Sanctuary 12/8/20 Nintendo.com
Puyo Puyo Tetris 2 12/8/20 Nintendo.com
Accidental Queens Collection 12/10/20 Nintendo.com
Alt-Frequencies 12/10/20 Nintendo.com
Evolution Board Game 12/10/20 Nintendo.com
OctaFight 12/10/20 Nintendo.com
Jigsaw Fun: Piece It Together! 12/14/20 Nintendo.com
Collection of SaGa Final Fantasy Legend 12/15/20 Nintendo.com
Dark Grim Mariupolis 12/15/20 Nintendo.com
Defentron 12/17/20 Nintendo.com
Gems of Magic: Lost Family 12/17/20 Nintendo.com
Shikaku Shapes 12/18/20 Nintendo.com
Smart Moves 12/21/20 Nintendo.com
Kolumno 12/21/20 Nintendo.com
Override 2: Super Mech League December 2020 Official Trailer
Cyanide and Happiness: Freakpocalypse: Part 1 (Timed Console Exclusive) Fall 2020 Nintendo.com
Cyber Shadow Fall 2020 Official Website
Eldest Souls (Timed Console Exclusive) Fall 2020 Nintendo.com
Grindstone Fall 2020 Nintendo.com
PixelJunk Eden 2 Fall 2020 Nintendo.com
Skyforge Fall 2020 Official Trailer
Harvest Moon: One World Autumn 2020 (European Release Date) Nintendo.co.uk
Toy Soldiers HD Autumn 2020 Official Website
Wingspan Autumn 2020 Nintendo.com
Alchemic Cutie Q4 2020 Official Website
Alter Cosmos Q4 2020 Official Website
Circadian City Q4 2020 Announce Trailer
Counter Terrorist Agency Q4 2020 Official Website
Defense Corp Q4 2020 Developer Comment on Reddit
Ever Forward Q4 2020 Official Website
Metal Revolution Q4 2020 Official Announcement on New Game+ Expo Live Stream (via Gematsu)
Train Mechanic Simulator Q4 2020 Official Website
Golden Force Last Quarter 2020 Official Trailer
Clive 'N' Wrench Winter 2020 Official Trailer
B.Ark (Timed Exclusive) Late 2020 Nintendo.com
Beach Buggy Racing 2 Late 2020 Official Website
Dicey Dungeons Late 2020 Nintendo.com
Hoa Late 2020 Wholesome Direct 5-26-2020
Phogs! Late 2020 Nintendo.com
Quantum League Late 2020 Nintendo.com
Signs of the Sojourner Late 2020 Official Trailer
World of Horror Late 2020 Official Twitter Post
Dangerous Driving 2 Holiday 2020 Official Website
King of Seas Holiday 2020 Official Trailer
Scott Pilgrim Vs. The World: The Game Complete Edition Holiday 2020 Official Twitter Post
Speed 3 Grand Prix Holiday 2020 Official Trailer
Aground 2020 Official Website
Astrodogs 2020 Developer post on Reddit
Black Book 2020 Official Trailer
Bladed Fury 2020 Official Twitter Post
Boyfriend Dungeon 2020 Nintendo.com
Breakpoint 2020 Official Twitter Post
Car Mechanic Flipper 2020 Official Website
Circuit Superstars 2020 Official Website
Collapsus 2020 Official Website
Conarium 2020 Official Trailer
Cthulhu: Books of Ancients 2020 Official Website
DARQ: Complete Edition 2020 Official Trailer
Devil's Hunt 2020 Official Twitter Post
Door Kickers 2020 QubicGames 2020 Direct
Eastward 2020 Nintendo.com
Electrix 2020 Official Website
Farm & Fix 2020 2020 Official Website
Farm Manager 2018 2020 Official Website
Flipper Mechanic 2020 Official Website
Gearshifters 2020 Official Website
God Fire 2020 QubicGames 2020 Direct
Good Night Knight 2020 QubicGames 2020 Direct
Greak: Memories of Azur 2020 Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2020 Official Website
Haven 2020 Nintendo.com
Hazel Sky 2020 Official Trailer
Heaven's Vault 2020 Official Twitter Post
Hellpoint 2020 Official Twitter Post
Hero: Flood Rescue 2020 Official Website
Hindsight 20/20 2020 Announce Trailer
Kingpin: Reloaded 2020 Official Trailer
Littlewood 2020 Official Twitter Page
Lords of Exile 2020 Official Website/Official Trailer
Mail Mole 2020 Official Trailer
Maneater 2020 Official Twitter Post
Moon Village 2020 Official Website
Mushrooms: Forest Walker 2020 Official Website
N1RV Ann-A 2020 Announce Trailer
Necrobarista 2020 Official Twitter Page
Nyx: The Awakening 2020 Official Reveal Teaser/Official Website
Olija 2020 Official Twitter Post
Olympic Games Tokyo 2020 - The Official Videogame 2020 Official Website
P.U.G.S. Agents 2020 Official Website
Pillars of Eternity II: Deadfire 2020 Interview With Developer
Plastic Rebellion 2020 Official Website
Poker Club 4K 2020 Official Trailer
Real Boxing 2 2020 QubicGames 2020 Direct
Sail Forth 2020 Nintendo.com/
Samurai Gunn 2 2020 Nintendo.com
