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[A3][NA][Recruiting] 1st Regal Infantry Regiment Fictional Modern Community Oriented Milsim
submitted by KaptainCracker to FindAUnit
Tired of Ranger units, Army Airborne units?, MEU's? and the standard U.S Gear set? Tired of same old deployments to a Middle Eastern Country? Want your voice to matter and your choices in a deployment to matter?
The Kingdom Of Altis, 1st Regal Infantry Regiment.
1st Regal Infantry Regiment is a milsim based Arma 3 unit. Its sole purpose is to bring a realistic and fun experience to the arma 3 community. We do this several ways which will be outlined here
We wish to make Arma Milsim fun, different and interesting. To bring new experiences to Arma where they are lacking. Whether it be through different Campaigns, new roles, better selection of gear. We wish to make milsim fun and community oriented once more. We also wish not every member to just be "A Role to be filled". We rather would like everyone to get to know each other and make the unit a friendly environment.
What makes us different?
A lot of things go into creating a proper milsim Unit. Most units give you a basic role, tell you that you can have this but not this, and that's it. We wish to give you as much choice as possible. Whether its through different variants of our vests and helmets, or variants for our standard issue rifle. We wish to give you the most choice while still maintaining a proper milsim. And you don't need to worry about taking "Too man bandages" as there is very few pieces of gear we limit you on. Instead we work off of a weight system. If you are under that weight for your role you can add more.
We also wish to bring a different type of unit. Most units out there are U.S style units,, Rangers or Marine units and the like. Instead we wish to provide a completely fictional Unit that makes up its own history, its own gear regulations and its own stories. No restrictions of “This is what they do in real life”.
First and Foremost we are a Community. We play Arma 3 the most but at the end of the day we are all friends. This means the unit is run like that as well. We don't just have a few people who make all the decisions, instead the command staff votes on how to present things to the unit, then the unit votes. This makes us Community led and driven rather than a Hierarchy. At the end of the day after all, this is a gaming community made up of friends.
We strive ourselves on working together as a team. We have a Diverse unit but what makes us one unit is Teamwork. With us you are a member of a team, not just a single man. Everyone play a role but each role is vital to the overall success of the unit. This means we focus on the unit, not just a singular person. This plays into many other games we play as well and allows us to work well and mesh well together.
This is the foundation of any good unit. We do our best to respect each other, and other units. We horse around quite a bit but even when we are being extra spicy, we understand there's a mutual respect there.
Finally, this is a game and we are here to have fun. You want to have a pistol, you can have it. You want 3 extra white smoke grenades, that's fine. As long as it's not something ridiculous and you can do your job you can have it.
How else are we different? Read below
Our training differs from most other Units. We don’t require you to relearn anything you already know, if you know something, state it and prove you know it then you can move on. We also do not try to bore you with months of training. You must complete your Boot Camp training. This training is fairly simple to set up your mods, keybinds, and get you a basic kit. It will also give you a basic idea of what to do. This is the easiest of any training and after it is done you can operate in any operation we have.
ITC: ITC, Infantry Training Course, covers the basics from fireteams to squad combat. This shows you our procedures and goes in depth with them. It is split into 2 days, upon completion of the first day you are a member of the unit. The second day goes more in depth with other things such as Convoys, Helicopter Operations, Night Operations, etc.
2: Moving up in rank/job
Most other places expect you to solely rank up and that's it. You are given ranks based upon your performance to a certain level. The higher the rank the more responsibility you will have. At a certain rank you won’t be able to advance without being a leader. Ranks aren’t handed out like candy just to fill a spot or role. Everyone must go through the training. Ranks before NCO’s are meant to show time in the unit.
Billets: Billets are additions to your standard role. These can be taken on and used as needed per deployment. You can become qualified in any of these as long as you meet the requirements.
Riflemen (AT): Utilizes our dedicated AT Launcher
Grenadier: carries a 40mm grenade launcher
Engineer: Carries explosive charges to demo weapons caches, buildings or anything else that needs to be destroyed.
Machine Gunner: Uses a heavier machine gun to suppress enemy positions.
There are more billets and we shall add more as time goes on.
Awards: We also will be implementing an award system for completing certain things, like training, campaigns, doing certain acts etc much like ribbons.
Campaigns will be more than "Let's go to a middle east country and fight insurgents there". We can do mostly anything as a Fictional unit, like fighting other Fictional Countries, or smaller ones. Imagine actually being able to invade a country and take it over instead of to just going there to fight off some rebel group. And all Campaigns will be narrative based as much as possible. Meaning whatever we do on mission will affect how things go in the long run or even the next mission.
4: No unnecessary things added:
We aren't starting off with a Lieutenant, a platoon level of command, an aviation detachment etc. We will add things as we grow and need them. Ranks and jobs will reflect that. And when we do add stuff the community will always be consulted on what we should add. Maybe everyone wants a mechanized detachment rather than aviation? Or maybe those things should just be ignored all together. The community will have a say when its time. This also goes for mods. Everything we have added in the server we use in some fashion. The modlist is as small as we can make it and the size is also as small as possible.
5: Don't like it? let's change it!
I don't claim to have all the knowledge and know what's best. I always put it to the unit and ask them what they want. Don't like our Standard Rifle? Suggest a change and see if the rest of the unit is on board. SOP seems too restrictive? suggest a change and have it voted on. The community has a say in the unit and its not just "Well this is how it is in real life so"
1: Infantry Focused game-play at the core
2: Community Focused milsim
3: Training that caters to the player
4: A say in how the unit works
Rules for Joining
1: Own Arma 3 legally
2: Have a working microphone
3: Be able to make North American Timezone ops
4: Be mature
5: Have a good attitude
6: Not be apart of any current milsim that would conflict with our time
Our op times currently look at happening Sundays at 4pm Central Standard Time
We Currently are looking to fill roles of: Sharpshooter Machine Gunner Grenadier Riflemen
Soon we will be looking for: Mortar Anti Tank Medics Team Leaders
More to come.
If this sounds interesting to you at all or just want more information feel free to join the discord and ping me. There are no strings attached for talking to me and if nothing else I may have a few other units I know who will be a good fit.