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MAME 0.218

MAME 0.218

It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).

MAME Testers Bugs Fixed

  • 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: DIP switch values are reversed for “Short Scenes”. (italiandoh)
  • 06897: [Graphics] (stfight.cpp) empcity: Red screen during scene transitions. (sasuke)
  • 07336: [Sound] (intv.cpp) intv, intvoice [b17bomb]: No speech in Mattel Intellivision games. [iwilliamson]
  • 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5. (Angelo Salese)
  • 07530: [Crash/Freeze] (apollo.cpp) dn3000, dn3500, dn5500: Resetting via typing RE crashes the emulator. (Ivan Vangelista)
  • 07531: [Crash/Freeze] (pong.cpp) breakout: MAME crashes with exception with -video bgfx. (Couriersud)
  • 07533: [Graphics] (bnstars.cpp) bnstars1: Broken sprites and missing graphics. (cam900)
  • 07534: [Timing] (apple2e.cpp) apple2ee: Time advances too quickly when using Thunderclock. (R. Belmont)
  • 07554: [Graphics] (m68705prg.cpp) All machines in m68705prg.cpp no longer show LED values (default 000) when booting. (hap)

New working machines

  • The Apprentice (Senario, Plug and Play) [Sean Riddle, David Haywood]
  • Big Bonus Slots (Senario, Plug and Play) [Sead Riddle, David Haywood]
  • Conny PDC100 - Pocket Dream Console [Sean Riddle, David Haywood]
  • Cosmo Girl (Senario, Plug and Play) [Sean Riddle, David Haywood]
  • Dance Dance Revolution Kids (GQAN4 JAA) [iMp, MetalliC]
  • Excite Sports Wireless Interactive TV Game - 48-in-1 (set 1, NTSC) [Sean Riddle, David Haywood]
  • Game & Watch: Mario's Cement Factory (Table Top) [algestam]
  • Jungle's Soft / Ultimate Products (HK) Ltd Zone 100 [TeamEurope, David Haywood]
  • Lexibook / Sit Up Limited Seal 50-in-1 [TeamEurope, David Haywood]
  • Mario Roulette [ShouTime, MetalliC, R. Belmont]
  • MiWi2 7-in-1 Sports [David Shah]
  • Muscle Ranking Kinniku Banzuke Spray Hitter [Darksoft, MetalliC, rtw]
  • The Perfect Mate (Senario, Plug and Play) [Sean Riddle, David Haywood]
  • Psion Series 5mx [Ash Wolf, Ryan Holtz]
  • Pop'n Stage EX (ver JB-A) [Jennifer Taylor]
  • Sega Genesis Nomad (USA Genesis handheld) [cam900]
  • Senario Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poker (US) [Sean Riddle, David Haywood]
  • Trump Grand PowerJoy (PJ001, NES based plug & play) [Sean Riddle, David Haywood]
  • Who Wants to Be a Millionaire? (Senario, Plug and Play, US) [Sean Riddle, David Haywood]
  • Zone 7-in-1 Sports (US) [Sean Riddle, David Haywood]

New working clones

  • Denjin Makai (set 1) [caius, The Dumping Union]
  • Enduro Racer (YM2151, FD1089B 317-0013A) [Brian Troha, Phil Bennett, The Dumping Union]
  • Excite Sports Wireless Interactive TV Game - 48-in-1 (set 2, PAL) [TeamEurope]
  • Fidelity Electronics Excel 68000 Mach IV 68020 Master 2325 [hap, Berger]
  • GunNail (location test) [cpsystem3, trap15]
  • Hegener + Glaser Mephisto Lyon 68030 [hap, anonymous]
  • Hegener + Glaser Mephisto Portorose 68030 [hap, anonymous]
  • Hegener + Glaser Mephisto TM Berlin (prototype) [hap, anonymous]
  • Hegener + Glaser Mephisto TM Lyon [hap, anonymous]
  • Hegener + Glaser Mephisto TM Vancouver [hap, anonymous]
  • Hegener + Glaser Mephisto Vancouver 68030 [hap, anonymous]
  • The Last Apostle Puppetshow [Smitdogg, David Haywood, The Dumping Union]
  • Match'em Up (German) [TeamEurope, Brian Troha, The Dumping Union]
  • Minky Monkey (Japan) [ShouTime]
  • New Cherry '96 (v3.1, B PCB) [Ioannis Bampoulas]
  • New Cherry '96 (v3.1C, G PCB) [Ioannis Bampoulas]
  • New Cherry '96 Special Edition (v3.55, C1 PCB) [Ioannis Bampoulas]
  • New Fruit Bonus '96 (v3.1, A PCB) [Ioannis Bampoulas]
  • PC with V20 CPU [rfka01]
  • Pop'n Music 1 (ver JA-A, HDD 1.00) [Jennifer Taylor]
  • Pop'n Music 1 (ver KA-A, HDD 1.01) [Jennifer Taylor]
  • Saitek Mephisto London 68030 [hap, anonymous]
  • Saitek Mephisto TM London [hap, anonymous]
  • Sega Mega Jet (Japan Mega Drive handheld) [cam900]
  • Super Bagman (version 5) [Michel BLANCO]
  • V.Smile Baby (Spain, with Aventuras en el Bosque de los Cien Acres) [Sean Riddle, ClawGrip]

Machines promoted to working

  • Buttobi Striker [MetalliC, TeamEurope]
  • Dam Dam Boy (on dedicated PCB) [MetalliC]
  • Digital Equipment Corporation VT52 Video Display Terminal (M4) [AJR]
  • Fuusen Pentai [MetalliC]
  • Kattobase Power Pro Kun [MetalliC]
  • Korokoro Pensuke [MetalliC]
  • Lucky Girl (Wing) [Ivan Vangelista]
  • MIPS Magnum R4000 (le) [Patrick Mackinlay]
  • Pittanko Zaurus [MetalliC]
  • Rushing Beat Shura (SNES bootleg) [dox]
  • Shuriken Boy [MetalliC]
  • Tsukande Toru Chicchi [MetalliC]
  • Yu-Gi-Oh Monster Capsule [MetalliC]

Clones promoted to working

  • Dam Dam Boy (on Tsukande Toru Chicchi PCB) [MetalliC]
  • Senario / Play Vision Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (UK) [Sean Riddle, David Haywood]
  • Senario Vs Maxx Texas Hold'em TV Poker - 6 Player Edition (US) [Sean Riddle, David Haywood]
  • Toki (Modular System) [Angelo Salese]

