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Creating a Crisp, Engaging Trailer for a Pixel Art Game, From Inception to Reception

(Entire blog post cross-posted below, but for the original formatting/coloring see here. This was written as a postmortem covering the entire process of creating my trailer, which was rather well received. Feel free to ask questions or offer input!)
A game's trailer is extremely important, so rather than release some mediocre video recordings during pre-alpha development I decided to let gifs show off the animation while keeping the audio side of things to myself, waiting for the game to reach a more complete state when I could then invest a lot of time into producing a proper video.
My previous experience with ASCII videos taught me that they're difficult to do well, so I knew it would take a while to find a satisfactory process for Cogmind.
In the end Cogmind's 90-second trailer required nearly three weeks of full-time effort from inception to final production. At first I considered hiring someone else to do it (a professional), but I like creating things myself, and finding, hiring, and bringing another person up to speed on the project would take a while, not to mention one of the most time-consuming parts--collecting clips for a trailer--is something I'd still have to do myself, anyway.
In all I spent several days researching and testing various recording, editing, and encoding methods, a day or so scripting animations, several days per iteration recording various game content, a couple days about half-way through thinking of solutions for various issues, a couple days collecting and analyzing feedback, and another couple days producing and encoding the final version.
The easiest way to talk about all the aspects of trailer production is to simply follow the process from beginning to end.

Research

I'd read a bit about trailer production before and saved the best bits, so I started by refreshing myself with some useful reference articles, the two best sources of information for me being Kert Gartner's blog and an article by Indiegames.com.
The most important general tips can be summarized with a few bullet points:
  • Keep it short, 60-90 seconds.
  • You don't have to showcase every mechanic, just give an idea of how it plays.
  • Zoom in on details the viewer should be paying attention to, if confined to a smaller area than the entire screen/UI.
  • Follow dramatic structure for the best effect (setup > build > climax > conclusion).
  • Leave the viewer wanting more.
On the technical side I found surprisingly little reliable information about techniques for creating high-quality pixel art trailers, so I would have to figure that out on my own. That's also part of the reason I'm sharing my findings here :)

Content

The obvious first step is to figure out what to show in the trailer.
A couple times over previous months I'd made a list of features and trailer format sketches, but when it came time to write the final version, rather than taking the "list of features" approach common among game trailers I decided on a slightly more story-like method that also reflects how you play the game. It begins with your boot-up sequence, then quickly progresses through each element of the experience: explore, learn, evolve, rebuild, evade, destroy. Obviously "destroy" is our high-action climax.
Each segment was added to a spreadsheet-based outline to have an idea of whether the content would fit within a reasonable time frame, and provide an organized reference during recording:
The outline was fairly accurate, and showed that the trailer would be on the long side at nearly two minutes. But no sense fretting about that right away; it would be easier to edit it down after seeing it in action to analyze which portions work and which don't.
As expected, the first pass felt too slow, so much of the same content was recut into a quick trailer only half as long (60s), with a faster intro in a more instantly gripping cinematic trailer style. But that second approach felt too fast for a game like Cogmind, not to mention it didn't clearly say as much about the game itself. You can see a rough concept for the alternate intro here.
While a cinematic trailer would be more fun to watch, it might also misrepresent the game or attract the wrong audience, players that could be disappointed with the game for not being what they expected. Certainly a key part of marketing is getting everyone and anyone to watch your trailer, even if doing so takes a trailer that doesn't specifically say much about your game and how it plays. I've seen trailers that are fun, but say almost nothing about the game in question. What a waste of my time. I'd rather steer away from deceptive tactics in favor of using the opportunity to show off as much of what the game is really like as possible.
The trailer should be something I can point to and say "this is Cogmind in a nutshell."
Another reason for dropping the second intro concept is that its aesthetics look very out of place compared to the rest of the trailer, which is composed entirely of the blocky terminal UI, glyphs, and pixel art. I think the intro we did use, cut directly from the intro of the current alpha version itself, does a good job setting the atmosphere and tone using the same aesthetic style you see in the game.
For the rest of the trailer content, clearly something in between the long and short versions was necessary. So I revisited the first version and shortened each segment by cutting out any static shots and less meaningful content, even managing to throw in some extra clips and still come out a full 30 seconds shorter than the original length.
At 90 seconds Cogmind's trailer comes in at the longer end of the "acceptable length" spectrum, mostly due to the slow intro. Perhaps not the best way to hook average players, but I think it will work for anyone who might be interested in the genre/style that Cogmind represents... Terminal console! Retro sci-fi! Roguelike!?
I felt the necessity to show a few more scenes than usual because Cogmind's otherwise minimalist presentation might give the impression that it's a simple game. I think the final pacing works okay, though, and there's a pretty natural progression from one element to the next. The trailer clearly follows dramatic structure from the thematic intro through a gradual build to the climax, and is well-supported by music the entire way.

