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I clean installed Windows 8 on a laptop. Then, we can use a 4GB or larger USB flash drive and an app, such as Rufus, to create a. Normally there supposes to be a message that indicates which setup key you should press. Windows 8.1 and Windows Server 2020 R2 KMS Keys look at this website. Microsoft Office 2020 now! HOW TO ACTIVATE WINDOWS 8.1 WITHOUT A PRODUCT KEY. I ended up using the trick suggested by Andre Ziegler in this thread to obtain the 8.1 download independent of the Windows Store, but I haven't yet checked if the 8.0 key works from 8.1 Setup.
Serial key installing Microsoft Windows 8 on an HP ProBook or
ProduKey Latest Version! Even a user can unlock the screen of the iPhone XS MAX with this application. How To Retrieve Windows 8 and 10 OEM Product Key From BIOS resources. Product Key Decryptor - Free Download for Windows 10, 7 [64/32 bit] Download Product Key Decryptor setup installer 64 bit and 32 bit latest version free for windows 10, Windows 7 and Windows Product Key Decryptor is the FREE software to instantly recover License Keys of popular Windows products (). New Activation Code for Windows 8.1 Pro Pack says "This https://simturinfo.ru/crack/?key=4396. The Windows 8.1 upgrade is available as a free option from Windows Store to those currently running Windows 8 (retail copy). It offers you the new and familiar desktop, Task and the startup button.
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The Product Key screen appears. Windows 8 upgrade - Streamlined and Advanced Setup. You will find Zip file containing 32 bit and 64 bit ISO. Go into the Setup folder. Notes, Notices, and Cautions NOTE: A NOTE indicates important information that helps you make better use of your computer. Crack is a powerful program that allows users to prevent data leakage by allowing access only to authorized USB flash drives, CDs, DVDs, external drives, and network connections. Hit Enter, this will uninstall the product key from the computer and set it back to trial mode, you are now free to use it on another computer.
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But also, you will need a Windows 8.1 product key to install the software, here we have a list about the best product keys to complete the installation. Step 3. Activate Windows. The Select Product Key dialog box displays the keys that are available to be installed. Step 2: In the Sign in to set up Office window, select I don't want to sign in or create an account (it's a small link at the bottom of the window). Open the email received when you purchased Norton product. The beauty of this method is that don't need to know your key, nor activate Windows; it's all done for you. I'm planning to do a fresh reinstall of Windows 10 Creator.
Cheap Windows 10 Keys: Do They Work? - How-To Geek
Windows 8.1 Product Key is the much-demanded product keys because Windows 8.1 is the stunning operating system that has many features and functions that are even not there in another operating system. Windows Product Activation (WPA) sends an installation ID number to Microsoft before Windows is verified, and then activated. To run windows we need windows key. Retail Windows 8 Professional XKY4K-2NRWR-8F6PRF-CRYQH. Windows 10 product key, SLUI, and windows activator. HP PCs - Windows 8 Product Activation. It integrates multiple functions including managing, licensing and activation of Microsoft products.
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Deepak Yadav March 29, 2020 at 7: 20 pm. PLZ GIVE ME PRODUCT KEY PLZ PLZ THANKS. Windows 8 setup product key. As I wrote last week in Take advantage of the $15 Windows 8 Pro Upgrade Offer, I purchased a new system back in August, an ASUS CM1740 with an AMD APU A8-3820 (2.5GHz), 8GB RAM and running Windows. Here you can purchase the product key for Windows 8, Windows 10 and Windows 7. Once you are buying the product key home Windows 10 or Product key pro Windows 10, just insert the key. Where to enter your Office product key - Office Support. Note: Some Windows 7, Windows 8, and Windows 8.1 product keys can't be used to activate Windows 10, such as product keys for volume licensing, including Generic Volume Licensing Keys (GVLK) and Multiple Activation Keys (MAK), and Windows 7 Enterprise, Windows 8. Get help with activating an Office purchase or free offer on a new PC. I bought a product key card but.
GeForce RTX 3080 Review Megathread
submitted by Nestledrink to nvidia
GeForce RTX 3080 Founders Edition reviews are up.Image Link - GeForce RTX 3080 Founders Edition
Reminder: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out and wait.
Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.
