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"Complete" Overview of Infinite Warfare's Weapons, Perks, Equipment, and Other Mechanics

Note: This list will continously be updated with information as it becomes available.

Table of Contents:

  1. Rigs
  2. Weapons
  3. Attachments
  4. Equipment
  5. Perks
  6. Scorestreaks
  7. Game Modes
  8. Movement
  9. Prototypes
  10. Miscellaneous Other Mechanics and Features

1. Rigs:

Rigs are Infinite Warfare's equivalent of Black Ops 3's Specialists. Rigs have two slots: "Payload" and "Trait." Payloads are the rigs' special ability that need to be charged to use, and the traits are rig-specific perks that are always active.

Warfighter:

Assault Class battle rig: Outfitted for operating in a variety of situations.
Payloads Payload Description Unlock Level
Claw Rapid fire spread-shot firearm with ricochet ballistic rounds designed to take out the enemy in front of you and around blind corners. Aim down sights for more focused damage. Default Unlock
Combat Focus Gain double streak points for a limited time. Level 2
Overdrive Grants a temporary speed surge. Level 17
Trait Trait Description Unlock Level
Ping Kills and assists activate a sonar ping at the enemy's death location revealing nearby hostiles to teammates. Enemies killed by teammates after being pinged will give you bonus scores. Default Unlock
Persistence Disables the reset of scorestreaks on death while making scorestreaks cost increasingly more points. You can only earn each of your scorestreak once per match. Level 2
Resupply Resupply lethals and tacticals by picking up ammo boxes after successful kills with non-explosive ballistic or energy weapons. Level 17

Merc:

Merc Class battle rig: Focused on heavy defense and suppression fire.
Payloads Payload Description Unlock Level
Steel Dragon Heavy beam based weapon with multi-target tracking Default Unlock
Bull Charge Charge forward leveling all enemies in your path. Level 7
Reactive Armor Electromagnetic shell that protects against all forms of damage. Level 31
Trait Trait Description Unlock Level
Infusion Regenerates health faster. Default Unlock
Man-at-Arms Start with maximum ammo capacity and weapons no longer slow default movement. Level 7
Shockwave Press button in midair to activate a devastating slam. Level 31

Synaptic:

CB Class remote operated droid: Optimized for speed and close quarters combat.
Payloads Payload Description Unlock Level
Equalizer Dual integrated machine guns with built-in suppressors for close quarters combat. Default Unlock
Reaper Switch to rapid melee combat mode. Level 12
Rewind Rewinds your current position and replenishes health and ammunition. Level 35
Trait Trait Description Unlock Level
Combat Burst After each kill, gain a brief boost to movement speed. Default Unlock
Propulsion Improved thrusters allow energy to recover faster and also damage enemy players below. Level 12
Rushdown Execute a quick move in any direction by pressing the (left stick) button. Level 36

FTL:

Prototype FTL Class battle rig: Utilizes bleeding edge technology to ensure combat advantage.
  • Unlocked at Player Level 15
Payloads Payload Description Unlock Level
Eraser Experimental energy based handgun that blasts victims into a cloud of mist. Level 15
FTL Jump A localized FTL burst that moves you a short distance forward. Level 21
Phase Shift Displaces you into another dimension, avoiding all damage. Other phased players can engage you. Level 40
Trait Trait Description Unlock Level
Supercharge Kills drop Payload cooldown packs for your team. Level 15
Perception Your HUD pulses yellow when enemies out of your view are targeting you. Level 21
Power Slide Gain increased sliding distance and the ability to ADS while sliding while using less boost meter. Level 40

Stryker:

  • Unlocked at Player Level 23
Stryker battle rig: Equipped with gear for enemy suppression and squad support.
Payloads Payload Description Unlock Level
Gravity Vortex Gun Prototype launcher that fires a slow moving projectile which distorts gravity, pulling in and damaging enemies. Level 23
Micro Turret Compact deployable auto-turret. Level 45
Centurion Deployable defense system that destroys projectiles and emits a powerful electro-magnetic field. Level 52
Trait Trait Description Unlock Level
Relay Placed equipment will alert the player of nearby enemies on the minimap. Thrown equipment will paint enemy target upon detonation. Level 23
Trophy Drone Portable trophy system that will destroy one incoming lethal grenade and then recharge. Level 45
Hardened Placed equipment and drones have increased protection from damage and will also persist through death, which gives you 1 extra piece of equipment you can have active. Deployable cover is not covered by this trait. Level 52