Recording

Recording video clips is (for me) by far the most time-consuming part of trailer production. After deciding the desired recording conditions, there's looking for and/or setting up those conditions for recording, then redoing a scene again and again until it turns out just right. I keep save game files for each situation in case I needed to revisit them to re-record (I did end up revisiting them all for the final version, as the first time was a quicker rough pass).
Software
It took a while to figure out what software was best suited for the task.
My options were more limited than most games because Cogmind doesn't explicitly use the video card, eliminating the possibility of recording software supplied by various GPU manufacturers that reads the card directly, or third-party applications such as FRAPS which function in the same manner.
I'd heard good things about OBS, and rather liked how easy it was to record with, so that was my first choice. However, multiple attempts later I couldn't get it to record Cogmind without any loss of color accuracy, even with supposedly lossless settings. Naturally the final trailer will end up being compressed before it reaches the viewer, but if the clips I record for production purposes already start out looking bad, the final product will suffer for it.
OBS obviously works for some people, but not me. I'm sure it didn't help that OBS couldn't rely on my video card and had to record the desktop directly.
So for recording I fell back on my old standby, Camtasia Recorder, which I had used years before and was surprised that it had improved significantly since then (finally...). The good thing is it's made to record the desktop, and does a great job of it with perfect color and pixel accuracy, all with small output file sizes. I did encounter a couple issues:
  • System audio must be set to output 44.1k, otherwise audio recordings will be distorted. Mine was 48k and it took a while to figure that out.
  • Windows 7 caps desktop recording at 30 fps while Aero is active. Camtasia can be set to temporarily deactivate Aero every time you record a new clip, but it's a somewhat slow process that would make quickly re-recording clips tedious. I could have also just turned Aero off manually for the duration of recording work, but I figured 30 fps is good enough for Cogmind and YouTube doesn't usually use 60 fps anyway.
Other than that it's a pretty nice recorder, and you can specify the exact area to record for cases where it's smaller than the entire window/screen.
Dimensions
The biggest problem facing ASCII/pixel art recordings is the huge hit on final quality caused by YouTube compression. Compression works okay on "normal" videos in the way it smears/blends pixels, but the effect is hell on detailed 1px-width ASCII surrounded by blackness.
The first method of dealing with this is to give YouTube the highest resolution possible so it has more data to refer to in the compression, and also offers viewers with the bandwidth a way to view an outright better quality video. Thus the goal with Cogmind was to upload the trailer in 1440p.
As I only have a 1920x1200 monitor I considered buying a 1440p specifically for recording the trailer, but I was worried my poor laptop wouldn't be able to handle both running the game at that size and recording it. Not to mention files would be much larger and slower to edit. The alternative was to record the game at 720p to save on processing power (and therefore production time), then upscale the final trailer. Cogmind's default/native resolution is 720p, so it made sense to record at that size and upscale (more on that in the editing section).
A second even more effective method for recording pixel art is to zoom wherever possible. Zooming increases pixel size so the art is less susceptible to the effects of compression, at the same time helping focus on the action which is probably only occurring on a subset of the full screen anyway. This is especially useful with Cogmind since the full interface can be pretty overwhelming, though you don't need to be paying attention to the entire thing at once.
Rather than zooming to an arbitrary size, nearly every zoomed shot in the trailer is recorded at either 636x360 or 424x240. These dimensions are precisely divisible into 1272x720, the size of Cogmind's full 720p window, a factor that will come in handy later on. (Note "720p" actually has a width of 1280, but Cogmind only scales in multiples of its grid dimensions, so a full 720p window leaves 4px black bars on either side--it's not noticeable, but they're in the trailer, too.)

