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Windows 8 setup product key

Windows 10, serial key needed for fresh install
1 Download Reader for Windows 8.1 70%
2 Windows 8.1 Product Key 2020 For Lifetime Activation (100% 80%
3 How to Check Your Windows Product Key: 9 Steps (with Pictures) 18%
4 20 Best Free Product Key Finder Programs (Nov. 2020) 95%
5 Windows 8 Product Keys and Activation Guide 40%
6 How to bypass Product Key when Setup Windows 8 99%

Does Windows 8.1 Product Key works for Windows 10

I clean installed Windows 8 on a laptop. Then, we can use a 4GB or larger USB flash drive and an app, such as Rufus, to create a. Normally there supposes to be a message that indicates which setup key you should press. Windows 8.1 and Windows Server 2020 R2 KMS Keys look at this website. Microsoft Office 2020 now! HOW TO ACTIVATE WINDOWS 8.1 WITHOUT A PRODUCT KEY. I ended up using the trick suggested by Andre Ziegler in this thread to obtain the 8.1 download independent of the Windows Store, but I haven't yet checked if the 8.0 key works from 8.1 Setup.

Install Windows 8 without a Product Key - Super User

Serial key installing Microsoft Windows 8 on an HP ProBook or

ProduKey Latest Version! Even a user can unlock the screen of the iPhone XS MAX with this application. How To Retrieve Windows 8 and 10 OEM Product Key From BIOS resources. Product Key Decryptor - Free Download for Windows 10, 7 [64/32 bit] Download Product Key Decryptor setup installer 64 bit and 32 bit latest version free for windows 10, Windows 7 and Windows Product Key Decryptor is the FREE software to instantly recover License Keys of popular Windows products (). New Activation Code for Windows 8.1 Pro Pack says "This https://simturinfo.ru/crack/?key=4396. The Windows 8.1 upgrade is available as a free option from Windows Store to those currently running Windows 8 (retail copy). It offers you the new and familiar desktop, Task and the startup button.

Activation key windows 8.1 Free Download Full Version in 2020 (Full Guide)

The Product Key screen appears. Windows 8 upgrade - Streamlined and Advanced Setup. You will find Zip file containing 32 bit and 64 bit ISO. Go into the Setup folder. Notes, Notices, and Cautions NOTE: A NOTE indicates important information that helps you make better use of your computer. Crack is a powerful program that allows users to prevent data leakage by allowing access only to authorized USB flash drives, CDs, DVDs, external drives, and network connections. Hit Enter, this will uninstall the product key from the computer and set it back to trial mode, you are now free to use it on another computer.

KMS client setup keys

But also, you will need a Windows 8.1 product key to install the software, here we have a list about the best product keys to complete the installation. Step 3. Activate Windows. The Select Product Key dialog box displays the keys that are available to be installed. Step 2: In the Sign in to set up Office window, select I don't want to sign in or create an account (it's a small link at the bottom of the window). Open the email received when you purchased Norton product. The beauty of this method is that don't need to know your key, nor activate Windows; it's all done for you. I'm planning to do a fresh reinstall of Windows 10 Creator.

Cheap Windows 10 Keys: Do They Work? - How-To Geek

Windows 8.1 Product Key is the much-demanded product keys because Windows 8.1 is the stunning operating system that has many features and functions that are even not there in another operating system. Windows Product Activation (WPA) sends an installation ID number to Microsoft before Windows is verified, and then activated. To run windows we need windows key. Retail Windows 8 Professional XKY4K-2NRWR-8F6PRF-CRYQH. Windows 10 product key, SLUI, and windows activator. HP PCs - Windows 8 Product Activation. It integrates multiple functions including managing, licensing and activation of Microsoft products.

How to install Windows 8.1 with Windows 8 Product key

Deepak Yadav March 29, 2020 at 7: 20 pm. PLZ GIVE ME PRODUCT KEY PLZ PLZ THANKS. Windows 8 setup product key. As I wrote last week in Take advantage of the $15 Windows 8 Pro Upgrade Offer, I purchased a new system back in August, an ASUS CM1740 with an AMD APU A8-3820 (2.5GHz), 8GB RAM and running Windows. Here you can purchase the product key for Windows 8, Windows 10 and Windows 7. Once you are buying the product key home Windows 10 or Product key pro Windows 10, just insert the key. Where to enter your Office product key - Office Support. Note: Some Windows 7, Windows 8, and Windows 8.1 product keys can't be used to activate Windows 10, such as product keys for volume licensing, including Generic Volume Licensing Keys (GVLK) and Multiple Activation Keys (MAK), and Windows 7 Enterprise, Windows 8. Get help with activating an Office purchase or free offer on a new PC. I bought a product key card but.

GeForce RTX 3080 Review Megathread

GeForce RTX 3080 Review Megathread

GeForce RTX 3080 Founders Edition reviews are up.

Image Link - GeForce RTX 3080 Founders Edition

Reminder: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out and wait.

Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.

