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[Build Help] Suggestions/Help with Build/Upgrade

PCPartPicker part list / Price breakdown by merchant
Type Item Price
CPU Intel Core i7-4790K 4.0GHz Quad-Core Processor $279.99 @ Micro Center
Motherboard MSI Z97M-G43 Micro ATX LGA1150 Motherboard $99.98 @ OutletPC
Memory Corsair Vengeance 8GB (2 x 4GB) DDR3-1600 Memory $57.99 @ Amazon
Storage Crucial MX100 256GB 2.5" Solid State Drive $108.99 @ SuperBiiz
Video Card Gigabyte GeForce GTX 970 4GB WINDFORCE Video Card $354.99 @ NCIX US
Power Supply Corsair 760W 80+ Platinum Certified Fully-Modular ATX Power Supply $144.98 @ Newegg
Operating System Microsoft Windows 7 Home Premium SP1 (OEM) (64-bit) $86.89 @ OutletPC
Prices include shipping, taxes, rebates, and discounts
Total (before mail-in rebates) $1163.81
Mail-in rebates -$30.00
Total $1133.81
Generated by PCPartPicker 2015-04-15 23:57 EDT-0400
Hello, I am looking to upgrade my computer. I've had it for a couple of years now. Right now I am sitting with an Intel I3 540 CPU (3.06GHz), GeForce GTX 560Ti GPU, A Micro ATX Motherboard (I think, I know it is not a Standard ATX size and I don't think my case can hold a standard ATX size motherboard (I also use a wired ethernet cable connection for connection to the internet if that is important at all regarding the motherboard or anything else)), Windows 7 (32 Bit), 4Gb of RAM, 2 HDDs (439Gb & 492Gb of Storage, have not needed to use the second HDD yet), DVD RW Drive, EA-380D Green Power Supply, A single 1080p 1920 x 1080 16:9 Display (currently on my TV right now though at 1080p 1360 x 768 16:9), and a Cooler Master tower case (I do not know the specific model).
I use my PC primarily for gaming (sometimes while Skyping at the same time) but also general use like surfing the web and soon college level school work. I generally find myself playing more CPU intensive (but not exclusively, I do play some GPU intensive games) games like X3: Terran Conflict/Albion Prelude, Guild Wars 2, Company of Heroes 2, Space Engineers, EVE: Online, War Thunder, Banished, Chivalry, Sins of a Solar Empire: Rebellion, ArmA II: Operation Arrowhead, etc. (sorry for the long list) I want to be able to play games like the new Homeworld Remastered Collection, X: Rebirth, WarGame: Red Dragon, Elite: Dangerous, etc.
My goal is to be able to run these games as smoothly as possibly (as close to a constant 60 FPS as possible). I do not want to overclock my PC. Please excuse me if this goal is a bit (or very much so) ambitious with the build I have selected!
This is really the first build I have put together that I am looking to actually purchase so please if you have any advice, tips, guidelines, adjustments, information, criticism, or anything else regarding this build on how to improve it performance or cost wise (or even in general), please let me know!
EDIT: Okay the tower I think I currently have is a Cooler Master: Elite 430. I also think it can hold a standard ATX motherboard as well, and not just a Micro ATX.
EDIT 2: I have re-adjusted the build a bit with parts that are currently available at stores near me, let me know if there is anything I can change to improve performance or cost!
PCPartPicker part list / Price breakdown by merchant
Type Item Price
CPU Intel Core i7-4790K 4.0GHz Quad-Core Processor $279.99
Motherboard Asus Z97-A ATX LGA1150 Motherboard $119.99
Memory Corsair Vengeance 8GB (2 x 4GB) DDR3-1600 Memory $74.99
Video Card Asus GeForce GTX 970 4GB STRIX Video Card $339.99
Power Supply Corsair 860W 80+ Platinum Certified Fully-Modular ATX Power Supply $179.99
Operating System Microsoft Windows 7 Professional SP1 (OEM) (64-bit) $139.99
Prices include shipping, taxes, rebates, and discounts
Total $1134.94
Generated by PCPartPicker 2015-04-16 12:35 EDT-0400
submitted by StrivingClown to buildapc

