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The Ultimate guide for OFFLINE features, split-screen, Bots, LAN Play in Cold War

KNOWN MAJOR OFFLINE ISSUES/BUGS all present in latest 1.05 version (tested on PS4/PS5) Please read these as it may answer some questions instead of posting a comment.

- when playing split-screen multiplayer (versus) player 2 can do create-a-class but only edit the main weapon, they can not edit any attachments
- when playing split-screen multiplayer (versus) often player 2 can not select a class when starting the match at all.

- offline zombies has no option for split-screen or adding a controller when playing offline period (unsure if this is a glitch or the fact zombies has no split-screen option offline at all
- online zombies, has the option to add a second player for split-screen, but even when you do this the game won't launch and will often come up with a error stating this mode has exceeded the maximum amount of players, (unsure if ths is a glitch or the fact zombies isn't supposed to be split-screen at all)
- Search and Destroy and VIP Escort modes, do not support offline bots at all
- the maps Armada and Crossroads do not support offline bots at all currently for any mode
- the maps Armada and Crossroads have a small variant for normal modes, however when playing VIP escort mode only, you get the full expanded large scale combined arms map (with vehicles) however again no offline bot support, unsure if this is a glitch or not.
- various interface/menu bugs within the menus/lobbys
- multiple instances of glitches when playing in split-screen, gunsights missing/notloading, hands dissappearing etc etc.
- multiple settings not working, loadout restrictions settings completely broken and not working right, guns misnamed, M82 is called the XM4 etc and turning off or enabling what is supposed to be the M82 turns off both or enables both the M82 and XM4, really broken.
- I have to do more testing but I've had two instances on PS5 where my campaign save will dissappear completely after playing split-screen multiplayer.
- FFA and TDM game modes only support up to 7 bots- Hardpoint, Control and Domination support up to 11 bots.
- unsure if a glitch or designed this way.
If you find any bugs/issues or fixes that I haven't do let me know in the comments or flick me a PM, Finding new stuff every time I play it.
I'll endeavour to keep this guide updated over the next couple of months, do be with me as I can't update EXACTLY on time every time a new update comes out..
All testing done with the PS4 and PS5 version of the game (v1.03) (now updated to V1.05)
I have updated the game now to V1.05, I can confirm nothing has changed for offline with this update, what is down below is still current including no OFFLINE split-screen option for Zombies and the Crossroads/Armada maps still do not support bots.
I now have the PS4 as well as the PS5 version of the game, It's exactly the same, nothing additional, no extra bots/maps/modes/features, exactly the same issues, exactly the same stuff.
Some people are asking about the Dualsense for it, it's neat, the guns all feel slightly different, so the resistive triggers have different 'pulls' for different weapons, big LMGs the aiming trigger is a slow steady pull where as a pistol is very lightweight and barely any resistance, the vibration stuff, pretty standard, although again every gun feels a little different, nothing mind blowing, but neat feature. Astros Playroom on the other hand is amazing for the dualsense.
All testing done on PS4 Pro and PS5, running in an offline environment, no internet on the console, boot from cold startup, booting up Black Ops Cold War OFFLINE and playing OFFLINE.
This guide is aimed at people who enjoy the offline part of Call of Duty (yes there are people like us) If you play online thats fine, no need to make a stupid comment like "why are you playing offline in 2020 what a loser etc etc"
I've done this for several years, this guide is for fans of offline play and aimed to get CORRECT information to people who need it