Instead, I'm confident in saying that the $699 RTX 3080 has handily dethroned the GTX 1080 Ti as the market's best expensive-but-attainable GPU. Its specific performance profile, achieved with serious hunger (320W) and a large-but-not-epic pool of RAM (10GB, albeit in the efficient GDDR6X profile), will let you rip and tear in 4K resolutions and in high-performing VR scenarios without requiring buy-in from game developers to toggle Nvidia's proprietary systems.
We are impressed with the Founders Edition of the RTX 3080 which has exceptional performance at Ultra 4K and at 2560×1440. For now, it stands alone as the fastest video card in the world and it has launched at $699 – the same price the RTX 2080 SUPER FE launched at, and $100 less expensive than the RTX 2080 at launch – and much less expensive compared to the $1199 RTX 2080 Ti FE which launched two years ago.
The RTX 3080 is an important product. For two years now, the pinnacle of PC graphics technology has been defined by the Turing-based RTX 2080 Ti. It's fast, very fast. It's so fast in fact, that there's a strong argument that any resolutions below ultra HD or high resolution ultrawide won't see the GPU horsepower fully utilised on anything other than the fastest gaming CPU. And yet the RTX 3080 takes everything to the next level - you're looking at an average range of 65 to 80 per cent more performance up against 2080, and around 24 to 37 per cent more grunt than 2080 Ti. With ray tracing factored into the equation, the boosts can be even more significant.
We feel it is safe to say that it's been worth the wait. Ampere as an architecture is nothing short of impressive. Combined with hyper-fast GDDR6X memory and a radical new cooling design, a new trend is set, as this product is seriously competing with the board partner cards. I mean, all registers are green, including rendering performance, cooling, and acoustic performance as well as the simple yet so crucial aesthetic feel. I do worry a little about the open fin structure versus dust. Next to that, you are going to yearn for a dedicated 12-pin power connector leading from the PSU and there is some coil whine going on. Of course, overall power consumption has increased really significantly. How important these things are to you, is for you to decide. The flipside of the coin is that you'll receive a product that will be dominant in that Ultra HD space. Your games average out anywhere from 60 to 100+ FPS, well, aside from Flight Simulator 2020 :)
Nvidia latest Ampere architecture arrives in consumer graphics card space as the GeForce RTX 30-series GPUs. Initially comprised the RTX 3070, RTX 3080 and RTX 3090, debuting at different times over the course of the next month, they are primed to set new benchmark standards at the premium end of the market.
Summarizing the new GeForce RTX 3080's performance is as simple as could be -- it is the fastest GPU we have tested to date, across the board, period. Regardless of the game, application, or benchmark we used, the GeForce RTX 3080 put up the best scores of the bunch, often more than doubling the performance of AMD's current flagship Radeon RX 5700 XT. Despite its much lower introductory price, the GeForce RTX 3080 even skunked the Titan RTX and GeForce RTX 2080 Ti by relatively large margins. The bottom line is, NVIDIA's got an absolutely stellar-performing GPU on its hands, and the GeForce RTX 3080 isn't even the best Ampere has to offer -- the upcoming GeForce RTX 3090 is bigger and burlier across the board.
It should not be an advertising sales event, but a test that is as objective and fair as possible, even if the results are still so solid that you have to fight a bit with the “want to have” factor in the gaming sector. Especially at higher resolutions, this card is a real board, because even if the lead over the GeForce RTX 2080 Super doesn’t always turn out to be in high double digits, it’s always enough to virtually reach the next quality level in playability. Right stop of many quality controllers included. Particularly if the games of the GeForce RTX 3080 and the new architecture lie, are also sometimes up to 80% increase compared to the RTX 2080 super in it and a RTX 2080 Ti is beaten with almost 40%. This too must be noted if one wants to be fair. But it is only the beginning and not generally enforceable with the game engines, unfortunately.
There’s no two ways about it. Nvidia’s RTX 3080 is a stunning return to form for the manufacturer, delivering hugely impressive gen-on-gen gains compared to the RTX 20-series that debuted two years ago. The 3080 is the fastest graphics card we have ever tested (though the RTX 3090 will have something to say about that next week), and it is delivered at almost half the price of last generation’s flagship, the RTX 2080 Ti.