New machines marked as NOT_WORKING

  • Advance Bright Ltd 4 Player System - 10 in 1 [Sean Riddle, David Haywood]
  • Advance Bright Ltd / V-Tac Technology Co Ltd. Wireless Tennis (WT2000, ABL TV Game) [Sean Riddle, David Haywood]
  • AT&T 3B2/300 [Bitsavers]
  • AT&T 3B2/600 [Seth Morabito]
  • AT&T 610 Business Communication Terminal [Bitsavers]
  • AT&T 730X [Bitsavers]
  • Bandai Design Master Denshi Mangajuku [SSJ, TeamEurope]
  • Bandai Karaoke Ranking Party (Japan) [Sean Riddle, ClawGrip]
  • Challenge Girl (Falcon bootleg) [ShouTime]
  • Diana Elite [Juan Romero, ClawGrip]
  • Digital Equipment Corporation VT62 DECscope [balrog, Lord Nightmare]
  • Dinoking Battle [SpinalFeyd, Porchy]
  • Dinoking Kids [SpinalFeyd, Porchy]
  • Dragon Dance (V1.02J) [ShouTime]
  • Eldorado (4.2) [English Amiga Board]
  • Epoch / SSD Company LTD Excite Bowling (Japan) [Sean Riddle, Peter Wilhelmsen]
  • Epoch / SSD Company LTD Excite Stadium DX (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
  • Excalibur Electronics Inc Carl Edwards' Chase For Glory [Sean Riddle, GameHistory.org]
  • Flashman [PinMAME]
  • Generations (Retro-Bit) [Porchy]
  • Hamy System WiWi 18-in-1 Sports Game [TeamEurope, David Haywood]
  • Intec InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
  • JAKKS Pacific Inc / Toymax Telestory [Sean Riddle, ClawGrip]
  • JAKKS Pacific Inc DC Super Heroes The Watchtower Hero Portal [Sean Riddle]
  • Jungle Soft / Ultimate Products (HK) Ltd Zone 32-bit Gaming Console System (Family Sport 41-in-1) [TeamEurope, David Haywood]
  • Knock Down 2001 (Japan, KD11 Ver. B) [Porchy, SpinalFeyd]
  • Laser Quiz Greece [English Amiga Board]
  • LeapFrog Little Touch LeapPad [Sean Riddle, ClawGrip]
  • Lear Siegler ADM 12 Video Display Terminal [Bitsavers]
  • Let's Play! Game Machine 240 in 1 [TeamEurope]
  • Lexibook Compact Cyber Arcade - 250-in-1 (JL2375) [TeamEurope, David Haywood]
  • Lexibook Compact Cyber Arcade - Frozen [TeamEurope]
  • Majesco Golden Nugget Casino [Sean Riddle, GameHistory.org]
  • Marcel van Kervinck Gigatron TTL Microcomputer [Sterophonick, AJR]
  • Mirage World (satellite) [WX JF]
  • Mostek AID-80F Development System [Maggi9295]
  • My Wico Deluxe (Family Sport 85-in-1) [TeamEurope, David Haywood]
  • National Semiconductor unknown INS8900 Multibus card (980305652) [Bitsavers]
  • Network Computing Devices NCD19c [Don Maslin Archive]
  • Novag Supremo [hap, Berger]
  • Odeon Twister (v1.4) [English Amiga Board]
  • Plug and Play Sudoku (VT based?) [Sean Riddle, David Haywood]
  • Publications International Ltd Story Reader [ClawGrip]
  • Publications International Ltd Story Reader 2.0 [ClawGrip]
  • Retro FC Plus 168 in 1 Handheld [PeterVanSilie]
  • Scorpion (Jun 15, 1999) [ClawGrip, Rampa]
  • Senario / All in 1 Products Ltd Ultimate Sudoku TV Edition 3-in-1 [Sean Riddle, David Haywood]
  • Simba / V-Tac Technology Co Ltd. TV Sports 10-in-1 / Decathlon Atlhetic Sport Games [TeamEurope, David Haywood]
  • Smart Planet Sudoku Plug & Play TV Game '6 Intelligent Games' [Sean Riddle, GameHistory.org]
  • SpongeBob SquarePants Bikini Bottom 500 (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
  • TaiKee Mini Arcade Games Console (Family Sport 220-in-1) [TeamEurope, David Haywood]
  • Takara / SSD Company LTD Jara-Ja Land (Japan, home version) [Sean Riddle, Peter Wilhelmsen, ShouTime]
  • TeleVideo Systems TeleVideo 924 Video Display Terminal [Bitsavers]
  • Texas Reels (Ver. 2.00) [Ioannis Bampoulas]
  • Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [TeamEurope, David Haywood]
  • TV Virtual Fighter / Free Fight Kung Fu (Conny / Big Ben) [TeamEurope, David Haywood]
  • unknown Namco System 10 medal game (MTL1 SPR0B) [SpinalFeyd TeamEurope]
  • War III Cherry Best [Ioannis Bampoulas]
  • Wow Wireless Gaming [TeamEurope, David Haywood]

New clones marked as NOT_WORKING

  • 286 motherboards with 6-chip SUNTAC chipset [rfka01]
  • 3SIUD-1.1 [rfka01]
  • 486 motherboards using the SiS 85C496/85C497 chipset [rfka01]
  • 486 motherboards using the UNI4800 chipset [rfka01]
  • 486IG-B-2-1 [rfka01]
  • A-Trend ATC-1415 [rfka01]
  • A-Trend ATC-1425A [rfka01]
  • Abit AB-PM4 [rfka01]
  • Abit AB-PV4 [rfka01]
  • AMI EISA Enterprise-III [rfka01]
  • AMI EISA Enterprise-II [rfka01]
  • AMI EISA Enterprise-IV [rfka01]
  • AMI Super Voyager PCI-II [rfka01]
  • AMI Super Voyager VLB [rfka01]
  • AMI Super Voyager VLB-II [rfka01]
  • AMI Super Voyager VLB-III [rfka01]
  • Aopen AP43 [rfka01]
  • Aopen VI15G [rfka01]
  • AT&T 3B2/310 [Bitsavers]
  • AT&T 3B2/400 [Bitsavers]
  • Atari ABC-286/30 [rfka01]
  • Atari PC4 [rfka01]
  • Atari PC5 [rfka01]
  • Biostar MB-1433UIV [rfka01]
  • Chaintech 486SPM [rfka01]
  • Chicony CH-486-33C [rfka01]
  • Datavan Book-Size LAN station [rfka01]
  • Driving Force (Galaxian conversion, Seatongrove UK, E-0237) [Juan Romero, ClawGrip]
  • Edom 486VL3H [rfka01]
  • Edom MV035F [rfka01]
  • EFA 486 APIO [rfka01]
  • EFA 4DMS HL3G-L4-VI [rfka01]
  • EFA 4DMU HL3S [rfka01]
  • Epoch / SSD Company LTD / Sonokong Real Ping Pong (Korea) [Sean Riddle, David Haywood]
  • ExpertChip EXP4044 [rfka01]
  • Fantasy Story (set 2) [ShouTime]
  • Fighting Fantasy (Modular System) [ArcadeHacker, Recreativas.org, ClawGrip]
  • Highscreen Colani Blue Note [rfka01]
  • Klax (version 5, bootleg set 3) [f205v]
  • The Lord Of The Rings (3.00) [PinMAME]
  • Mintek BAY-1000C V1.01 [rfka01]
  • MSI MS-4134 [rfka01]
  • MSI MS-4145 [rfka01]
  • Multitech Microprofessor II [Marc CAPDEVILLE]
  • New Fruit Machine (Ming-Yang Electronic, vFB02-01A) [Ioannis Bampoulas]
  • Octek Jaguar II [rfka01]
  • Profex PC 33 [rfka01]
  • Quizard 3 (v3.4, German, i8751 DE 132 A1) [TeamEurope]
  • Quizard 4 Rainbow (v4.2, Czech, i8751 TS142 CZ1) [Caps0ff, TeamEurope]
  • Scorpion (Oct 01, 1997) [ClawGrip, Rampa]
  • Seibu Cup Soccer :Selection: (bootleg, set 4) [f205v]
  • Siemens-Nixdorf PCD-3Nsl Notebook Computer [rfka01]
  • SOYO 025R2 [rfka01]
  • SOYO 30H [rfka01]
  • Takara / SSD Company LTD / newgent e-kara (Spain, includes 3 songs) [Sean Riddle, ClawGrip]
  • TD-4IP-UMC-AIO [rfka01]
  • VS Computer Mahjong [ShouTime]
  • Wild Cat 3 (CMV4 hardware) [Ioannis Bampoulas]
  • ZIDA 4DVS [rfka01]