Written Articles

Anandtech - No Anandtech review today. Will be added next week

Arstechnica

Instead, I'm confident in saying that the $699 RTX 3080 has handily dethroned the GTX 1080 Ti as the market's best expensive-but-attainable GPU. Its specific performance profile, achieved with serious hunger (320W) and a large-but-not-epic pool of RAM (10GB, albeit in the efficient GDDR6X profile), will let you rip and tear in 4K resolutions and in high-performing VR scenarios without requiring buy-in from game developers to toggle Nvidia's proprietary systems.
Simultaneously, this card's advances on the ray-tracing front make that realm's "medium" settings a no-brainer in applicable software, even without having to toggle Nvidia's DLSS upscaling system. So far, we haven't seen any software take advantage of Nvidia's newly advertised "RTX I/O" system, which is meant to more efficiently funnel 3D assets through the GPU without wasting CPU cycles. It's a proprietary Nvidia tech, limited only to its newest GPUs, so I'm not holding my breath expecting RTX I/O to make industry-wide waves in the immediate future.
But much of that proprietary "RTX" stuff from Turing, particularly ray tracing, will soon become an industry-wide standard, thanks to factors like the upcoming Windows 10 standard of DirectX 12 Ultimate and AMD's own aggressive entry into ray tracing (fueled in part by both major next-gen consoles this holiday season). What I once called the "RTX lottery ticket" is now a given, and the RTX 3080 is proof that you can have your 60fps-at-4K cake and eat your ray traced frosting, too.
Verdict: If you're itching to build a desktop PC in the $1,500-and-up range, you can finally expect proper bang for your $699 GPU buck. Buy.

Babeltechreviews

We are impressed with the Founders Edition of the RTX 3080 which has exceptional performance at Ultra 4K and at 2560×1440. For now, it stands alone as the fastest video card in the world and it has launched at $699 – the same price the RTX 2080 SUPER FE launched at, and $100 less expensive than the RTX 2080 at launch – and much less expensive compared to the $1199 RTX 2080 Ti FE which launched two years ago.
The Founders Edition of the RTX 3080 is well-built, solid, and good-looking, and it stays cool and quiet even when overclocked. The only nitpicks we have are that the shipping/display box is almost impossible to open after the card is removed, and that the 12-pin adapter cable is bulky and it looks out of place on such a great-looking card. Fortunately, EVGA has stepped up with a much less bulky cable that will aid meticulous builders for cable management.
If you currently game on an GTX 1080 Ti, you will do yourself a big favor by upgrading to a RTX 3080. For the same launch price, the RTX 3080 will give much better visuals for ray tracing, much higher overall performance, and DLSS 2.0 will allow for better performance for the games that use it. The RTX 3080 is a true 4K/60 FPS video card for most modern games. It well deserves BabelTechReviews Editor’s Choice Award.

Digital Foundry Article

Digital Foundry Video

The RTX 3080 is an important product. For two years now, the pinnacle of PC graphics technology has been defined by the Turing-based RTX 2080 Ti. It's fast, very fast. It's so fast in fact, that there's a strong argument that any resolutions below ultra HD or high resolution ultrawide won't see the GPU horsepower fully utilised on anything other than the fastest gaming CPU. And yet the RTX 3080 takes everything to the next level - you're looking at an average range of 65 to 80 per cent more performance up against 2080, and around 24 to 37 per cent more grunt than 2080 Ti. With ray tracing factored into the equation, the boosts can be even more significant.
And in a world where the console manufacturers have been bashful about telling us how much the next generation is actually going to cost, Nvidia coming straight out of the gate with $699/£650 pricing for a product so powerful is a massive statement - and delivering an upcoming RTX 3070 with 2080 Ti-level performance at Series X money may also give many pause: should they buy a new console or upgrade the PC they may already own?
There's a lot more to the RTX offering we've not looked at in this review either - the firm's commitment to streamers and broadcasting with bespoke tools is significant. We use the RTX voice tool all of the time to provide cleaner voiceovers in our video work, but it's clear that Nvidia is looking to push its AI hardware to deliver much more functionality both inside and outside of gaming. Software is often a value-added extra we don't consider, but there's a lot of interesting work happening here. My only criticism? Extra features are very, very welcome but the Nvidia GPU control panel is well past its sell-by date and really needs a fresh lick of paint and a ginormous speed-up.
It's unlikely that paying a bit more for electricity is likely to worry the kind of user willing to spend so much on a graphics card - and the 220W TDP for the upcoming RTX 3070 suggests that Nvidia knows that, throwing everything it possibly can at the more premium 3080 and 3090 where the kind of user likely to buy in at this level won't mind the 'performance at all costs' approach to the products. Certainly, I really enjoy using this card - I like using RTX 2080 Ti for 4K gaming and the RTX 3080 doesn't feel like an iterative upgrade. I can do more with it, I can feel the difference. Side-by-side with RTX 2080, it's almost a night and day improvement in many regards. But with that said, I still think the 20-series cards have much to offer: they don't become obsolete overnight, they're still strong performers and they have the complete next-gen feature set. And I suspect the real audience for this card lies elsewhere: there's still a lot of folks out there with a 10-series Pascal cards and as the graphs across these pages demonstrate, those products are starting to show their age - and in that respect, the new Ampere line looks like a highly compelling upgrade.

Guru3D

We feel it is safe to say that it's been worth the wait. Ampere as an architecture is nothing short of impressive. Combined with hyper-fast GDDR6X memory and a radical new cooling design, a new trend is set, as this product is seriously competing with the board partner cards. I mean, all registers are green, including rendering performance, cooling, and acoustic performance as well as the simple yet so crucial aesthetic feel. I do worry a little about the open fin structure versus dust. Next to that, you are going to yearn for a dedicated 12-pin power connector leading from the PSU and there is some coil whine going on. Of course, overall power consumption has increased really significantly. How important these things are to you, is for you to decide. The flipside of the coin is that you'll receive a product that will be dominant in that Ultra HD space. Your games average out anywhere from 60 to 100+ FPS, well, aside from Flight Simulator 2020 :)
Dropping down in resolutions does create other challenges; you'll be far less GPU bound, but then again, we do not expect you to purchase a GeForce RTX and play games at 1920x1080. Arbitrarily speaking, starting at a monitor resolution of 2560x1440, that's the domain where the GeForce RTX 3080 will start to shine. The raw Shading/rasterizer (read: regular rendered games) performance is staggering as this many Shader cores make a difference. The new generational architecture tweaks for ray-tracing and Tensor also is significant. Coming from the RTX 2080, the RTX 3080 exhibited a roughly 85% performance increase and that is going to bring Hybrid Ray-tracing tow higher resolutions. DX-R will remain to be massively demanding, of course, but when you can play Battlefield V in ultra HD with ray-tracing and DLSS enabled at over 70 FPS, well hey, I'm cool with that. Also, CUDA compute performance in Blender and V-Ray, OMG! The asking price for all this render performance is $699 USD, and that is the biggest GPU bottleneck for most people, especially with the upcoming consoles in the vicinity. However, there always has been a significant distinction between PC and console games; I suspect that will not be any different this time around. We bow to the Ampere architecture as it is impressive as, for those willing to spend the money on it, it's wholeheartedly recommended and eas an easy top pick.