Second Cadet Campaign

Game will use Vassal cadet ships for battles. Battles can be player outside the vassal client if opponent agrees. Try to use the latest version of the module.We will use Discord for voice communication. It's easier than Goggle hangouts and skype for groups. https://www.youtube.com/watch?v=zHq8dJ8KxsI
RULES
We will use the Cadet game DAC. This is more forgiving to losing weapons and provides choice for the player as to what is damaged. For instance if a ship has a shuttle on board, it may be destroyed(shuttle and box) as a weapon hit instead of a ship weapon.
If a ship is uncontrolled there will be no penalties for that.
Battles are serial(this may change later if all players are comfortable handling more than one ship) : If you have two ships that move into a location with 3 enemy then your first arriving ship fights the first defender. If it wins it goes on to face the second defender, if you disengage or are destroyed your second ship now fights against the damaged foe.
Ships in battle that disengage by distance or sublight evasion, arrive back at your home world. If they re-enter the wormhole they move back to the other end of the wormhole but this uses up a movement of your next turn. If an incoming fleet is too big or scary you can preemptively retreat to a connected system at the cost of your next turns moves up to 2 ships. Any others retreat to homeworld(AKA starbase).
Homeworld or Starbase is where your ships originate and can be repaired.
Max Speed will be 15 not 16 for ships. This better replicates the 32 impulse game where on impulse 1 the only thing to moves is seeking weapons.
Filling out EA. We have found some players have bad internet connections and synchronization can be lost so we will use a spreadsheet for EA and that will be emailed to the GM (if a GM present) or to each other locked by password if no GM and password provided by end of game. This provides a sealed EA.
Fractional power
Wild Weasels (will +2 shift weapons fire)
Suicide shuttles (reduced arming and explosion)
Repair to internal systems by EDR and CRD
Powered repair of shields
Reserve power
Shield reinforcement
Cadet value ship explosions 2xdamcon
Het cost is 2.5 EM cost is also halved but isn't being used.
Electronic warfare other than from a WW is not being used.
Transporters & hit and run
Tbombs
Manned shuttles, Wild Weasels, Suicide shuttles
Full cloak (Fade period, double range +5 and damage down shifts if shot while cloaked
Labs to id seekers
Labs and probes for research (each ship is assumed to have 1 probe launcher)
Cadet Drone types
Overloaded weapons
Pseudo plasmas
Bolting
Fast loads
Envelopers
shotgunningNo carronade
probes as weapons
breakdown All ships have a 5-6 roll and one time -2 modifier
disengagement by distance and sublight
emergency decel
High energy turns
side slips
Tactical speed 0 manoeuvering
Campaign RulesEach players turn is processed one after the other.Each turn they have three actions.
Legal actions are:
Move a ship
Repair a ship at starbase or at a colony
Establish a mine
Establish a colony
Establish a FortificationAttempt to overcome a fortification if stuck in one.If moving a ship from a colonized life world (aka a colony) that action is a FREE action and does not count against your limit of three. This must be issued before 3 valid actions are executed. you can not do action 1, action 2 action 3 then free action. Free actions need to be executed before the third action is used. Movement off of the Homeworld/starbase does not provide free movements, although it does act as a repair point for issuing repair orders.
The MAPThe map consists of systems(planets) connected by wormholes.Planet types are Mineral, Life, Dead. Mineral worlds can be mined, life worlds colonized, and all worlds fortified. Dead worlds are useless except as fortifications.Fortifications trap enemy ships until the fortification is overcome or another ship lands in that system to set it free.Moving into a new system that has not been explored by anyone reveals to all what type of planet is there and a random roll is made for precursor items (bonus items such as Tbombs, Commando troops, MRS shuttles)
Alliances
Not possible. All other player's ships are treated as enemy units. When multiple players ships end in a system they must fight to destruction or retreat.
WinningEliminate the other players starbase. Any unit ending at an enemy starbase destroys it if all defending units are destroyed. If a battle at a starbase ends in a draw the attack is retreated to their starbase unless they can retreat by distance, sublight or through a wormhole.
Random Rolls
1) Established mine/colony
246)Nothing
3) Precursor Object (all non-transferable)
1 Tbomb
2 Cmdo
3 Extra Shuttle
4 Apr doubler
5 Repair pack
6 Incompatible object, apply 4 damage to ship
5)Encounter
submitted by spammeaccount to StarfleetBattles

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