Phantom:

Phantom Class battle rig: Specializes in concealment and long-range battles.
  • Unlocked at Player Level 30
Payloads Payload Description Unlock Level
Ballista EM3 Highly accurate electromagnetic projectile launcher with increased penetration capability. Level 30
Pulsar Advanced EM sensor allows you to visualize enemy positions. Level 49
Active Camo Renders you almost invisible. Level 54
Trait Trait Description Unlock Level
Marked Target Damaging enemies will mark them for death, preventing regen for 5 seconds. Level 30
Rearguard Equips a back shield that provides protection against an attack from behind. While shielded, melee attacks from anywhere but the front are negated. Level 49
Heightened Senses Fast moving enemy targets will appear on your minimap. Level 54

2. Weapons:

Assault Rifles:

Weapon Name In-game Description Unlock Level
NV4 Full-auto ballistic rifle. A moderate fire rate yields increased stability for best in class accuracy. Ideal for mid to long range. Defualt Unlock
R3K 3-round burst energy rifle. Each burst applies extreme power at precise intervals. Default Unlock
KBAR-32 Full-auto ballistic rifle. Channels a fast fire rate through a lightweight mold for increased hip fire control and mobility. Level 3
Type-2 Full-auto energy rifle. Hold (weapon switch) to split the rifle into akimbo auto-pistol mode for close quarter combat. Features the highest fire rate in class. Level 22
Volk Full-auto energy rifle. Deploys best in class stopping power at a low, dependable fire rate. Level 42
... ... ...

Sub Machine Guns:

Weapon Name In-game Description Unlock Level
Erad Full-auto energy firearm. A wide dispersion muzzle dampens recoil, providing highest accuracy in class. Default Unlock
FHR-40 Full-auto ballistic firearm. Offsets a modest range with an extreme fire rate thanks to a unique magnetic bolt carrier. Default Unlock
Karma-45 Full-auto ballistic firearm. Built-in dual magazine provides faster reloads and increased ammo capacity. Level 9
RPR Evo Full-auto ballistic firearm. Hold (weapon switch) to toggle Assault Rifle Mode. An integrated hybrid sight enhances longer range engagements. Level 16
HVR Full-auto ballistic firearm. Uses heavy terrestrial ammo for best in class stopping power. Level 32
... ... ...

Light Machine Guns

Weapon Name In-game Description Unlock Level
R.A.W. Full-auto energy weapon. Offers a dependable fire rate and high capacity power cell for sustained output. Default Unlock
Mauler Full-auto heavy energy weapon. A reinforced dispersion muzzle applies ultra-rapid fire into a tight hip spread. Level 13
Titan Full-auto energy weapon. Delivers high damage with strong recoil. Level 38
... ... ...

Snipers

Weapon Name In-game Description Unlock Level
KBS Longbow Bolt-action ballistic rifle. One shot, one kill from the waist up. Rechambering breaks scope aim. Default Unlock
EBR-800 Semi-auto energy rifle. Hold (weapon switch) to activate Assault Rifle Mode for automatic fire and reduced power consumption. Level 5
Widowmaker 2-round burst bolt-action rifle. Features a unique chamber stack for predictable two round burst fire and a lightweight mold for increased mobility. Level 26
DMR-M1 Semi-auto ballistic rifle. Updated design retains the top-loading clip while granting moderate stopping power and low recoil. Allows early clip ejection. Level 50
... ... ...

Shotguns

Weapon Name In-game Description Unlock Level
Reaver Semi-auto ballistic shotgun. Features a cyclic drum magazine for quick trigger response. Default Unlock
Banshee Pump-action sonic shotgun. Employs a high decibel acoustic driver yielding balanced stopping power and fire rate. Level 11
DCM-8 Full-auto energy shotgun. Rapid fire capability is supported by a high-capacity power cell. Level 29
Rack-9 Pump-action ballistic shotgun. 12 gauge terrestrial ammo provides superior stopping power, while the integrated choke increases ADS accuracy. Level 47
... ... ...

Pistols

Weapon Name In-game Description Unlock Level
EMC Semi-auto energy pistol. Reliably delivers consistent stopping power. Default Unlock
Oni Full-auto energy pistol. Features a harmonic microcontroller that accelerates fire rate over time. Level 14
Kendall 44 Semi-auto ballistic pistol. Allows ultra fast trigger cycling in a lightweight mold for increased hip-fire accuracy Level 35
Hailstorm 3-round burst ballistic pistol. Has a triple chamber stack for rapid three round bursts. Level 48
... ... ...

