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Game Ready Driver 456.38 FAQ/Discussion

Game Ready Driver 456.38 has been released. This driver supports GeForce RTX 3080 and 3090 and various other technologies.

New feature and fixes in driver 456.38:

Game Ready - This new Game Ready Driver provides support for Fortnite's dramatic new update which adds raytraced effects, NVIDIA DLSS, NVIDIA Reflex, and a custom RTX map. In addition, this release also provides optimal day-1 support for Halo 3: ODST and Mafia: The Definitive Edition.
Gaming Technology:
  • Includes support for GeForce RTX 3080 and 3090 GPUs
  • GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20- series
  • GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above
  • ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR)
  • NVIDIA Broadcast app with AI-powered noise removal and virtual background
  • 5 New G-SYNC Compatible Monitors
New Features and Other Changes
  • Supports CUDA 11.1
  • SLI profiles - Added or updated the following SLI Profiles:
    • Baldur's Gate 3
    • Comanche (NVIDIA Turing GPUs and later)
    • Crusader Kings III
    • Disintegration (NVIDIA Turing GPUs and later)
    • Population Zero
    • RIDE 4 (NVIDIA Turing GPUs and later)
    • Rocket Arena (NVIDIA Turing GPUs and later)
    • The Blackout Club (NVIDIA Turing GPUs and later)
G-Sync Compatible Display - Added the following G-Sync Compatible Display:
  • Acer XV253Q GW
  • Asus VG27AQ1A
  • LG 27GN800
  • LG 27GN600
  • Viewsonic XG270Q
Implicit SLI Disabled on NVIDIA Ampere GPUs - Implicit SLI, where the driver makes assumptions with application profiles to achieve GPU scaling, is disabled on NVIDIA Ampere GPUs. Explicit SLI is still supported, where the application knows the SLI state and uses extensions (such as DirectX 12 linked nodes, Vulkan device groups, or OpenGL multicast extensions) to issue commands to each device in the SLI group. See the NVIDIA Knowledge Base Article 5082 for more information.
Game Ready Driver Fixes (For full list of fixes please check out release notes)
  • [Batman Arkham Knight]: Enabling Hardware-accelerated GPU Scheduling on PhysX games results in lower frame rate.[2988376]
  • [Call of Duty: Modern Warfare]: The game may intermittently see a drop in frame rate when ray tracing is enabled. [3050468]
  • [Detroit: Become Human]: The game may crash. [3037846]
  • [Forza Horizon 4]: Stuttering occurs in the game after racing a few laps. [3101001]
  • [Horizon Zero Dawn The Complete Edition]: Flickering and texture corruption occurs in game after setting Anisotropic Filtering to 16x from the NVIDIA Control Panel. [200638389]
  • [madVR][MPC-HC]: Various HDR issues occur when using the madVR renderer with MPC-HC. [3038381]
  • [Minecraft Java Edition;]: The game may crash when launched with XSplit Broadcaster running in the background. [3052464]
  • [World of Warcraft]: Objects randomly flicker. [3101638]
  • Video playback on the secondary display lags/freezes while playing a game on the primary display if Hardware-accelerated GPU Scheduling is enabled [200586262]
  • [Notebook]: Display is not detected when connected to Thunderbolt 3 port on HP Spectre x360 - 15t-df100 Notebook. [3087076]
  • [Notebook][NVIDIA Control Panel]: With Clone mode set, only the Developer pages are visible in the NVIDIA Control Panel after hot-plugging a DisplayPort/HDMI Freesync display. [200637570]
  • [Notebook]: When a game is played on the primary display and a YouTube video is played on the extended display, viudeo playback is sluggish and stutters. [200586262]
  • [Pascal GPU][Marvel's Avengers]: The game may crash when switching windows [Alt+Tab] while the game is running. [3101682]
Game Ready Driver Important Open Issues (For full list of open issues please check out release notes)
  • Windows 7 Only [Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
  • Windows 10 Only [SLI][G-SYNC][Red Dead Redemption 2 Vulkan]: With SLI + G-SYNC enabled, the games display corruption and a blank screen.[200645671]
  • [World of Warcraft Shadowlands]: When run at frame rates greater than 60 FPS with high display settings, moving characters display minute twitching/stuttering. [200647563]
  • [Sunset Overdrive]: The game may display random green corruption if Depth of Field is enabled from in-game settings. [2750770]
  • [VR}: HDCP errors occur with Valve Index VR. [2967616]
  • [Call of Duty - Warzone]: Freestyle does not work. (200593020)
  • [Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
  • [Fortnite]: Blue-screen crash occurs pointing to nvlddmkm.sys when playing the game at 4K resolution. [200645328] To work around, set the resolution to lower than 4k.
  • [Zombie Army: Dead War 4][Ansel/Freestyle]: The Ansel & Freestyle tabs are unselectable. [2810884]
    • You may encounter issues installing the NVIDIA Control Panel from the Windows Store. See “Issues Installing the NVIDIA Control Panel from the Windows Store” on page 21 for more information.
  • [Omniverse 2020.2.4496]: Corruption occurs after switching from RTX Real-Time to RTX PathTraced renderer. [200649160]
  • [Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
  • [Notebook]: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay. [3009452]
  • [Notebook]: Performance Power Mode cannot be set from the NVIDIA Control Panel. [200657525]

