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Resident Evil Gameplay Tips Update

Did you know this subreddit has a wiki with very helpful advice and information?
The information below was taken from a thread on that wiki, however, the OP has since deleted their account and thus, the advice post.
So I copied and pasted the advice from that thread to archive it here. Obviously we few new games to add to this advice thread, so before I make a new one to add to the wiki, let's update this one with your tips, tricks and advice for all the Resident Evil games. If you notice a piece of advice below that you want to add to or disagree with, let me know!
General Advice for the Series as a Whole:
  • Do not try to make sense of the timeline. You can use the Recollections webpage on ResidentEvil.Net or what is posted in this wiki or the wikia site for the series. – zomsabra
  • Up until Code Veronica in the chronology most every game in the series has multiple endings (RE, RE2, RE3, RE Outbreak Series), so be prepared to play multiple times or research the ending you would like to achieve so you know what needs to be done to achieve your desired ending. – Greymatter28
Resident Evil REmake:
  • Zombies are easy to bait/evade. Don’t kill any zombies you are not going to be able to behead/burn, as the Crimson Elder is the only crimson head you need to fight in the entire game. – AdamSparda
  • CidCrisis notes that if you are in a room you know you will not be returning to then it is completely logical to go ahead and dispatch of the zombie if you think you cannot get by without taking a hit
  • Bring the shotgun back from the guesthouse. If you are going to blind know the game puzzles and the mansion’s general design are not very logical – AdamSparda
CBSh61340 tips:
  • Routing is everything, especially on Normal or harder and Real Survival demands good routing. Pay attention to the map and try to minimize the amount of backtracking you have to do; many rooms will have enemies break through windows or open doors and migrate into the area if you repeatedly backtrack through the area or linger in the area.
  • You move faster while equipped with the knife or without any weapons equipped.
  • You can "pump cancel" any shotgun by firing, dropping aim, and immediately inputting movement on the d-pad (usually left/back) and then aiming and firing again. So-called because you cancel the shotgun's pump animation. You must be hip-firing the gun to do this; Chris cannot pump cancel the assault shotgun against bosses because he shoulder-fires the gun against them.
  • Normal and below gives you enough ammo to kill pretty much everything, if you really want to. Hard does not give you enough ammo to kill everything, you will need to learn how to bait out zombies and avoid them.
  • Jill is slower and weaker than Chris, but she gets the grenade launcher, lockpick, some extra inventory space, and Barry is more generally useful than Rebecca is.
  • Chris is faster and tougher than Jill and his flash grenade defense items kill everything short of Tyrant on use, but doesn't get the grenade launcher, has to collect old keys to unlock simple locks, has less inventory space, and Rebecca isn't as useful as Barry typically is.
  • The knife is not a very useful weapon. It should be stashed at the first item box you come across. Chris swings faster, has a longer reach, and does more damage with the knife than Jill.
  • The handgun is, similarly, not a very useful weapon. It works fine against zombies and can work against dogs in a pinch, but isn't strong enough for anything tougher. It has a roughly 10% chance to decapitate zombies with Jill, and a slightly higher chance for Chris.
  • The shotgun is your bread and butter weapon, effective against absolutely everything. Ammo is plentiful and it can be pump canceled to fire faster. It has a roughly 60% chance to decapitate zombies when aiming up and at close range; it is guaranteed to decapitate the first zombie you aim upwards at after acquiring it for the first time, for some reason. The assault shotgun can be obtained from Richard in certain situations; it has a 70% chance to decapitate zombies and a larger magazine but is otherwise the same as the regular shotgun.
  • The grenade launcher is equivalent to the shotgun when loaded with HE rounds and incendiary rounds. Acid rounds deal damage roughly equivalent to the magnum to most creatures, although Plant 42 is more vulnerable to incendiary rounds than acid rounds. HE rounds can dismember zombies, and incendiary rounds will predictably burn them if they're killed with one.
  • The magnum is the strongest normal weapon in the game. It will kill non-boss enemies in one hit, and has a 90% chance to decapitate zombies. Barry's Magnum is a special magnum that cannot be reloaded and does even more damage than the regular magnum, and will even kill the Tyrant in one hit.