Editing

Early on I decided I could speed up production and keep the visuals consistent by using the game engine itself to create as much of the animation and text as possible, rather than relying heavily on post-processing software for transitions and special effects. It did take a little while to both write these scripts and add a place in the game where I could test and record them, but overall it was less of an investment than it would be to learn new software and techniques--obviously I'm already quite familiar with my own engine, so I may as well leverage what I'm good at.
Minimal editing requirements also meant I could stick to simple software with which I was already familiar: Camtasia Studio. It does have a couple annoying limitations, namely lack of support for relative directory structures within projects, and only one project may be open at once. Aside from these it's plenty easy to stitch media together, layer and adjust video and audio, and dynamically zoom or pan to different areas.
That said, except where dynamic zooming/panning in a single scene was required (only one instance), I actually avoided using Camtasia to zoom because there's no way to control the quality. Not that the quality is horrible, but with pixel art the idea is to retain as much clarity as possible at every stage of the recording and editing process.
Every time you convert or resize a video the quality could degrade, so I needed a method to create a very high-quality upscale without side effects like those that ruin ASCII videos due to compression. For this I used nearest neighbor scaling. I found only two programs capable of this, Movavi and Adobe After Effects. Testing showed that the latter produced smoother animations, but the required file sizes were huge and Camtasia chokes on large files. Theoretically I could have produced a higher quality trailer with a faster computer, but not on my dev laptop with this many clips:
So I went with the cheap lightweight solution, Movavi, which can be set to rescale a video in "draft" mode (in video speak this is the equivalent of nearest neighbor scaling).
As mentioned earlier, zoomed scenes were recorded at 360p and 240p, so upscaling them to match the full-size 720p trailer gives pixel-perfect results without any distortion! Never in my life have I been happier that 1272 (Cogmind's native width) is evenly divisible by 636 and 424. It was convenient to produce both the close-ups used throughout the middle of the trailer, and the really tight shots seen at the end.
Music
As soon as the first pass rough edit was complete I shared it with our trailer composer Alex Yoder to give him some material to work from and get an idea of what direction he planned for the music (before that I'd already provided him with a copy of the game and documents outlining the world and story).
The music is an absolutely essential part of the trailer that really glues it all together, and helps set the mood as much as the visuals. With his initial concept in place, it was just a matter of waiting until the trailer reached its final iteration before he could time the music to match a few crucial points.
Feedback
Early feedback played an important role in shaping the trailer during the editing process. Here I'd like to thank Ben Porter, 0x0961h, Highsight, Matt Chelen, and of course Alex Yoder (composer) and Kacper Wozniak (artist), for watching the trailer in a few iterations and providing constructive feedback that led to real improvements in the final product. Getting feedback from more than one source was great for the different insights and perspectives, while any areas of overlapping criticism were in definite need of change.
Probably the hardest part of getting feedback on a trailer I didn't want to make available to the general public is that I didn't have easy access to the most valuable opinions: those from outside the circle of people already quite familiar with Cogmind (which is pretty much everyone who knows me...). I'm sure the trailer could be improved further by gathering reactions from a broader audience, but my marketing department is not quite equipped for that :).
One interesting side effect of the trailer feedback that came from respondents' girlfriends and wives (including my own) was a change to the title logo shown at the end. Apparently all this time the font reads more like "COGMINO" to the uninitiated, something I'd only heard once before and didn't really take into consideration until suddenly more and more people brought it up. So half-way through trailer production I redesigned the logo to make the "D" more D-like and even modified the "C" for some symmetry.
This required changing the logo throughout the game, blog, websites, and forums... Still, better before launch than after!

Encoding

The first step to finalizing the trailer was to output a lossless AVI from Camtasia (that gave a 7.5 GB file for 90 seconds of video...). But before upscaling to our 1440p target resolution, here I ended up using After Effects for something after all.
Because the colors recorded from the game (especially the intro) were somewhat dark, and that characteristic would be further exaggerated by compression, the entire trailer needed a bit of brightening, something that Camtasia can't do--it's pretty bare bones in terms of video enhancement features. After Effects is of course the perfect choice, and fortunately its one-month trial is plenty of time to handle something like this, so I didn't actually have to own it. I had AE add a global +30 to brightness, then render the same lossless AVI.
The final step was to use Movavi to both upscale the trailer to 1440p (draft/nearest neighbor!) and convert it to a high-quality MP4, which came out to 155 MB. The MP4 file size produced by Movavi was both smaller than its high-quality AVI output and appeared to give the same results when both were uploaded to YouTube, so I stuck with MP4 since it's a more widely compatible format. (As I discovered when I tried sharing them with others, AVI containers require the right codecs to play so it's not a great format to rely on.)
I also created a 48 MB 720p MP4 to provide as a smaller option for direct download. (Some people like to download trailers, so I made both HD versions available on the website.)

