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Can't compile a new project C++ from UE4 launcher

Can't compile a new project C++ from UE4 launcher
Guys, I really need your help :( I was trying to find an answer for this error window but still can't compile! I have Visual Studio 2017 , UE4.17.
1)I have installed SDK windows 10 and 8.1 packages,game developping on C++ and developping classic programms on C++(in Visual Studio 2017 pro).
2)In UE4 launcher I changed :Edit->editor preferences->general-source code->Visual studio 2017
And the problem is:
https://preview.redd.it/n5hz8sue29921.png?width=1547&format=png&auto=webp&s=2d0ed31b363244d006636d06129dba7f690c11f8
After that I've tried to create a new project on BluePrint. Then I went to UE4 projects directory->clicked right mouse button->generate visual studio progect files->and then I got this message error :
https://preview.redd.it/7gxubicd39921.png?width=672&format=png&auto=webp&s=34e7d0a067751358e4ceef348d3585285a18375b
After that I've tried to create some new C++ class into the same project in UE4 launcher,but this didn't help too and I've got this:

https://preview.redd.it/d9wwwifm39921.png?width=1920&format=png&auto=webp&s=745546de68a104d05418b23dbdc2f1b9a26ac0b5
When I opened Output Log I've got this

  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit: Display: RandInit(-312438415) SRandInit(-312438415).
  3. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
  4. LogStats: Stats thread started at 0.140770
  5. LogD3D11RHI: Aftermath initialized
  6. LogPluginManager: Mounting plugin Paper2D
  7. LogPluginManager: Mounting plugin LightPropagationVolume
  8. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  9. LogPluginManager: Mounting plugin GitSourceControl
  10. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  11. LogPluginManager: Mounting plugin NullSourceCodeAccess
  12. LogPluginManager: Mounting plugin PerforceSourceControl
  13. LogPluginManager: Mounting plugin SubversionSourceControl
  14. LogPluginManager: Mounting plugin UObjectPlugin
  15. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  16. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  17. LogPluginManager: Mounting plugin AssetManagerEditor
  18. LogPluginManager: Mounting plugin AudioCapture
  19. LogPluginManager: Mounting plugin FacialAnimation
  20. LogPluginManager: Mounting plugin GameplayTagsEditor
  21. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  22. LogPluginManager: Mounting plugin PluginBrowser
  23. LogPluginManager: Mounting plugin SpeedTreeImporter
  24. LogPluginManager: Mounting plugin AlembicImporter
  25. LogPluginManager: Mounting plugin CharacterAI
  26. LogPluginManager: Mounting plugin HTML5Networking
  27. LogPluginManager: Mounting plugin AndroidMedia
  28. LogPluginManager: Mounting plugin AvfMedia
  29. LogPluginManager: Mounting plugin MediaPlayerEditor
  30. LogPluginManager: Mounting plugin WmfMedia
  31. LogPluginManager: Mounting plugin TcpMessaging
  32. LogPluginManager: Mounting plugin UdpMessaging
  33. LogPluginManager: Mounting plugin LevelSequenceEditor
  34. LogPluginManager: Mounting plugin MatineeToLevelSequence
  35. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  36. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  37. LogPluginManager: Mounting plugin OnlineSubsystem
  38. LogPluginManager: Mounting plugin OnlineSubsystemNull
  39. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  40. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  41. LogPluginManager: Mounting plugin AndroidMoviePlayer
  42. LogPluginManager: Mounting plugin AndroidPermission
