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Can't compile a new project C++ from UE4 launcher
| Guys, I really need your help :( I was trying to find an answer for this error window but still can't compile! I have Visual Studio 2017 , UE4.17. 1)I have installed SDK windows 10 and 8.1 packages,game developping on C++ and developping classic programms on C++(in Visual Studio 2017 pro). 2)In UE4 launcher I changed :Edit->editor preferences->general-source code->Visual studio 2017 And the problem is: https://preview.redd.it/n5hz8sue29921.png?width=1547&format=png&auto=webp&s=2d0ed31b363244d006636d06129dba7f690c11f8 After that I've tried to create a new project on BluePrint. Then I went to UE4 projects directory->clicked right mouse button->generate visual studio progect files->and then I got this message error : https://preview.redd.it/7gxubicd39921.png?width=672&format=png&auto=webp&s=34e7d0a067751358e4ceef348d3585285a18375b After that I've tried to create some new C++ class into the same project in UE4 launcher,but this didn't help too and I've got this: https://preview.redd.it/d9wwwifm39921.png?width=1920&format=png&auto=webp&s=745546de68a104d05418b23dbdc2f1b9a26ac0b5 When I opened Output Log I've got this - LogPlatformFile: Not using cached read wrapper
- LogInit: Display: RandInit(-312438415) SRandInit(-312438415).
- LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.140770
- LogD3D11RHI: Aftermath initialized
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin ImmediatePhysics
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Build: ++UE4+Release-4.17-CL-3658906
- LogInit: Engine Version: 4.17.2-3658906+++UE4+Release-4.17
- LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
- LogInit: Net CL: 3573198
- LogDevObjectVersion: Number of dev versions registered: 16
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
- LogInit: Compiled (64-bit): Sep 22 2017 13:47:16
- LogInit: Compiled with Visual C++: 19.00.24215.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.17
- LogInit: Command line: -EpicPortal -epicusername="Dianarich" -epicuserid=1c826fd671e6402e9a99cfa6c0191718 -epiclocale=ru-RU
- LogInit: Base directory: E:/UE_4.17/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: DIANA-KASPRUK
- LogInit: User: Lenovo
- LogInit: CPU Page size=4096, Cores=2
- LogInit: High frequency timer resolution =2.648435 MHz
- LogMemory: Memory total: Physical=7.9GB (8GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 276.68 MB used, 276.68 MB peak
- LogMemory: Process Virtual Memory: 275.84 MB used, 275.84 MB peak
- LogMemory: Physical Memory: 3989.50 MB used, 4102.72 MB free, 8092.22 MB total
- LogMemory: Virtual Memory: 4802.84 MB used, 4102.72 MB free, 134217728.00 MB total
- LogInit: Using OS detected language (ru-RU).
- LogInit: Using OS detected locale (ru-RU).
- LogTextLocalizationManager: No localization for 'ru-RU' exists, so 'en' will be used for the language.
