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Code of princess 3ds rom hacks

Pokemon Ultra Sun.3ds Google Drive
1 Mario Party Rom Archives - ROMS 2020 96%
2 Get Free 3DS Games - Free Eshop Download Codes 76%
3 Code of Princess - 3DS ROM Download 39%
4 ROMS 2020 - Download the NEW ROMS. GBA, NDS, EVERYTHING 15%
5 Code of Princess on Steam - Welcome to Steam 86%

Code of Princess Decrypted 3DS ROM (USA) Download

I think that I gave you a comprehensive and good idea about what is ROM, now back to our first question: what are Games Roms? I love playing on my Switch and on PC, having it on a 3DS would Some games (Code of Princess) are literally unplayable without it, and it. I simply changed the 00000001 (60fps) or 00000002 (30fps) for a 00000004. Emulators and Extra waiting you on Wowroms! Here is the github for the patch.

  • Code of Princess EX (Japan) [Trimmed] - GBA Roms, 3DS Roms
  • Oxygen Forensics Keygen
  • 25 Best Nintendo 3DS Games of All Time (2020)
  • Key Code - Medal of Honor: Airborne Forum - Neoseeker Forums
  • Code of Princess 3DS ROM (JPN/USA) (Gateway/Sky3DS+) Download
  • Free ROMs Download for NES, SNES, 3DS, GBC, GBA, N64, GCN
  • Code of Princess Decrypted 3DS ROM Download
  • Game Modification: 60 FPS Hacks and Patches

Super Mario World Hacks - SMW Central

Nintendo 3DS Best Sellers - Nintendo Game Store. Code of princess 3ds rom download. Would you like to try it too? But, before she was caught, Zelda managed to shatter the Triforce of Wisdom and scatter its eight pieces throughout Hyrule. Make sure to make your selection quickly, as time will continue to decrease.

Patch suprBay: The PirateBay Forum

Twilight Princess Wii v1 USA (RVL-RZDE-0A-0) Resource When I got into gecko code cheating on TP Wii, I was confused about the difference between v1 and v2 and couldn't find a v1 rom anywhere, because all the twilight princess wii roms were v2. I need a Rom for Twilight Princess on the Dolphin Emulator. You are playing as Super Mario and you need to save the Princess and put a stop to King Koopa from causing trouble in the Mushroom Kingdom. Simply, it is one of computer file containing a copy of certain. Region Posted: 2020-08-09 13: 37: 55 Download ROM.

LBX: Little Battlers eXperience Cheats and Cheat Codes, 3DS

Best Casino Experience and Reward at InfiniWin. Adventure Time: The Secret of the Nameless Kingdom - 3DS EUR - Multi 3. AeternoBlade Decrypted - USA. It may have to do with the ROM itself, or it may have to do with how pieces of code are divided (or something). Code of Princess is not a perfect game, but it is a very good one despite some flaws. Hyrule Warriors: Age of Calamity (Zelda) Mods.

Games - Citra - Nintendo 3DS Emulator

Browse and buy digital games on the Nintendo game store, and automatically download them to your Nintendo Switch, Nintendo 3DS system or Wii U console. Exit through the door. NDS6 torrent RomPacks - New! The 3DS version of Code of Princess also had the same setup, so it's possible they didn't make that change here. Angry Birds Trilogy 3DS EUR - Multi 5. Angry Birds: Star Wars 3DS USA - Multi 4. Animal Crossing Happy Home 3DS - EUR - MULTI 5. Animal Crossing: New Leaf 3DS - EUR - Multi 5. Animal Crossing: New Leaf - EUR MULTI 5. Ansatsu Kyoushitsu: Assassin Ikusei.

3DS0265 - Code of Princess (Usa) / Nintendo 3DS Roms

Citra is the best emulator these days. So now I was using this Ybin-Link, searched for the 3DS-Files, found it, went on google drive, found the game I wanted to play and downloaded it. You fight, collect items and money and level up by gaining xp. NES Cheats - Super Mario Bros. 3 Wiki Guide check my source. ROM reading speed of course is much different.

Key crack 3ds Shabbat Search Engine JewJewJew.com

Mario runs, jumps, climbs, tiptoes, and flies through 15 worlds (each with numerous subworlds) that you must visit over and over again to unlock a total of 120 stars. Download Nintendo DS ROMs. Information and images for the Nintendo 3DS game: Code of Princess released by Atlus in 201? Legend Of Zelda The The Wind Waker - GameCube ROM Download check here. Code of princess 3ds rom hacks.

  • All 3DS Games - Nintendo Life
  • The Legend of Zelda: Breath of the Wild - Wii U ISO
  • Top Free Nintendo 3DS Downloads & Games - Play Nintendo
  • Maximum Memory - Powersaves 3DS Software
  • Decrypted Roms - Decrypted 3DS Roms for Citra Emulator

[NTR Cheats Plugin] Ported from Gateshark

Ziperto: Code of Princess Decrypted 3DS ROM Download

Advanced embedding details, examples, and help! The Princess and the Frog (DVD-ROM)For the first time players can experience Tianas exciting world set in the jazz-infused era of 1920s New Orleans with the official video game inspired by the upcoming Walt Disney Pictures release of The Princess and the Frog. If you want to check out Super Mario 64 DS, click Super Mario 64 DS Selection. Hyrule Warriors Trainer Latest Jan 27, 2020. If you couldn't tell from hinted the title, the story revolves around Princess Zelda's birthday.