Finished

And the final trailer (mp4 downloads available here if interested):

Post Mortem

In all it took 135 hours (!) to complete the trailer, totaling an approximate $2k USD investment for audio and production time.* The costs were steep (even more so considering that was time during which I wasn't working on the game itself), but I think it was well worth it. Producing a mediocre trailer to cap two years of development would be very disappointing to say the least!
(*To be clear, the primary costs were my own time spent on the trailer, and the fact that I hired a professional composer (Alex Yoder) to create a track that fit the mood of the game and timing of the trailer content, rather than tacking on some less than ideal royalty free music found online. I strongly believe that game audio is an incredibly important part of the experience, both in a trailer and within the game itself. You can produce a trailer for much less, and much more quickly, but it depends on the type of game and trailer you want.)
Even after the trailer was complete (production stretched from April 7~27), I still watched it multiple times nearly every day up until launch. It felt so good to see the experience of the game summed up in 90 seconds like that.
On launch day I was happy to finally show everyone the full extent of what I'd been working on as a whole, rather than piecemeal in the form of snapshot blog posts. Public reception was great, and I very much enjoyed reading the feedback. One comment was particularly memorable: "Watched the trailer and immediately said 'Oh....oh no.' My wife asked what was wrong. I showed her the trailer and halfway through she said 'Well you need THAT, it looks like.' She's right. I do. Buying post-workday." --Double_Atari
Below are viewer stats showing the May 19th launch through the end of the month:
The first spike is launch day, and the second is from a later announcement on RPS. Viewing hours totaled 206 in May alone, so that at least tops what I put into producing the trailer =p.
Relative audience retention was for the most part above average for YouTube videos of similar length:
And by the absolute audience retention graph you can see that even at the one-minute mark we've kept approximately two-thirds of viewers watching which is quite good:
As for the future, I don't look forward to making another trailer simply because it's 1) a ton of work, 2) keeps me from working on the game, and 3) the alpha trailer already reflects much of the final experience while also showing as much of the game as I'd ever want to in a video, in order to avoid spoiler content.
It would seem like a better alternative to a future trailer would be shorter and even flashier, and show less gameplay, though as stated I don't really like that approach, as "sensible" as it is from a marketing standpoint.
submitted by Kyzrati to gamedev

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Time of this report: 11/22/2013, 00:29:49 Machine name: ANDTHEBEAST Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.130531-1504) Language: English (Regional Setting: English) System Manufacturer: ASUSTeK COMPUTER INC. System Model: G75VW BIOS: G75VW.218 Processor: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 CPUs), ~2.4GHz Memory: 8192MB RAM Available OS Memory: 8144MB RAM Page File: 2891MB used, 13445MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 144 DPI (150 percent) System DPI Setting: 120 DPI (125 percent) DWM DPI Scaling: Enabled DxDiag Version: 6.02.9200.16384 32bit Unicode

DxDiag Notes

 Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. 

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Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)

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Dedicated Memory: 1990 MB Shared Memory: 2047 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: CMO1720 Native Mode: 1920 x 1080(p) (60.010Hz) Output Type: Internal Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.1144 (English) Driver Version: 9.18.13.1144 DDI Version: 11 Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1 Driver Model: WDDM 1.2 Graphics Preemption: DMA Compute Preemption: DMA Driver Attributes: Final Retail Driver Date/Size: 4/8/2013 12:32:26, 18061328 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71E3E-4C94-11CF-8B77-18011CC2C435} Vendor ID: 0x10DE Device ID: 0x0FD4 SubSys ID: 0x21151043 Revision ID: 0x00A1 Driver Strong Name: oem40.inf:0f066de317c0d58c:Section166:9.18.13.1144:pci\ven_10de&dev_0fd4&subsys_21151043 Rank Of Driver: 00E00001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C DXVA2 Modes: DXVA2_ModeMPEG2_IDCT 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VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled

Sound Devices

 Description: Headphones (High Definition Audio Device) 
Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_8446&SUBSYS_10431487&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.02.9200.16651 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 6/25/2013 20:59:34, 341504 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No
 Description: Speakers (High Definition Audio Device) 
Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_8446&SUBSYS_10431487&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.02.9200.16651 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 6/25/2013 20:59:34, 341504 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No
 Description: Digital Audio (S/PDIF) (High Definition Audio Device) 
Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_8446&SUBSYS_10431487&REV_1000 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.02.9200.16651 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 6/25/2013 20:59:34, 341504 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No

Sound Capture Devices

 Description: Pink Port Mic (High Definition Audio Device) 
Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.02.9200.16651 (English) Driver Attributes: Final Retail Date and Size: 6/25/2013 20:59:34, 341504 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF

DirectInput Devices

 Device Name: Mouse Attached: 1 Controller ID: n/a 
VendoProduct ID: n/a FF Driver: n/a
 Device Name: Keyboard Attached: 1 Controller ID: n/a 
VendoProduct ID: n/a FF Driver: n/a
 Device Name: ASUS Wireless Radio Control Attached: 1 Controller ID: 0x0 
VendoProduct ID: n/a FF Driver: n/a
Poll w/ Interrupt: No

USB Devices

  • USB Root Hub | VendoProduct ID: 0x8086, 0x1E26 | Matching Device ID: USB\ROOTHUB20 | Service: usbhub | +-+ Generic USB Hub | | VendoProduct ID: 0x8087, 0x0024 | | Location: Port#0001.Hub_#0002 | | Matching Device ID: USB\Class_09 | | Service: usbhub

Gameport Devices

PS/2 Devices

  • Keyboard Device Filter | Matching Device ID: *ATK3001 | Upper Filters: kbfiltr | Service: i8042prt |
  • Synaptics PS/2 Port TouchPad | Matching Device ID: *syn0a19 | Upper Filters: SynTP | Service: i8042prt |
  • HID-compliant mouse | VendoProduct ID: 0x046D, 0xC05A | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE | Service: mouhid

Disk & DVD/CD-ROM Drives

 Drive: C: 
Free Space: 29.6 GB Total Space: 932.4 GB File System: NTFS Model: ST1000LM024 HN-M101MBB
 Drive: E: Model: HL-DT-ST DVDRAM Driver: c:\windows\system32\drivers\cdrom.sys, 6.02.9200.16384 (English), , 0 bytes 