  43. LogPluginManager: Mounting plugin AppleMoviePlayer
  44. LogPluginManager: Mounting plugin ArchVisCharacter
  45. LogPluginManager: Mounting plugin CableComponent
  46. LogPluginManager: Mounting plugin CustomMeshComponent
  47. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  48. LogPluginManager: Mounting plugin GoogleCloudMessaging
  49. LogPluginManager: Mounting plugin ImmediatePhysics
  50. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  51. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  52. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  53. LogPluginManager: Mounting plugin MobilePatchingUtils
  54. LogPluginManager: Mounting plugin OculusVR
  55. LogPluginManager: Mounting plugin PhysXVehicles
  56. LogPluginManager: Mounting plugin ProceduralMeshComponent
  57. LogPluginManager: Mounting plugin RuntimePhysXCooking
  58. LogPluginManager: Mounting plugin SteamVR
  59. LogPluginManager: Mounting plugin WindowsMoviePlayer
  60. LogInit: Using libcurl 7.47.1
  61. LogInit: - built for x86_64-pc-win32
  62. LogInit: - supports SSL with OpenSSL/1.0.2g
  63. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  64. LogInit: - other features:
  65. LogInit: CURL_VERSION_SSL
  66. LogInit: CURL_VERSION_LIBZ
  67. LogInit: CURL_VERSION_IPV6
  68. LogInit: CURL_VERSION_ASYNCHDNS
  69. LogInit: CURL_VERSION_LARGEFILE
  70. LogInit: CURL_VERSION_IDN
  71. LogInit: CurlRequestOptions (configurable via config and command line):
  72. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  73. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  74. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  75. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  76. LogInit: Build: ++UE4+Release-4.17-CL-3658906
  77. LogInit: Engine Version: 4.17.2-3658906+++UE4+Release-4.17
  78. LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
  79. LogInit: Net CL: 3573198
  80. LogDevObjectVersion: Number of dev versions registered: 16
  81. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  82. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  83. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  84. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
  85. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
  86. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  87. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  88. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  89. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  90. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  91. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
  92. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  93. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  94. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  95. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  96. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
  97. LogInit: Compiled (64-bit): Sep 22 2017 13:47:16
  98. LogInit: Compiled with Visual C++: 19.00.24215.01
  99. LogInit: Build Configuration: Development
  100. LogInit: Branch Name: ++UE4+Release-4.17
  101. LogInit: Command line: -EpicPortal -epicusername="Dianarich" -epicuserid=1c826fd671e6402e9a99cfa6c0191718 -epiclocale=ru-RU
  102. LogInit: Base directory: E:/UE_4.17/Engine/Binaries/Win64/
  103. LogInit: Installed Engine Build: 1
  104. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  105. LogInit: Object subsystem initialized
  106. LogInit: Selected Device Profile: [Windows]
  107. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  108. LogInit: Computer: DIANA-KASPRUK
