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submitted by G4NG53 to IPA

Generic Comp advice from an extremely average Legend.

Hey Guys - I'm a long-time lurker and Crucible enthusiast and have always enjoyed seeing the posts from people who managed to hit Legend despite not being god tier players. I finally hit 5500 last night (but still need 150 Luna's Kills for Not Forgotten LOL) and wanted to share my experience in case it helps others achieve the same. A lot of the advice will most likely be rehashed for the more experienced among the community, but we still see the same questions daily across the D2 subs so i think they still bear repeating, especially at this time of the season where people already have a lot of their other personal milestones ticked off already and want to target their Luna's or NF. I also feel I personally have a lot still to learn and enjoy the improvement process despite all of the flaws in the playlists and the sandbox currently, so if you have some additional suggestions please share them so we can all develop our play! This will be a bit of a wall of text but I've done my best to format it in a readable way

TL;DR: Control the controllables, don't blame the meta, stay salt-free and keep an open mind.

Firstly, my stats:

Heatmap to show the extent to which I had to nolife to get to Legend:

Context: I'm a Destiny 1 veteran who hit a lot of flawless tickets in trials, but I was never particularly brilliant at the game (KD 1.3 overall, 1.73 KA/D). I started playing D2 on PS4 at launch, before switching to PC. I put the game down just after Curse of Osiris launched because I hated the crucible meta and the shallow endgame. I played through the forsaken campaign and some of the endgame on PS4 due to not having access to a PC (I hit a high of 2100 glory on PS4), before purchasing a gaming laptop and restarting forsaken in early November. I have never played a competitive FPS on PC, just some League of Legends, ARK and some single player games using a controller, so KB/M is something I'm continuing to learn and improve with.
I also have had a TON of time due to travelling overseas for work and having to wait for my working visa to be finalised. I am currently alone in a new city halfway across the world from my Family so have been able to play as long as I want for more or less the last 5 weeks. If I was at home with my partner and a normal working schedule I definitely wouldn't have been able to get there in this time frame, so your personal journey may take longer. I played 190 games total to get to Legend, which is all-up an investment of around 50 hours playtime on my part, but more with queuing, impromptu cool off trips to the tower, toilet and burrito breaks (not at the same time) etc. This also included losses and dead winstreaks from getting random errors from all over Bungie's zoo.
All told, I played with a group of 9 or so different clanmates, and a few guys from LFG/other communities to get there. My Clan leader has the Unbroken title and played with us when he could, but because he was already at Legend it would typically distort the matchmaking quite heavily whilst we were all still busy 'gitting gud' so we avoided it until we got closer to 5500. Other than him there were no other previous Legends in our Clan, and just one other guy from my group has hit Legend so far. The other guys are all between 2000 and 4000 currently.
In terms of my own gameplay, my overall KD dropped more and more the closer I got to Legend, and my Comp KD is now sitting at 1.2 KD/ 1.68KA/D. Before I started Comp, my overall KD was 1.6 KD/ 2.2 KA/D, and has dropped to 1.35 KD/1.82 KA/D and I'm not a godlike player by any means and blow hot and cold in different lobbies. I'm normally the guy sitting in 2nd or 3rd place in your typical Quickplay match.

Now for my tips on what helped me, and hopefully might help you:

    • I was never part of a large clan on PS4, we hovered at 8 members max, most of whom didn't like crucible for various reasons. When I restarted on PC, I knew that I needed to find a group in my region that would want to run endgame activities. I started some comp games solo at the start of season 5, and friend requested and messaged every decent 3 stack I saw to ask if they wanted a 4th guy. Eventually one responded and I played some games with them and put together a decent streak. I mentioned that I was looking for a clan in SEA/OCE and one of them contacted me a while after to join their clan. I owe the majority of my Glory to having extremely talented and motivated clanmates to play with on a regular basis and build chemistry with, however on PS4 I exclusively LFGed. If you're on PC you can use the D2 PC Discord channel to LFG, if you're on PS4 I recommend Fireteams as well as just using PSN Messaging to find your team.

    • I found it a much more effective strategy to focus broadly on using the weapons I wanted without worrying about specific quest steps. Always run your best possible loadout to start each match, and only switch to your solar weapon or whatever else you need to use if you are controlling the game. If your target is luna's, it's more important to preserve a streak than to get 2 or 3 solar kills in a match where you're even or slightly outclassed. This approach left me with 150 luna's howl kills still to get when I hit 5500, but no stress about wins or losses at that point. YMMV but I much prefer playing with no loss penalty hanging over my head, especially at Mythic++ where it takes two games to recover a single loss.