Hexus

Nvidia latest Ampere architecture arrives in consumer graphics card space as the GeForce RTX 30-series GPUs. Initially comprised the RTX 3070, RTX 3080 and RTX 3090, debuting at different times over the course of the next month, they are primed to set new benchmark standards at the premium end of the market.
The largest, most powerful Ampere die is known as GA102, and it goes much bigger on floating-point cores yet ironically reduces the relative amount of silicon devoted to RT and Tensor cores when they've been firmly in the marketing headlights since being amalgamated into last-gen Turing two years ago.
Floating-point muscle is supported by oodles of bandwidth and general efficiencies across the chip. GA102 is a veritable monster with capability of pushing close to 40 TFLOPS of compute performance in unbridled form, clearly hinting at its datacentre provenance, from which Nvidia moulds gaming graphics.
GeForce RTX 3080 takes GA102 as its performance base but retains approximately 85 percent of its throughput potential through the use of 68 out of a possible 84 SMs. The backend, meanwhile, sacrifices width and a modicum of speed compared to a full-fat layout, but be in no doubt, RTX 3080 is a supremely fast card in its own right.
Fast enough, actually, to smash the last-gen GeForce RTX 2080 Super with which, for now, it shares a $699/£649 price tag. It's typically over 50 percent speedier, rising to 80 percent in a best-case scenario, and there's enough silicon artillery to roundly defeat the $1,199 RTX 2080 Ti in every game. RTX 3080 heralds a step-change in performance at the $699 price point.
More pragmatically, RTX 3080 delivers on the promise of 4K gaming at a fluid 60fps and, equally important for Nvidia's ambitions, for the first time, the ability to render at the same level with raytracing and DLSS turned on. That's a big deal.
The new GPU's frequency/voltage sweetspot occurs at a higher wattage than we're accustomed to in the consumer space, most likely resulting from using 8nm Samsung instead of 7nm TSMC. 320W requires a new FE cooler - and pretty it is - and again speaks to the high-performance datacentre characteristics baked into Ampere. The wattage isn't a problem for any premium gaming PC, of course, but it's worth knowing that availing oneself of excellent performance requires extra wick. Even so, RTX 3080 tops the bang4buck and energy efficiency charts.
There is plenty to like here. GeForce RTX 3080 represents true 4K60 max-your-settings gameplay at an unexpectedly low $699. It's hard to argue against performance or value, so we won't. All that's left to say is that if you want the fastest GPU money can currently buy, at least for the next week, GeForce RTX 3080 provides it with alarmingly good value.

Hot Hardware

Summarizing the new GeForce RTX 3080's performance is as simple as could be -- it is the fastest GPU we have tested to date, across the board, period. Regardless of the game, application, or benchmark we used, the GeForce RTX 3080 put up the best scores of the bunch, often more than doubling the performance of AMD's current flagship Radeon RX 5700 XT. Despite its much lower introductory price, the GeForce RTX 3080 even skunked the Titan RTX and GeForce RTX 2080 Ti by relatively large margins. The bottom line is, NVIDIA's got an absolutely stellar-performing GPU on its hands, and the GeForce RTX 3080 isn't even the best Ampere has to offer -- the upcoming GeForce RTX 3090 is bigger and burlier across the board.
We have been hearing rumblings of Ampere's monster performance for months. Even before CES, a couple of board partners hinted that NVIDIA had lofty goals for Ampere and the company has delivered in spades. The GeForce RTX 3080 is a beast. We suspect peak power consumption is going to be a concern for some users, but in practice, for us at least, it is a non-issue. Thanks to the newly engineered cooling solution, the GeForce RTX 3080 runs cool and quiet in real-world conditions. Sure, your rig might put out a bit more heat, but we suspect most users aren't going to care with a GPU that performs as well as the RTX 3080 does.
Of course, we have yet to see what the GeForce RTX 3090 can do and AMD has announced that is RDNA2-based Radeon RX 6000 series will be unveiled in a few weeks. Looking back through our numbers, "Big Navi" will have to offer more than 2X the performance of a Radeon RX 5700 XT to be in the same class as the GeForce RTX 3080. Could AMD do it? Sure, it's possible. But based on the company's somewhat conservative decisions of the last few generations, we don't think its targets are quite that aggressive. We'll know for sure soon enough though.
Today, the spotlight shines on NVIDIA. The GeForce RTX 3080 is nothing short of impressive. At its expected $700-ish price point (depending on the model), there is nothing that can come even close to touching it. The new NVIDIA GeForce RTX 3080 is an easy Editor's Choice. If you're buying a new GPU in its price range, there is no other choice currently.