  109. LogInit: User: Lenovo
  110. LogInit: CPU Page size=4096, Cores=2
  111. LogInit: High frequency timer resolution =2.648435 MHz
  112. LogMemory: Memory total: Physical=7.9GB (8GB approx)
  113. LogMemory: Platform Memory Stats for Windows
  114. LogMemory: Process Physical Memory: 276.68 MB used, 276.68 MB peak
  115. LogMemory: Process Virtual Memory: 275.84 MB used, 275.84 MB peak
  116. LogMemory: Physical Memory: 3989.50 MB used, 4102.72 MB free, 8092.22 MB total
  117. LogMemory: Virtual Memory: 4802.84 MB used, 4102.72 MB free, 134217728.00 MB total
  118. LogInit: Using OS detected language (ru-RU).
  119. LogInit: Using OS detected locale (ru-RU).
  120. LogTextLocalizationManager: No localization for 'ru-RU' exists, so 'en' will be used for the language.
  121. LogTextLocalizationManager: No localization for 'ru-RU' exists, so 'en' will be used for the locale.
  122. LogD3D11RHI: D3D11 adapters:
  123. LogD3D11RHI: 0. 'NVIDIA GeForce 940MX' (Feature Level 11_0)
  124. LogD3D11RHI: 2020/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  125. LogD3D11RHI: 1. 'Intel(R) HD Graphics 620' (Feature Level 11_0)
  126. LogD3D11RHI: 128/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  127. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  128. LogD3D11RHI: 0/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  129. LogD3D11RHI: Chosen D3D11 Adapter: 0
  130. LogD3D11RHI: Creating new Direct3DDevice
  131. LogD3D11RHI: GPU DeviceId: 0x134d (for the marketing name, search the web for "GPU Device Id")
  132. LogWindows: EnumDisplayDevices:
  133. LogWindows: 0. 'Intel(R) HD Graphics 620' (P:1 D:1)
  134. LogWindows: 1. 'Intel(R) HD Graphics 620' (P:0 D:0)
  135. LogWindows: 2. 'Intel(R) HD Graphics 620' (P:0 D:0)
  136. LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
  137. LogD3D11RHI: Adapter Name: NVIDIA GeForce 940MX
  138. LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
  139. LogD3D11RHI: Driver Date: Unknown
  140. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  141. LogD3D11RHI: Async texture creation enabled
  142. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  143. LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../Документы/Unreal Projects/MyProject4/Intermediate/Shaders/WorkingDirectory/16212/).
  144. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Lenovo/AppData/Local/Temp/UnrealShaderWorkingDi9F58F88049596A44B1D691B7BB7B0991/'.
  145. LogShaderCompilers: Display: Using Local Shader Compiler.
  146. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  147. LogTemp: Display: Loaded TP MacClientTargetPlatform
  148. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  149. LogTemp: Display: Loaded TP MacServerTargetPlatform
  150. LogTemp: Display: Loaded TP MacTargetPlatform
  151. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  152. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  153. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  154. LogTemp: Display: Loaded TP WindowsTargetPlatform
  155. LogTemp: Display: Loaded TP AndroidTargetPlatform
  156. LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
  157. LogTemp: Display: Loaded TP Android_ATCTargetPlatform
  158. LogTemp: Display: Loaded TP Android_DXTTargetPlatform
  159. LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
  160. LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
  161. LogTemp: Display: Loaded TP Android_MultiTargetPlatform
  162. LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
  163. LogTemp: Display: Loaded TP HTML5TargetPlatform
  164. LogTemp: Display: Loaded TP IOSTargetPlatform
  165. LogTemp: Display: Loaded TP TVOSTargetPlatform
  166. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  167. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  168. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  169. LogTemp: Display: Loaded TP LinuxTargetPlatform
  170. LogTargetPlatformManager: Display: Building Assets For Windows
  171. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  172. LogDerivedDataCache: Loaded boot cache 0.15s 93MB C:/Users/Lenovo/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
  173. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Lenovo/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
  174. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Документы/Unreal Projects/MyProject4/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  175. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  176. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Документы/Unreal Projects/MyProject4/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  177. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  178. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  179. LogDerivedDataCache: Using Local data cache path C:/Users/Lenovo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  180. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  181. LogSlate: Using Freetype 2.6.0
  182. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  183. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  184. LogAssetRegistry: FAssetRegistry took 0.0270 seconds to start up
  185. LogInit: Selected Device Profile: [Windows]
  186. LogSimplygon: Simplygon DLL not present - disabling.
  187. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  188. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  189. LogMeshReduction: No automatic skeletal mesh reduction module available
  190. LogMeshReduction: No automatic mesh merging module available
  191. LogMeshMerging: No automatic mesh merging module available
  192. LogContentStreaming: Texture pool size is 0.00 MB
  193. LogNetVersion: MyProject4 , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2272377336)
  194. LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.037178 seconds
  195. LogUObjectArray: 35825 objects as part of root set at end of initial load.
  196. LogUObjectAllocator: 7529104 out of 0 bytes used by permanent object pool.
  197. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  198. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  199. LogTcpMessaging: Initializing TcpMessaging bridge
  200. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  201. LogMaterial: Uniform references updated for custom material expression Custom.