Launchers

Weapon Name In-game Description Unlock Level
Spartan-SA3 Lock-on launcher. Primarily anti-air with an optical smart lock, but can be dumb fired. Default Unlock
P-LAW Charged energy launcher. Deploys volatile plasma charges that explode for extreme splash damage. Level 20
GL3 Grenade launcher. Launches quick, deadly projectiles that explode on impact. Level 50
... ... ...

Melee

Weapon Name In-game Description Unlock Level
Combat Knife CQC tactical knife. Standard military issue, employed for fast, quiet, and deadly wetwork. Level 37
... ... ...

Classic

  • Classic weapons are a group of various weapons from previous Infinity Ward Call of Duty games. These are unlocked in any order with tokens that you get for every prestige.
Weapon Name In-game Description
OSA (ARX-160) Full-auto ballistic rifle. Celebrated for rapid, powerful fire and an integrated grenade launcher.
MacTav-45 (UMP-45) Full-auto ballistic firearm. Popular with old Earth agencies for delivering high stopping power at range despite a low fire rate.
TF-141 (Intervention) Bold-action ballistic rifle. Renowned for superior stability, handling and unforgiving recoil.
S-Ravage (Spas-12) Pump-action ballistic shotgun. An esteemed and rugged firearm that trades a slow rechamber rate for incredible range and stopping power.
M1 (M1 Garand) Semi-automatic ballistic rifle. An old, reliable service rifle with moderate stopping power and low recoil. The top-loading clip must be exhausted to reload.
Hornet (G18) Full-auto ballistic rifle. Delivers the highest fire rate and recoil across all weapons classes.
... ...

3. Attachments:

  • Primary Expert I unlocked at Level 13
  • Primary Expert II unlocked at Level 27
  • Primary Expert III unlocked at Level 39
  • Secondary Expert I unlocked at Level 24
  • Secondary Expert II unlocked at Level 34

Optical Attachments:

Attachment Name In-game Description
Reflex Precision red dot sight.
Scout Hybrid Range Increasing Combat Optic with enhanced zoom.
Trojan Tracking optic that outlines enemies, even through smoke.
VMC Versatile Magnification Compensator Sight. Hold (weapon swap) to engage high zoom and recoil stabilization.
Thermal Magnified optic that shows enemy heat signatures.
ELO Emitted Light Optic with a floating illuminated reticle.
Variable Zoom While scoped in, press (right stick) to adjust between 3 different zoom levels.
Tracking Chip Upgrades the default optics to outline enemy targets.
Scout Range Increasing Combat Optic with enhanced zoom.
Smart Shot Integrated IFF system that guides pellets to target while aiming down sights.

Normal Attachments:

Attachment Name In-game Description
Quickdraw Custom grip for fast aiming down sights.
Laser Sight Reduces bullet spread when firing from the hip.
Suppressor Invisible on radar when firing and reduces muzzle flash. Shortens effective damage range.
Stock Increases maneuverability while aiming down sights.
Akimbo Hip fire two weapons.

Ballistic-Specific Attachments

Attachment Name In-game Description
Extended Mag Each clip holds more ammo.
FMJ Increases bullet penetration and damage against equipment.
Rifled Barrel Extends stopping power range.
Hollow Point Increases headshot lethality.

Energy-Specific Attachments

Attachment Name In-game Description
Particle Amp Increase stopping power at long range.
Fusion Mag Enhances energy ammo recharge rate, even when stored.
Faraday Slug Increase headshot lethality.
Ram Servo Creates additional reflections on energy shots. Increases damage against equipment.
Auto Sear Converts the gun into a full-auto weapon.

