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ASPack Software has released an update for its product line. Hi. I found a tutorial that explains how to play TOCA 2. It also said that any files or programs that uses this "Starforce" won't run correctly without applying a patch. Saints Row 4 For Pc Highly Compressed there. You can determine Internet Explorer (for instance) is able to connect to any site for administrators, to corporate local network web server only for regular. Tsunami Windows 7 Theme with sound effect is dedicated to the destructive force of nature in the form of tsunami. Please contact your pc gaming, all starforce 3. Sometimes publishers take a little while to make this information available, so please.
Wine 3.7 Released
What's new in this release (see below for details):
- MSI custom actions run in a separate process. - Support for job files in the Task Scheduler. - Improved viewport support in Direct 3D. - Larger resolution version of the standard icons. - Various bug fixes.
The source is available from the following locations:
Binary packages for various distributions will be available from:
You will find documentation on
You can also get the current source directly from the git repository.
http://www.winehq.org/git for details.
Wine is available thanks to the work of many people.
See the file AUTHORS in the distribution for the complete list.
Bugs fixed in 3.7 (total 26):
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Some trivia on DCS license handling in previous versions (post starforce) and how I used to circumvent it (does not work anymore, might be interesting to some)
Disclaimer: I do not intend to do any harm with my post and wrote this purely for educational and research purposes. I never sold or distributed this in any way - it never left my hands until now. I made it "for fun" since I was bored and wanted to try some new modules before actually buying them. Support game developers if you enjoy the game, especially in such niche genres. The planes are also really worth it! :-)submitted by throwaway-hoggit to hoggit
Now I don't know if I'm allowed to post this here (@mods: please remove if not) but since it's broken anyways and can't be fixed easily, I see no risk in publishing it for educational purposes. I'm also not releasing any executable binaries. This is really just for those who are interested in such things as reverse engineering and software development. The throwaway has been created for obvious reasons since I'm an active member of this community and wish to remain anonymous.
In the past, DCS had been protected using StarForce's proctection methods. StarForce, being shitty as it is, made everyone want to have another solution. Because of this, ED implemented a keyless license mechanism. It basically asks ED's server which licenses are tied to the account and lets the player use those. The authorization data for offline gaming is stored inside the game configuration folder under C:\Users\
license check function disassembly/decompilation
As we see here, it seems to be pretty easy to circumvent. Turns out it is! (or was) This function was called on every game start with each module to check if the license is authorized. When authorized, the .crypt file was decrypted and loaded.
I created a pattern to locate this check_license function within the process memory. Then I simply wrote a small DLL which used Detours to hook this function and just let it return 1 to pass the check. It basically just overwrites the old function with our new one. Pretty easy and pretty useful for many things.
#includeThis was my quick & dirty way of implementing said license check circumvention (one might also call it a crack). The DLL was simply injected using a generic DLL injector.
Now that StarForce has been completely removed from the game, the executable files are protected using VMProtect which makes it a lot harder to analyze and crack this game since it virtualizes and obfuscates protected code parts, which the licensing is a part of. The time which I would have spent on this would probably cost me more than what I've spent on the modules now. Good for you, ED!
Hope you enjoyed this, if you have any questions I'll be happy to answer.