  202. SourceControl: Source control is disabled
  203. SourceControl: Source control is disabled
  204. SourceControl: Source control is disabled
  205. SourceControl: Source control is disabled
  206. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  207. LogOcInput: OculusInput pre-init called
  208. LogEngine: Initializing Engine...
  209. LogHMD: Failed to initialize OpenVR with code 110
  210. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  211. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  212. LogAIModule: Creating AISystem for world Untitled
  213. LogInit: XAudio2 using 'Динамики (Conexant SmartAudio HD)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  214. LogInit: FAudioDevice initialized.
  215. LogDerivedDataCache: Saved boot cache 0.26s 93MB C:/Users/Lenovo/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
  216. LogInit: Texture streaming: Enabled
  217. LogEngineSessionManager: EngineSessionManager initialized
  218. LogInit: Transaction tracking system initialized
  219. BlueprintLog: New page: Editor Load
  220. LocalizationService: Localization service is disabled
  221. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  222. LogCook: Display: Mobile HDR setting 1
  223. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  224. LogFileCache: Scanning file cache for directory 'E:/Документы/Unreal Projects/MyProject4/Content/' took 0.10s
  225. SourceControl: Source control is disabled
  226. Cmd: MAP LOAD FILE="../../../../Документы/Unreal Projects/MyProject4/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  227. LightingResults: New page: Lighting Build
  228. MapCheck: New page: Map Check
  229. LightingResults: New page: Lighting Build
  230. LogAIModule: Creating AISystem for world FirstPersonExampleMap
  231. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  232. Cmd: MAP CHECKDEP NOCLEARLOG
  233. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 216.62ms to complete.
  234. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 7.791
  235. LogCollectionManager: Loaded 0 collections in 0.027014 seconds
  236. LogFileCache: Scanning file cache for directory 'E:/Документы/Unreal Projects/MyProject4/Saved/Collections/' took 0.01s
  237. LogFileCache: Scanning file cache for directory 'E:/Документы/Unreal Projects/MyProject4/Content/Developers/Lenovo/Collections/' took 0.01s
  238. LogFileCache: Scanning file cache for directory 'E:/Документы/Unreal Projects/MyProject4/Content/Collections/' took 0.01s
  239. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  240. LogContentBrowser: Native class hierarchy populated in 0.0103 seconds. Added 2386 classes and 500 folders.
  241. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0017 seconds. Added 0 classes and 0 folders.
  242. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0032 seconds. Added 0 classes and 0 folders.
  243. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0087 seconds. Added 1 classes and 2 folders.
  244. LogSlate: Took 0.000222 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  245. LogSlate: Took 0.000239 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  246. LogSlate: Took 0.139093 seconds to synchronously load lazily loaded font '../../../Engine/Content/EditoSlate/Fonts/FontAwesome.ttf' (139K)
  247. LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:1).
  248. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
  249. LogLoad: (Engine Initialization) Total time: 42.28 seconds
  250. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  251. LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  252. LogContentStreaming: Texture pool size now 1000 MB
  253. LogSlate: Took 0.116727 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  254. LogAssetRegistry: Asset discovery search completed in 33.7160 seconds
  255. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  256. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000077 seconds (updated 0 objects)
  257. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  258. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  259. LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  260. LogSlate: Took 0.036074 seconds to synchronously load lazily loaded font '../../../Engine/Content/EditoSlate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  261. Running E:/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="E:/Документы/Unreal Projects/MyProject4/MyProject4.uproject" -game -rocket -progress
  262. Discovering modules, targets and source code for project...
  263. LogSlate: Took 0.000820 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  264. LogHotReload: Recompiling module MyProject4...