- LogTextLocalizationManager: No localization for 'ru-RU' exists, so 'en' will be used for the locale.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce 940MX' (Feature Level 11_0)
- LogD3D11RHI: 2020/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- LogD3D11RHI: 1. 'Intel(R) HD Graphics 620' (Feature Level 11_0)
- LogD3D11RHI: 128/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
- LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/4046 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x134d (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'Intel(R) HD Graphics 620' (P:1 D:1)
- LogWindows: 1. 'Intel(R) HD Graphics 620' (P:0 D:0)
- LogWindows: 2. 'Intel(R) HD Graphics 620' (P:0 D:0)
- LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
- LogD3D11RHI: Adapter Name: NVIDIA GeForce 940MX
- LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
- LogD3D11RHI: Driver Date: Unknown
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/Intermediate/Shaders/WorkingDirectory/16212/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Lenovo/AppData/Local/Temp/UnrealShaderWorkingDi9F58F88049596A44B1D691B7BB7B0991/'.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogTemp: Display: Loaded TP AllDesktopTargetPlatform
- LogTemp: Display: Loaded TP MacClientTargetPlatform
- LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
- LogTemp: Display: Loaded TP MacServerTargetPlatform
- LogTemp: Display: Loaded TP MacTargetPlatform
- LogTemp: Display: Loaded TP WindowsClientTargetPlatform
- LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp: Display: Loaded TP WindowsServerTargetPlatform
- LogTemp: Display: Loaded TP WindowsTargetPlatform
- LogTemp: Display: Loaded TP AndroidTargetPlatform
- LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp: Display: Loaded TP Android_ATCTargetPlatform
- LogTemp: Display: Loaded TP Android_DXTTargetPlatform
- LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp: Display: Loaded TP Android_MultiTargetPlatform
- LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp: Display: Loaded TP HTML5TargetPlatform
- LogTemp: Display: Loaded TP IOSTargetPlatform
- LogTemp: Display: Loaded TP TVOSTargetPlatform
- LogTemp: Display: Loaded TP LinuxClientTargetPlatform
- LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp: Display: Loaded TP LinuxServerTargetPlatform
- LogTemp: Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.15s 93MB C:/Users/Lenovo/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Lenovo/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/Lenovo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogMaterial: Verifying Global Shaders for PCD3D_SM5
- LogSlate: Using Freetype 2.6.0
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0270 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogSimplygon: Simplygon DLL not present - disabling.
- LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: No automatic skeletal mesh reduction module available
- LogMeshReduction: No automatic mesh merging module available
- LogMeshMerging: No automatic mesh merging module available
- LogContentStreaming: Texture pool size is 0.00 MB
- LogNetVersion: MyProject4 , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2272377336)
- LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.037178 seconds
- LogUObjectArray: 35825 objects as part of root set at end of initial load.
- LogUObjectAllocator: 7529104 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogMaterial: Uniform references updated for custom material expression Custom.
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogOcInput: OculusInput pre-init called
- LogEngine: Initializing Engine...
- LogHMD: Failed to initialize OpenVR with code 110
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogAIModule: Creating AISystem for world Untitled
- LogInit: XAudio2 using 'ΠΠΈΠ½Π°ΠΌΠΈΠΊΠΈ (Conexant SmartAudio HD)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.26s 93MB C:/Users/Lenovo/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogEngineSessionManager: EngineSessionManager initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- LogCook: Display: Mobile HDR setting 1
- LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- LogFileCache: Scanning file cache for directory 'E:/ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/Content/' took 0.10s
- SourceControl: Source control is disabled
- Cmd: MAP LOAD FILE="../../../../ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAIModule: Creating AISystem for world FirstPersonExampleMap
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 216.62ms to complete.
- LogFileHelpers: Loading map 'FirstPersonExampleMap' took 7.791
- LogCollectionManager: Loaded 0 collections in 0.027014 seconds
- LogFileCache: Scanning file cache for directory 'E:/ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'E:/ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/Content/Developers/Lenovo/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'E:/ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0103 seconds. Added 2386 classes and 500 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0017 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0032 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0087 seconds. Added 1 classes and 2 folders.
- LogSlate: Took 0.000222 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000239 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogSlate: Took 0.139093 seconds to synchronously load lazily loaded font '../../../Engine/Content/EditoSlate/Fonts/FontAwesome.ttf' (139K)
- LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:1).
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
- LogLoad: (Engine Initialization) Total time: 42.28 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
- LogContentStreaming: Texture pool size now 1000 MB
- LogSlate: Took 0.116727 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- LogAssetRegistry: Asset discovery search completed in 33.7160 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000077 seconds (updated 0 objects)
- LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- LogSlate: Took 0.036074 seconds to synchronously load lazily loaded font '../../../Engine/Content/EditoSlate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- Running E:/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="E:/ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/MyProject4.uproject" -game -rocket -progress
- Discovering modules, targets and source code for project...
- LogSlate: Took 0.000820 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogHotReload: Recompiling module MyProject4...