Igor's Lab

It should not be an advertising sales event, but a test that is as objective and fair as possible, even if the results are still so solid that you have to fight a bit with the “want to have” factor in the gaming sector. Especially at higher resolutions, this card is a real board, because even if the lead over the GeForce RTX 2080 Super doesn’t always turn out to be in high double digits, it’s always enough to virtually reach the next quality level in playability. Right stop of many quality controllers included. Particularly if the games of the GeForce RTX 3080 and the new architecture lie, are also sometimes up to 80% increase compared to the RTX 2080 super in it and a RTX 2080 Ti is beaten with almost 40%. This too must be noted if one wants to be fair. But it is only the beginning and not generally enforceable with the game engines, unfortunately.
It is also exactly the increase, because you can, for example. has always demanded when playing in Ultra-HD. Here you go, here’s an offer for it. The fact that the RAM with its 10 GB could become scarce from time to time, at the latest in Ultra-HD, is due to the design by NVIDIA and also by many game manufacturers, who fill up with data exactly what can be filled up. Which of course would not be a blanket apology and thus the only point of criticism. It should have been doubled by now, price point or no price point.

KitGuru Article

KitGuru Video

There’s no two ways about it. Nvidia’s RTX 3080 is a stunning return to form for the manufacturer, delivering hugely impressive gen-on-gen gains compared to the RTX 20-series that debuted two years ago. The 3080 is the fastest graphics card we have ever tested (though the RTX 3090 will have something to say about that next week), and it is delivered at almost half the price of last generation’s flagship, the RTX 2080 Ti.
The most disappointing aspect of the RTX 20-series was its marginal improvements in terms of traditional raster performance. Ray tracing aside, unless you were willing to pay the big bucks for the 2080 Ti, we didn’t get any GPUs that delivered a big generational jump in performance. It seems Nvidia took that disappointment as a challenge; with the RTX 3080, Nvidia has delivered a huge jump forward.
That’s because, on average, the RTX 3080 improves on the RTX 2080 by 68% at 4K resolution, while it’s also 31% faster than the RTX 2080 Ti and 58% faster than the 2080 Super. Anyone who held onto a GTX 1080 Ti will also see performance increases to the tune of 90%, again at 4K. Across the aisle, AMD is now in real need of Big Navi to deliver the goods when it arrives on October 28, as the 3080 crushes the Radeon VII by 86% and it’s over twice as fast as the RX 5700 XT, again at 4K.
The margins of victory for the RTX 3080 do change as we step down in resolution – it’s 31% faster than a 2080 Ti at 4K, 25% faster at 1440p and 18% faster at 1080p. The latter resolution proved a significant problem on a number of occasions due to CPU bottlenecks. Even with an i9-10900K running at 5.1GHz, the CPU was holding the 3080 back by a significant margin in at least 5 of the 11 titles we tested today. Even where the bottlenecks weren’t as significant, relative gains versus the 2080 Ti were lower at 1080p than 1440p or 4K, in every single game we tested. Gamers looking to buy this GPU will certainly get the most out of it at 4K, though a 55% increase in performance over the RTX 2080 at 1440p shows high refresh rate WQHD users will also get their money’s worth.
However you slice it, RTX 3080 is a huge step forward from Turing. Of course, it is easy to be cynical and point out the fact that Turing hardly improved on Pascal in terms of traditional raster performance at this price point, and that does make Ampere look more attractive than it should. There may be an element of truth there, but even the gains versus Pascal look impressive considering the GTX 1080 Ti came out three and a half years ago. The 3080 is 90% faster on average at 4K, but over 120% faster in certain titles like Control and The Division 2.
It’s also good to see RTX performance taking a significant stride forward. The improvements to the RT cores and overall architecture mean relative performance with RT on scales slightly better than with it off – gains of around 35-40% compared to the 2080 Ti were typical in our testing. Of course, enabling the technology still results in a significant hit to performance, but as 3080 has pushed things so far forward, the end result isn’t nearly as bad as it was with Turing. In Shadow of the Tomb Raider, for instance, we saw average frame rates hitting nearly 90FPS at 1440p with RTX set to Ultra, while Metro Exodus was averaging over 110FPS at the same resolution, again with RTX set to Ultra.

OC3D

The performance of Nvidia's RTX 3080 is unquestionably impressive. Even making allowances for the fact that a few of our games get a bit grumpy about both ray tracing and DLSS in various combinations, preferring an everything on or everything off approach (it is true for pre-DLSS 2.0 titles). Another factor that's worth considering is that Nvidia's current pre-release drivers are missing some elements that allow us to overclock things properly. Regardless, the amount of performance available from the card in a simple plug-and-go form is so great that anyone who has recently purchased any of the RTX 2xxx cards will be left green with envy.
We all knew that the RTX 2080 set were supremely good, but they were always stupidly expensive. Here you have a card which is, right now, the fastest card on the planet and yet is so affordable that you could grab a 2TB M.2 NVMe drive and still save on the price of an RTX 2080 Ti. Or, if you're running an X570 system like we are, it is enough of a saving that if you'd budgeted for a Ryzen 3 3300X and RTX 2080 Ti setup you could upgrade that CPU to a Ryzen 9 3950X without needing to spend any extra money. That's bananas.
DLSS is massively impressive too. Just cast your eye across our DLSS off and DLSS on results, it's clear that you can gain massive FPS boosts yet without compromising image quality. If like us, you're old enough to remember the early days of 3D games, you'll know that lowering your game resolution is the easiest way to improve FPS, but turning everything blurry in the process. DLSS 2.0 gives you higher frame rates and higher image quality. It's witchcraft.
Thus, as we said at the start, the RTX 3080 FE is RTX 2080 Ti besting performance for the price of an RTX 2080 Super, and why you haven't already left to buy one, we don't know. You owe it to yourself. If the graphics card is outside of your price range, we know for a fact that cheaper Ampere cards are on the horizon.