New working software list additions

  • apple2_flop_clcracked:
    • Air Navigation Trainer (cleanly cracked), Barron's Computer SAT Study Program (Version 1.0) (cleanly cracked), The Boy Jesus (cleanly cracked), Diascriptive Reading I (cleanly cracked), Green Globs and Graphing Equations (cleanly cracked), In Search of the Most Amazing Thing (First Revision) (cleanly cracked), Instant Recall (Version 1.1) (cleanly cracked), Magic Mailer (Version 1.1) (cleanly cracked), MicroChess (Version 2.0) (cleanly cracked), Mind Over Minors (cleanly cracked), The Spy's Adventures in North America (Version 1987-10-31) (cleanly cracked), Temple of Apshai (cleanly cracked), What's My Logic? (Version 1.0) (cleanly cracked), Wiziprint (Version 2.01) (cleanly cracked) [4am, Firehawke]
    • Adventure Creator (cleanly cracked), Construct-A-Word II (cleanly cracked), Life Science (cleanly cracked), MIDI/4 (Revision 5) (cleanly cracked), The Quarter Mile (Version 4.0) (800K 3.5") (cleanly cracked) [4am, san, Firehawke]
  • apple2_flop_orig: The Abyssal Zone, Adventure, Adventure Construction Set, Alien Typhoon, The Alpine Encounter, Amazon, Amnesia, The Ancient Art of War, Arthur: The Quest for Excalibur, The Bard's Tale, Borg, The Breckenridge Caper of 1798, Chess (Odesta) (Version 7.0), Crown of Arthain, Cuban Fantasy, The Dark Heart of Uukrul, Dave Winfield's Batter Up!, Diamond Mine, Dinosaur Days Plus!, Drug Alert!, Dunjonquest: Hellfire Warrior (Version 1), Dunjonquest: Hellfire Warrior (Version 2), Dunjonquest: Hellfire Warrior (Version 3), Dunjonquest: The Temple of Apshai (Revision 1), Dunjonquest: The Temple of Apshai (Revision 2), Dunjonquest: The Temple of Apshai (Revision 3), Dunjonquest: The Temple of Apshai (Revision 4), Earth Orbit Stations, Ecology Simulations II, Galactic Attack, Gears, Gold Rush! (Version 1.0M), Green Globs and Graphing Equations, Horizon V, The Hunt for Red October, In Search of the Most Amazing Thing, Interpreting Graphs, Into The Eagle's Nest, Journey (version 16), King's Bounty, Koronis Rift, Lords of Karma, Neuromancer, New World, Nord and Bert Couldn't Make Head or Tail of It (Release 19 / 870722), Now You See It, Now You Don't - Was it there? Was it missing?, Portal, Quest for the Scarlet Letter, Questprobe featuring The Hulk (Version 2.3/127), Rambo: First Blood Part II, Shogun, Southern Command, Space Quest: The Sarien Encounter, Star Trek: Strategic Operations Simulator, SwordThrust, Tangled Tales, Thrilogy, Wizardry II: The Knight of Diamonds (Version PV3S2V1/10-MAR-82), Wizardry IV: The Return of Werdna, Wizardry: Proving Grounds of the Mad Overlord (Version 2.1), Wiziprint (Version 2.1), Xyphus, Zork Zero [4am, Firehawke]
  • bbc_rom: Acorn ADFS 1.33 (IDE), Acorn ADFS 1.53 (IDE), Acorn ADFS 1.57 (MMC), Harston ADFS 6.00, Harston ADFS 6.10, RetroClinic RamFS 1.00, RetroClinic RamFS 1.04 [Nigel Barnes]
  • bbcb_flop: AMX Stop Press, BBC-Z88 Transfer Link, Beeb OPL: AdLib Christmas Carols, Beeb OPL: AdLib Classical Favourites #1, Beeb OPL: AdLib Jukebox, Beeb OPL: AdLib Jukebox Bonus Disc, Beeb OPL: AdLib Pop/Rock Grooves, Beeb OPL: Brix, Beeb OPL: Droplay, Beeb OPL: DynaBlaster, Beeb OPL: Jill of the Jungle, Beeb OPL: KiloBlaster, Beeb OPL: Solar Winds, Beeb OPL: Wacky Wheels, Beeb OPL: Xargon, Beeb OPL: Zone 66, BeebSID 19 - Classical, Chauffeur, Christmas Crackers, Enigma, EV1 Camera Interface, Harston ADFS System Disk 6.10, Icon Art Master, The Krystal Connection, MagScan - The Beebug Bibliography Disc v1.31, MEDL Tracker Ball Utilities, Mountain Panic, MR4200 32K RAM Board, Paranoid, UTILRAM: The Utility RAM, Video Camera Interface, VideoNuLA Support Disc, The Wapping Editor Utilities 1.21, The Wapping Editor Utilities 1.30, White Light, Zap! [Nigel Barnes]
  • c64_cass:
    • BMX Racers (set 4, Visiload loaders), The CF Power Pack Tape 5, Hero of the Golden Talisman, Match Point (set 2), Mermaid Madness, On Court Tennis, On Field Football, Outlaws, Rad Ramp Racer, Run the Gauntlet, Short Circuit, Skate Rock Simulator, Space Hunter, Spellbound, Sweep, Talladega, Yogi's Great Escape (set 2) [FakeShemp]
    • Hole In One [FakeShemp, c64tapes.org]
  • fmtowns_cd:
    • Emit Vol. 3 - Watashi ni Sayonara o, The New Zealand Story (HMA-213) [redump.org, r09]
    • Shooting Towns [rockleevk, r09]
  • gameking: 4 in 1 - SeaGuard + Whirlybird + Spectask + Captain (set 2), 4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (1MB cartridge), 4 in 1 Vol. 10 - Soldier + Seatercel + General + Seafight (1MB cartridge), [TeamEurope, SSJ]
  • gmaster: Finite Zone [SSJ, Maxime Cohin, PeT]
  • ibm5150:
    • UCSD p-System [Davide Cavalca]
    • Apogee Software Bonus Disk (Jumpman Lives!, Commander Keen in Invasion of the Vorticons) [Justin Kerk]
  • ibm5170: Goal!, Street Fighter II [ArcadeShadow]
  • jupace_cass: Forth Surround, Superchess II [Robbbert]
  • jupace_snap: Casse Briques, Champs De Mines, Millipede, Pacman, Valkyr [Robbbert]
  • megadriv: Sonic the Hedgehog 2 (World, prototype 19920821), Sonic the Hedgehog 2 (World, prototype 19920914) [drx, FakeShemp]
  • n64: 007 - The World Is Not Enough (prototype, version 21) [Paulweeze71, FakeShemp]
  • snes:
    • Missile Command (prototype 19970210) [Baker64, FakeShemp]
    • Earthworm Jim (USA, prototype 19940819) [Radar, FakeShemp]
    • Arcana (USA, prototype), Super Nova (prototype) [Togemet2, FakeShemp]
  • svision: Cross High (Euro, USA) [anonymous]

Software list items promoted to working

  • gameking: 4 in 1 - AirWar + DeadShot + Challenge + Speedboat, 4 in 1 - CS-I + Soldier + Sea War + Thunderbird, 4 in 1 - Elfin + Chariot + Searcher + Peace Havass, 4 in 1 - Farer + Sortie + PhantomFighter + SeaBed War, 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car, 4 in 1 - Nagual + Revenger + Terminator + Black Jack, 4 in 1 - Nobody + Bad Boy + Air Wrestle + MotherLove, 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk), 4 in 1 - Warrior + Cleverhawk + Valiant + MetalDeform (1MB cartridge), 4 in 1 Vol. 9 - Duckman + Ares + HappyKiller + Cycloneact [TeamEurope, SSJ]
  • jupace_cass: 3D Maze, Ace Avoider, Ace Invaders (Forth Dimension), Ace Invaders (Hi-Tech Microsoft), Ace Manual Code Examples - Chapter 11 (mice), Ace Mines, Ace Star, Acevaders, Adventure A - Planet of Death, Alien Defender, Amazing Maze, Astrian Descent (Prototype), Atic Raid, Black Island Adventure, Bomber, Breakout, Callisto, Cavern Attack, Centipede, Chase, Chess, Dodge the Munch (Prototype), Duckshoot, Firebird, Frogger (Boldfield Computing), Fungle Monsters (Prototype), Gobbledegook, Green X Frog, Guessing Game, Krazy Kong (Prototype), Light Racer (Prototype), Memory Stars, Meteor, Meteor Racer, Meteors (Prototype), Micro Maze, Minefield, Othello, Owler, Quick-Draw (Prototype), Quick-Draw Practice (Prototype), Robohench (Prototype), Robohunt (Prototype), Sallors' Hornpipe, Sam and the Time Bombs (Prototype), SokoACE, SokoACE Map Editor, Space Battle, Star Trek, Sudoku, Tank Battle (Prototype), Tetris, Towers of Hanoi, Turbo (Prototype), Zapem, Zombies and Potholes [Robbbert]