Hack pack Roms Nintendo Ds Torrent

The code is written to the memory on the DC, chances are your old number is still on the console so all you have to do is pop in the disc and go. The Legend of Zelda: Ocarina of Time Master Quest is a reworked version of the original Ocarina of Time for the Nintendo 64. Master Quest contains largely the same content as the original Ocarina of Time, but with redesigned, more difficult dungeons akin to a Second Quest. Facebook Google LinkedIn Forgot your password? In The Temple of the Ocean King He finds he has not take over Hyrule, and is free to be named Zelda. If you're feeling adventurous, try the advanced rom browser.

Download 3DS ROMs, NDS ROMs, SNES ROMs, NES ROM

The 3DS is on it's way out and Persona Q2 will probably be the last high quality 3rd party game for the system that's not published by Nintendo. I talked it up to my friends, hit the store as soon as I could on release day, brought my 3DS with me so I could pop it in as soon as I had the case open. Now you can simply download your favorite ROM GAME and play it directly on your PC with the big screen and high resolution, which will save you a lot of time, just leave your smartphone for calls and other main duties and play the games on your computer. It wasn't a huge problem for the 3DS, and it won't be a problem for the Switch, either. Discussion in '3DS - ROM Hacking, Translations and Utilities' started by AskaLangly, Jan 28.

Serial number citra ROMs: ROM's 3DS DECRYPTED

Code of Princess Cheats, Codes, and Secrets for 3DS https://simturinfo.ru/crack/?key=3456. 3D: Free Download, Borrow, and Streaming: Internet Archive. ROM's 3DS DECRYPTED YouTube: Baixe seu Emulador 3DS Clicando Aqui! Find all our Code of Princess Cheats for 3DS. Pokemon Rom Hacks Collection October 20, Edreih Aldana 3DS Hacking, Featured, Gaming, Pokemon 3 comments Check out these 3DS Rom Hacks of Pokemon X/Y and Pokemon Omega Ruby and Alpha Sapphire.

[H] Nintendo/PS/Xbox games, Amiibo, GBA SPs, Zelda Wii Mote, FE Three Houses/Conquest, Spirit Tracks [W] PS4/Switch offers, Nintendo offers, lists, fun games