FAQ Starts here

What do you mean when you use the word OFFLINE?
To clear up any confusion as many people seem to confuse the terms OFFLINE and LOCAL PLAY, these are two VERY different things.
If I use the word OFFLINE in this guide at any point, I mean OFFLINE, no internet on the console, no WiFi, no Ethernet, Console as well as game has been cold booted with NO INTERNET WHATSOEVER.
Can you play Call of Duty Black Ops Cold War OFFLINE without an internet connection?
Yes once your game is at version 1.03 (latest current version at time of release) You can play the game fully offline.
Like Modern Warfare 2019, the game is quite large (100.4GB for PS4 at of time of writing) It also like Modern Wafare 2019 is divided into PACKS
The Base game has the following PACKS, which you need to have installed if you want to play every mode available.
Call of Duty: Black Ops Cold War Single Player License Call of Duty: Black Ops Cold War Multiplayer License
Call of Duty: Black Ops Cold War Zombies License
Call of Duty: Black Ops Cold War - Campaign 1
Call of Duty: Black Ops Cold War - Campaign 2
Call of Duty: Black Ops Cold War - Campaign 3
Call of Duty: Black Ops Cold War - Multiplayer Base Install
Call of Duty: Black Ops Cold War - Zombies Base Install
Call of Duty: Black Ops Cold War - Dead Ops Arcade Pack
Call of Duty: Black Ops Cold War Content 1 - 6 License (1 file for each) ( I believe this is just DLC stuff)
The console versions like WWII, Black Ops 4 and Modern Warfare 2019 will work OFFLINE after patching/updating, the PC version however due to Battlenet is ONLINE ONLY, even for Campaign/offline bots.
Can you install and play Black Ops Cold War from the disc without installing any updates/patches?
No you can not, like Call of Duty WWII, Black Ops 4, and Modern Warfare 2019 before it, the physical copies of the game do not contain all the files nor can you play the full experience OFFLINE via the disc only, you can only play a few multiplayer maps vs bots, thats it.
Can you play the Campaign OFFLINE?
Yes as mentioned before, as long as you have updated your game to the minimum version of 1.03 (latest current release) the games campaign will be playable OFFLINE.
Can you play the multiplayer (versus) OFFLINE?
Yes as mentioned before, as long as you have updated your game to the minimum version of 1.03 (latest current release) the games multiplayer will be playable OFFLINE.
Can you play the Zombies mode OFFLINE?
Yes as mentioned before, as long as you have updated your game to the minimum version of 1.03 (latest current release) the games multiplayer will be playable OFFLINE.
**Can you play the Zombies Onslaught mode OFFLINE? (exclusive to PS4/PS5 for 1 year)**yes
Is there Split-screen support in mutliplayer versus?
Versus Multiplayer has 2 players split-screen per console maximum
Is there split-screen support in Zombies?
THERE IS NO SPLIT-SCREEN in zombies mode at all for OFFLINE as of version 1.04
People are getting confused as to OFFLINE vs ONLINE.
Currently as of version 1.04, if you boot the game OFFLINE, you CAN NOT play Zombies in split-screen.
Currently as of version 1.04, if you boot the game ONLINE, the option to add a second controller exists, however you can not launch the match once this is done, I have confirmed this is the case for both the PS4 and PS5 version, I have heard from Xbox users that this is happenening there too.
unsure if this is just a glitch or mean't to be designed this way specifically.
But the guide as of V1.04 still stands, YOU CAN NOT play Zombies Split-screen OFFLINE
Is there co-op campaign or split-screen campaign?
Campaign is single player only.

What does the aspect ratio for split-screen look like? Is there any 'black bars' on the sides?
Split-screen for multiplayer versus has both Vertical and Horizontal options.
Horizontal split-screen (TOP and BOTTOM) has black bars on the left and right.Vertical split-screen (LEFT and RIGHT) has black bars on the top and bottom.
Is there OFFLINE LAN support, (2 or more systems connected offline for multiplayer) ?
You can play 2 players PER CONSOLE in multiplayer versus. Zombies is ONE PER CONSOLE currently, LAN is broken though unless you go online and download temporary hotfixes, so basically you need all consoles to be online, connected to servers, get hotfixes (so every game/console is on the same version and then it will work) this is the exact same issue Modern Warfare has. Its stupid. true proper OFFLINE LAN play is pretty much broken in the last two CODs.