New NOT_WORKING software list additions

  • a800_cass: Serpentine, Zaxxon (set 1), Zaxxon (set 2) [AtariMania, FakeShemp]
  • bbc_rom: Advanced Ram Operating System 1.00, Digistore Streamer 0.05, Digistore Streamer 0.07, Digistore Streamer 0.09, EPROM 1.03, RAMagic! 2.0B, RAMagic! 2.1M, Smart SPI, Turbo MMC 0.A3, UPURS 3.0R, UPURS 3.1R, UPURS 3.2R, UPURS 3.3R, UPURS 4.0R, UPURS 4.1R, UPURS 5.0R, UPURS 5.1R [Nigel Barnes]
  • bdesignm_design_cart: Dragon Ball Z (design), Super Street Fighter 2 (design) [SSJ, TeamEurope]
  • bdesignm_game_cart: Bishoujo Senshi Sailor Moon SS Illustration Club (game), Dragon Ball Z Taisen-gata Search Battle (game) [SSJ, TeamEurope]
  • bkrankp_cart: J-Pop Rose, Vocaloid [Sean Riddle, ClawGrip]
  • casloopy: Little Romance, Video Seal Wordprocessor [SSJ, TeamEurope]
  • gmaster: Space Warrior [SSJ, Maxime Cohin, PeT]
  • iqunlim_cart: Englisch für Anfänger [TeamEurope]
  • pi_storyreader_cart: Toy Story 2 [Sean Riddle, ClawGrip]
  • pi_storyreader_v2_cart: Toy Story 2 [Sean Riddle, ClawGrip]
  • sega_beena_cart: Kazoku Minna no Nouryoku Trainer, Meet Bub-Bub to Eigo Tanken, Oshare Majo Love and Berry-Cute ni Oshare, Oshare ni Henshin HeartCatch PreCure!, Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai [TeamEurope]
  • telestory_cart: La Cenicienta - Bellezas en Flor / Cinderella - Beauties in Bloom (Spain), El Rey León II - El orgullo de Simba / The Lion King II - Simba's Pride (Spain), Winnie the Pooh - Salta, Tigger, Salta / Winnie the Pooh - Bounce, Tigger, Bounce (Spain) [Sean Riddle, ClawGrip]
  • vbaby_cart: El Jardín de los Sueños... (Spain) [Sean Riddle, ClawGrip]