Nintendo Games
  • Switch
    • Fire Emblem Three Houses (Loose)
    • Dragon Ball FighterZ (CIB)
    • Axiom Verge (CIB)
    • Cave Story+ (CIB)
  • Wii U
    • Super Smash Bros for Wii U (no manual)
    • Assassin's Creed 3 for Wii U (CIB)
  • Wii
    • Mario Kart Wii (CiB)
    • Wii Sports (Sleeve)
    • Wii Sports Resort (Sleeve/CIB)
    • Wii Fit Plus (CIB)
    • Monster Hunter Tri (CIB)
    • Baroque (No Manual)
    • Band Hero (CIB)
    • The Dog Island (CIB)
    • North American Hunting Extravaganza (CIB)
  • Gamecube
    • Metroid Prime 2 Echoes (CIB)
    • Animal Crossing GC (PC, no manual)
    • Sonic Adventure 2 Battle (CIB, Players Choice)
    • Gun (Loose)
  • 3DS
    • Zelda A Link Between Worlds (Sealed, original print)
    • Animal Crossing New Leaf (Loose)
    • Pokemon Rumble Blast (CIB)
    • Theatrhythm Final Fantasy (Loose)
    • Code of Princess (CIB)
    • Fire Emblem Fates Conquest (CIB)
  • DS
    • Zelda Spirit Tracks (CIB)
    • Ace Attorney Justice For All (Loose)
    • Ace Attorney Trials and Tribulations (Loose)
    • Mushroom Men Rise of the Fungi (Loose)
    • Kirby Super Star Ultra (Loose)
    • Golden Sun Dark Dawn (Loose)
    • Rhythm Heaven (Loose)
    • Okamiden (Loose)
  • GBA
    • Mario Kart Super Circuit (Loose)
    • Mario vs Donkey Kong (Loose)
    • Super Mario World (Loose, GBA)
    • Yoshi's Island (Loose)
    • F-Zero Maximum Velocity (Loose)
    • Sonic Advance (Loose)
    • Sonic Advance 3 (Loose)
    • Final Fantasy I & II (Loose)
    • Pokemon LeafGreen (Loose)
    • Metroid Fusion (Loose)
    • Metroid Zero Mission (Loose)
    • Mario and Luigi Superstar Saga (Loose)
    • Fire Emblem The Sacred Stones (Loose)
    • Boktai Sun In Your Hands (Loose)
    • Frogger's Adventures (Loose)
    • Pokemon Light Platinum (Loose, Fan-made Rom Hack)
    • Mother 3 (Loose, Fan Translation)
    • Orange/Green GBA SP AGS-001
    • Blue GBA SP AGS-001
Xbox Games - Most of these are easy trades
  • Xbox One
    • Rare Replay/Gears Ultimate bundle
    • Life is Strange
  • Xbox 360
    • Assassin's Creed 3
    • Batman Arkham Asylum GOTY
    • Batman Arkham City
    • Bioshock
    • Bioshock 2
    • Bioshock Infinite
    • CoD Black Ops
    • CoD Modern Warfare 3
    • Dead Island
    • Fallout 3
    • Fallout 3 Broken Steel/Point Lookout
    • Fallout New Vegas Ultimate Edition
    • Hitman Absolution
    • Jane's Advanced Strike Fighters
    • Need For Speed Hot Pursuit Limited Edition
    • Plants vs Zombies
    • Street Fighter X Tekken
  • Xbox
    • Halo
    • Halo 2
Playstation stuff (all CIB)
  • PS4
    • Uncharted Collection
    • Uncharted 4 (Sealed)
    • MGS V Day One Edition
    • Spider-Man
  • PS2
    • Sonic Heroes
    • DDR SuperNova
    • DDR Extreme
    • Grand Turismo 4
    • Big Console with all the hookups and a memory card
    • Blue and Black Wired 1st Party Controllers
Amiibo - I have too many
  • CIB
    • Dark Pit
    • Marth
    • Fox
    • Wario (Smash)
    • Zero Suit Samus
    • Lucina
    • Bowser Jr
    • Rosalina (Smash)
    • Olimar
    • Dedede (Smash)
    • Sonic
    • Mario (Smash)
    • Little Mac
    • Ness
    • Yoshi (Smash)
    • Captain Falcon
    • Shulk
    • Retro 3 Pack
    • Ganondorf
    • Falco
    • Charizard
    • Ice Climbers
    • Pichu
    • Pokemon Trainer
    • Mii 3 Pack
    • Link (Rider)
    • Retro Mario
    • Modern Mario
    • Wolf Link
    • Silver Mario
  • OOB
    • Shulk
    • Dark Pit
    • Jigglypuff
    • Diddy Kong
    • Duck Hunt
    • Falco
    • Lucas
    • Villager
    • Dr. Mario
    • Pac Man
    • Bowser (Smash)
    • Megaman
    • Toon Link
    • Charizard
    • DK (Smash)
    • Olimar
    • Chibi Robo
    • Green Squid
  • Cards (ALL AC Series 1)
    • 001 x2
    • 003
    • 013
    • 016 x2
    • 017
    • 024
    • 040
    • 057
    • 085
    • 100
Misc
  • Pokemon TCG pins ( Primal Kyogre, Mega Alakazam, Zygarde, Mega Latios, Team Aqua, Team Magma)
  • South Park The Fractured But Whole Pin 5 Pack
  • Metroid Samus Returns Official Prima Guide
  • Amiibo NFC reader
  • Mario Kart Wii Wheel
  • Pikachu Piggy Bank lol
  • Wii Motion Plus attachment
  • Zelda Skyward Sword Wii Mote
  • SNES Classic
  • Gamestop Wireless Gamecube Controllers
  • R4 3DS with a bunch of games pre-installed, including a translated versions of Ace Attorney Investigations 2
  • Extra Game Cases/Manuals
Specific Wants
  • Offers for Switch, PS4, Vita, Gamecube, 3DS
  • Lists
  • Piranha Plant Amiibo
  • Persona Q and Q2
  • Mario and Luigi Superstar Saga + Bowser's Minions
  • FE Three Houses CIB
  • Pokemon Pins
  • Persona 4 Arena (360)
  • Octopath
  • Mario Odyssey
  • Bioshock Collection (PS4)
  • Steins Gate 0 (Vita)
  • South Park the Fractured But Whole (Switch/PS4)
  • Pikmin GC
  • Pokemon TCG Pins
  • Paper Mario TTYD
  • Eshop $
  • Okami HD
  • Looking for cases/manuals of these games
    • Kirby Super Star Ultra
    • Golden Sun Dark Dawn
    • Rhythm Heaven
    • Okamiden
    • Zelda Skyward Sword Big Box
    • Dragon Quest VII 3DS

All offers welcome! Willing to trade with anyone in the US.
submitted by princejohnnyboi to gameswap

MAME 0.210

MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
  • 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
  • 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
  • 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
  • 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
  • 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
  • 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
  • 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
  • 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
  • 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
  • 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
  • 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
  • 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
  • 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
  • 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
  • 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
  • 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
  • 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
  • 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
  • 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn’t boot correctly, just producing a blank display. (Robbbert)
  • 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
  • 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
  • 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)

New working machines

  • Computer Chess (Mattel) [hap, Sean Riddle]
  • Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
  • Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
  • Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
  • Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
  • Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
  • SciSys Chess Partner 2000 [hap, bataais]
  • SKB Kontur Krokha [shattered]
  • Tronica Shuttle Voyage [Sean Riddle, avlixa]
  • Tronica Space Rescue [algestam]