Driver Downloads and Tools

Driver Download Page: Nvidia Download Page
Latest Game Ready Driver: 456.38 WHQL
Latest Studio Driver: 456.38 WHQL
DDU Download: Source 1 or Source 2
DDU Guide: Guide Here
DDU/WagnardSoft Patreon: Link Here
Documentation: Game Ready Driver 456.38 Release Notes
Control Panel User Guide: Download here
NVIDIA GeForce Driver Forum for 456.38: Link Here
RodroG's Driver Benchmark: Link Here
NVIDIA Discord Driver Feedback for 456.38: Invite Link Here

Having Issues with your driver? Read here!

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue
There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are.So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.
Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!
Common Troubleshooting Steps
  • If you are having issue installing the driver for GTX 1080/1070/1060 on Windows 10, make sure you are on the latest build for May 2019 Update (Version 1903). If you are on the older version/build (e.g. Version 1507/Build 10240), you need to update your windows. Press Windows Key + R and type winver to check your build version.
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance
If it still crashes, we have a few other troubleshooting steps but this is fairly involved and you should not do it if you do not feel comfortable. Proceed below at your own risk:
  • A lot of driver crashing is caused by Windows TDR issue. There is a huge post on GeForce forum about this here. This post dated back to 2009 (Thanks Microsoft) and it can affect both Nvidia and AMD cards.
  • Unfortunately this issue can be caused by many different things so it’s difficult to pin down. However, editing the windows registry might solve the problem.
  • Additionally, there is also a tool made by Wagnard (maker of DDU) that can be used to change this TDR value. Download here. Note that I have not personally tested this tool.
If you are still having issue at this point, visit GeForce Forum for support or contact your manufacturer for RMA.
Common Questions
  • Is it safe to upgrade to ? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU
  • What does the new Power Management option “Optimal Power” means? How does this differ from Adaptive? The new power management mode is related to what was said in the Geforce GTX 1080 keynote video. To further reduce power consumption while the computer is idle and nothing is changing on the screen, the driver will not make the GPU render a new frame; the driver will get the one (already rendered) frame from the framebuffer and output directly to monitor.

Remember, driver codes are extremely complex and there are billions of different possible configurations. The software will not be perfect and there will be issues for some people.For a more comprehensive list of open issues, please take a look at the Release Notes. Again, I encourage folks who installed the driver to post their experience here... good or bad.

submitted by Nestledrink to nvidia

Pokemon Nuzlite for Barry and Lydia

Below I'm listing each member of the elite four, their types, and their pokemon. I will put the pokemon levels and what moves I KNOW they have into the spoiler tags. Reveal them if you need that information, but I could only find very little information about the specific moves for each pokemon as the documentation for this specific mod is lacking. In other mods for pokemon games by the same guy, there are documents for all the trainers, but not this mod!
Each of the elite four has at least 2 full restores, and at least 1 full heal. Be aware of this when causing status effects or leaving them with red/yellow hp. They will generally use a full restore if the pokemon is at 35%hp or less.
Be EXTREMELY careful with Lance. Two of his pokemon know Swords Dance which, if you don't kill them when they use it, means they will likely kill your 'mons in one hit until you manage to kill them. VERY dangerous. Especially Garchomp which is very fast with a huge attack stat, and has Earthquake, a move your team is quite weak to.
Due to the lack of info on trainers for this mod, I've done the best I can, despite being very ill and it taking many many hours of research. Hopefully this will help you guys to beat the game. Good luck! I might start streaming some pokemon nuzlock/nuzlite myself on twitch.tv/tigerprascire because it seems fun.
Will: Psychic Trainer. Levels 52-55
Jinx level 53. Ice/Psychic. Known moves: Lovely Kiss, Ice Beam, Psychic, ???
Lunatone level 52. Rock/Psychic. Known moves: Ice Beam, ???, ???, ???
Gardevoir level 55. Psychic. Known moves: Hypnosis, ???, ???, ???
Xatu level 55. Psychic/Flying. Known moves: ???, ???, ???, ???
Solrock level 52. Rock/Psychic. Known Moves: Ice Beam, ???, ???, ???
Slowbro level 54. WatePsychic. Known Moves: Surf, ???, ???, ???

