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Suggestion Saturday (May 31st, 2014) - Week 2!
This weekly thread will keep track of suggestions for CS:GO from the Reddit community. The suggestions are split up into categories based on what they affect.
The top rated suggestions from this week's thread will be added into next weeks thread. If you've already made a suggestion, in a comment or thread, please link to it and make any additional changes to it and/or arguments for it.
There have been tons of suggestions for improving our most beloved game, but they have been scattered across the subreddit. Some have been in their own thread and others have been compiled into megathreads by some users (megathread 1, megathread 2, megathread 3). The goal of this is to keep track of them in a weekly thread to maintain visibility. We know that Valve stops by now and then to see what the community has to say, but lets make it easy for them.
IP, MAC address, and/or Hardware ID (HWID) Banning Cheaters
- These three methods just won't work. Valve risks banning potential players and innocent players due to the ease of changing and/or spoofing IPs, MAC addresses, and HWIDs.
- A drop incentive, with help from community feedback, became a coin and drop incentive.
- A drop and/or coin incentive has been thrown around a few times before this: case suggestion, coin suggestion 1, coin suggestion 2
- It would be nice to see the results of your work as an Overwatcher or the results of a correct report.
- Allow overwatchers the ability to view an ongoing match where a player has received a large number of reports. Suggested here, and here as well.
- In other words, cheating the cheater. Create moving hitboxes without an attached model file running around the map to throw off wallhackers, aimbotters, and trigger botters. Top comment references a 1.6 server plugin.
- Let Overwatchers see what The Suspect could see in terms of their radar.
- As well, since we don't see voice/team chat, highlight players that can be seen by The Suspect's teammates.
- Currently the only way to put a demo into the Overwatch pool is through reporting in game. Many players like to review matches after the fact to have a better idea if their suspect was cheating or not. Allow players to report players to Overwatch from downloaded replays.
- Dark Souls 2 has a global death counter. Why not give us a global "Cheaters Banned" counter?
128 Tick Matchmaking
- To get the most out of a 128 tick server, your computer should be able to put out at least the tickrate in FPS (i.e. 128 FPS). Valve's data has shown the majority of CS:GO players' computers cannot do this, and therefore it is not worth Valve's resources to convert Matchmaking servers to 128 tick. All PUG services and most Community servers offer 128 tick servers.
- A second matchmaking mode with a point of entry. Players start playing in an unranked queue until they are eligible for the ranked queue, similar to DOTA2.
- A practice competitive queue with the ability for coaches to spectate.
- There are many good reasons for a forgive system, but ido_valve has already spoken Valve's reasoning on this issue.
- Players should be allowed to reconnect to a match even though they didn't reconnect on time. Don't remove the cooldown, but don't let a team play 4v5.
- Increase the time to reconnect to a match. Many players with slower computers don't have enough time to get back in.
- Changing the Matchmaking bomb and round timers to the current league rules would promote faster play.
Inaccurate Hitboxes when Jumping, Crouching, Planting, and Defusing
- The inherent randomness of the Deagle's first shot from a standing still or crouched position needs to be changed.
- CS:GO had custom HUDs but they were removed due to issues with vulnerabilities. See here, top comment by mattwood_valve.
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Cheaters confessions: long story of cheating in Counter-Stike 1.0 'til CS:GO
Let me start with a bit of history of CS and first cheats I have encountered both: locally & globally. I have started playing CS back in 1999. Back in the day I played a lot of LAN competitions as the CS scene around the town I used live in was quite big. We had a few internet-cafes where all the kids were hanging out after school polishing their CS skills. The internet was quite slow back then so the online gaming wasn't so huge yet. I was supporting all the local internet-cafes and literally got to play for free for hours for setting up CS and dedicated servers with plugins, stats, etc. We had clans and competitions with small prizes. The best thing about the whole thing was that you got to sit next to someone really good and you could learn from watching them play if you weren't playing yourself at the time. It was all good until...
... the release of CS 1.3 the most famous cheats came out - OGC. OGC was a customizable multi-hack. You had to provide a path to the CS.exe and it would inject its .dll into the memory. It would read offsets and modify memory giving you the advantage of esp, wallhack, aimbot, speedhack, you could change colors of models, weapons, textures and all sorts of hacks. The hack was highly customizable - settings were being saved in a .cfg file which you would carry around with you on a usb/in your email's inbox etc. so you wouldn't have to customize it each time you wanted to use it. One night, we were playing CS all night at an internet-cafe with about 10-12 people. I was probably the first one to use the hack on a local LAN tournament. I did it for fun - I was among the best in our local scene so I didn't need the hack anyway - so like I said I did it simply for a laugh. I had set it up at home for a simple aiming help - disabled all the wallhacks and esps so the game looked completely normal unlike you see in some youtube videos with all the hitboxes, weird crosshairs etc. Back then nobody would suspect that I would be cheating so it was quite easy to get the hack installed and ready to use before we started playing. For about an hour of playing nobody would even notice that I had a cheat running. After a few maps I have told everyone that I was cheating in the game and demonstrated to them what I had and how it worked. Obviously, people wanted to try it out themselfs so the cheat has been installed on all machines and we literally played with the cheat running all night long. It was so much fun. Constant headshots, shooting through walls, no flashbangs, removed smoke etc. There was no Steam, no VAC, no anti-cheats ( well, except Punk Buster but that was only used in the online games and only on certain servers ).
