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Counter-Strike (CS) 1.6 is a MOD for Half-Life that is set in a teamplay mode. Turtle Rock Studios developed the original game in 2020. This is a very cool cd key generator.

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Changes I'd like to See in Competitive/Ranked

Hear me out. I feel the game is catering to the lower skill players more than the high level competitive game that CS:GO is (I come from a 1.6 background so i'm extrapolating it a bit). The battle pass is somewhat like Fortnite, which caters to the audience that loves cosmetics, skins etc. Since it's free to play, they obviously need to make $ through skins, and to have people pick up the game easier and quicker, they've made it pretty noob friendly.
The minimap is insanely noob friendly, it shows you where you can be heard from, where enemies are, where your teammates died...etc. It's really removed the need for communication - which is totally fine for un-ranked.

Ranked/Competitive changes I'd like to see, or some sort of tweak
  • Minimap be less noob friendly
    • No indications on where you can be heard from
    • No indication on when your teammate sees an enemy
  • Audio indications that replicate the minimap
    • No "enemy spotted"
    • No "spike spotted"
  • Bomb plant sound should be muted until planted
  • Footsteps can be heard from too far away - makes it too hard to fake successfully
    • Split T spawn can be heard from A Ramp - how can you hear steps through the walls of T spawn, both walls of sewers and then the wall on A ramp? Bit unrealistic.
  • Damage drop off on the Vandal
    • Getting 1 tapped from ANY distance is a bit much, what's the point of head armor? After the 50m, it should be 149 or something.
Thoughts? Good suggestions or am I being too close minded.
submitted by UnderX1 to VALORANT

Shooting is delayed (Serious)

BIG UPDATE BELOW
Edit: Oh my lord, I'm currently playing on a newly created steam account and oh boy this game was never this crisp, I don't know how to put my joy in words right now.
Every bullet I shoot is traveling exactly where my crosshair is. CS feels the way it should really. This long forgotten feeling of actually playing and not simply being tagged inhuman reactions. I don't know whether it will stay the same but I have tried rebooting my pc and everything is still smooth. Yes, that's the word here, I think my fps also went higher since it doesn't feel so clumsy right now. I really should be testing this for a while to know for sure but I sincerely hope it doesn't get the way it was. If it doesn't, however, there should be a reason for why my main account is suffering then though.
2.2k hours in csgo+numerous in cs 1.6 and cs:s; LEM.
To put it short I'm 4-5 bullets behind everybody else on the server. Ping doesn't matter as it happens on all servers I've had to play on (both official and community, even friends-hosted, meaning that this happens in 5-120+ ping range). Loss and choke is 0% all the time(choke gets higher if I lower the rate "" too much). My teammates tell me that I have slow reaction times whereas on my screen I aimed at the enemy the instant I saw him (I know what I'm talking about as I've seen numerous replays from radeon relive) and using yprac's aim map I average at 180 on a normal day (sometimes it's a bit higher nearing 195-200; happens when I either hadn't had enough sleep or feeling sick). And yes I understand that in real-life situation in cs it's higher, but no, it's not the case here. Deathcam actually depicts my problem in public matches: judging by sound my shots are not quite on the enemy, but I know for a fact that I've aimed at them and then started shooting accompanied by the feeling that I absolutely SHOULD hit the target; or it's the way that I start spraying looking at the enemy close range(like a single body away from me), hitting them for 0 and realizing I haven't even been shooting on their cam!(in deathcam). I know that interpolation is a thing and yes, it can result in something like that in tricky situation(somebody always should die faster than another one so no simultanious deaths), but for some reason it almost always puts me in a situation when I'm 4-5 bullets behind other clients(ping doesn't matter in this situation too)(by almost I mean that there are rare times when my shots are registered correctly when I hop into a match(it lasts for about 10 minutes)). When my bullets actually register the way they are(!) I believe that it has fixed itself somehow, only to then discover that it hasn't. Ping in mm is ~45 I also used to play osu! actively and had no problems hitting very fast things(not fcing for random misses on easy parts, but hitting crazy things at ar10-11 (DT)) Please, guys, I'm desperate for any help, I will provide any information that is needed. I do not want to quit such a game just because my shots are not registered.
My setup: Mobo: asus m4a87td evo {audio chip: via vt1818 internet chip is Realtek 8111E} CPU: phenom ii x4 970 GPU: asus hd 7870 ghz edition RAM: kingston 2Gx4 at 1600
Thing I've tried:
• changing my rates
• grounding my pc with my foot, my wall socket is not grounded but my LC-filter is.
• using different wall sockets for my pc and monitor
• disconnecting monitors (1 is on, the other is off and vice versa)
• different mice, keyboards, headsets(including a usb one both with soundcard on and off)
• using front panel soundcard
• using a dedicated usb soundcard
• turning soundcard off completely in bios
• all windows 10x64 versions, latest windows 7x64 versions
• changing everything that is capable of running MSI mode to it
• all sorts of different drivers
• turning hpet on and off(different sorts of bcdedit options)
• clean boot in msconfig
• not installing any drivers by myself(using the ones windows 10 found for me)
• disconnecting everything unneeded from my pc
• not changing a thing in windows 7 and 10
• IRQ changing
• lower Hz ratio for usb ports
• BIOS tweaking(literally everything that can be tweaked I've tweaked)
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-363489381 almost every meaningful suggestion out there in this thread [hi guys :) ];
• different setting is RadeonMod
• unparking cores when they're not
• Maximum/Ultimate powerplans
• both PPOE and DHCP to my mikrotik and to my pc
• different sets of launch options(including those mostly unknown in the community)
• overclocking(everything)
• underclocking(yes, voltages too)
• changing thermal paste, cleaning my pc
• using SSD HDDs(and separately)
• Chef-Koch's github registry and gaming tweaks(networking included)
• MikroTik traffic prioritization
• trying different cvars listed in cs:go cvarlist
• turning off usb ports in BIOS
• everything that could've been done in device manager
• turning on and off gpedit's qos
• steam repairing reinstalling
• different priorities
• turning off unnecessary services
• DWS 10
• using another pc(same apartment, same account)
• everything I could find in google
• limiting my fps
• using weapon skins(yes, coz as sb at valve has said that when you're using different skins lighting is ajusted slightly)
• MikroTik reset, updated, rebooting
• dancing with tambourine
• different ISPs
• ethernet line check
• pagefile tuning
• turning indexing on/off
• disabling fastboot (or what was it called?)
• changing something connected to steam in performance monitor
• using pci usb hub and deactivating the rest of usb ports in BIOS
• praying
• occasional magical fixes in /globaloffensive
• waiting for it to go away
• gitting gud
• changing CMOS battery
• cleaning ram with a rubber
• resetting the cpu in socket
• different monitors setting(including debug menus)
• Procces lasso
• a VPN
• using my phone as a usb internet access point(wifi and cellular)
• tcp optimizer, beatrix tcp fix blah blah(I know this game is using udp and/or steam relay, tried both via console)
• getting my DPC Latency stable(sits at 30-350)
• changing all sorts of mat_ values(both in video.txt and console)
• disabling DVRs, game presence writer, fullscreen optimizations
• running steam, cs:go as administrator
• using Administrator account
• different stuff actualy I don't even remember by now
Things I've not tried (yet):
• RAM testing
• Actual socket grounding
• Playing in a gaming caffee
submitted by NotQuantified to CSPasta

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