- LogVSAccessor: Warning: Couldn't access Visual Studio
- Candidate modules for hot reload:
- MyProject4
- Launching UnrealBuildTool... [E:/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject4 -Module MyProject4 Win64 Development -editorrecompile -canskiplink "E:/ΠΠΎΠΊΡΠΌΠ΅Π½ΡΡ/Unreal Projects/MyProject4/MyProject4.uproject" ]
- Performing full C++ include scan (hot reloading a new target)
- Compiling game modules for hot reload
- Parsing headers for MyProject4Editor
- Running UnrealHeaderTool "E:\???γ¬₯???\Unreal Projects\MyProject4\MyProject4.uproject" "E:\???γ¬₯???\Unreal Projects\MyProject4\Intermediate\Build\Win64\MyProject4Editor\Development\MyProject4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- Reflection code generated for MyProject4Editor in 22,7749761 seconds
- Performing 7 actions (2 in parallel)
- [2/7] Resource ModuleVersionResource.rc.inl
- SharedPCH.Engine.cpp
- [3/7] Resource PCLaunch.rc
- MyProject4.cpp
- c1xx: fatal error C1083: ?? γ€ ???? ??????? δ ©? ????η¨?: E:\?"?????????????'?<\Unreal Projects\MyProject4\Source\MyProject4\MyProject4.cpp: No such file or directory
- Game.cpp
- c1xx: fatal error C1083: ?? γ€ ???? ??????? δ ©? ????η¨?: E:\?"?????????????'?<\Unreal Projects\MyProject4\Source\MyProject4\Game.cpp: No such file or directory
- ERROR: UBT ERROR: Failed to produce item: E:\???γ¬₯???\Unreal Projects\MyProject4\Binaries\Win64\UE4Editor-MyProject4.dll
- Total build time: 347,70 seconds (Local executor: 0,00 seconds)
- CompilerResultsLog: New page: Compilation - Jan 8, 2019, 10:29:55 PM
- CompilerResultsLog: Performing full C++ include scan (hot reloading a new target)
- CompilerResultsLog: Compiling game modules for hot reload
- CompilerResultsLog: Parsing headers for MyProject4Editor
- CompilerResultsLog: Running UnrealHeaderTool "E:\???γ¬₯???\Unreal Projects\MyProject4\MyProject4.uproject" "E:\???γ¬₯???\Unreal Projects\MyProject4\Intermediate\Build\Win64\MyProject4Editor\Development\MyProject4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- CompilerResultsLog: Reflection code generated for MyProject4Editor in 22,7749761 seconds
- CompilerResultsLog: Performing 7 actions (2 in parallel)
- CompilerResultsLog: [2/7] Resource ModuleVersionResource.rc.inl
- CompilerResultsLog: SharedPCH.Engine.cpp
- CompilerResultsLog: [3/7] Resource PCLaunch.rc
- CompilerResultsLog: MyProject4.cpp
- CompilerResultsLog: c1xx: fatal error C1083: ?? γ€ ???? ??????? δ ©? ????η¨?: E:\?"?????????????'?<\Unreal Projects\MyProject4\Source\MyProject4\MyProject4.cpp: No such file or directory
- CompilerResultsLog: Game.cpp
- CompilerResultsLog: c1xx: fatal error C1083: ?? γ€ ???? ??????? δ ©? ????η¨?: E:\?"?????????????'?<\Unreal Projects\MyProject4\Source\MyProject4\Game.cpp: No such file or directory
- CompilerResultsLog: ERROR: UBT ERROR: Failed to produce item: E:\???γ¬₯???\Unreal Projects\MyProject4\Binaries\Win64\UE4Editor-MyProject4.dll
- CompilerResultsLog: Total build time: 347,70 seconds (Local executor: 0,00 seconds)
- LogMainFrame: MainFrame: Module compiling took 348.293 seconds
- LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- LogSlate: Took 0.076584 seconds to synchronously load lazily loaded font '../../../Engine/Content/EditoSlate/Fonts/DroidSansMono.ttf' (77K)
Guys, I'm crying... I have bought some courses on Udemy.com and still didn't find any solution... I hope someone can help me with that trouble... Waiting for your professional advises <3 <3 <3 submitted by DianaGDev to unrealengine |
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