New working clones

  • Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
  • Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
  • Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
  • Elektronika Merry Cook [algestam]
  • Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
  • Game & Watch: Climber (crystal screen) [algestam]
  • GunNail (bootleg) [xodaraP, sylphia]
  • Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
  • Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
  • Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
  • Kid Niki (bootleg) [Bonky0013]
  • Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
  • Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
  • Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
  • Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
  • Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
  • Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
  • Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
  • Street Fighter EX2 (Euro 980312) [Jorge Silva]
  • Super Bobble Bobble (bootleg, set 6) [Bonky0013]
  • Super Cobra (encrypted) [TeamEurope]
  • Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
  • Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
  • Viewpoint (prototype) [Brian Hargrove]

Machines promoted to working

  • Bubble System BIOS [ArcadeHacker, Bryan McPhail]
  • Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
  • Electronic Milton [hap]
  • Heath Company Heathkit H8 Digital Computer [Robbbert]
  • Institut Ivo Lola Ribar Lola 8A [Robbbert]
  • RCA COSMAC Microkit [Robbbert]

Clones promoted to working

  • EC-1840 [shattered]

New machines marked as NOT_WORKING

  • Cricket [@LosTrastosDeXaX, ClawGrip]
  • Ensoniq TS-10 [R. Belmont, DBWBP.com]
  • MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
  • Motorola MVME-162 [Edström, Bitsavers]
  • Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
  • Power Sled (Slave, Revision A) [Phil Bennett]
  • Ensoniq TS-12 [R. Belmont, DBWBP.com]
  • Game & Watch: Chef [algestam]
  • Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
  • Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
  • SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
  • Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
  • Star Rider [Vas Crabb, Matt Ownby, TrevEB]
  • Super Mini-Boy [Roberto Fresca, TeamEurope]
  • Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
  • Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]

New clones marked as NOT_WORKING

  • 80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
  • Abit FU340 [rfka01, AJR]
  • Asus PCI/I-486SP3G [rfka01, AJR]
  • Asus PCI/I-A486S [rfka01, AJR]
  • Asus PVI-486AP4 [rfka01, AJR]
  • Asus PVI-486SP3 [rfka01, AJR]
  • Asus VL/EISA-486SV1 [rfka01, AJR]
  • Asus VL/I-486SV2G [rfka01, AJR]
  • Biostar MB8433-UUD-A [rfka01, AJR]
  • Commodore Business Machines DT386 [rfka01]
  • Commodore Business Machines DT486 [rfka01]
  • Commodore Business Machines Laptop C286LT [rfka01]
  • Commodore Business Machines Laptop C386SX-LT [rfka01]
  • Commodore Business Machines PC 45-III [rfka01]
  • Commodore Business Machines PC 50-II [rfka01]
  • Commodore Business Machines PC 60-III [rfka01]
  • Commodore Business Machines PC 70-III [rfka01]
  • Commodore Business Machines SL 286-16 [rfka01]
  • Commodore Business Machines Tower 386 [rfka01]
  • Commodore Business Machines Tower 486 [rfka01]
  • Compaq SLT/286 [rfka01]
  • CX Technology CX SXD [rfka01, AJR]
  • Cycle Warriors [Sugoi Helsinki]
  • Dell Computer Corporation System 200 [rfka01]
  • Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
  • Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
  • Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
  • Everex Systems EV-1806 [rfka01, AJR]
  • First International Computer 486-VIP-IO [AJR]
  • First International Computer 486-VIP-IO2 [AJR]
  • Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
  • Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
  • J-Bond A433C-C/A450C-C [rfka01, AJR]
  • KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
  • LM-103S [rfka01, AJR]
  • Magitronic Technology Magitronic B233 [AJR]
  • MAT286 Rev.D [AJR]
  • NCR PC-8 [rfka01]
  • Nixdorf Computer AG 8810 M15 [rfka01]
  • Nixdorf Computer AG 8810 M16 CGA version [rfka01]
  • Nixdorf Computer AG 8810 M16 VGA version [rfka01]
  • Nixdorf Computer AG 8810 M30 [rfka01]
  • Nixdorf Computer AG 8810 M55 [rfka01]
  • Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
  • Olivetti M290 [rfka01]
  • The Phantom of the Opera (3.1) [Gerald (COY)]
  • Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
  • Power Sled (Relay, Revision A) [Phil Bennet]
  • Shuttle Computer InternationalHOT-409 [rfka01, AJR]
  • Siemends-Nixdorf PCD-3Nsx [rfka01]
  • Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
  • Siemends-Nixdorf PCD-4ND [rfka01]
  • Siemends-Nixdorf PCD-4NL [rfka01]
  • Toptek Micro Computer 286 Turbo [AJR]
  • Triumph-Adler Walkstation 386DX [rfka01]
  • Triumph-Adler Walkstation 386 SX [rfka01]
  • unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]

New working software list additions

  • c64_cart:
    • The Final ChessCard (Eng, v0.9/v1.0) [hap, Ratuv]
    • The Final ChessCard (Ger, v1.3/v1.5) [hap, DDI]
  • c64_flop: The Final ChessCard [hap, Forum64.de]
  • cd32: Amiga CD32 - Volume 1, Amiga CD32 - Volume 2, Amiga CD32 Gamer - Volume 1, Amiga CD32 Gamer - Volume 2, Amiga CD32 Gamer - Volume 3, Amiga CD32 Gamer - Volume 4, Arcade Pool, Arcade Pool (Alt), ATR: All Terrain Racing [FakeShemp]
  • cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
  • ibm5170: The Final ChessCard [hap]
  • neogeo: Viewpoint (prototype) [Brian Hargrove]
  • ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
  • pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
  • pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
  • specpls3_flop:
    • 1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight]
    • Coin-Op Hits [Dlfrsilver, ICEknight]
    • 4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight]
    • LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
  • vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]