The performance of Nvidia's RTX 3080 is unquestionably impressive. Even making allowances for the fact that a few of our games get a bit grumpy about both ray tracing and DLSS in various combinations, preferring an everything on or everything off approach (it is true for pre-DLSS 2.0 titles). Another factor that's worth considering is that Nvidia's current pre-release drivers are missing some elements that allow us to overclock things properly. Regardless, the amount of performance available from the card in a simple plug-and-go form is so great that anyone who has recently purchased any of the RTX 2xxx cards will be left green with envy.
NVIDIA’s GeForce RTX 3080 Founders Edition is the fastest graphics card I’ve ever tested, and it’s an amazing product for the money. Now, actually buying one for $699 might require devine intervention, but we don’t really know until they go on sale.
Nvidia CEO Jensen Huang said that Ampere is GeForce’s greatest generational leap ever, and he wasn’t kidding. Remember being blown away when the GTX 1080 was 60 to 70 percent faster than the GTX 980, even with its slightly higher price? The GeForce RTX 3080 spits out frames up to 80 percent faster in several games, and 60 percent higher in the others. It’s roughly 30 percent faster than the GeForce RTX 2080 Ti, the $1,200 previous-gen flagship, and a ridonkulous 100 to 160 percent faster than the older GeForce GTX 1080. All at the exact same $700 price tag as the RTX 2080.
As we saw across most of these results, the performance gains seen with the new generation Ampere GeForces is simply incredible. There’s no other way to say it. The strong performance seen because of the RT cores makes AMD’s next move an important one. We’ve already known for ages that the new consoles all use ray tracing, and those are of course built with AMD Radeon GPUs. How that will all carry over to the desktop, we’re not sure, but we will gain a better understanding in late October when AMD makes its RDNA2 “Big Navi” announcement.
Averaged over our whole benchmarking suite, at 4K resolution, the GeForce RTX 3080 Founders Edition is 66% faster than the RTX 2080 that it replaces (both launched at $699). NVIDIA's new card even beats last generation's flagship the RTX 2080 Ti, by a whopping 31%! AMD's Radeon RX 5700 XT is half as fast as the RTX 3080. Yup, 3080 is +100% 5700 XT performance—AMD better get things right with RDNA2. If you've held out on a GTX 1080 Ti until now, congrats, now is the right time to upgrade. RTX 3080 Ti will double your FPS, and give you all the latest techs and features like raytracing and DLSS.
Compared to the GeForce RTX 2080 Ti at 1440p the GeForce RTX 3080 FE averages an increase in performance of 20% over the GeForce RTX 2080 Ti FE. The Far Cry 5 and FS 2020 numbers bring that average down a lot, if we remove those two then the average is 24%. At 4K the GeForce RTX 3080 FE averages 25% faster than the GeForce RTX 2080 Ti FE. The GeForce RTX 2080 Ti FE video card was a $1200 video card, now for $500 less at $699 you can have performance that is 20-25% faster than the GeForce RTX 2080 Ti FE, for less money. That is advancement, again, all without including Ray Tracing or DLSS into the mix, pure rasterization.
The GeForce RTX 3080 is here, right now, and priced pretty reasonably considering the performance it offers. Last month, you could have spent $2,500 on dual RTX 2080 Ti cards hooked up via NVLink, only to find that multi-GPU support in games is largely dead, particularly in new releases. Now, for $700, you get 30% better performance than the outgoing RTX 2080 Ti and pocket $500 in savings. That's assuming you can find an RTX 3080 in stock.
Optimum Tech - TBD
Tech of Tomorrow - TBD
Mixing guidelines and notes I've used over the years
I've been meaning to post this for a minute and just finally now getting around to it. A few years back when I was first getting into production, I spent some time reading books and taking notes to try and get all the different concepts to stick. One in particular (which I think is a fairly well known book nowadays) is Mixing Secrets For The Small Studio by Mike Senior. I basically cliff-note style wrote down things I found important as I went along, and below is the result. I don't think any of these are hard and fast rules, but I found it really useful as reference guidelines across the different areas he covers.
Please excuse any spelling mistakes or grammar oddities!
- Ear can only process 3 sounds at a time (as the focus of attention in a mix)
- Use muting and doubling of sections to add variety
- "Useful little rule of thumb that can help here is this: if you want something to retain the listener’s attention, then avoid playing the same thing more than three times in a row."