Resident Evil Outbreak:
  • Sometimes if you do enough stuff in a level dying will still unlock the next level. – Greymatter28
Resident Evil Outbreak File #2:
No tips and strategies yet.
Resident Evil 2:
  • Inspect EVERY nook and cranny for hidden items, - Phatballllz123
  • When dealing with Cerberus (Zombie Dogs), serpentine maneuver to avoid getting hit. Note that this method is not completely safe, but you are going to be a lot harder target for them to hit. – Axelbrine
  • If a dead body gets up, it is a zombie. If a dead body stays just a dead body, it is bullets. – Greymatter28
Resident Evil 3:
  • Learn to use the gunpowder and get the STI Eagle ASAP. – AdamSparda (note: the STI Eagle is a powerful weapon that you create through gathering certain components (Eagle Parts A and B) through defeating Nemesis on Hard Mode in any of the non-mandatory fights.)
  • To easily aquire the STI Eagle use the gas lamp in the restaurant and the electrical cable in the Clock Tower to disable Nemesis twice and obtain the parts. This allows you to not spend much ammo or health. Source: residentevil.wikia.com.
  • On a first playthrough it is often better to just run away from Nemesis when possible because he takes a lot of ammo to take down and his drops are not all that crucial.
Resident Evil Code Veronica:
  • Save the fire extinguisher! Put it back in your item box as soon as you can because it is easy to leave it somewhere (specifically in the metal detector) in the early game. – avacassandra
  • Save frequently and in multiple slots so you do not get stuck deep in the game without a recent save that is not in the area you are stuck in.
  • Unlike other classic RE titles, the knife is pretty strong and useful here. I especially recommend it against dogs as aiming down with the knife and focusing on one dog will likely lead to the others jumping over you with their attacks.
  • Equipping the lighter keeps bats away.
  • Don't be too greedy with your weapons. You will be forced to switch between Claire and Chris, so don't hoard all your best weapons into one characters inventory. Start a new save slot after every switch just in case you need to go back to the previous character.
  • Be incredibly careful with your item management in general as this game probably has the most "beginner's traps" in the entire series. Healing up when you feel you absolutely need to and adjusting weapon usage to what will get the job done without being overkill are more crucial here than ever.
  • Try to find and keep as much explosive bowgun ammo as possible. It's a very powerful and useful weapon against the games scarier bosses.-temporalalchemy
  • The infinite herb glitch still works
Resident Evil 0:
  • Do not bother fighting the Leech Zombies if possible, just juke them. If you are able to, leave your partner behind when facing Leech Zombies so you can juke better. – cehteshami
  • Hard mode in this title is incredibly brutal, probably one of the most difficult modes in the series. Be prepared if you are going to attempt it. – Greymatter28
  • CBSh61340 advice
  • Leave Rebecca stuffed in a closet most of the time. She's slower, weaker, and less effective than Billy at pretty much everything. Unless you're required to go somewhere with Rebecca (and the game has areas like this), just leave her in a safe place and proceed alone with Billy.
  • The handguns are identical. The difference is that Billy fires faster than Rebecca. Once one of the handguns is empty, dump it and leave it behind. Upgrade the remaining handgun with the custom handgun parts when available.
  • Unlike a lot of other games, the custom handgun is a very useful and powerful weapon throughout the game. It's reasonably effective against bosses and can even be used to kill single Hunters. Ammo is plentiful, even on Hard.
  • You need the Hookshot before you leave the training facility. Make sure you drop it in the observatory before you slot in the last tablet. You will also need it when you enter the church, and twice more in the following laboratory area. You will not need it after you board the tram car.
  • The Hunting Gun is basically a shotgun firing slugs. It does not have damage fall-off, but it also doesn't have the shotgun's cone firing. The damage is the same as a point-blank shotgun blast. Because you fire the Hunting Gun from the shoulder rather than the hip, it's very difficult to hit many enemies with it. All in all, it's best to leave it behind and take the shotgun instead; the Hunting Gun's few perks over the regular shotgun are so rarely useful that it's not worth the smaller magazine.
  • In resident evil 0 it’s better to use Rebecca to throw Molotovs. Billy throws them almost right in front of him, where Rebecca can hit enemies far away.