Software list items promoted to working

  • c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
  • cd32: Alfred Chicken, Arabian Nights [FakeShemp]

New NOT_WORKING software list additions

  • cd32: Amiga CD32 Gamer - Volume 5, Amiga CD32 Gamer - Volume 6, Amiga CD32 Gamer - Volume 7, Amiga CD32 Gamer - Volume 8, Amiga CD32 Gamer - Volume 9, Amiga CD32 Gamer - Volume 10, Amiga CD32 Gamer - Volume 11, Amiga CD32 Gamer - Volume 12, Amiga CD32 Gamer - Volume 13, Amiga CD32 Gamer - Volume 14, Amiga CD32 Gamer - Volume 15, Amiga CD32 Gamer - Volume 16, Amiga CD32 Gamer - Volume 17, Amiga CD32 Gamer - Volume 18, Amiga CD32 Gamer - Volume 19, Amiga CD32 Gamer - Volume 20, Amiga CD32 Gamer - Volume 21, Amiga CD32 Gamer - Volume 22 [FakeShemp]
  • cgenie_cass: Exterminator II: The Mad Menagerie, Super Star Treck [Dirk Best]
  • ekara_japan_ac: KR-1 Kirarin Cartridge Vol.1 (Japan) (AC0009-KIR) [Sean Riddle, David Haywood]
  • gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
  • icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
  • leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
  • vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]