PC Perspective

NVIDIA’s GeForce RTX 3080 Founders Edition is the fastest graphics card I’ve ever tested, and it’s an amazing product for the money. Now, actually buying one for $699 might require devine intervention, but we don’t really know until they go on sale.
We know demand will be there because performance is just so damn impressive with this card. No, the leap in performance isn’t 2x over the RTX 2080 outside of certain testing scenarios, but it’s always significant – often 60% or greater. The RTX 2080 was soundly beaten in these benchmarks.
I’ll be honest here. The RTX 2080 was a letdown. The Turing launch left a lot of gaming frustrated, and Pascal continued to be the architecture of choice for most GeForce gamers. RTX made for an awesome demo, but outside of a few titles that was about it. DLSS took time to improve, and without it full native rendering with real-time ray tracing was too expensive from a performance standpoint.
I feel like the ray tracing story has changed, if the RTX 3080 is any indication. Suddenly I’m really interested in games that use more RTX features, and excited about the prospect of the RTX 3090’s performance in this department. Frame rates – even without DLSS – are suddenly playable even at very high settings, and the visuals in some of the games and demos are stunning.
With the RTX 3080 we finally have a graphics card that redefines the $699 performance level in a way that eclipses even the GTX 1080 Ti. It’s an exciting time to be an enthusiast, and I can’t wait to get my hands on the RTX 3070 – and (fingers crossed) the RTX 3090 as well.

PC World

Nvidia CEO Jensen Huang said that Ampere is GeForce’s greatest generational leap ever, and he wasn’t kidding. Remember being blown away when the GTX 1080 was 60 to 70 percent faster than the GTX 980, even with its slightly higher price? The GeForce RTX 3080 spits out frames up to 80 percent faster in several games, and 60 percent higher in the others. It’s roughly 30 percent faster than the GeForce RTX 2080 Ti, the $1,200 previous-gen flagship, and a ridonkulous 100 to 160 percent faster than the older GeForce GTX 1080. All at the exact same $700 price tag as the RTX 2080.
The promises were true. This thing is an absolute monster. Sometimes it’s faster at 4K than the RTX 2080 is at 1440p. Ludicrous.
There are no games where the GeForce RTX 3080 fails to clear a 60-frames-per-second average at 4K resolution with all possible visuals effects turned on. The exception is the ridiculously strenuous Total War: Troy, which averages 56 fps (and feels just fine at even lower speeds as a strategy game). Most games go significantly faster than that. Other than Troy, again, no games fall below 100 fps at 1440p resolution with everything maxed out. Again, Total War again falls just shy, at 98 fps, and again, most games go significantly faster than that. If you’re fine bumping graphics down to high, games fly along even faster in our off-the-cuff tests. No graphics card has come close to this level of performance before.
The “worst” (but still massive) results come in CPU-bound or older DX11 titles. The Ampere architecture screams when unleashed on properly optimized games that were built for DirectX 12 or Vulkan. More and more of those are being published these days, and all ray-traced games require DX12. The impact of ray tracing and DLSS doesn’t appear to be lessened despite the next-gen RT and tensor cores, but the RTX 3080 is so fast, it doesn’t matter. You can play ray traced games at 1440p, and even 4K now.

TechGage

As we saw across most of these results, the performance gains seen with the new generation Ampere GeForces is simply incredible. There’s no other way to say it. The strong performance seen because of the RT cores makes AMD’s next move an important one. We’ve already known for ages that the new consoles all use ray tracing, and those are of course built with AMD Radeon GPUs. How that will all carry over to the desktop, we’re not sure, but we will gain a better understanding in late October when AMD makes its RDNA2 “Big Navi” announcement.
Even in the most modest of cases, the RTX 3080 outperformed the last-gen TITAN RTX by around 10%, and that’s not even the comparison card we should be choosing. That wouldn’t even be the 2080 Ti, which NVIDIA has said the RTX 3080 would easily beat out. The best comparison would be the 2080 SUPER, which also cost $699 ahead of this launch. Compared to that card, the RTX 3080 simply slays. We do not see gains like these come around to GPUs all too often.
As mentioned before, the only limitation we can think of with this card on the creator side is the 10GB frame buffer, but we don’t see that being a common complaint anytime soon. For those with the biggest needs, the 24GB frame buffer on the RTX 3090 should solve your quandary. Hopefully NVIDIA has other SKUs planned that will help fill that 10GB~24GB void (of course it does).
While this article took care of the ProViz aspect of the new GeForce RTX 3080, a forthcoming article will take an in-depth look at gaming, which will include a number of new RTX-infused titles. Stay tuned.