  265. LogVSAccessor: Warning: Couldn't access Visual Studio
  266. Candidate modules for hot reload:
  267. MyProject4
  268. Launching UnrealBuildTool... [E:/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject4 -Module MyProject4 Win64 Development -editorrecompile -canskiplink "E:/Документы/Unreal Projects/MyProject4/MyProject4.uproject" ]
  269. Performing full C++ include scan (hot reloading a new target)
  270. Compiling game modules for hot reload
  271. Parsing headers for MyProject4Editor
  272. Running UnrealHeaderTool "E:\???㬥???\Unreal Projects\MyProject4\MyProject4.uproject" "E:\???㬥???\Unreal Projects\MyProject4\Intermediate\Build\Win64\MyProject4Editor\Development\MyProject4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  273. Reflection code generated for MyProject4Editor in 22,7749761 seconds
  274. Performing 7 actions (2 in parallel)
  275. [2/7] Resource ModuleVersionResource.rc.inl
  276. SharedPCH.Engine.cpp
  277. [3/7] Resource PCLaunch.rc
  278. MyProject4.cpp
  279. c1xx: fatal error C1083: ?? 㤠???? ??????? 䠩? ????筨?: E:\?"?????????????'?<\Unreal Projects\MyProject4\Source\MyProject4\MyProject4.cpp: No such file or directory
  280. Game.cpp
  281. c1xx: fatal error C1083: ?? 㤠???? ??????? 䠩? ????筨?: E:\?"?????????????'?<\Unreal Projects\MyProject4\Source\MyProject4\Game.cpp: No such file or directory
  282. ERROR: UBT ERROR: Failed to produce item: E:\???㬥???\Unreal Projects\MyProject4\Binaries\Win64\UE4Editor-MyProject4.dll
  283. Total build time: 347,70 seconds (Local executor: 0,00 seconds)
  284. CompilerResultsLog: New page: Compilation - Jan 8, 2019, 10:29:55 PM
  285. CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
  286. CompilerResultsLog: Compiling game modules for hot reload
  287. CompilerResultsLog: Parsing headers for MyProject4Editor
  288. CompilerResultsLog: Running UnrealHeaderTool "E:\???㬥???\Unreal Projects\MyProject4\MyProject4.uproject" "E:\???㬥???\Unreal Projects\MyProject4\Intermediate\Build\Win64\MyProject4Editor\Development\MyProject4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  289. CompilerResultsLog: Reflection code generated for MyProject4Editor in 22,7749761 seconds
  290. CompilerResultsLog: Performing 7 actions (2 in parallel)
  291. CompilerResultsLog: [2/7] Resource ModuleVersionResource.rc.inl
  292. CompilerResultsLog: SharedPCH.Engine.cpp
  293. CompilerResultsLog: [3/7] Resource PCLaunch.rc
  294. CompilerResultsLog: MyProject4.cpp
  295. CompilerResultsLog: c1xx: fatal error C1083: ?? 㤠???? ??????? 䠩? ????筨?: E:\?"?????????????'?<\Unreal Projects\MyProject4\Source\MyProject4\MyProject4.cpp: No such file or directory
  296. CompilerResultsLog: Game.cpp
  297. CompilerResultsLog: c1xx: fatal error C1083: ?? 㤠???? ??????? 䠩? ????筨?: E:\?"?????????????'?<\Unreal Projects\MyProject4\Source\MyProject4\Game.cpp: No such file or directory
  298. CompilerResultsLog: ERROR: UBT ERROR: Failed to produce item: E:\???㬥???\Unreal Projects\MyProject4\Binaries\Win64\UE4Editor-MyProject4.dll
  299. CompilerResultsLog: Total build time: 347,70 seconds (Local executor: 0,00 seconds)
  300. LogMainFrame: MainFrame: Module compiling took 348.293 seconds
  301. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  302. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  303. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  304. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  305. LogSlate: Took 0.076584 seconds to synchronously load lazily loaded font '../../../Engine/Content/EditoSlate/Fonts/DroidSansMono.ttf' (77K)

Guys, I'm crying... I have bought some courses on Udemy.com and still didn't find any solution... I hope someone can help me with that trouble... Waiting for your professional advises <3 <3 <3
submitted by DianaGDev to unrealengine

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