4. Equipment:

Lethal:

Equipment Name In-game Description Unlock Level
Cluster Grenade Cookable grenade that explodes in a series of smaller blasts. Default Unlock
Exploding Drone Launched aerial drone that explodes on impact or remotely with (lethal grenade button) or by double-tapping (reload). Default Unlock
Seeker Grenade Autonomous sticky device that seeks out nearby enemies and explodes. Level 10
Trip Mine Magnetic mine that detonates when an enemy interrupts the beam. Level 18
Plasma Grenade Sticky grenades that spray burning plasma in all directions.
T.A.R. Rocket propelled system that delivers a timed, sticky plastique payload Level 25
Flechette Grenade Splits into multiple propelled grenades on impact. Level 28
Black Hole Projector Creates a singularity that pulls in enemies with crushing force. Level 35
C4 High explosive that sticks to surfaces and can be detonated remotely with (lethal equipment button) or by double-tapping (reload). Level 41
Bio Spike Thrown ballistic knife that explodes on enemy impact. Can be recovered after use. Level 50

Tactical:

Equipment Name In-game Description Unlock Level
Personal Radar Activated Sensor array that tracks enemy location by heat signature. Default Unlock
Cryo Mine Magnetic mine that releases a supercoolant, hindering movement systems. Default Unlock
Jammer Grenade Jams enemy mini-map, and aiming systems. Effective against equipment. Level 6
Dome Shield Deployable electromagnetic dome that blocks projectiles. Level 20
Trophy System Deployable autonomous defense system that destroys up to two incoming explosives. Level 26
Smoke Grenade Creates a smoke screen that blocks vision and automatic targeting systems. Level 38
Blackout Grenade Stuns enemies, causing vision and hearing loss. Level 44
Nano Shot Activated combat stimulant that super-charges health regeneration. Level 55

5. Perks:

Blue Perks (Tier 1):

Perk Name In-game Description Unlock Level
Recon Minimap shows a larger area. Gain a single radar sweep when the standard enemy UAV appears and another when it leaves. Default Unlock
Blind Eye Undetectable by AI targeting systems, including air support and sentries. Default Unlock
Blast Shield Increase resistance to explosive damage. Default Unlock
Dexterity Reload and switch weapons faster. Level 5
Ghost Invisible to UAV and radar pings. Level 18
Overclock Payload charges faster. Level 33
  • Perk 1 Greed unlocked at level 6

Green Perks (Tier 2):

Perk Name In-game Description Unlock Level
Momentum Sprint faster over time. Jumping, sliding, and wall running will reset your momentum. Default Unlock
Hardline Gain bonus point for each kill up to 8 kills. 2 Assists will give you the same bonus.. Default Unlock
Tac Resist Increase resistance to flash and stun effects. Default Unlock
Tracker See recent enemy trails, even when they are cloaked. Level 8
Cold Blooded Invisible to thermal detection systems. Enemies cannot see your nameplate Level 22
Scavenger Resupply ammo from dead players. Level 37
  • Perk 2 Greed unlocked at level 9

Red Perks (Tier 3):

Perk Name In-game Description Unlock Level
Gung-Ho Shoot, use equipment and scorestreaks while sprinting. Default Unlock
Pin Point Outline enemies when dealing or taking damage with weapon damage. Default Unlock
Hardwired Immune to EMP effects, blocks equipment or abilities that outline you for enemies. Default Unlock
Marksman Acquire enemy names from a greater distance and reduce flinch on sniper rifles but gives a very minor benefit to other weapons. Level 11
Engineer Detect enemy equipment and scorestreaks through walls and delay activation of enemy mines. Plant the bomb silently in bomb objective modes. Level 25
Dead Silence Footsteps and jump packs are silenced. Level 43
  • Perk 3 Greed unlocked at level 19

6. Scorestreaks:

Scorestreak Name In-game Description Score Required Unlock Level
UAV UAV Recon ship that reveals enemy locations on the map. 400 Default Unlock
Scarab A remote hover device that releases highly volatile... upon detonation. 450 Level 8
Drone Package Automated drone that will deliver a random care package to your location. 550 Level 4
Counter UAV Emits a jamming signal that disables the enemy minimap. 600 Level 24
Vulture A companion drone that protects your six. 700 Level 39
Trinity Rocket A large orbital cruise missile with boost capabilities that houses projectiles. 750 Level 46
Scorchers Call in 3 prototype Scorcher jets for a laser strafing run. 800 Default Unlock
Bombardment Weapons satellite bombardment. 850 Level 19
Shock Sentry Turret fires electrically charged rounds, inflicting damage to the target and nearby enemies. 900
Warden Call in an escort dropship with multiple firing modes. 1100 Default Unlock
Advanced UAV Orbital UAV that reveals the enemy's direction on the mini-map. 1250 Level 53
T.H.O.R. Tactical High Output Response missile system with rapid launching capabilities. 1300 Level 14
R-C8 Heavily armed C8 with auto and manual control capabilities. 1450 Level 27
AP-3X A remote anti-personnel weapon with heavy armaments. 1550 Level 29