Koga: Poison Trainer. Levels 52-55
Venomoth level 53. Bug/Psychic. Known Moves: Sleep Powder, Psychic, ???, ???
Tentacruel level 54. WatePoison. Known Moves: Swords Dance, ???, ???, ???
Crobat level 55. Flying/Poison. Known Moves: Brave Bird, ???, ???, ???
Toxicroak level 52. Poison/Fighting. Known Moves: Sucker Punch, ???, ???, ???
Weezing level 52. Poison. Known Moves: Protect, Fire Blast, Thunder, Toxic
Muk level 55. Poison. Known Moves: Gunk Shot, ???, ???, ???

Bruno: Fighting Trainer. Levels 52-55
Hitmontop level 53. Fighting. Known Moves: Fake Out, Counter, Hi Jump Kick, ???
Hitmonlee level 52. Fighting. Known Moves: Stone Edge, ???, ???, ???
Hitmonchan level 52. Fighting. Known Moves: Hi Jump Kick, Thunder Punch, ???, ???
Hariyama level 55. Fighting. Known Moves: ???, ???, ???, ???
Machamp level 55. Fighting. Known Moves: Dynamic Punch, ???, ???, ???
Lucario level 54. Fighting/Steel. Known Moves: Aura Sphere, ???, ???, ???

Karen: Dark Trainer. Levels 52-55
Mightyena level 53. Dark. Known Moves: Sucker Punch, ???, ???, ???
Houndoom level 55. Dark/Fire. Known Moves: Flamethrower, Nasty Plot, Dark Pulse, ???
Honchcrow level 55. Dark/Flying. Known Moves: Brave Bird, ???, ???, ???
Absol level 52. Dark. Known Moves: Thunder Wave, Megahorn, Night Slash, ???
Spiritomb level 52. Dark/Ghost. Known Moves: Nasty Plot, Dark Pulse, ???, ???
Umbreon level 54. Dark. Known Moves: Double Team, Toxic, Dark Pulse, ???