Is there offline bot (AI Enemies/teammates) support?Which modes support them?How many Bots per mode?
Yes there are offline bots
you can have a total of 12 players in each core game mode, so if playing SOLO, you can have 11 bots.
I can confirm if playing split-screen you can still have 11 bots in the game total.
you can not add bots to the Crossroads or Armada maps at all.
VIP Escort and Search and Destroy game modes do not support offline bots.
Can you make assymetrical/uneven teams?
Yes, however you can't go over the maximum of 6 players per each team,
So you can't for example do a team death match with you on one team vs 11 bots on the other team.
6 v 6 max
How many players can play each mode? (assume bots means players too here)
2 REAL players in split-screen and up to 11 bots (6 players/bots per team)
Edit: I didn't notice before as I mainly play objective modes not FFA or Team Deathmatch,
If you play Free-for-all or Team Deathmatch the bots cap at 7, not 11
What difficulties are there for the bots?
Recruit, Regular, Hardened, Veteran
are there loadout restrictions and can we force the bots to use certain loadouts?
There is an option for loadout restrictions in the menu, however It dosen't affect bots, you can turn off custom classes but sadly there again is no option to set what the DEFAULT classes are (like how Modern Warfare Remastered allows)
Right now the restrictions screen is VERY broken, half of the weapons are sharing the same name, for example the M82 Sniper rifle is incorrectly labelled as the XM4 (assault rifle) I turned off EVERYTHING but the M82 but it has the XM4 enabled (as its obviously broken) I have turned off everything but the XM4 and there are still weapons that are accessible.
So hard one to test right now, It's restricting some weapons but I can only tell from the player side no the bot side, Patches are needed to test this feature properly.
are there friendly/teammate bots for Zombies mode?
No there are no friendly AI/teammates/bots in Zombies mode.
What are the bots like, and how do they play?
I've had a quick go (I'll update this more later) but they feel like how they did in MW 2019.


Is there an offline progression system? or is everything unlocked for offline play?
There is no offline progression system, everything is unlocked from the start, all attachments, gear, weapons etc is available offline from the start
What about customisation/camos etc?
Yes you can apply camos, change reticles offline, it looks like everything is unlocked here
What is available in offline create-a-class?
A ton, I'll add a video in the comments later with a showcase of everything, it's comparable to how MW was at launch.
How many custom classes can you have? can you save/rename them?
You can have 5 custom classes per player offline, yes you can rename/save them.
What Operators are available offline?
All launch Operators are available offline
Warsaw Pact

Multiplayer VERSUS

What game modes are available offline?
Team DeathmatchFree-For-AllSearch & DestoryDominationHardpointControlVIP Escort
What about the Larger Combined Arms modes?
Although the maps like Crossroads (which was the big snowy map in the beta with snowmobiles etc) are here, these are not the combined arms versions, these are smaller cut down versions of these maps, you can only do 6 v 6 in offline.
Is there a realism mode? or Hardcore Mode?
No realism mode, there is no hardcore 'mode' like MW2019, however there are Hardcore versions of TDM, FFA, SND, and DOM.
What multiplayer maps are available?
What interesting custom game settings are there? anything different/new?
Nothing out of the ordinary, all pretty standard fare at launch.
Can I save custom game modes OFFLINE?
Yes you can save them.


Is everything unlocked for create-a-class?
Yes, everything is unlocked, it's the same weapon selection from multiplayer versus, however you get 1 weapon, not 2, and a field upgrade which are zombies themed special powers.
Is there settings like in Black Ops 4, where you could adjust zombies/custom game settings?
Sadly no, it seems very scaled back more like the normal zombies modes from the older Black Ops games.
What modes are available for zombies offline?
Round based (standard zombies)Dead Ops arcade 3 (top down twin-stick shooter mini game mode)Onslaught (PS4/PS5 Exclusive for 1 year)
What maps/scenarios are available for offline zombies?
Round based (standard zombies)
Die Maschine
**Dead Ops Arcade 3 (mini game)**Rise of the Mamaback
Moscow (same as the multiplayer Moscow map....just with zombies)
What is onslaught mode anyway?
so its basically a VIP escort thing, you have a floating orb, that has a protective cirlce around it, you need to stay in the circle to live, zombies come at you, you shoot em, orb moves to a new location, rinse and repeat. Neat but you aren't missing much if you are a PC/Xbox player.
submitted by Voxelsaurus_Vex to blackopscoldwar

Patch is LIVE! - Bugs/Feedback Megathread



The primary focus of this patch is to address many of the « in-sim » issues reported by the community. We are constantly triaging the issues/feedback we have received to help plan our future patch work. Feedback from the community is a vital part of how we define our focus for each update. Thank you for all your help and we look forward to continuing working with the community to improve the Microsoft Flight Simulator experience.