7. Game Modes:

Standard Modes:

Game Mode Name In-Game Description
Team Deathmatch Kill players on the opposing team. The first team to reach the score limit wins!
Frontline Kills players on the opposing team. You always spawn at your base. The first team to reach the score limit wins!
Domination Capture and hold the designated positions to gain points.
Search and Destroy Teams take turns defending and destroying an objective.
Kill Confirmed Recover dog tags to score for your team and deny the enemy scores.
Free-For-All ...
Hardpoint ...
Defender Capture the drone and hold it to upload data and earn points for your team.
Uplink Upload the satellite drone into the enemy Uplink Station
Demolition Teams alternate in attacking and defending two bomb sites, both of which must be destroyed by the attacking team equipped with bombs.
Capture the Flag Get the enemy flag and return it to your base.
Search and Rescue Teams take turns defending and destroying an objective. Recover dog tags to allow or deny respawns.
Reinforce Capture the points to revive fallen teammates. Taking all points will win the round.
Grind Recover dog tags and take them to the objective marker to score for your team.
Drop Zone
... ...

Alternate Modes:

Game Mode Name In-Game Description
Infected
Gun Game
... ...

Hardcore Modes:

Game Mode Name In-Game Description
Team Deathmatch
Search and Destroy
... ...

8. Movement:

Infinite Warfare has an almost identical movement system to that of Black Ops 3. There are thrust packs, sliding, wall running, and emphasis on chaining movement and momentum. However, Infinite Warfare goes beyond Black Ops 3 and borrows some advanced movement mechanics from Advanced Warfare, changing them to be unique payloads and rigs. For example, Synaptic's Rushdown trait is akin to Advanced Warfare's lateral exo-boosting, and Merc's Shockwave trait is akin to Advanced Warfare's exo-stomp ability.

9. Prototypes:

Variants are back from Advanced Warfare, but even greater. Variants can add gun perks, camos, and even new models to your weapons. As well, variants can be made with "Salvage" that you collect by playing. You can also break down variants you don't want to get some salvage back. As well, the higher rarity a variant is, the more the performance of the weapon will be changed.

Variant Tiers:

  • Normal (Base gun)
  • Common: 200 Salvage
  • Rare: 500 Salvage
  • Legendary: 2000 Salvage
  • Epic: 4000 Salvage
Total: 6700 Salvage

Available Gun Perks:

Common:
  • Stockpile: Increased ammo. (Stacks with Extended Mag)
  • Stability: Reduced recoil. (Stacks with Foregrip)
  • Focus: Reduced idle away while aiming down sights. Snipers: (Stacks with Ballistic CPU)
  • Readiness: Reload faster when mag is empty. (Stacks with Dexterity)
  • Steady: Reduced hip spread. (Stacks with Laser Sight)
  • Sharpshooter: Increased damage range. (Stacks with Particle Amp/Rifled Barrel/Speaker Amp)
  • Haste: Slightly increased movement speed.
  • Presence of Mind: Infinite hold breath duration.
Rare:
  • Head Rush: Headshot kills grant a small bonus to your Payload meter.
  • Sensor: Damage causes target to show on minimap.
  • Deathbringer: Double kills instantly reload your magazine.
  • Refund: Missed bullets can return to your ammo stock.
  • Jackpot: Kills grant an additional 10% score.
  • Scrambler: Kills hide nearby friendlies from radar.
  • Headhunter: Headshot kills instantly refill your magazine.
Legendary:
  • Roll the Dice: Gain 1 random attachment when you spawn.
  • Refresher: 5 player kill streak restores 1 lethal and tactical.
  • Gambler: 3 player kill steaks earn a random perk (3 max). Expires upon death.
  • Hitman: Killing all enemy player grants a large bonus to your Payload meter.
  • Nuclear: 25 player kill streak earns a De-Atomizer Strike
Epic:
Epic weapon perks are unique to their respective Epic variant. This means that no other weapon variant in game will have the same weapon perk.
  • Breakpoint: This weapon fires as fully automatic with reduced recoil. (R3K: R3KT)
  • Precision: Infinite damage range. (NV4: Flatline)
  • Jawbreaker: Bonus headshot damage, reduced damage towards legs.
  • Eighty Seven: Alternate mode now fires as akimbo shotguns. (Type-2: Butcher)
  • Rapid Fire: Increased fire rate. (RPR Evo: Ripper)
  • Master Key: This gun has an under barrel shotgun. (Erad: Cerberus)
  • Make it Rain: Double magazine size. Can no longer reload. (R.A.W.: )
  • Heavy Hitter: Double damage. Slower fire rate. (Mauler: Mammoth)
  • Hunter Killer: Enemies at low health are highlighted.
  • Awareness: Mini-map stays active while scoped.
  • Surplus: Enemies drop scorestreak pack for your team when killed.
  • Shockwave: Damage causes slight hearing loss.
  • Lifelink: Infinite ammo. Inflicts self damage when fired. (DMC-8:
  • Overcharged: Charged, powerful single shot. (Oni: Kaiken)
  • Lucky 7: This gun unloads half its magazine on each shot. (EMC:
  • Invigorate: Killing an enemy refills a portion of your health.
  • Rushdown: Greatly reduced spread while jumping and sliding.