Source Changes

  • Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
  • miniboy7: Fixed lamp blinking. [AJR]
  • ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
  • unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
  • m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
    • Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
  • z100 improvements: [AJR]
    • Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
    • Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
    • Converted keyboard to low-level emulation, and added keyboard click/beep sound.
    • Corrected numerous clocks.
  • m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]
  • Added Adaptec AIC-565 device. [AJR]
  • Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
  • bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]
  • 5clown: Documented how to access the hidden settings table. [AJR]
  • pk8020.cpp updates: [AJR]
    • Emulated programmable logic device used for banked address decoding.
    • Improved serial port/USART hookup, added save state support.
  • z8000: Added save state support. [AJR]
  • raiden2.cpp, r2dx_v33.cpp: Added sprite RAM buffering (fixes zeroteam starting bikes), and improved sprite sort DMA. [AJR]
  • polepos.cpp: Added save state support. [AJR]
  • i186 peripheral register refinements: [AJR]
    • Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers.
    • Use more official register mnemonics.
  • i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]
  • at386, at486: Started splitting out and documenting mainboards. [AJR]
  • Added preliminary emulation of Advanced Storage Concepts ASC-88 SCSI adapter. [AJR, minuszerodegrees.net]
  • Improved sorting of items for machine input menu. [AJR]
    • Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).
  • mc68340: Fixed interrupt vectoring. [AJR]
  • z80netf: Fixed error in keyboard configuration. [AJR]
  • tzx_cas.cpp: Pause for 1 ms between data blocks (fixes MT07296). [AmatCoder]
  • cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]
  • Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]
  • flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]
  • tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]
  • asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly. [cam900]
  • k033906.cpp: Deferred allocation of registers and RAM until start time. [cam900]
  • igs017_igs031.cpp updates: [cam900]
    • Made palette internal, made PIA tag configurable, and added save state support.
    • Improved region and member names.
  • konmedal.cpp: Fix sound output routing. [cam900]
  • wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]
  • dgpix.cpp: Reduced runtime tag map lookups, and restricted drawing to clipping rectangle. [cam900]
  • cedar_magnet*.cpp updates: [cam900]
    • Reduced runtime tag map lookups and deferred frame buffer allocation to start.
    • Reduced redundancy and cleaned up code.
  • igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, and reduced redundancy. [cam900]
  • taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority. [cam900]
  • k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]
  • overdriv.cpp: Corrected object DMA mapping. [cam900]
  • 1945kiii.cpp: Corrected flicker behavior. [cam900]
  • deco16ic.cpp: Implemented masked priority. [cam900]
  • tc0110pcr.cpp: Implemented device_palette_interface. [cam900]
  • ninjaw.cpp, warriorb.cpp: Split graphics decoding for screens that use different tiles. [cam900]
  • dec8.cpp: Fixed srdarwin sprite/tilemap priorities. [cam900]
  • taitoair.cpp, fcombat.cpp: Simplified graphics decoding, and reduced runtime tag map lookups. [cam900]
  • taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]
  • taito_h.cpp: Simplified graphics decoding, reduced redundant code, and reduced runtime tag map lookups. [cam900]
  • taito_o.cpp updates: [cam900]
    • Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code.
    • Corrected metadata for parentj.
  • blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code. [cam900]
  • galgames.cpp: Added save state support, and suppress side effects correctly. [cam900]
  • legionna.cpp: Simplified graphics decoding, reduced redundancy, and mark tilemaps dirty on bank change. [cam900]
  • rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding. [cam900]
  • tecmosys.cpp: Fixed graphics decoding. [cam900]
  • gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • alpha68k.cpp: Simplified graphics decoding, and fixed sound ROM banking. [cam900]
  • deckarn.cpp: Simplified configuration, and added a callback for colopriority mapping. [cam900]
  • groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]
  • vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]
  • limenko.cpp: Cleaned up sprite drawing, and fixed some drawing behavior. [cam900]
  • decbac06.cpp: Allowed for priority drawing. [cam900]
  • taito_z.cpp: Simplified graphics decoding, eliminated register_postload, and reduced redundancy. [cam900]
  • namcona1.cpp updates: [cam900]
    • Don’t unnecessarily mark all tiles dirty, and set palette when relevant video register is written.
    • Correctly suppress read side effects, eliminated register_postload, and simplified graphics decoding.
  • decmxc06.cpp: Added callback for coloupriority mapping, and simplified configuration. [cam900]
  • dec0.cpp: Implemented priority drawing. [cam900]
  • kaneko_tmap.cpp, kaneko_spr.cpp, namco_c355spr.cpp: Internalized graphics decoding. [cam900]
  • tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, and simplified configuration. [cam900]
  • taito_f2.cpp updates: [cam900]
    • Reduced runtime tag map lookups.
    • Fixed sound program banking.
    • Simplified graphics decoding, and reduced redundancy.
  • namcos2_sprite.cpp: Simplified and corrected graphics select select behavior. [cam900]
  • namcos2.cpp: Simplified graphics decoding. [cam900]
  • galastrm.cpp: Simplified graphics decoding. [cam900]
  • kaneko16.cpp: Corrected buffered sprite RAM behavior. [cam900]
  • seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing. [cam900]
  • seibucats.cpp: Separated configuration for machines without tilemaps, and fixed sound routing. [cam900]
  • pgm.cpp, pgmprot_*.cpp updates: [cam900]
    • Restricted sprite drawing to clipping rectangle, and corrected tile region sizes.
    • Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy.
    • Simplified graphics decoding, made class members protected/private as appropriate.
  • cave.cpp updates: [cam900]
    • Separated graphics decoding, palettes and bitmaps for each screen in ppsatan.
    • Fixed save states for third tilemap in sailormn.
    • Added partial implementation of sprite mixing when multiple chips draw to the same screen.
    • Correctly suppress read side effects, and reduced runtime tag map lookups.
  • segaic16_road.cpp: Simplified configuration, removed hard-coded takes, and suppress read side effects. [cam900]
  • ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement. [cam900]
  • viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]
  • machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler. [cam900]
  • 315_5124.cpp: Added a lookup table with correct levels and added SMS-compatible color mode for 315-5313. [cam900]
  • 315_5313.cpp updates: [cam900]
    • Converted to 32-bit direct color drawing, and implemented 3-bit color mode.
    • Fixed save states, and fixed external palette mode.
  • mega32x.cpp: Implemented device_palette_interface, and converted to use color lookup. [cam900]
  • sknsspr.cpp: Added link to reference video for jchan. [cam900]
  • jchan.cpp: Corrected sprite delay, and reduced runtime tag map lookups. [cam900]
  • jalblend.cpp: Moved alpha table into palette, and improved behavior. [cam900]
  • dreamwld.cpp: Corrected video RAM data type, and converted line RAM to memory share. [cam900]
  • stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, and improved transparency behaviour. [cam900]
  • stvvdp1.cpp: Fixed transparency, Gouraud shading and end-code behavior, fixed sprite limit. [cam900]
  • avgdvg.cpp: Removed hard-coded absolute tags, and reduced runtime tag map lookups. [cam900]
  • omegrace.cpp: Correctly suppress read side effects. [cam900]
  • audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]
  • jaguar.cpp updates: [cam900]
    • Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash).
    • Added palette device for pre-calculated YCC lookup.
    • Derive GPU timer rates from current clock frequency.
  • igs022.cpp: Reduced hard-coded absolute tags and runtime tag map lookups. [cam900]
  • momoko.cpp: Reduced runtime tag map lookups. [cam900]
  • rebound.cpp: Added performance hint. [Couriersud]
  • Netlist library updates: [Couriersud]
    • Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground.
    • Added additional validation checks and addressed issues identified.
    • Added validation support to nltool.
    • Changed from numeric to alphabetical identifiers for logic components within a package.
    • Added ability to enable runtime performance statistics via an environment variable or command-line option.
    • Changed netlist parsing code to explicitly set locale.
    • Fixed a memory leak in plib when a constructor throws an exception.
    • Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled.
    • Moved the 7448 truth table implementation into the macro file, and added power terminals.
    • Made nltool -v --version display valued of compile-time options.
    • Added example using state in truth tables to implement a J-K type flip-flop.
    • Changed 9316 to use an output array.
  • pong.cpp updates: [Couriersud]
    • Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
    • Fixed breakout SLOW_BUT_ACCURATE mode.
  • tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
    • Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
    • Colors are now based on galaxian, giving a better approximation.
  • c64 updates: [Curt Coder]
    • Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device.
    • Added enhanced disassembly for zero page locations and Kernal vectors.
    • Route LORAM to expansion port interface for BusCard.
  • abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]
  • c64: Added Westfalia Technica 1541 clone ROM. [Curt Coder, dec_hl]
  • cosmac: Fixed long branch instruction timing. [Curt Coder]
  • c1541: Added ROMs for a number of 1541 clones. [Curt Coder]
  • TV Game work in progress: [David Haywood]
    • Continued work on newer µ'nSP CPU cores and GCM394 system-on-a-chip (used by smartfp and wrlshunt).
    • Started documenting GCM394 video register locations based on code analysis.
    • Started implementing GCM394 video DMA and sprite drawing.
  • cgenie updates: [Dirk Best]
    • Fixed color RAM accesses.
    • Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options.
    • Re-organized software lists.
  • vtech1: Fixed cassette input polarity. [Dirk Best]
  • multi16 updates: [Dirk Best]
    • Corrected metadata, and added notes including a list of models.
    • Added PIT, floppy drive controller, and floppy drives.
    • Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.
  • splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]
  • hotblock: Hooked up I²C EEPROM. [Dirk Best]
  • 315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]
  • punchout: Use generic graphics decoding layouts. [Dirk Best]
  • pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]
  • quizo.cpp updates: [Dirk Best]
    • Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color.
    • Changed clocks to use crystal values, added second coin input, and documented more DIP switches.
  • flopimg.h: Uncluttered the global namespace. [Edström]
  • pcw.xml: Added Swedish CP/M v1.04 – adds Swedish keyboard mapping and error messages. [Edström]
  • force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edström]
  • 6850acia.cpp: Silenced verbose logging by default. [Edström]
  • diablo1300 updates: [Edström]
    • Added new microcode and table ROM, and started looking at a callback interface.
    • Fixed conditional jump JNC and table ROM offset from XLAT instruction.
  • screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap. [Enik Land]
  • Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]
  • Add DS1994 1-wire real-time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]
  • by35.cpp sound improvements: [hackbar]
    • Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards.
    • Converted AS8888 sound system to a proper device.
    • Refactored and cleaned up code.
  • m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]
  • Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]
  • galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindřich Makovička, Wolfgang Scherr, Couriersud]
  • X11 lightgun support improvements: [Kiall Mac Innes]
    • Changed build options to include X11 XInput support by default.
    • Added documentation for lightgun configuration on Linux.
    • Disabled Wii Remote lightgun hack by default.
  • mazerbla.cpp: Fixed inadvertent palette size reduction. [MASH]
  • Added new NCR 5380 device to arcade sub-target build. [MASH]
  • i960: Implemented logr and expr opcodes (used by Power Sled). [MetalliC]
  • sharc: Implemented compute_fcopysign. [MetalliC]
  • chihiro.cpp: Updated satellite DVD documentation. [MetalliC]
  • tms9901 updates: [Michael Zapf]
    • Changed input line reading from 8-bit units to single bits
    • Fixed decrementer so it continues counting even when initial value is zero.
    • Ensure INT3 input is disabled when clock is enabled.
  • sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]
  • bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]
