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|submitted by GaMer0732 to u/GaMer0732|
Everything wrong with Clash Royale
I still love the game and play pretty much everyday and personally I'm happy with the game as long as laddeGCs/Global Tournaments are in the game and they deliver decent balance changes. But I understand that most CR players are not sweaty tryhards like me and a game like Clash Royale won't survive for long if they keep appealing less and less to the casual players. So I decided to type this down.
Before starting, I just wanted to say that I'm not going to be talking about Clan Wars and progression. There's dozens of great posts in this subreddit about it.
So here it goes:
In the CW2 update, they said they were going to rework the shop, which really didn't happen, apart from the daily gift, which is related to the removal of quests. Daily gift should be independent from the daily deals because now we get 1 less deal a day. And btw, why are those absurd gem deals still in the daily deals?
But maybe I'm not giving them enough credit because they did kinda rework the shop, by drowning us in offers everyday. I've legit had 4 different offers running at the same time.
The community has been asking for years for more deck slots. How hard can that be to implement? Seriously. They could even make money out of it.
And while in the deck topic, once again, how hard can it be to fix the copy deck bug where 1-3 cards are not copied? And why is it impossible to copy decks from TV Royale anymore?
Emote decks/random tower skin:
Small QOL change that people have been asking for a while as well. There are almost 200 emotes in the game. It would be nice to have emote decks, just like cards. Also the ability to rearrange the emote colection.
I'm pretty sure random tower skin was another thing promised by Drew that ended up not being in the game. Go figure.
Ever since rewards were removed from tournaments, they died. It's a shame because it's a feature that has so much potential, but it needs to be reworked or just deleted. It serves almost no purpose right now.
15k tournaments are also constantly being requested by the community, but they were obviously flawed because of cheap gems. The simple solution would be to only let supercell content creators to create them from time to time.
Friendlist used to look good and simple, but since the last update lacked content they decided to change friendlist UI and make it look like trash. It's not full screen anymore, it doesn't show leagues anymore and it's too long. The best option is probably just reverse the UI update.
Classic challenges are still doing fine, but grand challenges waiting times has increased a lot in the last year because it has gotten to the point where it's too competitive for average players.
Many suggestions have been done about this topic, such as: lower price, challenge tokens, some free challenge entries with pass royale, etc
2v2 was introduced to CRL a long time ago and it's there to stay. At the start most people were against it including CRL players, but nowadays it's an established mode in CRL and probably the most important set.
Here's the problem. There's no incentive for casual players to watch that at all because there's no competitive 2v2 ingame. This is something that has been asked for a long time now, so why aren't they doing anything about it? I understand that 2v2 ladder might be a little hard to implement because of matchmaking logistics (maybe?) but I don't see why it was not implemented to classic and grand challenges yet.
The communication between the Clash Royale dev team and the community is underwhelming to say the least. I look at all these other competitive games, including other supercell games and it's laughable how much clash royale neglect their community.
Speaking of the dev team, how many people do they actually have working in clash royale? and how many hours a week do they clock in? do they even go to the office everyday? and if yes, what do they even do? There's nothing new in clash royale for a long time and let's not call CW2 an update. I just don't get it...Do they just sit there all day chilling? Are they even adressing the current problems? Do they even care about the game?
Maybe this one it's just me, but I used to enjoy special challenges a lot when they were mostly draft/3x elixirage/sudden death. But now they create the most random and boring challenges.
Another problem with special challenges is that ever since they made it available to continue playing after 3 losses, they are not challenging anymore.
There's a small problem with card releases, which sets laddeGCs apart from competitive play. When cards are released, they are only available in challenges, so technically they are not officially out yet (usually for about a month) and because of that, competitive players usually are not able to use those cards for that time period, which means that practicing on laddeGCs everytime a card is released becomes sorta useless, specially if it's a strong card on release and also specially now because of the card boost.
Pass royale is obviously a great way to monetize the game. But at this point they are not even trying anymore. They haven't been making new arenas for months, tower skins are looking worse every season and the emotes are debatable.
Sometimes cards become instantly broken after balance changes or when they are released and in the past they used to do emergency nerfs/buffs but they just stopped doing it and now we have some metas where some cards completely dominate and it becomes extremely boring. For example, the previous 2 seasons were dominated by heal spirit, musketeer and skeleton dragons.
I'm aware of some other problems in the game, but this were the ones I had on my mind for a while and the ones I find the most relevant. But if you have something else do add to the list or if you disagree with anything that I wrote, feel free to give your own opinion and suggestions. Let's talk about it.
And to the dev team. What have you been doing? What's the roadmap for clash royale in the next months/years? Have you considered hiring more people?