  • Optimized cockpit screen display when screens are not displayed on screen.
  • New option available to control cockpit screen update frequency.
  • Tweaked CPU thread priorities to reduce interruption of frame critical threads.
  • Optimized loading system to reduce overall loading times.
  • Optimized heavy airport scenes impact on CPU.
  • Reduced the amount of GPU overdraw to improve GPU performance.
  • Memory optimizations to reduce software memory footprint and improve performance on memory limited computers.
  • Overall performance optimizations.


  • Incoming ATC Azure speech has now three different voices.
  • ATC voice gender is now based on the avatar of the pilot/copilot.
  • Fix for the incorrect voice pack being used if the game is not localized in English and if the Windows Offline Text-to-Speech option is used.


  • Filters and sorting have been improved in the marketplace.
  • Manual cache layout has been improved and the download estimated time should now be correct.
  • Improved support for gamepad navigation in many menus.
  • Case sensitive search is now working properly in control screen.
  • Search by axis in control screen has been fixed.
  • Active pause button has been added in the toolbar.
  • Pause button has been fixed in the Content manager.


  • Improved wind turbulence simulation to reduce horizontal turbulences.
  • Added simulation of low rpm piston engine vibrations on cockpit.
  • Added simulation of water particles (rain/clouds) density in aerodynamics => generates vibrations flying through clouds or rain.
  • Fixed wet surface friction and braking distances.
  • Fixed live weather wind offset in higher latitude areas (America, Asia…) that was causing the 3kts Wind bug.



  • Cessna 208 B Grand Caravan EX: AP buttons animations have been fixed.
  • Cessna 208 B Grand Caravan EX, Beechcraft Bonanza G36, ICON A5: placards have been updated.
  • Cessna 172 Skyhawk : compass texture have been improved.
  • Zlin Savage Cub : tail wheel blur effect is now correctly triggered.
  • Zlin Shock Ultra : arcs on airspeed indicator is correctly set.
  • Zlin Shock Ultra : turbo mode has been removed from dashboard.
  • Boeing 787-10 Dreamliner : MCP buttons visual improvements.


  • Cessna 208 B Grand Caravan EX : propeller sound has been improved when RPM is changing.
  • Cessna Longitude : AP altitude and speed management improvements.
  • Cessna Longitude : auto throttle is now inhibited during take off and until 400 feet AGL.
  • Daher TBM 930 : yaw damper is now automatically turned on when the AP is enabled.
  • Beechcraft King Air 350i : windshield deicing is now working.
  • ICON A5 : « incorrect heading indicator » notification is now correctly triggered.
  • Zlin Shock Ultra : flaps now operate mechanically instead of electrically.
  • Zlin Shock Ultra : trim management improvements.
  • Cessna Citation CJ4 : reverse thrust has been removed.
  • Cub Crafter X Cub : IAS AP mode is now working properly.
  • Daher TBM 930 and Cessna 208 B Grand Caravan EX : PT6 engines shutdown duration has been increased.


  • Cessna Longitude : several knobs of the G5000 are now working.
  • Beachcraft Baron G58, Beechcraft Bonanza G36, Cessna 172 Skyhawk G1000, Diamond DA40 NG : fixed missing ALT knob.
  • Beechcraft King Air 350i : « menu » key is now working properly.
  • Cessna 152 and 152 Aerobat : avionics state have been fixed using Honeycomb device battery switch.
  • GNS 530 : flight plan display alignment has been fixed on the Garmin GNS 530.
  • G1000 : automatically switches from NAV to LOC when needed.
  • G1000 : ETE and ETA fixed wrong values.
  • G1000/3000/3x : AP setup is no longer reset when enabling AP.
  • G1000/3000/3x : fixed missing flight plan when the selected departure is coordinates on the world map.
  • G3x : text size in « approach box » has been increased.
  • G3x : approaches can now be selected and loaded.
  • G3x : fixed bad information in nearest VOR page when unknown VOR is selected.