Techpowerup

Averaged over our whole benchmarking suite, at 4K resolution, the GeForce RTX 3080 Founders Edition is 66% faster than the RTX 2080 that it replaces (both launched at $699). NVIDIA's new card even beats last generation's flagship the RTX 2080 Ti, by a whopping 31%! AMD's Radeon RX 5700 XT is half as fast as the RTX 3080. Yup, 3080 is +100% 5700 XT performance—AMD better get things right with RDNA2. If you've held out on a GTX 1080 Ti until now, congrats, now is the right time to upgrade. RTX 3080 Ti will double your FPS, and give you all the latest techs and features like raytracing and DLSS.
When looking at lower resolutions, the lead of the RTX 3080 shrinks considerably, +51% over RTX 2080 at 1440p, +35% at 1080p. The reason is that with so much GPU horsepower, games are becoming increasingly CPU limited. A posterchild for that is Anno 1800—at lower resolution all cards are bunched up against an invisible performance wall, around 68 FPS in this case, that's the CPU limit. We're already on a very fast CPU, Ryzen won't run any faster either. We've tested this extensively in our RTX 3080: 10900K vs 3900XT review that just went up, too. Back to Anno 1800, 1080p is totally CPU limited on all high-end cards, after switching to 1440p, most comparison cards fall back in FPS, because their GPU isn't fast enough, so they become GPU limited. The only exception are RTX 2080 Ti and RTX 3080, which both achieve 67 FPS at 1440p—still CPU limited. When switching to 4K, RTX 2080 Ti falls back to 46 FPS, RTX 3080 still seems quite CPU limited at 63 FPS. While unfortunate, CPU limits are a reality of gaming—RTX 3080 will not magically give you 360 FPS in all games—no graphics card can. CPU power, game engines and developers have to catch up with the new performance first.
GeForce RTX 3080 is perfect for 4K gaming. It's able to exceed 60 FPS in nearly all titles, the only exception in our test suite is Control, which runs at 48 FPS. NVIDIA does have one ace up their sleeve: DLSS, which renders the game at lower resolution and upscales the frame to your native monitor resolution. While traditional upscaling comes with blurriness and artifacts, NVIDIA DLSS uses AI to improve the scaling. The algorithm has improved over the years, but the basic concept remains. Machine learning is used to train a model to excel at upscaling of game content. While only few games support DLSS at this time, the numbers are growing quickly.
NVIDIA has always been criticized for high pricing in the past, it seems they listened to feedback. The RTX 3080 Founders Edition retails at $699, which an extremely competitive price. Remember, RTX 3080 is twice as fast as RX 5700 XT ($370), 31% faster than RTX 2080 Ti ($1000+). It seems that NVIDIA is concerned mostly with the new consoles, which will bring high-fidelity gaming to the masses at prices around $500. Charging $1000 for a graphics card will be tough sell for many, when they can have a whole gaming console for $500. At the RTX 3080's price point there really is no alternative, maybe a used RTX 2080 Ti at bargain prices? Not sure, definitely nothing that AMD offers at this time. We are working on several reviews of RTX 3080 custom-designs from board partners, the reviews will be up very soon. It will be interesting to see if their cards will be able to match or exceed the RTX 3080 Founders Edition. NVIDIA set the bar very high.

The FPS Review

Compared to the GeForce RTX 2080 Ti at 1440p the GeForce RTX 3080 FE averages an increase in performance of 20% over the GeForce RTX 2080 Ti FE. The Far Cry 5 and FS 2020 numbers bring that average down a lot, if we remove those two then the average is 24%. At 4K the GeForce RTX 3080 FE averages 25% faster than the GeForce RTX 2080 Ti FE. The GeForce RTX 2080 Ti FE video card was a $1200 video card, now for $500 less at $699 you can have performance that is 20-25% faster than the GeForce RTX 2080 Ti FE, for less money. That is advancement, again, all without including Ray Tracing or DLSS into the mix, pure rasterization.
Point being? Rasterization Performance improvement is there on the GeForce RTX 3080 FE, the facts speak the truth.
As you can see, with Ray Tracing Enabled the performance advantages with GeForce RTX 3080 FE are even higher than without Ray Tracing. The average performance increase at 1440p compared to the RTX 2080 FE is 77%. The average performance increase at 4K compared to the RTX 2080 FE is 84%. The GeForce RTX 3080 FE has a very large leap over the GeForce RTX 2080 FE with Ray Tracing turned on. Compared to the RTX 2080 Ti FE the RTX 3080 FE at 1440p averages 33% faster and at 4K it is 32% faster. This proves that Ray Tracing performance is vastly improved.
At the end of the day, the NVIDIA Ampere architecture is superior to last generation’s Pascal architecture. The node has improved from the last generation, and the architecture is now keyed more specifically to floating-point performance, Ray Tracing performance, and machine learning/AI performance via Tensor Cores. The architecture also supports some interesting new technologies we are looking forward to such as RTX I/O. It has future bandwidth support in mind with PCI-Express 4.0.
Rasterization, Ray Tracing, and Machine Learning are all aspects of modern-day GPUs, and they all matter moving forward for gaming. In traditional gaming (rasterized performance) the GeForce RTX 3080 Founders Edition gives us a big upgrade in performance compared to the GeForce RTX 2080 Founders Edition it is replacing. We see benefits depend on the game, with some as high as 80+% and most averaging around 50-60% advantage, depending on the resolution. In addition, the GeForce RTX 3080 FE also provides 20-25% faster performance than the previous fastest video card, the GeForce RTX 2080 Ti. When you apply Ray Tracing, the advantages in performance grow even more. Apply DLSS on top of that and Ray Tracing is playable in games at 4K now, and most definitely 1440p.
At $699 the GeForce RTX 3080 Founders Edition video card offers gamers a lot of gaming performance and features that will improve the gameplay experience. At the end of the day the gameplay experience is most important, and the GeForce RTX 3080 FE has the ability to transform that gameplay experience with features like Ray Tracing and DLSS. With the performance it brings, those features are playable. It also offers the fastest performance around, and even provides better performance than the fastest video card of the last generation. Whether you play games without Ray Tracing and DLSS, or you play games with, this video card will provide the best gameplay experience.