Source Changes

  • bus/ss50/dc5.cpp: Added configuration option to force ready when motor is enabled. [68bit]
    • Allows SWTBUG to boot without patching the ROM to ignore the ready status.
  • formats/ap2_dsk.cpp: Don’t use symbolic names in the options specification, as the values are used as preprocessor tokens. [68bit]
  • cpu/t11: Changed disassembler and register display to use octal number format, and fixed disassembly of SOB instruction. [AJR]
  • cpu/v60: Sign-extend displacements for various addressing modes and DB/TB instructions. [AJR, Tahg]
  • Added disassembler and preliminary emulation for National Semiconductor PACE CPU architecture. [AJR]
  • Added disassembler AT&T WE32100 CPU architecture. [AJR]
  • rendebgfx: Fixed incorrect swapping of red and blue components of screen tint. [AJR]
  • machine/mc68901.cpp: Re-wrote USART emulation. [AJR]
    • Added support for 16× clock pre-scaler and data transition synchronization.
    • Implemented break generation and detection, internal loop-back, and synchronous mode.
    • Adjusted clocks in harriet.cpp and machine/x68k_kbd.cpp to to match MFP-generated Baud rates.
    • Serial terminal for tti (tti.cpp) actually works now.
  • indiana.cpp: Replaced ASCII keyboard with AT-style keyboard (doesn’t completely work). [AJR]
    • Also documented some clocks and interrupts.
  • vt100.cpp: Merged video emulation with DEC Rainbow, implementing AVO attributes. [AJR]
  • cpu/rx01: Added disassembler and preliminary CPU device for DEC RX01 custom firmware architecture. [AJR]
  • cpu/vt50: Implemented character drawing, and added notes about processor architecture. [AJR]
  • input_sdl.cpp: Process control characters so the natural keyboard can see them (SDL normally strips these out). [AJR]
  • natkeyboard.cpp: Don’t strip linefeed characters (Ctrl-J) from natural keyboard input except when pasting strings. [AJR]
  • tv912.cpp.cpp input updates: [AJR]
    • Improved natural keyboard bindings for backspace and forward delete on tv912b.
    • Made Ctrl-K and Ctrl-L work with natural keyboard on tv912b tv912c.
  • Add preliminary DEC VT61/VT62 microcode disassembler and skeleton CPU device. [AJR]
  • s2650: Changed to big-endian. [AJR]
  • gigatron.cpp: Hooked up ROM and skeleton CPU device. [AJR]
  • cpu/gigatron: Added disassembler. [AJR]
  • unidasm: Handle word endianness for address-shifted architectures correctly and safely. [AJR]
  • Added disassemblers for Motorola MC88100 and MC88110 RISC CPUs. [AJR]
  • alpha68k.cpp: Improved dash event timings for Gold Medalist, relaxing gameplay qualification requirements. [Angelo Salese]
  • toki_ms.cpp: Added some meat, confirming it’s similar to tokib. [Angelo Salese]
  • twins.cpp updates: [Angelo Salese]
    • Refactored driver code and split into multiple state classes.
    • Added default non-volatile RAM contents for all games.
    • Worked around crash after stages 1-5 in twins and twinsed2.
  • psion5.cpp: Added Psion Series 5mx personal digital assistant driver. [Ash Wolf, Ryan Holtz]
    • Added logging for system-on-a-chip peripheral accesses based on WindEmu.
    • Added support for timers, keyboard, touch screen and buzzeticker.
    • Implemented HALT register, improving performance.
  • bus/isa/s3virge.cpp: Started implementing bit-blit operations, making Windows 3.1 usable with ViRGE drivers. [Barry Rodewald]
  • pgm.cpp: Corrected ROM region widths, corrected sprite pixel extraction algorithm, and cleaned up code. [cam900]
  • taitogn.cpp: Reduced redundant code by refactoring to share base class with Capcom ZN2. [cam900]
  • c6280.cpp: Updated to more closely emulate behavior described in manual, cleaned up code, and updated notes. [cam900]
  • machine/vrender0.cpp: Improved sound emulation, updated notes, and cleaned up code. [cam900]
    • Fixed sample start position, partially implemented envelopes and interrupts, and made wave memory access use an address map.
    • Improved sample rate calculation and support for dynamic sample rate changes.
  • fmtowns.cpp: Updated notes on sound chips used. [cam900]
  • model2.cpp: Changed manufacturer for Dead or Alive to the developer Tecmo. [cam900]
  • system1.cpp: Fixed Sega System 1 color handling, improved ROM region names, and cleaned up code. [cam900]
    • Converted PROM-based palette handling to use indirect entries, fixed bitmap clear behavior, and reduced runtime tag map lookups.
  • sound/2612intf.cpp: Added YMF276 variant, and fixed output resolution. [cam900]
  • sound/fm2612.cpp: Added support for different output resolutions. [cam900]
  • megadriv.cpp: Added handheld variants, and added machine configuration for variants with YM3438 integrated in ASIC. [cam900]
  • kaneko_spr.cpp: Fixed priorities when sprite persistence is enabled, and split sprite drawing from mixing. [cam900]
  • kaneko16.cpp: Fixed sprite delay, corrected explbrkr sound ROM banking, and updated notes. [cam900]
  • sound/huc6230.cpp: Fixed ADPCM playback rate, reduced ADPCM volume, cleaned up code, and updated notes. [cam900]
  • sound/huc6272.cpp: Fixed ADPCM playback rate and updated notes. [cam900]
  • Netlist library updates: [Couriersud]
    • Added netlist library version number to code, and used it to invalidate save states if library version changes.
    • Ensure diodes step by enough to alter the matrix.
    • Increased time resolution to 100 picoseconds and improved synchronization with MAME icount.
    • Added CD4006, CD4070 and TL084 devices.
    • Added proxy support for clock.
  • video/fixfreq.cpp: Added adjusters to aid in development and debugging. [Couriersud]
  • netlist: Worked around MSVC bug in expansion of variadic macro arguments. [Couriersud, Firewave]
  • atarittl.cpp: Hooked up fixed-frequency monitor for stuntcyc. [Couriersud]
  • galaxian.cpp: Converted Konami audio filters to use netlist. [Couriersud]
  • segas16b.cpp: Added analog audio filters to systems with YM2151 and µPD7759. [Couriersud]
  • sunplus_gcm394.cpp updates: [David Haywood]
    • Show startup screens and respond to inputs in jak_gtg and jak_car2.
    • Fixed jak_car2 bitmap test display in service mode.
  • xavix.cpp: Converted to direct RGB video output to allow support mid-screen palette changes. [David Haywood]
  • pockchalw.xml: Changed chukkesr to use correct dump (previously used a duplicate from a different set). [David Haywood]
  • vii.cpp: Added hacks to zon32bit and mywicodx to select correct banks for all games. [David Haywood]
  • Split up the unwieldy vii.cpp into multiple source files. [David Haywood]
  • plugins/hiscore: Made read_config function more robust. [eadmaster]
  • imds2.cpp: Added Multibus slot and implemented iSBC-202 floppy controller card. [F.Ulivi]
  • luaengine: Added read_range function to addr_space, allowing scripts to directly read blocks of data. [feos]
  • Fixed crash when using -aviwrite or -mngwrite with system that lack screens. [Firewave, hap]
  • atarisy1.cpp: Don’t generate interrupt 3 on systems that don’t support it. [GadgetFreak]
  • mephisto_modular.cpp: Added Bavaria piece recognition chessboard. [hap]
  • video/psx.cpp: Changed NTSC refresh rates to 59.82 Hz for 240-line mode and 59.94 Hz for 480-line mode. [hoholee12]
    • Works around synchronization issues in beatmania IIDX games.
  • gaelco2.cpp: Restored perfect quantum device configuration that was omitted from some machines after refactoring. [mc68k]
  • machine/s3520cf.cpp: Improved emulation, and added RTC-4553 variant. [MetalliC]
  • cpu/sh: Implemented SH-3 INTEVT register. [MetalliC]
  • konmedal.cpp updates: [MetalliC]
    • Added hopper, non-volatile RAM and timing/interrupt controller.
    • Decoded graphics tiles for GX-based games and added per-game palette offsets.
    • Added µPD7759 sound output.
    • Added hack to fix mariourou scrolling, and documented observed row/column scroll issues for K052109 tilemaps.
  • geneve.cpp: Implemented lower-level emulation of the Geneve architecture (Gate Array, PAL and Genmod daughterboard). [Michael Zapf]
    • Also added RESET line to I/O port and peripheral box, and made Genmod card modifications a configuration option.
  • ti99_2.cpp, ti99_8.cpp: Improved Hexbus handling, and fixed instability when loading from/saving to Hexbus floppies. [Michael Zapf]
  • ti99: Block invalid accesses to VDP like writing on read address – fixes Ambulance game. [Michael Zapf]
  • rended3d: Allow -attach_window to work with non-root windows. [Nathan Woods]
  • formats/acorn_dsk.cpp: Added support for HADFS floppy images. [Nigel Barnes]
  • bus/bbc/1mhzbus updates: [Nigel Barnes]
    • Added BeebOPL FM Synthesiser.
    • Added Sprow BeebIDE 16-bit and RetroClinic BBC 8-bit IDE interfaces.
    • Added Acorn Winchester Disc.
  • bbc.cpp: Added bbcm FinMOS 3.29 BIOS option (pre-release of MOS 3.50). [Nigel Barnes]
  • bbc.cpp: Added bbcmaiv internal modem port, with Acorn AIV SCSI Host Adaptor card device. [Nigel Barnes]
  • video/ims_cvc.cpp: Implemented cursor, simplified handlers, and reduced logging noise. [Patrick Mackinlay]
  • cpu/mips/r4000.cpp: Fixed bad virtual address for [ls][dw][lr] exceptions, and fixed CP0 status on soft reset. [Patrick Mackinlay]
    • Also improved logging and cleaned up code.
  • machine/dp83932c.cpp: Implemented networking. [Patrick Mackinlay]
  • jazz.cpp: Implemented soft reset, and hooked up sonic DMA. [Patrick Mackinlay]
  • machine/mct_adr.cpp: Added crude sonic DMA bus master support, and fixed reset handling. [Patrick Mackinlay]
  • cpu/v60: Fixed XOR instruction to not alter the carry flag, and improved debugger flags display. [R. Belmont, Tahg]
  • konmedal.cpp: Improved colors for shuriboy, fuusenpn and mariorou. [R. Belmont]
  • konendev.cpp: Hooked up correct real-time clock, and hooked up DPRAM. [R. Belmont, Heihachi_73]
  • machine/spg2xx.cpp: Fixed a subtle interrupt bug that prevented clikstrt from booting. [Ryan Holtz]
  • cpu/v60: Fixed carry flag handling for AND, OR and NEG instructions. [Ryan Holtz]
  • cpu/arm7: Added ARM710T variant. [Ryan Holtz]
  • plugins/cheat: Ignore leading colon on tags, as all tags must be absolute in cheats (GitHub #6114). [Ryan Holtz, DjDiabolik]
  • romload: Increased width of total ROM size members to 64 bits (fixes loading percentage display for hapyfsh2). [Ryan Holtz]
  • cpu/arm7/arm7.cpp, machine/s3c2400.cpp, machine/s3c2410.cpp, machine/s3c2440.cpp: Converted logging to use logmacro.h. [Ryan Holtz]
  • hapyfish.cpp: Added preliminary FS8806 I²C hookup, and expanded notes. [Ryan Holtz]
  • cpu/arm7: Added support for printing hapyfsh2 diagnostic messages. [Ryan Holtz]
  • ut88.cpp, v6809.cpp: Removed use of deprecated machine configuration macros. [Ryan Holtz]
  • naomi.cpp: Added preliminary 315-6154 system manager chip device used in DIMM board. [Samuele Zannoli]
  • hapyfish.cpp: Added preliminary inputs. [Tahg, Ryan Holtz]
  • apple2_flop_clcracked.xml: Replaced Music Construction Set (cleanly cracked) dump to fix damaged sector. [4am, Firehawke]
  • apple2_flop_clcracked.xml: Corrected several titles. [Anoid]
  • mephisto_modena.cpp: Added an older version of modena as a BIOS option. [Berger]
  • mephisto_montec.cpp: Added another megaiv version as a BIOS option. [Berger]
  • vsmile.cpp: Removed regional V.Smile variants and turned alternate ROMs into BIOS options with version numbers. [bmx]
  • igs011.cpp: Added DIP switch locations to the Virtua Bowling sets. [Brian Troha]
  • splash.cpp: Added DIP switch locations to Funny Strip. [Brian Troha]
  • cdi.cpp: Decapped and dumped an i8751 microcontroller for German-language Quizard 2 sets. [Caps0ff, TeamEurope]
  • Added MicroTouch touch screen controller ROM dumps (not hooked up). [ClawGrip, Kevin Eshbach, ArcadeHacker]
  • ninjakd2.cpp: Re-dumped the ROMs for jt104 and corrected labels. [coolmod, The Dumping Union]
  • snes.xml: Re-dumped Mr Tuff. [drx, FakeShemp]
  • snes.xml: Documented Earthworm Jim - GamesMaster Special Edition PCB. [FakeShemp]
  • megadriv.cpp Added Mega-CD Japan BIOS version 1.11. [Fredrik Nyqvist]
  • namcona1.cpp: Updated chip types and ROM locations. [hammy]
  • ddragon.cpp: Updated notes. [Jose Tejada]
  • gunsmoke.cpp: Removed watchdog that isn’t present in hardware, corrected frequencies, and updated notes. [Jose Tejada]
  • cpu/rx01: Dumped firmware PROMs. [Lord Nightmare]
  • fmtowns_cd.xml: Changed aburner, aburner3 and lastsurv to used dumps with proper track indexes and offset correction. [redump.org, r09]
  • at.cpp: Updated notes and added BIOS options. [rfka01]
    • atturbo: Added cl286 BIOS option.
    • epsax: Added 3vim002 and zz1343 BIOS options.
    • ecs38632: Added 092588 BIOS option.
    • op386wb: Added d41107 BIOS option.
    • 386sc2c: Added s1b BIOS option.
    • at486: Added 486upio, acer48622, 4alo001, 4alp001, zz1130, optimus, umc486a, a9c11f1f and 109k BIOS options.
    • a486sp3: Added v301, v10101, v10102, v205 and v305 BIOS options.
    • so4saw2: Added iob1, 0730, wa53, wa3, 0911 and 0911b BIOS options.
    • ls486e: Added ls486eb BIOS option.
    • pkm0038s: Added p20302 and p2020 BIOS options.
    • um8498f: Added v14 and um849801 BIOS options.
    • mb8433uud: Added 8881d and 08a BIOS options.
    • mb1433ucv: Added ucvg BIOS option.
  • genpc.cpp: Added arc123 and pac BIOS options to PC, and updated notes. [rfka01]
  • xavix.cpp: Dumped internal ROM for Gachinko Contest! Slot machine TV (Japan). [Sean Riddle]
  • atetris.cpp: Added UM3482 internal ROM data to atetb3482. [Sean Riddle]
  • o2.cpp: Add added ip32prom_4_3 BIOS option to o2 (IP32 PROM V4.3). [Sean Riddle, Rampa, ClawGrip]
  • fmtowns_cd.xml: Added the missing floppy disk dump for Fujitsu Habitat V2.1L10 [StuBlad, r09]
  • vgmplay.xml: Updated seven items to match the latest vgmrips release. [Tafoid]
    • Updated chelnov, fortzone_gb, fray_msx2, illcity_msxr, raiden, spirou_gb and sml2_gb.
  • konmedal.cpp: Dumped color PROMs for buttobi. [TeamEurope, The Dumping Union]
  • gameking.xml: Re-dumped all bad dumps (mc_4v01, mc_4v04, mc_4v07, mc_4v09, mc_4v14, mc_4v15, mc_4v16, mc_4v17, mc_4v18, mc_4v19a). [TeamEurope, SSJ]
  • ms32.cpp: Confirmed ROM labels for p47aces. [trap15]
  • segasp.cpp: Added network firmware version 1.21. [WX JF]
submitted by cuavas to MAME