- Interesting little 'features' every 3 to 5 seconds - "cool backing-vocal lick, a nifty drum fill, a synth hook, a little spot-effect on the lead vocal, some kind of wacky SFX sample—the possibilities are endless"
- Try altering all your arrangements a bit (verse1, verse2, chorus, etc)
- 6th note of any major key is the root for the relative minor key
- Generally best to use notes from melodic minor scales, and use harmonic minor for for chord progressions.
- Build a list of reference tracks for the genre's you are making
- Take ear breaks while mixing
- Mult (essentially stem bouncing) your final tracks into pieces for effects + EQ
- If low end of a bass (sub region) is too muddy, high cut bass and replace with a sine wave bass to fill out the sub region harmonic is a good trick
- Cost shouldn't value a plugin - it's uniqueness should
- "Think of the mix as a 3d cube, where the height of the box equates to frequency, the depth of the box is the decibel levels 0db to -infDb, and the width is the stereo image left to right"
- Start building most important section first (chorus, verse, etc)
- Start building most important instrument first(most processing here)
- Good practice to note most important instruments for each section to mult
- High pass filter almost everything to remove unwanted low end
- Kicks, snares, hats, bass and vocals want to stay in center of stereo image
- Pan mono instruments to support space, but they might get lost in one side stereo playback
- After above steps, then set track gain. Its good to leave all faders at 0db and use a gain plugin on the track to pull out the sound
- For difficult sounds - take fader down, the rise to too loud, and mark position. do same for where you can barely hear it, mark that position. place fader finally between those two marks for a good "level window"
- If a sound can balance right, it may not need processing. know when to leave tracks alone
- Do initial balance first, then when starting to "master" (after creating initial composition) mute all channels and decide whether or not it should be compressed as adding it to the mix
- "The simplest clue that you need to compress a track is that you keep wanting to reach over and adjust its fader."
- Pay attention to GAIN REDUCTION on the compressor, to see how much of the compressor you are turning down on the track
- A way to start: make gain reduction show at least 6db, and adjust makeup gain to compensate for a level change. Then ask : does it sound more stable in mix?
- Then try turning threshold back up a little bit to see if you can get away with using less compression
- Different compressors do different things - not bad to try different compressors for different instruments
- Ratio (sometimes labeled slope appropriately) generally turns things down - you increase it to affect how much the "peaks" in a signal (slaps on a bass, screeches, inconsistencies) get reeled back, so essentially the strength at which they are turned down. High ratios are sometimes needed to really bring back waveforms to consistency
- Lower ratios keep dynamic more natural (whole purpose of compressor is to bring dynamic range of a waveform more consistency so you an raise it to a static fader level to keep it consistent in the mix!)
- Use a low ratio and a threshold to setup only the quietest notes are UNAFFECTED by gain reduction - this is used to make it louder essentially, by after adding make up gain. You can use threshold, ratio, and gain reduction to specify a certain part of the signal to brought into line with the rest of the sound - too much compression however makes it lose its musical properties
- Using compressors in a series is often commercially used to bring out all the parts of an instrument (or use a multiband if its powerful enough, like maximus)
- Increase attack and release times on compressors will make the compressor react / stop reacting slower. This will make it more efficient, and focus on the inconsistency in the middle of the waveforms (maybe a pad or something) to match the rest of the signal
- Attack and release can affect how an entire instruments sounds - don’t use short attacks on bass instruments like kicks (50ms) or they wont sustain well, and can shift tonal balance
- "New york compression" (usually called parallel compression) is mixing with compression on a send channel, and using it (wet signal) along side the dry version of the same signal "As such, one common application of this approach is to help reduce undesirable side effects wherever fast attack and release times prove necessary for balance purposes. Transient-rich instruments such as drums, tuned percussion, piano, and acoustic guitar frequently benefit from parallel processing for this reason, because that way you can use fast compression to bring up the sustain tails between individual hits/notes (a fairly everyday requirement in a lot of styles) without dulling percussive attack or flattening desirable performance nuances"
- Sometimes good to put parallel compressor on one insert, dry signal on another and route those to a bus insert to achieve the perfect balance of wet and dry signal
- Goal of compression in the end is to make the mix better, not perfect. sometimes compression isn’t the only tool needed for the job
- Sometimes a transient shaper is all that’s needed to help fill out hits or notes with rapidly moving gain levels
- Generally a good idea to set an eq, turn the instrument off for 10 seconds, and listen again to see if it sits in the mix better
- Use as wide a Q as possible when adding shelfs/peaks in an eq
- Use high Q notch filters to remove non-pitch related resonances from things like drum, noise, certain hits, etc (has to be perfect or will sound bad)
- Use EQ cuts instead of EQ boosts - cutting away leaves much more headroom and less room for frequency masking as the composition builds. Treat boosts as exceptions and cuts as the norm
- 9/10 times if you're boosting a frequency over 6db, you are probably overdoing it
- "the brighter something is, the closer it is; the duller it is, the farther away.”