Tomshardware

The GeForce RTX 3080 is here, right now, and priced pretty reasonably considering the performance it offers. Last month, you could have spent $2,500 on dual RTX 2080 Ti cards hooked up via NVLink, only to find that multi-GPU support in games is largely dead, particularly in new releases. Now, for $700, you get 30% better performance than the outgoing RTX 2080 Ti and pocket $500 in savings. That's assuming you can find an RTX 3080 in stock.
Let's also be clear that the RTX 3080 is primarily for high-resolution gaming. Yes, you can run 1440p with RTX effects, and it will be a good fit. It's a better fit for 4K gaming. Don't bother with it if you're using a 1080p display, as you could get nearly the same level of performance with a lesser GPU. Which brings us to the next option: Wait for the RTX 3070 or RX 6800 XT (whatever AMD's $400-$500 option ends up being called).
The RTX 3070 should still be plenty fast for 1440p gaming, and more than fast enough for 1080p — just like the RTX 2080 Ti. Nvidia says it will perform "better than the 2080 Ti," though we take that marketing-speak with a scoop of salt. Out of all the benchmarks we ran, there was only one (Doom Eternal) where the 3080 actually doubled the 2080's performance.
Anyway, saving $200 and buying a 3070 could make a lot of sense. It's interesting to note that the RTX 3070 is a substantial step down from the RTX 3080, however. The 3080 has 48% more GPU, RT, and Tensor cores, it has 20% more memory, and the memory is clocked 36% higher. That's a big enough gap that we could see an RTX 3070 Ti down the road, but at what price? Alternatively, wait and see what AMD's Navi 2x / RX 6000 GPUs can do, which we'll hear about more on October 28.
The bottom line is that the RTX 3080 is the new high-end gaming champion, delivering truly next-gen performance without a massive increase in price. If you've been sitting on a GTX 1080 Ti or lower, waiting for a good time to upgrade, that time has arrived. The only remaining question is just how competitive AMD's RX 6000, aka Big Navi, will be. Even with 80 CUs, on paper, it looks like Nvidia's RTX 3080 may trump the top Navi 2x cards, thanks to GDDR6X and the doubling down on FP32 capability. AMD might offer 16GB of memory, but it's probably going to be paired with a 256-bit bus and clocked quite a bit lower than 19 Gbps, which may limit performance.

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submitted by Nestledrink to nvidia