  • General : AP behavior improvements.
  • Boeing 747-8 Intercontinental : rear wheels steering has been fixed.
  • Boeing 747-8 Intercontinental : pressing the battery button now always display the ON part.
  • Boeing 747-8 Intercontinental : improved flaps deployment and retraction sequences.
  • Boeing 787-10 Dreamliner : fixed auto–throttle not giving back control to the pilot when disabled.
  • Boeing 787-10 Dreamliner : center tanks drain first when decreasing fuel quantity via fuel and payload menu.
  • Boeing 787-10 Dreamliner : auto–throttle is now automatically disengaged when landing.
  • Boeing 787-10 Dreamliner : auto–throttle now engages correctly during take off roll when conditions are met.
  • Boeing 787-10 Dreamliner : alt intervention no longer needs to be pressed again when not needed.
  • Airbus A320neo : automatic speed management improvements.
  • Airbus A320neo : alpha floor condition is now correctly triggered.


  • General : weight is better taken into account for V speed calculations.
  • Boeing 747-8 Intercontinental : FMC now allows to activate approach without going to route page.
  • Boeing 747-8 Intercontinental : approach VREF speeds are fixed.
  • Boeing 747-8 Intercontinental : empty rectangles no longer displayed on the FMA.
  • Boeing 747-8 Intercontinental : runways are now displayed in correct order in the FMC.
  • Boeing 747-8 Intercontinental : cruise altitude no longer automatically filled in the FMC.
  • Boeing 787-10 Dreamliner : LNAV and VNAV correctly displayed as armed in FMA when conditions are met.
  • Boeing 787-10 Dreamliner : altitude target on MCP can no longer be set to negative values.
  • Boeing 787-10 Dreamliner : auto–throttle mode no longer displayed on FMA when auto–throttle is disabled.
  • Boeing 787-10 Dreamliner : fixed wrong flaps value displayed in the FMC take off page.
  • Boeing 787-10 Dreamliner : target heading line on ND is no longer reset while in heading mode.
  • Boeing 787-10 Dreamliner : direct-to flight plans can now be entered in the FMC.
  • Airbus A320neo : target altitude can now be changed when AP is disabled.
  • Airbus A320neo : armed modes no longer appear in boxes on the FMA.
  • Airbus A320neo : flaps « FULL » indication instead of « F » on ECAM.
  • Airbus A320neo : FMGS message « INVALID ENTRY » replaced by « NOT ALLOWED ».
  • Airbus A320neo : FMGS now only displays arrival procedures corresponding to the selected runway.
  • Airbus A320neo : FMGS now correctly displays ETA for approach points.
  • Airbus A320neo : removed remaining waypoints on ND after selecting different approach procedures.
  • Airbus A320neo : fixed heading bug alignment offset issue.
  • Airbus A320neo : fixed missing runway in the perf page of FMGS when a departure runway is already selected.
  • Airbus A320neo : fixed constraints flickering on ND.
  • Airbus A320neo : FMGS block fuel indication now correctly initialized.


  • Fixed freezes caused by glass cockpits.
  • Travel to feature no longer disengages autopilot when used.


  • Fixed 225°/3kt issue with inconsistent wind in game.
  • Fixed issue with weather persistency on flight restart.


  • Upgraded multiplayer servers.


  • Rating display on bundles has been improved.
  • Performance drop after downloading an item in marketplace has been removed.
  • An addon purchased outside of the marketplace no longer has an impact on the “Installed” filter in the marketplace as it is considered as a “community” content.


  • Addon purchased outside of the marketplace now also visible in the Content manager when online, and offline if downloaded in the community folder.
  • 3rd Party content thumbnail display improved.
  • Pause download during installation is fixed.


  • Various typo fixes in multiple languages.


  • Subtitles are now enabled by default.
  • Subtitle option has been moved from Sound menu to Accessibility so users can set it during initial install.


  • Remove rotation clamp on “Instrument cameras”.
  • Pilot camera position can now be saved or reset.


  • Fix leg completion trigger.
  • Completionist achievement should now unlock when all activities have been completed.


  • Detected buildings that intersect roads are now excluded.
  • Longer bridges are less prone to having a gap.
  • UK city houses models should no longer appear in US suburbs.
  • “In The Wild” Achievement can now be unlocked
submitted by JRock39 to MicrosoftFlightSim

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