Console Update 8.2 – Patch Notes

To view the full patch notes with images, head to our website.
----
September 2 7PM PDT Hotfix
  • Fixed an issue causing a crash connected to the Team Up Systems.
UPDATE September 2
  • Updated TBR skins to include WackyJacky101 items
----
UPDATE August 27:
  • Added TDM under Custom Matches
  • Added Ranked Mode map frequency update
----
We're bringing some new toys to the Battlegrounds in update 8.2, along with some visual improvements to a few weapons, a nostalgia hit in the main menu, and more!
Live Maintenance Schedule:
PDT: August 26 2020 22:00 - August 27 03:00 (5 hours)
CEST: August 27 2020 07:00 - 12:00 (5 hours)
Live maintenance schedule may change. We will update you if there are any changes made.
The full patch notes are below, so let’s get right into it.

New Weapon: MG3

The latest weapon available in Battlegrounds Care Packages is the fast firing MG3 Light Machine Gun. With two different rates of fire, a bipod for stability, tracer rounds to help you keep track of your spray, and increased weapon damage to vehicles, there's a new reason to fight over the big red box.
  • Spawns in Care Packages on all maps, in Normal Matches only.
    • Not currently available in Ranked Matches
  • The MG3 has two firing modes which change the fire rate between 660 rpm and 990 rpm.
  • Chambered for 7.62mm, holds 75 rounds and has a muzzle velocity of 820 m/s.
  • Tracer rounds are fired every 5th round, as well as for the final 10 bullets of each magazine, letting you know that ammo is running low.
    • Tracer rounds can only be seen by the shooter.
  • Supports optical attachments up to the 6x Scope.
  • MG3 does greater damage(x 1.25) when shooting at vehicles.
  • The MG3 has a bipod attached, deploying automatically when prone to greatly improve weapon stability.

New Throwable: Decoy Grenade

Disorient your enemies and cover your movements with the new Decoy Grenade. Available as world loot on Sanhok, the Decoy Grenade will make fake firing sounds for about 10 seconds after thrown, giving you a few moments to make your move.
The Decoy Grenade is a new throwable which mimics gunshot sounds. Purposely made to be used as a tactical item to distract and outwit your opponents.
  • Available only on Sanhok in Normal Matches, as a rare world spawn item.
    • Not available in Ranked Mode.
  • Decoy grenades can be cooked to reduce their detonation time out of the hand and are thrown just like other grenades.
  • Upon detonation, Decoy Grenades generate random gunshot sounds for 10 seconds and eject shell casings to add to the guise of real gunfire.
  • Beware, they're not waterproof! Dropping one into water will disable its effects.
  • Decoy Grenades don't currently spawn in Training Mode.

Gameplay

LMG(Light Machine Guns) weapon balance adjustment
  • Camera wobble of LMGs during prone has been reduced
    • There has been no actual changes made to the weapons. However, players will be able to shoot LMGs in prone more stably due to reduced camera shake.
  • New damage multiplier to vehicles has been updated to LMGs.
    • MG3: x 1.25
    • DP28 : x 1.15
    • M249: x 1.10
Weapon Remodel and Retexture
M416, SKS and Kar98k has been remodeled from scratch to high level of visual quality. Along with their visual update, weapon sounds of those weapons has been overhauled to match the improved quality.
  • To offer some more context on the gun sound changes included in this update, our goal was to increase the realism and quality of the sounds for the M416, SKS and Kar98k.
  • The Kar98k and SKS had their local and remote gunfire audio modified, this is both the sound you hear when firing your own weapon and when others fire theirs. For the M416, we were happy with the remote gunshot audio, but it wasn’t very recognizable as an M416 when compared to the local sound you’d hear when firing it yourself. So, we decided to completely update the local sound and leave the remote sound as is.
Care Package Updates
  • C4 has been added to Care Packages on all maps, except Karakin.
  • MG3 has been added to Care Packages on all maps.
    • The C4 and MG3 are not available in Ranked Mode.
World
Erangel Docks
  • Four docks have been added to Erangel.
    • Two docks have been added to existing wharves, one at Novorepnoye and the other at Ferry Pier.
    • The southern beach of the Erangel mainland and Sosnovka Island have also had docks added.
World update
  • All destructible wooden shacks have been replaced with concrete, indestructible shacks. This is a temporary change due to a technical issue with destructible shacks.