    • Warlock: I ran 0-5500 on Warlock using Nova Warp until around 4000 Glory, then I switched to bottom tree Dawnblade because I was sick of titans skating away from my Nova Warp. I can't recommend any Stormcaller trees right now because the mobility isn't there, and Chaos Reach is too difficult to get a read on where your targets are due to the particle effects. On Console I'd still recommend Nova Warp, but skating means you just can't catch a titan. For Exotic I ran Ophidian Aspects whilst using Ace of Spades because I wanted to maximise Memento Mori uptime, however switched to Transversive Steps when it became clear that I wasn't mobile enough. Other OK options are Nezarec's sin (only if using void weapons), Contraverse Hold (only if running several ordnance mods) and Sanguine Alchemy (very situational, and too reliant on rift cooldown). For me those are the only worthwhile choices. I feel Warlock is generally in a good spot as a whole right now on all platforms.
    • Titan: Subclass is less important here, I've played with and against all three at high levels. If you're a suppressor grenade god then that can be clutch for your team. I've also seen people do disgusting things with middle tree Striker, and top tree Sunbreaker is great all around. On PC, the main reason to run Titan is skating, and honestly at high Glory ratings it can often devolve into two teams of screaming monkeys skating around the map trying to ape each other with Dust Rock Blues. For Exotic choices: One Eyed Mask is the obvious choice and is extremely powerful. If I had had the mask drop for me I'd almost certainly main Titan until it's nerfed because of how strong it is currently. Other good options are Lion Rampants (on PC), Insurmountable Skullfort (more so at lower Glory ranks because higher Glory players will punish you) and Synthoceps.
    • Hunter: There are two clear standout subclasses currently - middle tree Nightstalker and middle tree Gunslinger. Spectral Blades is a phenomenally powerful super since the buff and the subclass has a good all around neutral game as well. Facing a team with several of these can be incredibly frustrating. Way of a Thousand Cuts is also superb for shutting down a roaming super, clearing a point or clutching some last minute kills. For Exotics, Dragon's Shadow, Wormhusk Crown or Stompees are great choices, and if you're going to pop your super you should quickly swap to either Gwisin Vest or Shards of Galanor if RNG has blessed you with either of those. I see too many people running their Gwisin or Shards for the entire game and losing the neutral buffs from the first two.

    • Per platform there are several archetypes of weapon that are competitive. No matter how boring it might be, you are only hurting yourself if you aren't using the best possible weapons. On PC what you see most often is HC/Pulse/Shotgun in Kinetic/Energy slots, with an LMG or Grenade Launcher in Heavy slot. For my grind to legend, I used Ace of Spades, Retold Tale and Hammerhead for the early stages whilst working on the Luna's quest, then I ran a Right Side of Wrong and Avalanche for my solar kills. Once I obtained Luna's howl, I didn't find that I could compete with the range of Ace of Spades so put it away almost immediately and focused on using weapons that catered to my playstyle more. My team struggled versus hyper aggressive, hyper mobile teams so our focus was always on trying to slow down the play when outmatched and outskilled. From 4000 to 5500 I ran exclusively Blast Furnace (Rampage Feeding Frenzy) paired with Telesto and Hammerhead. Telesto allows you to lock down a heavy spawn and control shotgun apes, whilst Blast Furnace is extremely solid at Ace of Spades range and even longer. I personally can't hit the broad side of a barn with Luna's, so Telesto definitely earned crutch status in that slot for me. If you find a weapon you're having a ton of success with, masterwork it fully for those juicy orbs of light as soon as possible! I begged my clanmates repeatedly to run EoW to grab the Telesto Catalyst so that I could gen orbs from multikills, and it was definitely worth the time investment.

    • It may sound basic, but if you're a PVE player looking to get Luna's or Not Forgotten, you hopefully have enough gear in your vault to min/max every armor piece according to your playstyle. There are several steps to this: on a basic level, if you aren't the most talented player gunskill wise then try to maximise your Super uptime by running 5x Super Mods on your armor. This will give you your Super 90s faster than the base cooldown, which in Comp can mean having it at least one round faster than without the mods. Once you get comfortable with the playlist and your own playstyle, you can try switching those out for Ordnance or Paragon mods depending on class or focus. The next step is Scavenger perks - look for scavenger perks on your arms and class item that cater to your special weapon. Whilst running double fusion rifle scavenger and the Masterworked Telesto, occasionally I would have 22 rounds in reserve. With that much 1HKO potential it's incredibly tough for the enemy team to gain a foothold in the match, especially since Light Reactor on my helmet gives me an extra few seconds of Super charge every Telesto kill. Finally, look for unflinching and targeting mods for your primary weapon, but only if you can combine those with your scavengers for your special weapon.

