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New Board Design in Progress
So heres why I made this post. Im calling anybody with an SR or not, to post features and firemodes they would like to see to make sure my product is well worth its envitable price. As I've not got many modern markers to go off.
Current features: A simple switch on the board that forces programming mode and reboots the board when turned off. Setting increment and decrement buttons on the board. LCD in progress, staying away from OLEDs as finding ones that last makes the product expensive...for no gain. A removeable piece that functions as a tournament lock, removing it from the board prevents programming, this should go a long way towards getting the board legal in modern tournament series. A single trigger pull buffer for smooth shotting. Works with led laser eyes, as thats whats on the sr, Im sure reflective would take minimum changes. Hardware and software trigger debounce. Switch on board for battery disconnect. About 3 days idle life or 7000 shots on a 230mAh 9.6 rechargeable battery, a normal 9v will have roughly double the current time so they would last longer. Also the lcd is somewhat more power efficient than my 8 led binary setup and on the board it wont have the breadboard resistances, so I expect even better yet.
Fire Modes: Hoping these are mostly correct but can be easily changed. Tuning mode, trigger pull opens bolt but doesnt shoot, will only work on dual solenoid markers. Classic mode, trigger pull shoots marker and holds bolt open until trigger is released. Custom Semi, nppl uncapped semi, nppl 15 capped semi Response, fire on pull and release of trigger Custom burst Custom ramping psp 10 and 12.25bps ramping, enters on 4th trigger pull, exits at under 5tps psp 3 shot ramping at 12 bps, enters on 4th trigger pull, exits at under 5tps nxl ramping, 15bps, exits at under 5tps millenium ramping, 15bps?, exits at under 7.5tps breakout, full auto on first trigger hold, any mode above after, picking a tournament mode still caps fire rates and what not as that mode would.
Settings: bps and tps are configureable in .25 increments Fire Rate, Fire Modes from above, Custom burst count for burst and ramping, Button debounce, dwell, solenoid on times, reset delay, ball settle / in place delays, ramping sustain, ramping rate, ramping enter, the mode after breakout ends, and control flags that determining how many solenoids, the firing order of them, if you have an lcd or binary output, if there are eyes, etc. Though this flag may not be user changeable in the final product as it can mess with things if changed.
I should also mention that I am playing around with hall effect sensors as well. Eventually there may be some Sandridge F5 like features coming to the SR. Drilling out the bolt and adding a magnet somewhere and taping the sensor inside the body panels. This would be tuneable and replaces reset delay with reading the sensor for the correct field strength indicating the bolt reached its forward/rear position.
Small update; Seems I may have found a cheap lcd that is a close to the original screens size, I wont know until I get it but the specs imply it is. It would be nice if I could get it to fit in the original spot.
Second small update; the lcd is alive! Found a decent and cheap one close to the original size to use during final production as well. As long as I can get it close to the right positioningit should fit under the original plastic shroud. I did also find a small amount of the original navigation dials but they arent cheap sadly. I probably wont use them.
Third update; lcd is alive and well and Ive designed the bus to be fairly generic so you can use any basic 3.3v i2c bus lcd or oled. The screens commands are configurable settings. I have also found a bluetooth adapter and a tutorial online. The added expense is not ideal so its not likely to be used in the final product but cool none the less. I also found an easy app for android that will allow a phone to program the device.
Fourth update; The bluetooth module is working! I also added a shot counter and the ability to enter programming mode from the bluetooth. Holding the power button now has 4 functions. Holding for about half a second displays the shot counter. Holding for 1 toggles the eyes. Holding for 3 turns the bluetooth module on and off, its a little power hungry so shutting it off when not in use is recommended. Holding for about 10 seconds sleeps the board. As for the bluetooth I need to work on making a buffer for the transmitter as it takes forever to push the strings and my first attempt makes it unbearably slow to program. I figure by setting up a 25 or 50 character ring buffer and doing the transmits via interrupt would allow the module to run much quicker as it can send data to the lcd and bluetooth at the same time that way. I also increased the clock speed in the processor. Not as ideal in terms of power consumption but it makes the timing more accurate and the uart module couldnt run at the correct baud rate if I didnt go up. Next I might add some code I found using the smt that will tune the internal oscillator, which should make the timing even more accurate.
Fifth update: Finished the bluetooth code and its MUCH better. Also found some magnets to mess with the hall sensors. Finished my bill of materials and costing. Have quotes on board printing and production services. Just need to finish the orcad board and build a spice net in case I sell enough of these that I cant make them myself.
Also as a side note I need suggestions on really cheap markers with reflective eyes so I can mess with those.
Mini update: College has been kicking my *** as of late via midterms so progress hasnt been great. I have fixed a small handful of software bugs and have nearly built beta #2. One last bug needs dealt with.
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