- Add instruments to balance in order of importance.
- Always confirm validity of EQ settings in context of a mix - that is the ONLY place it matters
- Use pads to fill out space, and to fill out pretty much any instrument - the key is to make it not apparent to the listener you are using a pad
- To use reverb to blend, use a natural sounding short stereo preset with about 10-20ms of predelay
- Use EQ cuts in bass and mid regions post reverb in the chain to guarantee your reverb isn't muddying up other signals
- To use reverb to add size, use a natural stereo preset with a soft onset, and about 50ms of predelay
- To use reverb to add tone, shorten an unnatural sounding preset to remove its decay, and refine it with predelay, phase/polarity and EQ adjustments
- To use reverb to add sustain, use an unnatural sounding preset, with a soft onset, and use at least 25ms of predelay, and refine its sound with EQ.
- Try to use reverb almost exclusively as a send effect - whether that be with multiple instruments going through the same send, or just one send for an instrument - this prevents loss of information in the dry signal and gives a better overall reverb tone
- To use reverb to add spread (width), use an unnatural preset with a bland uncolored tone, and use predelay/balance processing to minimize blend/tone/sustain side effects
- Blend and size reverbs are often added to a lot of individual tracks, after the complete balance is place. Tonal and sustain reverbs tend to be useful for a small number of tracks and are usually better applied during the initial balancing process
- Blend and size reverbs can be balanced in mix as individual instruments - use EQing to remove unwanted masking and low-end clutter, as well as reduce audibility of the effect, whereas de-essing and transient processing work well before the reverb plugin to make the sound more understated.
- Tonal and sustain reverbs should be treated as integral parts of the instruments dry track
- Delay offers similar mixdown enhancements as reverb, but takes up less space in the mix (good). Should be used as separate send, and processed similarly to reverb.
- Delay times that match tempo will be absorbed by the mix (make them louder to poke out), while unmatched delay times will pop out at lower mix levels, which can be better for creative applications.
- Always try to use mono in, stereo out delay effects
- For using delay as a blend effect, try a delay of 50-100ms and low feedback to get a slapback effect with little comb-filtering effects
- If buss compression is required for the sound of the mix, start mixing with master buss compression as soon as the mix is COMPLETELY done so that balance and gain changes can be applied early in the process to makeup for compression reduction
- Go through several stages of referencing and readjustments - compare mix's overall tonality, stereo spread; focus on most important instrument's balance, tone, and stereo image; as well levels of reverbs and delay effects overall
- Use a combination of loudness maximization techniques for comparing your mix to commercial mixes loudness processing. To evaluate the sustainability of a loudness tweak, make sure to remove boosts and listen for processing side effects when the effect is on and off, and that side effects are minimized when processed.
- Remember you can only "rev things up" if you first drop them down. Aka, make your self a lot of headroom after a drop if you want to have a mind shattering drop follow later on.
- Detailed level "rides" (fader automation) are essential for most productions, and can assure maximum audibility and attention directing of lead vocals and hooks.
- As a last stage of referencing, build a HANDWRITTEN "snag" list of all the issues you hear as you make multiple full passes of your mastered mix. Try not to view the waveforms when doing this, and objectively evaluate the severity of each snag you catch yourself hearing as you listen to a mix over and over. Use different sound systems and references to narrow down each snag that must be fixed, and if necessary go back to mix and start things over if any snag is unworkable. BUT REMEMBER - no mix is perfect, and sometimes some snags will always slip through.