  • 0 also you can beat the scorpion boss with just the knife by aiming down and stabbing it in the face repeatedly. The boss won’t be able to hit you as long as you keep hitting it.-Left4evol
Resident Evil 4:
  • One of the easier titles in the mainline series. Easy for new players to get into.
  • This game drastically changed the direction of the series into a more appealing third-person over-the-shoulder style with an increased emphasis on action over survival horror. Fans of titles such as Gears of War, Dead Space, Evil Within, etc. may really enjoy the play style of this game and the games that followed.
Resident Evil Revelations:
  • Scan everything in every room. – mazdo
Resident Evil 5:
  • Gameplay from 4 is improved upon in this title and you are allowed to play with a friend cooperatively if you would like. It is highly recommended that you take advantage of the ability to play co-op as it can be far superior to Sheva’s AI. The story is wacko, so try not to get too invested. – A6ftslimjim
  • The first gun of each weapon type when fully upgraded will unlock the last gun in the same category, with two exceptions: The VZ61 SMG will unlock the Chris-only Gatling gun, and the S75 Rifle will unlock the Sheva-only Longbow. – Greymatter28
  • AI behavior can be controlled by holding B on xbox or O on PS and using the D-pad.- Greymatter28
  • Do not give Sheva anything you do not want to lose; she is not a great backpack. – Greymatter28
  • Do not give AI Sheva any weapon that you do not want her burning through ammo on. She generally does fine with a handgun, but it is worth noting that she is a crack-shot and can make great use of a rifle. If she is equipped with one of each be sure to have her set to Cover when you want her to use the handgun and Attack when you want her to use the rifle. – CidCrisis
  • You can reload without the reload animation by moving ammo onto the gun in inventory (I liked to keep my main ammo in center slot for this reason). If you want to wield something from inventory you can press the aim button when highlighting it (rather than clicking on it and selecting equip). These shortcuts add up and are great if you want to get good at the game. – fallouthirteen
  • Also if you want to give ammo/herbs/grenades to a partner you can equip them and press B. It's a little faster to prepare in advance as you move towards partner and signals your intention (like if I see someone equip ammo/herb and move towards me I know to stop so they can give it to me or heal me). On that topic, when playing professional the reaction time for healing with sprays/herbs is too slow to do it the normal way (with partner button), so get into the habit of manually equipping the healing item and pressing interact (rather than the partner button) because that is a little faster and will work on professional. For that reason, on professional you should always have a healing item on center slot or a d-pad button so you can reliably equip it before the other player bleeds out.- fallouthirteen
  • Speaking of professional, ignore the melee vest on that difficulty. It's only good against very few attacks on that mode (majini will still put you in dying with one hit). The ranged vest though is great since it prevents you from going into dying from a single crossbow bolt. – fallouthirteen
  • If your partner helps you (heal/gives item/grab break) or gets a head shot press B to say thanks/nice shot (builds the trust meter which may improve the AI's reactions and if you're playing co-op it'll probably amuse the other player). You can taunt by clicking both sticks. Haven't heavily tested it but I hear it does work as a taunt on enemies (makes them focus you). – fallouthirteen
  • Do melee. It's very fun and will greatly improve your experience with this game. The melee system is greatly improved from RE4. Melee you use is depended on where you shot and stun an enemy. Head = Melee that'll knock them far away. Arms (front/back) = Melee that'll push them away, your partner can freely combo pushed enemy with Head melee or Arms melee depending on the direction. Legs (front) = Similar to Head Legs (back) = Instant kill, great for conserving ammo. Ground = Additional damage for after you knock them down, instant kill if aim for head. Finisher (front/back) = Hardest to setup. Only available when you and your partner chain Arms melee combo on a single enemy together 2 times or more. Will instantly kill most normal majini and is very satisfying.-kamialth
Resident Evil 6:
  • Despite the negativity surrounding this title it is still a good idea to give it a shot, especially if you enjoy the gameplay of RE4, RE5, and the Revelations Series.