Quality of Life Improvements

Helmet Hide Function
Sometimes you just want to look good for YOU. For those moments, you can now toggle off your helmet to maintain your default costume pieces, even after you protect your noggin with a fine Level 3 helmet. This functionality is purely cosmetic, and other players will still see you with a helmet on, but you'll at least get the satisfaction of enjoying your chicken dinner in full Alex the Dinosaur costume glory.
  • When Helmet Hide is enabled, your hoodie, hat or other head covering will remain visible even when wearing a helmet.
    • To all other players, you'll still be seen wearing, equipping and otherwise interacting with your helmet.
    • This is a local visual change, only showing for players who enable it.
  • Helmet Hide is disabled by default. You can enable it in the Settings, or by clicking the option in the Inventory.
  • Equipable slots for Head and Helmet are now separated.
    • Equipping a helmet now won't automatically drop your hat, or other cosmetic item in the head slot.

Performance

The Following performance improvements have been made.
  • Improved font loading process to reduce game stuttering/hitching.
  • Optimized the process for loading character data to reduce instances of stuttering/hitching and ensure a more stable framerate.
  • The item table is now preloaded on the client backend which results in items loading quicker.
  • Refactored the onscreen Key Guide widget to reduce potential instances of stuttering/hitching.
  • Improved the game from hitching when loading a character on the inventory screen.
  • Gained usable memory through weapon sound audio related optimization

Esports Tab - PCS 2

The Esports Tab has been updated to include PCS2 information and the next Pick em challenge! When the challenge unlocks, you can head over and make your predictions just like before. Grab as many points as you can and pick up some of the great new PCS2 items! Esports Tab will be available from 8.2 live server update to September 23rd!
Menu Breakdown
  • OVERVIEW
    • Overview page will now feature a total of 4 pages.
      • 1st page
      • 2nd page
      • 3rd, 4th page
  • TEAMS
    • All participating teams and their players (including team's reserved players!) can be found here.
    • Under the team name, the title of the preliminary where that team went through and their final placement is displayed.
    • Weekly team stats will be updated weekly.
  • STANDINGS
    • Up to date standings with a per region breakdown (APAC, Asia, North America, and Europe)
    • Until the start of the event, countdown to the very first match of each region is displayed.
  • PICK'EM CHALLENGE
    • Event page for the PCS2 Pick’Em Challenge where you can vote on who you think will take home the event victory.
    • All details can be found here on how to participate for a chance to unlock exclusive rewards. We’ll also be sharing a separate announcement with more details before this goes live
Want more info? Read the PCS 2 event announcement here.
Stay tuned for another announcement on everything you need to know about the Pick’Em Challenge.
For everything PUBG Esports, head over to pubgesports.com, or hit the PCS2 logo in the esports tab for an easy shortcut when you’re in-game.

UI/UX & Menus

Background Music Selection
Players looking for a bit of nostalgia when they log in can now choose their lobby music! We've added a selection of themes dating from all the way back to Early Access for you to choose from. After all, there's no better way to get hyped for the Battlegrounds than by rocking your favorite tunes!
Select your Background Music under Settings.
  • Previously used background music is now available for selection.
    • Each Season, BGM is reset to default.
  • Ranked Mode and the Esports tab will feature their own exclusive BGM which cannot be changed.
Match History
  • New Match History section has been added to the Career tab
  • You can view your most recent 20 matches.
    • Review match records from both Normal and Ranked matches.
    • Records over 30 days old cannot be viewed in detail.
  • Leaving a match early or disconnecting due to an error will prevent that match from being recorded in your Match History.
New Loading Screen and Guide for Training Mode
  • New splash art and text has been added for loading screen.
  • Additional informational text has been added on the map screen.
In-game UI Improvements
  • Unified the style and location of round buttons to improve the visual experience.Improved irregular title locations on some screens.Design of badges, tags, wide pop-up screens and drop-down menus has been improved/
Emote Settings Improvement
  • Now you can double click to equip/unequip an emote from your emote list.Drag & drop emotes in the emote wheel to change slots or unequip emotes.
Improved System messages
  • Improved system messages displayed in case of server maintenance, server overload, external provider authentication failure etc to be more clear.
Store UI Update
  • When bonus items are included in sets, they are now displayed in the Bonus Gift section of the item preview screen.
  • Now all set items are displayed on the character while previewing an emote.
  • Hashtag feature
  • Items will be filtered by each hashtag then displayed on the items list.
  • Item preview
  • If an item is on sale, a tag with the discount rate will be displayed on the top left corner of the item.
  • An item that has been released within the last seven days will get a "NEW" badge indication on the top left corner.
Added CPP Icons for each Platforms
  • Previously, platform icons only showed “My platform” and “Other platform” in the ingame friends list. We have now added platform icons for all three platforms to help distinguish which platform other players are playing on.

Social

Friends List Rework
  • The friends list has undergone a visual and functional rework.
    • More detailed status of a friend such as 'On your team' is now displayed
    • Friends tab now displays last online state of offline player on the friends list
    • Player on the recent tab now displays the point of time last played with
  • Invite
    • Now player can invite a player already in a team
    • Accepting this invite will make the player move from the existing team to the new team.
  • Follow friends renamed to add/remove friends.

Custom Matches

Team Deathmatch now available in Custom Matches
  • Now you can enjoy TDM in custom match
New system message for custom match
  • New message has been added when players are kicked by match observers.
  • This is to clearly distinguish messages in situations where a player has been kicked by the host, versus being kicked for cheating or another Rules of Conduct offence.
"Custom Match Update! Part 2!"
  • New modes and presets are added
  • Zombie Mode
    • Default Preset
  • War Mode: Conquest
    • Default Preset
  • We are planning to provide match configuration and observing

Ranked Mode

  • We have reduced the frequency of Sanhok and Vikendi being selected for Ranked Mode matches.