Spin Rhythm XD 2020 Announce Trailer
The Good Life 2020 Nintendo.com
This Is Pool 2020 Official Website
This Is Snooker 2020 Official Website
Those Who Remain 2020 Official Twitter Page
Tohu 2020 Official Trailer
Trigger Witch 2020 Kinda Funny Games E3 Showcase
Unheard 2020 Official Twitter Post
Unlucky Seven 2020 Official Website
Unto the End 2020 Official Trailer
Zengeon 2020 Official Trailer
Purrtato Tail: By the Light of the Elderstar 2020 "or when it's done" Official Fact Sheet
House Designer 2020/2021 Official Website
Ring of Life: Survive in Proxima 2020/2021 Official Website
Hitori Logic 1/1/21 Nintendo.com
Iris.Fall 1/7/21 Nintendo.com
Life of Fly 1/21/21 Nintendo.com
Gal*Gun Returns 1/28/21 Official Trailer
Märchen Forest 1/28/21 Official Press Release (via Gamasutra.com)
Atelier Ryza 2: Lost Legends & The Secret Fairy 1/29/21 Official Twitter Post (Koei Tecmo Europe)
Re:Zero – The Prophecy of the Throne 1/29/21 Official Trailer
Little Nightmares II 2/1/21 Official Twitter Post
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
Fallen Legion: Revenants 2/16/21 Official Trailer
Wings of Darkness 2/25/21 Official Press Release (via Gamasutra.com)
Wrath: Aeon of Ruin 2/25/21 Official Website
Bravely Default II 2/26/21 Nintendo.com
RetroMania Wrestling 2/26/21 Official Trailer
Story of Seasons: Pioneers of Olive Town 3/23/21 Nintendo.com
Balan Wonderworld 3/26/21 Official Twitter Post
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
King's Bounty II March 2021 Official Trailer
Sky: Children of the Light "A few months into 2021" Official Website
Blue Fire (Timed Exclusive) Q1 2021 Nintendo.com
House Secrets: The Beginning Q1 2021 Official Website
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Root Film Q1 2021 Official Press Release (via Gamasutra.com)
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Turrican Collector's Edition April/May 2021 Official Website
Georifters 6/24/21 Nintendo.com
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Doctor Who: The Edge of Reality Spring 2021 Official Twitter Post
Doctor Who: The Lonely Assassin Spring 2021 Official Twitter Post
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
R-Type Final 2 Spring 2021 Official Twitter Post
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Surviving the Aftermath Spring 2021 Nintendo.com
Turnip Boy Commits Tax Evasion Spring 2021 Official Trailer
Foreclosed Q2 2021 Developer Interview
Code: Realize ~Wintertide Miracles~ (Multiple Versions) Early 2021 Official Twitter Post
Cris Tales Early 2021 Official Website
Poison Control Early 2021 Official Trailer
Ruined King: A League of Legends Story Early 2021 Nintendo.com
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Griftlands: Nintendo Switch Edition Summer 2021 Nintendo Direct Mini Partner Showcase October 2020
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Party Crasher Simulator Second Half of 2021 Official Press Release
The Lord of the Rings: Gollum Late 2021 Gamescom 2020 presentation (via Dailyradar)
Aeon Must Die 2021 Official Trailer
Apex Legends 2021 Official Website
Artifact Hunter 2021 Official Website
Axiom Verge 2 2021 Official Website
Azur Lane: Crosswave Sails the Seas 2021 Official Twitter Post
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Card Shark 2021 Nintendo.com
Digimon Survive 2021 Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Graven 2021 Official Trailer
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Phantom Breaker Omnia 2021 Official Trailer (via IGN)
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Starbase Startopia 2021 Official Twitter Post
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Summer at the Edge of the Universe 2021 Official Twitter Post
The Legend of Bum-bo 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Where Cards Fall 2021 Official Trailer
XIII 2021 Official Twitter Post
Narco Tycoon First Half of 2022 Official Press Release (via Gamasutra)
Sea of Stars 2022 Official Trailer/Official Trailer
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch

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