Mixing guidelines and notes I've used over the years

Hey y'all -
I've been meaning to post this for a minute and just finally now getting around to it. A few years back when I was first getting into production, I spent some time reading books and taking notes to try and get all the different concepts to stick. One in particular (which I think is a fairly well known book nowadays) is Mixing Secrets For The Small Studio by Mike Senior. I basically cliff-note style wrote down things I found important as I went along, and below is the result. I don't think any of these are hard and fast rules, but I found it really useful as reference guidelines across the different areas he covers.
Please excuse any spelling mistakes or grammar oddities!
Composition:
  • Ear can only process 3 sounds at a time (as the focus of attention in a mix)
  • Use muting and doubling of sections to add variety
  • "Useful little rule of thumb that can help here is this: if you want something to retain the listener’s attention, then avoid playing the same thing more than three times in a row."
  • Interesting little 'features' every 3 to 5 seconds - "cool backing-vocal lick, a nifty drum fill, a synth hook, a little spot-effect on the lead vocal, some kind of wacky SFX sample—the possibilities are endless"
  • Try altering all your arrangements a bit (verse1, verse2, chorus, etc)
  • 6th note of any major key is the root for the relative minor key
  • Generally best to use notes from melodic minor scales, and use harmonic minor for for chord progressions.
General Mixing:
  • Build a list of reference tracks for the genre's you are making
  • Take ear breaks while mixing
  • Mult (essentially stem bouncing) your final tracks into pieces for effects + EQ
  • If low end of a bass (sub region) is too muddy, high cut bass and replace with a sine wave bass to fill out the sub region harmonic is a good trick
  • Cost shouldn't value a plugin - it's uniqueness should
  • "Think of the mix as a 3d cube, where the height of the box equates to frequency, the depth of the box is the decibel levels 0db to -infDb, and the width is the stereo image left to right"
Balance:
  • Start building most important section first (chorus, verse, etc)
  • Start building most important instrument first(most processing here)
  • Good practice to note most important instruments for each section to mult
  • High pass filter almost everything to remove unwanted low end
  • Kicks, snares, hats, bass and vocals want to stay in center of stereo image
  • Pan mono instruments to support space, but they might get lost in one side stereo playback
  • After above steps, then set track gain. Its good to leave all faders at 0db and use a gain plugin on the track to pull out the sound
  • For difficult sounds - take fader down, the rise to too loud, and mark position. do same for where you can barely hear it, mark that position. place fader finally between those two marks for a good "level window"
  • If a sound can balance right, it may not need processing. know when to leave tracks alone
Compression:
  • Do initial balance first, then when starting to "master" (after creating initial composition) mute all channels and decide whether or not it should be compressed as adding it to the mix
  • "The simplest clue that you need to compress a track is that you keep wanting to reach over and adjust its fader."
  • Pay attention to GAIN REDUCTION on the compressor, to see how much of the compressor you are turning down on the track
  • A way to start: make gain reduction show at least 6db, and adjust makeup gain to compensate for a level change. Then ask : does it sound more stable in mix?
  • Then try turning threshold back up a little bit to see if you can get away with using less compression
  • Different compressors do different things - not bad to try different compressors for different instruments
  • Ratio (sometimes labeled slope appropriately) generally turns things down - you increase it to affect how much the "peaks" in a signal (slaps on a bass, screeches, inconsistencies) get reeled back, so essentially the strength at which they are turned down. High ratios are sometimes needed to really bring back waveforms to consistency
  • Lower ratios keep dynamic more natural (whole purpose of compressor is to bring dynamic range of a waveform more consistency so you an raise it to a static fader level to keep it consistent in the mix!)
  • Use a low ratio and a threshold to setup only the quietest notes are UNAFFECTED by gain reduction - this is used to make it louder essentially, by after adding make up gain. You can use threshold, ratio, and gain reduction to specify a certain part of the signal to brought into line with the rest of the sound - too much compression however makes it lose its musical properties
  • Using compressors in a series is often commercially used to bring out all the parts of an instrument (or use a multiband if its powerful enough, like maximus)
  • Increase attack and release times on compressors will make the compressor react / stop reacting slower. This will make it more efficient, and focus on the inconsistency in the middle of the waveforms (maybe a pad or something) to match the rest of the signal
  • Attack and release can affect how an entire instruments sounds - don’t use short attacks on bass instruments like kicks (50ms) or they wont sustain well, and can shift tonal balance
  • "New york compression" (usually called parallel compression) is mixing with compression on a send channel, and using it (wet signal) along side the dry version of the same signal "As such, one common application of this approach is to help reduce undesirable side effects wherever fast attack and release times prove necessary for balance purposes. Transient-rich instruments such as drums, tuned percussion, piano, and acoustic guitar frequently benefit from parallel processing for this reason, because that way you can use fast compression to bring up the sustain tails between individual hits/notes (a fairly everyday requirement in a lot of styles) without dulling percussive attack or flattening desirable performance nuances"
  • Sometimes good to put parallel compressor on one insert, dry signal on another and route those to a bus insert to achieve the perfect balance of wet and dry signal
  • Goal of compression in the end is to make the mix better, not perfect. sometimes compression isn’t the only tool needed for the job
  • Sometimes a transient shaper is all that’s needed to help fill out hits or notes with rapidly moving gain levels
Equalization & Frequency Balance:
  • Generally a good idea to set an eq, turn the instrument off for 10 seconds, and listen again to see if it sits in the mix better
  • Use as wide a Q as possible when adding shelfs/peaks in an eq
  • Use high Q notch filters to remove non-pitch related resonances from things like drum, noise, certain hits, etc (has to be perfect or will sound bad)
  • Use EQ cuts instead of EQ boosts - cutting away leaves much more headroom and less room for frequency masking as the composition builds. Treat boosts as exceptions and cuts as the norm
  • 9/10 times if you're boosting a frequency over 6db, you are probably overdoing it
  • "the brighter something is, the closer it is; the duller it is, the farther away.”
  • Add instruments to balance in order of importance.
  • Always confirm validity of EQ settings in context of a mix - that is the ONLY place it matters
  • Use pads to fill out space, and to fill out pretty much any instrument - the key is to make it not apparent to the listener you are using a pad
Reverb:
  • To use reverb to blend, use a natural sounding short stereo preset with about 10-20ms of predelay
  • Use EQ cuts in bass and mid regions post reverb in the chain to guarantee your reverb isn't muddying up other signals
  • To use reverb to add size, use a natural stereo preset with a soft onset, and about 50ms of predelay
  • To use reverb to add tone, shorten an unnatural sounding preset to remove its decay, and refine it with predelay, phase/polarity and EQ adjustments
  • To use reverb to add sustain, use an unnatural sounding preset, with a soft onset, and use at least 25ms of predelay, and refine its sound with EQ.
  • Try to use reverb almost exclusively as a send effect - whether that be with multiple instruments going through the same send, or just one send for an instrument - this prevents loss of information in the dry signal and gives a better overall reverb tone
  • To use reverb to add spread (width), use an unnatural preset with a bland uncolored tone, and use predelay/balance processing to minimize blend/tone/sustain side effects
  • Blend and size reverbs are often added to a lot of individual tracks, after the complete balance is place. Tonal and sustain reverbs tend to be useful for a small number of tracks and are usually better applied during the initial balancing process
  • Blend and size reverbs can be balanced in mix as individual instruments - use EQing to remove unwanted masking and low-end clutter, as well as reduce audibility of the effect, whereas de-essing and transient processing work well before the reverb plugin to make the sound more understated.
  • Tonal and sustain reverbs should be treated as integral parts of the instruments dry track
Delay:
  • Delay offers similar mixdown enhancements as reverb, but takes up less space in the mix (good). Should be used as separate send, and processed similarly to reverb.
  • Delay times that match tempo will be absorbed by the mix (make them louder to poke out), while unmatched delay times will pop out at lower mix levels, which can be better for creative applications.
  • Always try to use mono in, stereo out delay effects
  • For using delay as a blend effect, try a delay of 50-100ms and low feedback to get a slapback effect with little comb-filtering effects
Overall mastering tips:
  • If buss compression is required for the sound of the mix, start mixing with master buss compression as soon as the mix is COMPLETELY done so that balance and gain changes can be applied early in the process to makeup for compression reduction
  • Go through several stages of referencing and readjustments - compare mix's overall tonality, stereo spread; focus on most important instrument's balance, tone, and stereo image; as well levels of reverbs and delay effects overall
  • Use a combination of loudness maximization techniques for comparing your mix to commercial mixes loudness processing. To evaluate the sustainability of a loudness tweak, make sure to remove boosts and listen for processing side effects when the effect is on and off, and that side effects are minimized when processed.
  • Remember you can only "rev things up" if you first drop them down. Aka, make your self a lot of headroom after a drop if you want to have a mind shattering drop follow later on.
  • Detailed level "rides" (fader automation) are essential for most productions, and can assure maximum audibility and attention directing of lead vocals and hooks.
  • As a last stage of referencing, build a HANDWRITTEN "snag" list of all the issues you hear as you make multiple full passes of your mastered mix. Try not to view the waveforms when doing this, and objectively evaluate the severity of each snag you catch yourself hearing as you listen to a mix over and over. Use different sound systems and references to narrow down each snag that must be fixed, and if necessary go back to mix and start things over if any snag is unworkable. BUT REMEMBER - no mix is perfect, and sometimes some snags will always slip through.
submitted by SpockNinja to edmproduction

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