Skin & Items

New Items
  • Night on the Town
    • Sets
      • NIGHTCLUB DRESS SET (+ Victory Dance 23 emote)
      • BOW TIE AND SUSPENDERS SET (+ Bundle of Hearts emote)
  • Individual items
    • Nightclub Dress (White)
    • Nightclub Stockings
    • Bow Tie and Suspenders Suit
    • Shiny Shoes and Socks
PCS 2
  • PCS Item sets (8 sets)
    • PCS2 SLR BOX (+ Voting coupon 1 EA)
    • PCS2 BERYL M762 BOX (+ Voting coupon 1 EA)
    • PCS2 S12K BOX (+ Voting coupon 1 EA)
    • PCS2 BUGGY BOX (+ Voting coupon 1 EA)
    • PCS2 MASK BOX (+ Voting coupon 1 EA)
    • PCS2 EMOTE BOX (+ Voting coupon 1 EA)
    • PCS2 ALL-IN-ONE SET (+ Voting coupon 5 EA)
    • PCS2 WEAPON SET (+ Voting coupon 3 EA)
Metal Plated M416 Skins
  • Gold and Silver Plate M416 skins are returning to the store!
    • Over the years, we've released dozens of skins on the PUBG store, only to have them never show up again after the initial sale. Some players have been asking for another chance at some of these skins, so after some thought, we've decided to bring a couple items back to the store. We're starting off with the Gold and Silver Plate M416 skins from quite a while back and will consider additional skins in the future if these go over well. We hope this gives our new players, and those of you who missed out the first time, another chance!
  • METAL PLATED M416 SET
    • Gold Plate - M416
    • Silver Plate - M416
TBR Items
  • Mazarin1k's Hoodie
  • Mazarin1k's SLR
  • Mazarin1k's Tactical Gloves
  • NeoticaCH's M416
  • NeoticaCH's Shirt
  • WackyJacky101's VSS
  • WackyJacky101's Hat
  • WackyJacky101's Shirt
DLC
PUBG - PlayStation®Plus Drop Pack (PS Plus Exclusive)
Introduction of the Killer Clown Sets on PS4: PS4 players never had the chance to get the Killer Clown Set as it was introduced before the launch on PS4. It is finally here and it's now yours to get.
  • Killer Clown Pants
  • Killer Clown Shoes
  • Killer Clown Suit
  • Killer Clown Wig
  • Killer Clown Mask
  • [BATTLESTAT] Rip Tide - SLR
  • 5 Levels
Note: We have free perks planned for Xbox players in October so please stay tuned!
Sales Schedule
  • Night on the Town sets : After the August 27th live server maintenance ~ Until September 24th liver server maintenance
  • PCS 2: After the August 27th live server maintenance ~ September 8th 17:00 (KST)
  • Metal Plated M416: September 2nd ~ September 30th 11:00 (KST)
  • TBR: September 2nd 11:00 KST ~ September 29th 10:59 KST
  • DLC: September 1st 10:00 KST ~ October 7th 02:00 KST

Bug Fixes

Gameplay
  • Now players are able to attach Charms to Sanhok 4 weapons.
  • Fixed the issue where you could turn the character in the lobby by following certain steps.
  • Fixed the inventory malfunction happen in certain cases during TDM gameplay.
  • Fixed the game lobby generally displayed in yellowish color.
  • Fixed the issue where being unable to accomplish ‘Survive 15 minutes without taking any damage from the Blue Zone’ mission in certain cases.
  • Fixed the issue where sounds are not played along with the game hitching during TDM gameplay.
  • Fixed the issue being unable to turn the character in the customize -> emote section
  • Fixed an issue where the direction of arrows stuck in characters was always the same, regardless of the character's orientation.
  • Fixed the issue where Bot character spawning with DP-28 in Vikendi.
  • Fixed the settings of the optics resetting to default when reconnecting to the game.
  • Fixed the bug where players would jump vertically straight down from the plane.
  • Fixed the animation for characters who are holding a panzerfaust and on fire.
  • Fixed the grenade pin clipping through character finger in FPP.
  • Fixed the issue where players were able to see behind the tree leaves in certain camera angle of rotation.
  • Fixed an issue where the bullets in a Kar98 could appear outside the chamber while reloading.
  • Fixed an issue where specific female hairstyles could appear incorrect while holding a spike trap.
  • Fixed an issue where the jerry can would disappear from a character's hands if that character were on fire.
  • Fixed an issue where the fall animation could appear incorrect if the character was holding c4.
  • Improved the animation for moving from ready to throw a melee weapon to unequipping the melee weapon.
  • Fixed the animation for switching to any weapon from the panzerfaust while in the prone position.
  • Improved the animation for discarding a panzerfaust after use.
  • Fixed an issue where the player character is sometimes not properly synced(e.g. dead body standing upright).
  • Fixed an issue of M416 iron sight aimpoint is obscured in ADS.
  • Fixed an issue of the trajectory of target moves downward when you are done getting ready to throw C4 in FPP.
  • Fixed an issue of the phase image (round) on the timeline and the background (the black area) are not located correctly.
  • Fixed an issue of Woodland Ghillie Suit clips through the vehicle roof.
  • Fixed an issue where the hit zone-based damage reduction was not applied on the UAZ (closed top).
  • Fixed an issue when ADSing Julie's Kar98k equipped with a 4x scope looted by destroying Loot Truck, the reticle looks the same as when adsing a 5.56mm gun equipped with a 4x scope.
  • Fixed an issue where the suppressor of Lunchmeat's AKM, one of the unique weapons of Sanhok does not work properly.
  • Fixed an issue where the moving bluezone is not in sync with the actual bluezone.
  • Fixed an issue where throwables were usable inside the airplane in Warmode.
  • Fixed an issue where cancelling the reload of MG3/M249 was possible.
  • Fixed an issue where the player character's animation is not properly displayed.
  • Fixed an issue where the 'SCAR-L''s skin texture was displayed improperly.
  • Fixed an issue of improper display of 'Hairstyle 21'.
World
  • Fixed Loot truck roaming around the same location near the bridge south of Camp Alpha
  • Fixed the issue where player could clip to an object and die by falling in certain location of Erangel.
  • Fixed the character shaking up and down when standing on a certain rock object in Erangel.
  • Fixed an oil barrel floating in the air located on a certain bridge of Erangel.
  • Fixed the awkward cliff texture at the north of Stabler, Erangel.
  • Fixed the issue where a player was not able to cross over a certain railing of a building.
  • Fixed the issue where players could vault over a ceiling in certain underground locations of Karakin.
  • Fixed an issue where spawned items were not visible to players.
  • Fixed an issue where items are spawned under the train in the Port area of Vikendi.
  • Fixed an issue where the player can be stuck in the ground near the Ruins area in Sanhok.
  • Fixed an issue where the collision is missing on the ground of the bridge near Cave in Sanhok.
UI/UX
  • Fixed the issue where the text ‘Motor glider’ was displayed in system string in the Last match screen.
  • Fixed the issue where esport vehicles added to the ranked mode being displayed in system string in the Last match screen.
  • Fixed the issue where the inventory scroll bar would not return to default location.
  • Fixed the issue where some rewards not being displayed in rewards pop-up screen when using receive all button.
  • Fixed the issue where exit button input is activated twice when pressed in an item purchase screen.
  • Fixed the issue where APAC, ASIA region title still being displayed in English in Traditional Chinese language option.
  • Fixed the UI overlaps in PUBG profile screen.
  • Fixed the issue of the timeline UI not displayed correctly.
  • Fixed the abnormal displays in the PUBG ID screen.
  • Fixed the issue of When attempting to switch throwable after removing safety pin, “Inventory system error: 3” message appears.
  • Fixed an issue where explosive damage done to wheels would not update the vehicle UI.
  • Fixed an issue where menu was displayed in English in the Esports PCS2 tab when switched to Simplified Chinese.
  • Fixed an issue where the you could rotate the player character in lobby (Stadia keyboard/mouse only).
  • Fixed an issue where you can see ranked mode emblem above the character from public mode and training mode after cancelling ranked mode matchmaking.
  • Fixed an issue of extra space visible in PUBG ID Pose area.
Skin & Item
  • Fixed the issue where characters body becoming transparent and using certain face skins in zombie mode.
  • Fixed the issue where characters legs becoming transparent when equipping Miramar Biker Jacket.
  • Fixed the issue where in-game inventory icon not displayed when equipping ‘Rapture Squad Tactical Pants’.
  • Fixed the clipping issue when female character equipping TUANTUAN’s tank top item.
  • Fixed the Clipping issue when a female character equips Route Warrior Gloves, gets on motorcycle and grabs a weapon.
  • The preview doesn't show when selecting the "Redzone" UAZ skin in Customize > Vehicles > UAZ.
  • Fixed an issue in Esports store where multiple items cannot be purchased.
  • Fixed an issue of the bottom area being clipped when wearing 'Rabbit Season Hoodie' and 'PGC 2019 Combat Pants' at the same time.
submitted by PUBG_Lumos to PUBGConsole

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