  • Much like RE5, it is best played CO-OP! – Tooty119
  • Practice the controls. You can do a lot (like dodging when you have a melee weapon). – fallouthirteen
  • Reload plus herb button refills your pill bottle with the best combo you have available. – fallouthirteen
  • You fully regenerate stamina instantly when healing and stamina is regenerated much faster when lying down and you also have a steadier aim with your equipped weapon. fallouthirteen
  • Something that is usually obvious quickly into the game is that you can take advantage of quick shot (aim andshoot at the same time). This trick always puts enemies into a light stun for a light melee follow-up. – fallouthirteen
Resident Evil Revelations 2:
  • Make sure to play this title if you enjoy the horror aspect of this series, as it blends the old school horror with new school mechanics quite decently. – metaxa219
  • Use the flashlight to blind an enemy, and then switch characters to kick him and switch again to finish him. – Koe95
  • Explore the levels with the partner character and only use Claire/Barry for action moments. – Koe95
Resident Evil 7:
  • If you have a PlayStation and PlayStation VR or even a headset at your disposal, utilize the PSVHeadset as this is the optimal way to play the game and the sound cues are very helpful. – AdamSparda
  • Blocking during the healing animation can cancel the part where Ethan just looks at his hand for a while. But only block when the liquid actually hits the hand or it will not work. – Divantae
  • Koe95 notes that you can also cancel out loading animations by blocking.
  • You can block Mia’s overhead attack with no damage, which is especially useful and vital on Madhouse difficulty. If you successfully block, you can stun Mia with a few quick hits. – Greymatter28 and zomsabra
  • Madhouse tips per CBSh61340
  • Aim for the head. Aim for the forehead if possible, since hitboxes are a little wonky and shots to the lower head will often count as hits to the torso instead.
  • Use enhanced handgun bullets. Don't bother with regular bullets. You can combine gunpowder with 10 regular bullets to make 5 enhanced bullets and this will be the primary way you use both regular bullets and gunpowder, you want to use red chemicals to make grenades.
  • Don't bother with the M37. You don't need a shotgun before you head outside and you'll find a repair kit to fix the M21 immediately outside.
  • Don't pick up or create the Burner. The Burner is completely pointless on Madhouse because you get the grenade launcher early, and can use flame rounds to destroy the bug nests you need to proceed (one round placed between the two nests will destroy both.) Picking up the Burner will add useless Burner Fuel to your randomized loot lists, which you don't want.
  • Don't use Strong First Aid Meds. Break them down with a blue chemical and use the red chemical to make more ammo. You have literally no use for yellow chemicals other than making healing items, so you shouldn't be running low on healing and there's never a scenario where you need a full heal instead of a 2/3 heal.
  • You can break down a single grenade with a blue chemical, and then use the resulting red chemical with solid fuel or supplements to get two grenades. It's not useful very often but it's a nice way of extending your supplies if you find yourself in that position.
Resident Evil Gun Survivor Series:
No tips and strategies yet.
Resident Evil Deadly Silence:
  • One of the best versions of the original Resident Evil. You can run faster, skip door animations, equip the knife by using L instead on an inventory slot, extra scenes and game modes. – avacassandra
Resident Evil The Umbrella Chronicles and The Darkside Chronicles:
  • If playing on PlayStation these titles are best enjoyed with move controllers. – AdamSparda
Resident Evil Umbrella Corps:
Do not bother. - Everyone
Resident Evil Gaiden:
  • Be sure to look in every corner of every room. Key weapons can be missed as they do not appear in the game-world which can make the game unbeatable come time for the final boss. – avacassandra
Resident Evil Operation Raccoon City:
  • Best to approach this title with an open mind as it is vastly different when compared to the rest of the series. The online mode is very fun. There is an alternative campaign which is DLC and it is about 50% of the overall campaign. – avacassandra
  • If you are familiar with SOCOM, this game is best imagined as a SOCOM title with a Resident Evil fan fiction story. If you keep that in mind, the game can be a great time! – Greymatter28
Mercenaries – Both the Mode and the 3DS Title:
  • Get all time bonuses and only then start a combo. Try to keep the same combo until the end. – AdamSparda
  • Gather a menagerie of enemies, hit a combo time, then shoot a barrel. Easily stacks to about 7000 points. Also, do not be afraid to lose a combo if you have a miniboss to fight, they are good for points. Greymatter28
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