    • In every game mode in the Comp playlist there is an objective to be fought over. The current meta is to rush for control of the heavy spawn using barricades and rifts in Clash/Control/Survival, then pull off it once secured and dictate enemy spawns. Remember not to overpush in a respawn game mode, since you'll flip the spawns and compromise your positions of strength. When behind to a team who has a heavy ammo brick secured, teamshotting is essential, as well as utilising the emote wheel to check sightlines from in cover. It is also not advantageous to capture point B on Distant Shore, Burnout or Legion's Gulch, as the sightlines and positioning on heavy are better from A/C Spawns. Countdown is more situational and honestly is the gamemode I struggle with the most, but what we found success with was deathballing onto one capture point whilst on offense, allow one person to plant whilst covering them appropriately, then continuing to push through and controlling where the enemy team could defuse from. Remember you don't need to stand on the point after planting, because you limit your potential escape routes if your opposition chooses to bumrush in with grenades, shotguns and telestos.. On Defense we would mostly send one person to one side and 3 to the other. Bonus points if your solo pusher is a sniper, because they can try for a pick. If not, they should disengage if the enemy pushes together to that side and regroup with the team to counter the play. In both cases, if you can get coverage of an enemy respawn orb then use that as a pivot point for your next push. Also remember that if you can get several enemies down and have control, then slow the round down to charge supers ready for the next few rounds.

    • A ton of people don't really consider this, but be aware of the peaks and troughs in your region in terms of active players in the playlist. I'm in Thailand and play a lot with guys in OCE, so our pool of players is not massive. If you get absolutely stomped to hell by a 4 stack several times in a play session to the point where you aren't learning anything from facing them again, take a break and check them out on destinytracker and look at when they most recently got into a game. If it's been more than around 45 minutes, it's highly likely they aren't playing any more so you can try your luck again. There is also a pervasive LFG strategy to dodge every single 4-stack team when you're running a 4-stack which I fundamentally disagree with, however the upside to that is that if you are a team who always sticks around to try your luck, you actually receive a free win fairly regularly from someone dodging you too late.

    • As a good starting point, listen to Crucible Radio Ep. 182. That was a big eye-opener for me on what kind of a role I can play within a team, as well as giving lots of general good advice for the comp playlist. I personally had a kind of 'Eureka Moment' roundabout the 800 glory mark whilst solo queuing, where I actually stopped and thought about why I'd just died to a shotgun rush for the 1000th time in a row, which even til now continues to be my biggest weakness. I decided to focus strongly on properly spacing around corners and thinking heavily about engagement distances, this allowed me to play my life more and provide pressure and damage for my teammates to clean up, push off objectives. What also helps is to focus on the journey, not the end goal. Getting to 2100 or 5460 is a continuous improvement process which will take a lot of losses. Some games aren't winnable yet, so try to be introspective about what steps you need to take to get to that level.

    • Titan Skating: Use your vertical space. Titan skating is extremely effective, yes, but it's very one-dimensional. My most effective method has been to try to float above skaters to spray with Telesto or shotgun. It's difficult to exit a skate and immediately transition into high vertical movement, so you can try to avoid the horizontal fights in 1v1s. As a secondary point of attention - avoid sitting next to corners so you don't get shoulder charged.
    • One Eyed Mask: If you're marked, call it out to your team and avoid reengagements. Any titan worth their salt will wait for the re-peek and slay you before you can react. Pulling back and teamshooting is also a good strategy, as well as disengaging completely. Generally though there aren't many counters for One Eyed, so focus on staying with teammates and teamshooting as a general rule.
    • Luna's Howl: Play outside of its effective range. Use pulse rifles or ace of spades and play outside of the 30 meter deathzone that Luna's controls. On a lot of maps there are long enough sightlines to do that.
    • Nova Warp: Three possibilities - if the guy is trying to run at you without blink on a long lane, several people teamshooting with primaries can drop a Nova Warp deceptively easily. Otherwise, just run or skate away. A third option on Clash or Control is to jump off the map to avoid giving points and orbs to the enemy team. Obviously you lose map pressure during respawn but it's very often worth doing.
    • Spectral Blade: Again, just run away. Be aware that they don't appear on your radar when invisible so try to listen to audio cues. Again, on clash/control just jump off the map.

submitted by Reverend_run to CruciblePlaybook

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