Lance: Dragon Trainer. Levels 54-60
Gyarados level 56. WateFlying. Known Moves: ???, ???, ???, ???
Garchomp level 54. Dragon/Ground. Known Moves: Earthquake, Dragon Claw, ???, ???
Aerodactyl level 54. Rock/Flying. Known Moves: Torment, Stone Edge, ???, ???
Dragonite level 60. Dragon/Flying. Known Moves: Earthquake, Wing Attack, Outrage, ???
Charizard level 57. Fire/Flying. Known Moves: Swords Dance, Flare Blitz, ???, ???
Dragonite level 56. Dragon/Flying. Known Moves: Draco Meteor, Blizzard, Thunder, Flamethrower
So, I see you’ve frequently encountered the famous SoulsilveHeartgold Rom glitch. It is mostly prevalent on an emulator called Desmume but as you’re using a LEGIT windows-brand DS I don’t know how it has managed to transfer over. WINK. The glitch is caused by the fact that your computer is more powerful than a regular DS, which has a capped framerate and limited ram. When you load into an area, the game is limited to only prepare its images and sprites in the timeframe a DS would load, but your computer loads faster. The sprites on screen, namely, Simone and your pokemon, and other trainers/people, all exist on one sprite sheet and the game figures out where they are by being given an x and y co-ordinate when you load an area. But you load too fast, so the game finds the sprite and then accepts the inputs from your “D-pad” which is definitely not a keyboard and applies THAT to the sprite sheet too. The result is… well, you’ve seen, a random location on the sprite sheet where everything looks like hell.
To stop the glitch happening, simply DO NOT PRESS any directional keys when you move from one zone to another, or leave a battle. The glitch happens much more frequently when the game is accelerated so just be careful not to hold keys during transitions. It may still happen though, but don’t worry.
When the glitch does happen, save the game as normal then press “File-Reset” and it will instantly fix. No need to restart the software… uh… Windows DS, just reboot the game and load your save and it will always be fixed because the sprites will be forced to reload.
I understand that you both enjoy having the HM moves attached to your team so that you don’t have to swap members out to get around. That’s fine, but you will really struggle against the elite four using those moves. The mod does a good job of buffing HM moves to make them more usable, but even then only Surf and Strength are any good, or Waterfall on your Gyrados. When you get a new move, you make it pretty obvious you don’t really understand how damage and move types work, so I figured I’d give you a simple guide on how to look at a move and see how good it is!
Power - The relative damage a move does. Think of it as a percentage, rather than a stat. Earthquake has 100 power, so it does 100% of your damage stat (with a bunch of other formulas but, ignore that, just think of it as a %). Next, add STAB. Same Type Attack Bonus. STAB takes effect if the move is the same type as either type of your pokemon and is worth 50% power. So, a 60 power move becomes 90 power on a pokemon with STAB. Easy, right? But, what about type advantage? Well, a super effective move deals double the overall damage your attack is calculated at, after all other effects. So double the power to get a good estimate of that. 4x effective? Quadruple power. Not very effective? Half the power, or ¼. So when you next look at cut, a 60 power move on a bug/steel pokemon, even when it’s super effective that gives it 120 power. His other moves are more damaging a lot of the time, unless cut is super effective. REMOVE CUT FROM DEVDEV OH MY GOD.
Accuracy - Literally the most important stat in the game. Pokemon has something called accuracy bias, which means the way accuracy is calculated is different for you and the ai. It also isn’t calculated properly, so a 95% accuracy move does NOT have a 95% chance to hit. Rather than put the formula here for you to see, let me tell you that if you have 100% accuracy and the opponent uses a move that increases their evasion, you already have a 25% miss chance. If they use it again, 66% chance to hit, then 44% chance to hit, and it only gets worse from there. Some members of the elite four do use evasion, so it’s really important to know about accuracy and how to counter it. Try and get one move in your team that always hits, but otherwise, use an x-accuracy! You’re banned from healing, NOT from using battle items, so x-accuracy is totally allowed. As a general rule though, a move that doesn’t have 100 accuracy isn’t worth using. The game normally cheats, forcing you to miss moves with a miss chance anyway, but the mod actually makes that WORSE. If you have 95 accuracy, you will generally miss 1 in 5 attacks against an AI. Your AI opponents can use 70 accuracy moves like Thunder, and will hit them 9/10 times or more. If you have less than 100 accuracy, the game will turn you over and fuck you hard, that’s just how it works, but DON’T WORRY, because…
And yes, while this isn't entire accurate, it's much easier to boil down accuracy to multiples of 5, rather than taking % values from numbers and crunching it all down
There are two VERY important hold items that you should strive to get, even if you cheat them in to avoid grinding them. They are called the Wide Lens and Zoom Lens. The Wide Lens means that your moves are considered to have 10 more accuracy, turning 90 or 95 accuracy moves into 100 accuracy powerhouses. The Zoom Lens means that your moves are considered to be 20 accuracy higher, but ONLY if you go LAST. Slow pokemon with 80 accuracy moves can have a 100% hit chance… such as Mama Momo!