  • coco12.cpp: Added handlers for CTS region $C000-$FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]
  • dragon.cpp updates: [Nigel Barnes]
    • Fixed cursor keys in natural keyboard mode.
    • Added support for Premier Sprites board.
  • coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]
  • mu50: Improved emulation, and added SWP00 device. [O. Galibert]
  • m680x0: Converted code generator to Python and refactored. [O. Galibert]
  • Fixed drivers that depended on RAM auto-sharing in preparation for its removal. [O. Galibert]
  • vsnes.cpp: Re-implemented bootlegs’ Z80 interfacing according to schematics (still doesn’t work). [R. Belmont, Kevin Horton]
  • apple2: Fixed long hang on SCSI Card boot when a CD-ROM is present with no disc inserted. [R. Belmont]
  • mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]
  • 8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn]
    • Sound ROM dump for invrvngegw is bad.
  • jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]
  • h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]
  • lola8a.cpp: Added missing keys, and promoted machine to working. [Robbbert]
  • poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]
  • mc6847.cpp: Added PAL color artifact emulation. [robcfg]
  • goldnpkr.cpp: Fixed inputs, added default non-volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]
  • miniboy7.cpp updates: [Roberto Fresca]
    • Fixed button lamp order.
    • Documented PIA input multiplexing.
    • Added support for Super Mini-Boy.
  • Added basic SGI GIO slot device support to the Indy and Indigo² drivers. [Ryan Holtz]
  • SGI Newport graphics updates: [Ryan Holtz]
    • Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions.
    • Added support for 4 bits per pixel RGB frame buffer display.
    • Added dithering support, and fixed shaded rendering mode.
    • Added several modes used by Metero Blast demo.
    • Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus).
    • Added support for single-pixel line iteration.
    • Added a few more command configurations (fixes SceneView, albeit with glitches).
    • Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning.
    • Added 12 and 24 bits per pixel RGB frame buffer modes.
    • Fixed host data port readback behavior.
    • Added 4, 12 and 32 bits per pixel host read support.
    • Fixed color fetching in RGB mode.
    • Added 12 bits per pixel dithering.
    • Removed unnecessary parameters from various functions.
    • Fixed fast-clear color packing, and fixed splatting of packed color fractions.
    • Added alpha blending support.
    • Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs.
    • Fixed off-by-one in Length32 handling.
    • Fixed erroneous advancing of start_y when in span mode.
    • Added 12-bit CI mode to frame buffer readout.
    • Added basic (untested) overlay/underlay support.
    • Added Length32 flag handling to line drawing.
    • Unified command handling – should function better and faster as a result.
    • Fixed fast-clear mode.
    • Base visible area and screen size on actual timing parameters.
    • Fixed video RAM tests and several fast-clear bugs.
    • Improved handling of COLORHOST mode bit.
    • Fixed pixel format conversion on HOSTRW access.
  • sgi_mc: Fixed fill-mode DMA not advancing memory address. [Ryan Holtz]
  • Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]
  • SGI HPC3 updates: [Ryan Holtz]
    • Added intstat register and DAC volume controls.
    • Split into Indy (Guinness) and Indigo² (Full House) versions.
    • Fixed second SCSI controller handling in Full House mode.
    • Fixed serial EEPROM hookup – Indigo² now plays its boot tune.
    • Fixed several SGI IDE tests.
  • SGI IOC2 updates: [Ryan Holtz]
    • Fixed mappable interrupt checks – fixes IRIX 6.5 installer hanging on keyboard input.
    • Fixed System ID register handling – Indy and Indigo² are now properly identified.
  • r4000: Added bus error functionality. [Ryan Holtz]
  • ec1840: Added separate motherboard device, and promoted to working. [shattered]
  • MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green]
  • Added read/write support for OS-9 disk images. [Tim Lindner]
  • Corrected sector interleaving for JVC disk image format. [Tim Lindner]
  • coco_multi.cpp: Call ROM update handler if Multi-Pak switch is changed. [Tim Lindner]
  • Added AMD/Plessey 2812 FIFO device. [Vas Crabb]
  • Added IBGR 4444 format to palette_device. [Vas Crabb]
  • Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
    • Added minimp3 MP3 decoding library as a temporary solution until MAME’s implementation is available.
    • Added high-level emulation of decryption and playback.
  • apple2_flop_clcracked.xml: Added 109 cleanly cracked software titles. [4am, Firehawke]
  • apple2_flop_orig.xml: Added 41 original software dumps. [4am, Firehawke]
  • segahang.cpp: Verified ROM labels for the Hang-On (ride-on) set. [Andrew Welburn, The Dumping Union]
  • bus/a800: Added dumps of Atari 800 floppy controller ROMs. [Atari Age]
  • konamim2.cpp: Re-dumped totlvica CD-ROM. [AWBACON / Video Game Esoterica]
  • bublbobl.cpp: Re-dumped graphics ROMs for sboblboblf set. [Bonky0013]
  • oneshot.cpp: Corrected clocks for CPU and audio components. [caius, The Dumping Union]
  • mosaic.cpp: Decapped and dumped PIC microcontroller for mosaic. [Caps0ff, caius, The Dumping Union]
  • by35.cpp: Added DIP switch names for Bally Frontier, and fixed incorrect DIP switch labels for a number of machines. [d e]
  • wpc_95.cpp: Fixed typo in afm outputs. [d e]
  • castool: Use first argument as command name in usage message. [Dan Church]
  • msx: Added alternate ROM version Yamaha SFG05 sound cartridge. [David Viens]
  • lb186: Added RAM Disk BIOS. [Don Maslin Archive]
  • naomi.cpp: Brute forced DES key for Sega Yonin Uchi Mahjong MJ. [f205v]
  • seta.cpp: Improved PCB documentation for Crazy Fight. [Guru]
  • m68000: Fixed MMU problem preventing Domain/OS from working without breaking Mac system software. [Hans Ostermeyer]
  • 3c505: fixed Apollo DIP switch labels. [Hans Ostermeyer]
  • z100: Dumped 8041 keyboard controller program. [Herb Johnson]
  • specpls3_flop.xml: Improved and corrected metadata. [ICEknight]
  • ti85.cpp: Corrected OS version numbers for the CE calculators. [Julian Lachniet]
  • hiscore.dat: Updated for latest changes to MAME. [Leezer]
  • at.cpp: Added additional BIOS versions for at, at386sx, at386 and at486. [rfka01, minuszerodegrees.net]
  • Moved Commodore PC-I from pc.cpp to compc.cpp, and added a BIOS version that runs. [rfka01]
  • genpc.cpp: Added additional BIOS versions for pc. [rfka01]
  • at.cpp: Added 8742 keyboard controller dump. [rfka01]
  • clickstart.cpp: Added note about the keyboard microcontroller. [Sean Riddle]
  • cromptons.cpp: Added timekeeper dump for ffruits. [SpinalFeyd, The Dumping Union]
submitted by cuavas to MAME

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