With the release of CS 1.4 the online gaming grew huge. There were already a lot of online servers and peoples home connections were good enough to play online. The OGC and other hacks spread around the world. Shit loads of public hacks which were basically undetectable when they were set up properly. Obviously, there always were complete idiots and noobs running around with speedhacks, madly shaking crosshairs, no previous setup so everything was quite obvious and these retards were getting banned by server administrators quite fast. The problem was with people who already were good at CS and had the hacks setup properly just to give them a minimal advantage. Back then if someone was scoring 25-2 he was already a suspect to some people - not every single person but generally an administrator or some other people would go into spectator and record a demo which was analysed later on. Note that back then there was no MM system, no competitive etc. It was all based on community servers. The global CS scene was completely different from what it is today. Most of the bigger gaming servers had their own phpbb2 forums and a lot of players actively participated. There were threads on cheaters, demos and opinions ( yeah, just like today's Overwatch except it seemed like people were a bit more competent ). That system worked for a while until...
The bigger the CS got the more cheaters there were.
At some stage (CS1.5/1.6) players started getting too frustrated with cheaters. Yep, there were just way to many people hacking and recording every 5th/10th player became pointless. Players wanted to play the game and not do server administrators jobs. Some administrators were 10 year old kids with no real life CS experience - friends of friends of friends who were sometimes banning good players for cheating while they weren't even cheating. The whole CS scene started to transform into a world of noobs who were praising cheaters and calling them pros. There were tons of incompetent people who would just throw bans around for a headshot through wall on a common spot, for a no scope kill or a kill through the door on de_aztec... For players like me, who played on cheats before and had a pretty good idea of what is going on ( besides that I am software developer ) it was quite easy to work out who was cheating and who wasn't. There were a lot of people who were very good and even though they were accused of cheating - more experienced players would quickly kill the noobs suspicions. A lot of good players gave up CS, the middle-skilled and noobs started to cheat on a huge scale and the whole CS scene became completely retarded. Yeah, I know most of the readers will not remember that because they either started playing CS 1.6 or CSSource, or even CS:GO..
The cheating has become a huge problem in CS and Valve needed to do something about it. Steam was introduced and with Steam the anti-cheat system called VAC.
VACations ;) Been there, done that. I used to have multiple accounts on Steam even those with only a few digits (< 1k) in the Steam ID. All VAC banned for ages now for cheating violations. Actually one or two account have been banned but cheats were never used on it I am 100% sure of that - but let's not talk about it now. I used to have have a few accounts where cheats were used occasionally but never got detected. I am saying all this just to demonstrate that the VAC system isn't perfect. In fact, it's shit. It's completely retarded for the late-bans system instead of instant bans. The late bans system is something I will probably just never understand the point of.... I have had accounts which were banned as soon as 2 hours prior to starting cheating ( with < 10 hours on record ), other accounts which have not been banned for 500 hours of CS ( eventually banned but 500 hours was good few months of cheating. I bet the hardest for VAC to detect is a simple WH/ESP cause that only reads off of the memory and you can have a simple automated drawing software on side drawing things for you - you don't even have to touch the memory. This is the type of hack VAC will never be able to detect unless they start taking screenshots of your game ( but by law they cannot do that ). I have had demos recorded of me and watched by 100+ people who still couldn't tell I was wallhacking. My accuracy/aiming is usually between 25-35% so I don't need an aimbot. Let's be honest aimbots are actually shit and eventually get you busted anyway. Mr. flusha has been proved recently that he cheats (tons of videos/demos on youtube) but still no VAC ban and a massive team of noobs saying he's just PRO and great. That is ridiculous to someone who has been cheating in this game for the last 10 years, understand the physics, the networking etc. He's just one among many many 'pros' who I have watched and would consider cheaters... The truth is that people who have as much experience as me will easily recognize a cheater but noobs who have been playing CS even for 5 years have no idea because they haven't been hacking all this time.
A good cheater (and also someone who is a good player) will always recognise another cheater even if they are the best player in the world.
With the release of CS:GO I have set up a new Steam account and been playing completely clean of cheats just as a hobby.
Feel free to ask my anything I will do my best to answer your questions.