System Devices

 Name: Intel(R) Management Engine Interface 
Device ID: PCI\VEN_8086&DEV_1E3A&SUBSYS_14871043&REV_04\3&11583659&2&B0 Driver: n/a
 Name: Intel(R) 7 Series Chipset Family SATA AHCI Controller 
Device ID: PCI\VEN_8086&DEV_1E03&SUBSYS_14871043&REV_04\3&11583659&2&FA Driver: n/a
 Name: NVIDIA GeForce GTX 660M 
Device ID: PCI\VEN_10DE&DEV_0FD4&SUBSYS_21151043&REV_A1\4&350E23D4&0&0008 Driver: n/a
 Name: Intel(R) USB 3.0 eXtensible Host Controller - 0100 (Microsoft) 
Device ID: PCI\VEN_8086&DEV_1E31&SUBSYS_14871043&REV_04\3&11583659&2&A0 Driver: n/a
 Name: High Definition Audio Controller 
Device ID: PCI\VEN_8086&DEV_1E20&SUBSYS_14871043&REV_04\3&11583659&2&D8 Driver: n/a
 Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 4 - 1E16 
Device ID: PCI\VEN_8086&DEV_1E16&SUBSYS_14871043&REV_C4\3&11583659&2&E3 Driver: n/a
 Name: Qualcomm Atheros AR9485 Wireless Network Adapter 
Device ID: PCI\VEN_168C&DEV_0032&SUBSYS_11861A3B&REV_01\4&23DEEA05&0&00E1 Driver: n/a
 Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E26 
Device ID: PCI\VEN_8086&DEV_1E26&SUBSYS_14871043&REV_04\3&11583659&2&E8 Driver: n/a
 Name: Qualcomm Atheros AR8151 PCI-E Gigabit Ethernet Controller (NDIS 6.30) 
Device ID: PCI\VEN_1969&DEV_1083&SUBSYS_14871043&REV_C0\4&A21F726&0&00E3 Driver: n/a
 Name: Intel(R) HM77 Express Chipset LPC Controller - 1E57 
Device ID: PCI\VEN_8086&DEV_1E57&SUBSYS_14871043&REV_04\3&11583659&2&F8 Driver: n/a
 Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E2D 
Device ID: PCI\VEN_8086&DEV_1E2D&SUBSYS_14871043&REV_04\3&11583659&2&D0 Driver: n/a
 Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 2 - 1E12 
Device ID: PCI\VEN_8086&DEV_1E12&SUBSYS_14871043&REV_C4\3&11583659&2&E1 Driver: n/a
 Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor PCI Express Root Port - 0151 
Device ID: PCI\VEN_8086&DEV_0151&SUBSYS_14871043&REV_09\3&11583659&2&08 Driver: n/a
 Name: High Definition Audio Controller 
Device ID: PCI\VEN_10DE&DEV_0E1B&SUBSYS_21191043&REV_A1\4&350E23D4&0&0108 Driver: n/a
 Name: 3rd Gen Core processor DRAM Controller - 0154 
Device ID: PCI\VEN_8086&DEV_0154&SUBSYS_14871043&REV_09\3&11583659&2&00 Driver: n/a
 Name: Synaptics SMBus Driver 
Device ID: PCI\VEN_8086&DEV_1E22&SUBSYS_14871043&REV_04\3&11583659&2&FB Driver: n/a
 Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 1 - 1E10 
Device ID: PCI\VEN_8086&DEV_1E10&SUBSYS_14871043&REV_C4\3&11583659&2&E0 Driver: n/a

DirectShow Filters

DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.02.9200.16384 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.02.9200.16384 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.02.9200.16384 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.02.9200.16384 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.02.9200.16496 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.02.9200.16384 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.02.9200.16604 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.02.9200.16384 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.02.9200.16384 WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205 Record Queue,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205 WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205 WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,16.04.3508.0205 WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205 WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,16.04.3508.0205 WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205 DV Muxer,0x00400000,0,0,qdv.dll,6.06.9200.16384 MainConcept MPEG Demultiplexer,0x00800100,1,2,mc_demux_mp2_ds.ax,9.06.0008.8663 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.9200.16384 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.9200.16384 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.9200.16384 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.9200.16384 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.9200.16384 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16429 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.9200.16384 DivX AAC Decoder,0x00800000,1,1,daac.ax,8.08.0000.41966 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.9200.16384 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.9200.16384 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.9200.16384 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9200.16384 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.9200.16384 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.9200.16384 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.9200.16384 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9200.16384 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.9200.16384 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.9200.16384 DV Splitter,0x00600000,1,2,qdv.dll,6.06.9200.16384 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.9200.16384 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,12.00.9200.16384 XviD MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax, ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.9200.16384 Video Renderer,0x00800001,1,0,quartz.dll,6.06.9200.16384 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.9200.16384 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.9200.16384 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.9200.16384 Video Renderer,0x00400000,1,0,quartz.dll,6.06.9200.16384 File Writer,0x00200000,1,0,WLXVAFilt.dll,16.04.3508.0205 DivX Decoder Filter,0x00800000,1,1,DivXDec.ax,7.03.0000.0048 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.9200.16384 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.9200.16384 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.02.9200.16384 File writer,0x00200000,1,0,qcap.dll,6.06.9200.16384 WAV Dest,0x00000000,0,0,, DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.9200.16384 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.9200.16384 AVI Draw,0x00600064,9,1,quartz.dll,6.06.9200.16384 Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9200.16384 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.9200.16384 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.9200.16384 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.9200.16384 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.9200.16628 Null Renderer,0x00200000,1,0,qedit.dll,6.06.9200.16628 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.9200.16384 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.02.9200.16384 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.9200.16384 Smart Tee,0x00200000,1,2,qcap.dll,6.06.9200.16384 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.9200.16384 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.9200.16384 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.9200.16384 Wave Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384 File stream renderer,0x00400000,1,1,quartz.dll,6.06.9200.16384 MainConcept Stream Parser,0x00400000,1,2,mc_demux_mp2_ds.ax,9.06.0008.8663 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,12.00.8506.0000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.9200.16384 AVI Mux,0x00200000,1,0,qcap.dll,6.06.9200.16384 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.9200.16384 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.9200.16384 File Source (URL),0x00400000,0,1,quartz.dll,6.06.9200.16384 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.9200.16384 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.02.9200.16384 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.9200.16384 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.9200.16384
WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.02.9200.16384 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.02.9200.16384 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.02.9200.16384 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.9200.16384 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.9200.16384 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.9200.16384 DivX 6.9.2 Codec (8 Logical CPUs),0x00200000,1,1,qcap.dll,6.06.9200.16384 Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.9200.16384 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.9200.16384 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.9200.16384 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.9200.16384 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.9200.16384 XviD MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.06.9200.16384 DivX 6.9.2 YV12 Decoder,0x00200000,1,1,qcap.dll,6.06.9200.16384 Zipped Motion Block Video v0.1,0x00200000,1,1,qcap.dll,6.06.9200.16384
Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.02.9200.16384 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.02.9200.16384 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.9200.16384 PCM,0x00200000,1,1,quartz.dll,6.06.9200.16384 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.9200.16384 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.9200.16384 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.9200.16384 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.9200.16384 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.9200.16384
Audio Capture Sources: Pink Port Mic (High Definition Audio Device),0x00200000,0,0,qcap.dll,6.06.9200.16384
PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.9200.16384 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.9200.16384 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.9200.16384
Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.9200.16384 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.9200.16384
WDM Streaming Capture Devices: ASUS USB2.0 Webcam,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 HD Audio Muxed capture,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
WDM Streaming Rendering Devices: HD Audio Headphone,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.9200.16384
Video Capture Sources: ASUS USB2.0 Webcam,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9200.16384
BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.9200.16384 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.9200.16384
BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.9200.16384 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.9200.16384 PTFilter,0x00200000,0,0,EncDec.dll,6.06.9200.16384 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.9200.16384
WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.02.9200.16384
Audio Renderers: Headphones (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.9200.16384 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.9200.16384 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.9200.16384 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.9200.16384 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.9200.16384 DirectSound: Headphones (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.9200.16384 Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.9200.16384 Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.9200.16384