10. Miscellaneous Other Mechanics and Features:

  • You can change rigs, payloads, and traits while mid-game
  • You can look around as the game countsdown to start
  • The Firing Range appears to be back, but it's not confirmed if it's a campaign or multiplayer thing
  • Right below the minimap shows the "official" callout for your location
  • Secondaries can now be equipped with one optic and four attachments simultaneously
  • "Wildcards" exist in the game, but classes are not limited to three
  • Cookable grenades have a circular time indicator to let you know how much time is remaining before detonation

To be ordered later

Camos:
Multiplayer:
  • Wilderness
  • Mojave
  • Snakeskin
  • Salamander
  • Splatter
  • Zebra
  • Autumn
  • Whiteout
  • Bengal
  • Murdered Out
  • Neon Tiger
  • Gold
  • Diamond
  • Solar
  • Black Sky
Armory:
  • Stud
  • Anodizer
  • Tactical Pink
  • Silver Falcon
  • Psycodelic
  • ...
Mission Teams:
  • Jagged
  • Blu Res

Mission Teams:

Mission Teams

Mission Teams are a new feature to Call of Duty allowing players a new way to unlock various customization items like weapon camos, calling cards, weapon variants, salvage, and more. You earn these customization items by leveling up your Mission Team, and each level rewards you with a unique item.
The way you level your Mission Team is by completing "missions" while in game. When starting out a new Mission Team, only one mission will be available. However, as you level up your Mission Team, you will gain a total of three possible missions to go for while in game.
These missions can range from getting X number of kills with an Assault Rifle to getting Y number of kills while defending the objective. There are four tiers of completion per mission: Base, Bronze, Silver, and Gold. The Base tier is required to be completed to earn any XP for your mission team. Once you complete your Base mission, you can continue to earn the higher tiers to get even more XP for your Mission Team. The higher tier the mission is, the more the objective will need to accomplished. For example, one possible base mission is to earn 1000 points in a game. Once that 1000 points is attained, the next tier will be to earn 1500 points for Bronze, after that is 2000 points for Silver, and finally will be 2500 points for Gold.
There are currently four Mission Teams:
JTF Wolverines: The JTF Wolverines are a no-nonsense mercenary group, with a reputation for getting the job done and doing it fast. You can expect a Wolverine to leap at the chance to fight and take the most aggressive path to victory.
Orion Initiative: Orion Initiative is a private military corporation steeped in history and tradition. Tough, decisive, and supremely organized, they are a strategic powerhouse and, when coordinated, a devastating fighting force.
Sabre Team Seven:
Wraith:

Mission Team Unlocks

JTF Wolverines:
Level Item Type Rarity
1 - - -
2 Jagged - Assault Rifle Camo Common
3 Thick Skull Calling Card Common
4 Emblem Common
5 100 Salvage Salvage Rare
6 Jagged - Knife Camo Common
7 100 Salvage Salvage Legendary
8 Skulking Calling Card Common
9 WMU Gesture Rare
10 FHR Weapon Common
11 Warfighter Body Gear Legendary
12 Jagged - SMG Camo Common
13 Snake Eyes Calling Card Common
14 JTF Wolverine Patch Emblem Common
15 125 Salvage Salvage Legendary
16 Pile of Bones Calling Card Common
17 150 Salvage Salvage Legendary
18 First in Fight Taunt Rare
19 Snarl Emblem Common
20 Kendall-44 - Dominion Weapon Common
21 Jagged - LMG Camo Common
22 150 Salvage Salvage Epic
23 Lacerte Reticle Common
24 Wild Child Calling Card Rare
25 Warfighter Head Gear Legendary
26 Wolverine for Hire Calling Card Rare
27 Filthy Lucre Gesture Rare
28 Jagged - Launcher Camo Common
29 Ancient One Calling Card Rare
30 HVR - Atlas Weapon Rare
31 The Den Emblem Rare
32 175 Salvage Salvage Epic
33 Jagged - Shotgun Camo Common
34 Osteo Calling Card Rare
35 Merceneray Body - Big W Gear Legendary
36 200 Salvage Salvage Epic
37
38 200 Salvage Salvage Epic
39 Jagged - Sniper Camo Common
40 Karma-45 - Kismet Variant Legendary
41 Mercenary Head- Big W Gear Legendary
42 250 Salvage Salvage Legendary
43 The Clan Calling Card Legendary
44 Wolverine Buddy Accessory
45 250 Salvage Salvage Legendary
46 Primal Gesture Rare
47 Jagged- Pistol Camo Common
48 Tradition Calling Card Epic
49 300 Salvage Salvage Epic
50
Orion Initiative:
Level Item Type Rarity
1 - - -
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Sabre Team Seven:
Level Item Type Rarity
1 - - -
2
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Wraith:
Level Item Type Rarity
1 - - -
2 Paranoia - Sniper Camo Common
3 Life Hack Calling Card Common
4
5 100 Salvage Salvage Rare
6 Paranoia - Pistol Camo Common
7 100 Salvage Salvage Legendary
8 Off-Hand Calling Card Common
9 Be Quiet Gesture Legendary
10 Widow Emblem Common
11 Synaptic Body - Doppleganger Gear Legendary
12
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Various differences and changes from COD XP gameplay and Beta gameplay:

("->" means change in information, "+" means an addition of information, and "-" means a redaction of information)
  • Tier 1 perk Recon: Gain vision from enemy UAVs -> Gain a single radar sweep when the standard enemy UAV appears and another when it leaves
  • Tier 1 perk Ghost: - when sprinting, operating scorestreaks, planting, and defusing
  • Tier 2 perk Hardline: Scorestreak points for assists are doubled -> Gain bonus point for each kill up to 8 kills. 2 Assists will give you the same bonus.
  • Tier 2 perk Momentum: + Jumping, sliding, and wall running will reset your momentum.
  • Tier 2 perk Tracker: - Hear enemies using Dead Silence. (It's interesting that it took that text out, but the game says that the perk counters Dead Silence. I don't know if they're just talking about seeing footsteps makes up for not hearing them, or Tracker still lets you hear footsteps louder and they got rid of that text on accident, or if the forgot to remove the text saying it counters Dead Silence)
  • Tier 2 perk Cold Blooded: + Enemies cannot see your nameplate.
  • Tier 3 perk Pin Point: Outline enemies when dealing or taking damage with projectile damage -> Outline enemies when dealing or taking damage with weapon damage
  • Tier 3 perk Marksman: + but gives a very minor benefit to other weapons
  • Tier 3 perk Engineer: + Plant the bomb silently in bomb objective modes.
submitted by Xeppeling to Infinitewarfare

Allow users to install software from publisher or file name

I have been banging my head against the wall for a few days now trying to figure out a way to do this.
Background: Users where local admins of their computers, this allowed them to install software they needed on their systems. This became an issue with the massive staff turnover (about 60% of 50 people) they had an users began installing bullshit programs from wether bug to games. 4 Computer where infected with "fixer programs" in a single day. So we removed their local admin rights.
Network
  • about 50 users
  • server 2012
  • windows 7 pro 64 bit
Current Issue: They use this tax preparer software called Lacerte (made by intuit) it needs to be updated 2-4 times a day, and one of the main features of the software, e-filing will not work without installing these updates.
This seems to be a big problem on simple google searches.
I would like to allow that the use be able to install intuit digitally signed programs or run the update exe without UAC or Admin rights.
Current Ideas and their issues
  • Install via msi and deploy - their updater is launched with exe you use to open the program, and with the rate they update this would be a full time job making MSIs
  • Elevating the program via task manager (like ccleaner) - I am not should how to do this....
  • AppLocker - did not seem to be able to help me
  • Bat File - would require multiple restarts per day
Any ideas would be greatly appreciated
submitted by darkknights to sysadmin

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