Additionally, you already have an item called the Sniper Scope. It doubles the crit chance of moves from 1 in 16 to 1 in 8. HOWEVER, it stacks with other similar effects. Give this item to Buzzy, and his night slash will have a 1 in 4 crit chance! That’s relatively decent, but give him an X-Critical at the start of a fight and watch him bust out crits on a 1 in 4 chance. Or he might have an ability that gives him that last boost of crit chance Otherwise, keep using your leftovers. That item is extra good on a tanky team and you’re lucky enough to have multiple good healers who can make it work.
These are a pain to catch, but there are a few tricks to do it really easily. If you have a pokemon with a move such as “Mean look” or “Block”, you can stop them retreating. Honchcrow is the best pokemon in the game for this strategy, as it’s ridiculously tanky and learns Mean Look naturally. Otherwise, a pokemon with Arena Trap or Shadow Tag (Such as Wobbufett) will also prevent them fleeing. Then you can just launch ultra balls til you catch them. Quick balls are great, but I can’t believe people constantly spammed you to get them even though you can’t. Chat are plebs.
To make them appear, simply go to a zone line and walk back and forth, opening your map to see if they’re in the same zone as you. With this method you’ll find them within a minute or so, it’s THAT easy!
Otherwise, don’t try and catch them, just lobbing an ultra ball at them like you are now is around a 1 in 180 chance of success without actually fighting them and trying to catch them.
With paralysis that becomes around 1 in 80. If you get him to yellow hp, about 1 in 60. With red hp, about 1 in 40! If you teach false swipe to a boi, you can get him down easily.
I’m FAIRLY sure mean look stops roar from working FYI.
The dogs can appear in place of any wild battle in the route they’re in. Fishing, surfing, etc work too. USE REPELS. It keeps regular pokemon away but NOT the legendary dogs!
Chancey is great, she has mega hp which you can use to kill enemies with “Counter”, or tank her up and use toxic to take out foes. I don’t think she can evolve into Blissey in this generation but maybe she can? Either way, she’s good, and in an emergency she can heal one of your other ‘mon at the cost of her own life
Save Backups
In your special DS, under “File”, press “Export Backup Memory” and it will generate a file for you which is your current save. You can copy this to create a backup, useful if Lydia mashes her face on the keyboard. But also, it means you can clone your file. If you really don’t want to catch the legendary dogs, or farm the scope items or balls or anything else, send me a copy of the file somewhere and I’ll do it for you and send it back. To re-add your save file, just go to Import Backup Memory and your save will appear again. Always keep a backup!
Fire Pokemon
On Route 45 you can see Camerupt, a relatively decent and tanky fire pokemon (10% chance to see). On Route 27 and 26, Rapidash can be found (10% chance to see) who is fast and very physically damaging! After those, you hit Victory road. Pokemon here are between levels 44-46 and you can get Steelix which, while it's not fire, is really good. If you give him sandstorm, it raises his defence and special defence by 50% (meaning he takes around 66% damage from ANY attack while the sandstorm rages), AND the sandstorm lowers the enemy pokemon's accuracy by 20%. You can also find Metang here on the 3rd floor, 5% chance to see, which evolves into Metagross. Metagross is one of the most powerful pokemon in this generation. It is only weak to ground and fire, but can learn magnet rise to become immune to ground. It's incredibly tanky, and dishes out HARD punishment.
Really those are the only four I'd recommend, if you don't want Entei as your fire dog, as they fill out some good gaps in your team and are all relatively decent.
I have never asked for a pokemon in my donations but if you catch one of these can you add me to the naming pool for them as Tiger. Thanks
Evolving Pokemon
You occasionally worry about whether to evolve a pokemon or prevent it evolving to get moves. Pokemon do not lose stats for evolving later, as you have sometimes stated you thought was the case. Yes, they do gain more stats every time they level up after evolving, but if you wait until they evolve they get these stats back afterward anyway. The eventual power of your pokemon is actually decided by their Nature, their EV's and their IV's, so don't worry too much about holding off an evolution for a few levels to get a move. HOWEVER, in this mod, a lot of pokemon learn different moves, and at earlier levels, to prevent you having to "hold off" an evolution for too long. Unless you're desperate for a specific move, it's not really worth it, especially with how late in the game you are.
Added this while watching the stream. Castform can be really strong, but it needs a move called weather ball to be good, and at level 25 he's gonna take way too long to do anything with. It is, however, perfect fodder for the dating box, to soak up some of that weird energy in there
HM's for where you are
Pepegull in this generation can learn Fly, Whirlpool and Surf. With Waterfall on Redwine, an actually good move for Gydaros, you can cover pretty much everything without changing your team to have a level 25 or whatever. As long as you still have strength, I THINK there are a few strength rocks in victory road but I can't remember.
Hail and Blizzard
Yish has Blizzard finally! A 120 power move, with STAB as an Ice type, Yish and Momo can use this as a 180 power move. With Hail active, it becomes 100 accuracy, with an additional 50% power increase to ice moves making it around 240 power!
submitted by TigerPrascire to Yogscast

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