Preferred DirectShow Filters

[HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\Preferred]
, [, ]
MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject {64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec {78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS {64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject {64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject {44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject {6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec {20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject {58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec {5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS {7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS

Media Foundation Transforms

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms]
: , , , [, ],
Video Decoders: Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 12.00.9200.16429 DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 6.02.9200.16384 Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 6.02.9200.16496 Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 12.00.9200.16429 WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 6.02.9200.16384 WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 6.02.9200.16604 MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 6.02.9200.16384 Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 6.02.9200.16384 Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 6.02.9200.16384 Video Encoders: H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 6.02.9200.16420 WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 6.02.9200.16384 WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 6.02.9200.16384 Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 12.00.9200.16384 Video Effects: Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 6.02.9200.16384 Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 6.02.9200.16384 VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 6.02.9200.16384 Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 6.02.9200.16384 Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 6.02.9200.16384 Video Processor: Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 12.00.9200.16420 Audio Decoders: Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, MSAudDecMFT.dll, 6.02.9200.16578 WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 6.02.9200.16384 Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 6.02.9200.16578 A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}, 0x1, mfcore.dll, 12.00.9200.16628 GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 12.00.9200.16628 WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 6.02.9200.16384 Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 6.02.9200.16578 WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 6.02.9200.16384 G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 12.00.9200.16628 IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 12.00.9200.16628 MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 6.02.9200.16384 ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 12.00.9200.16628 Audio Encoders: MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 12.00.9200.16628 WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 6.02.9200.16384 Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 12.00.9200.16384 WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 6.02.9200.16384 Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 6.02.9200.16384 Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 6.02.9200.16384 Audio Effects: AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 6.02.9200.16384 Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 6.02.9200.16384 Multiplexers: Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 12.00.9200.16437 Others: Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 12.00.9200.16429

Media Foundation Enabled Hardware Categories

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT]
EnableDecoders = 0 EnableEncoders = 1 EnableVideoProcessors = 1

Media Foundation Byte Stream Handlers

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers] [HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred]
edited for brevity
submitted by TheDorkShop to techsupport

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