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SINs, databases, licenses, and criminals.

There is very little explanation of how a SIN works in Shadowrun. We know it is a complicated number stored in a Registry, that has various vital statistics, licenses, and additional notes and information on it. This number is broadcast from your commlink or a small dedicated device.
We also know that it is possible to 'fake' a SIN, and that it is possible to have a sin flagged as fake. We know that criminals can leave evidence behind that would align with various parts of their SIN, yet are not caught. How do we resolve all this?
The first part is that we have to look at Shadowruns technology. In the 1980s, a number of computer technologies simply did not exist, computer image recognition, advanced pattern analysis, metadata prediction, efficient search algorithms for complex data types, etc. It's simplest to say that the 6th world has degraded or less effective, or alien versions of these.
This matters because a SIN is a number. Just a string of digits. However, even in the 1980's there were DATABASES. A database is a very interesting thing, as certain operations are very easy, and others are very difficult. In a database, the contents are arranged by index. Resolving the contents of an index is very, very fast. Imagine a mailing list organised by street number: "Who lives at house 13" is easy. Go to 13, read John. "Where does john live" is complex, as you have to look over all the entries, and maybe read 13 out of one of them.
The SIN can be used as the index of such a database, and this fits with what we know very easily: Running the number is quick, as it just goes "does this entry exist". Retrieving information is not too hard, such as licenses, etc can easily be accessed if the SIN is known. Adding purchase data is simple, take the SIN, append data. In general, actions that start with the SIN are easy.
However, we know other things are very hard. For example, despite cameras being present, and presumably, facial images / other body biometrics being attached to a SIN, there is no indication in the rules that the following scenario occurs: The camera images from a crime scene are used to look up the SINs of the people involved. This doesn't happen, else the SINner qualities would be impossible to use. Additionally, there is no indication that dna or blood is ever used to look up a SIN. In general, actions that rely on evidence to get a SIN are hard / impossible.
How does this interact with shadowrunning?
Evidence is not attached to a SIN. Evidence is attached to an evidence file, and while evidence can be collated and more various parts added, it is very hard to tie any particular part of it back to a SIN. For example, even if we have the criminal buying something on camera, what we have is a face, and a SIN. Lets assume it's a real SIN (SINner quality). It is hard to take that face and look up a SIN, as said. Rather, the corporation who was the vendor would have to turn over their SIN transaction records (if they even keep them!) then they would have to be manually interrogated for file pictures, and then issues of photo-recognition would come into play. That's assuming the camera and the file picture line up. A low level fake sin would not, and there is no way to attach the criminal to the SIN.
The lead out from this is that a Low Level SIN is better than a high level sin when committing crimes, as the disconnect between data and runner is higher, and thus, linking them is harder and harder. The counter point is that any SIN Checks will be harder to pass.
There is a downside to using a very high quality fake SIN when committing crimes, as as the file of evidence grows, the chance of any of it corresponding to real or 'close enough' data in your SIN grows. For example, there is a shootout, while a runner was broadcasting a rating 4 fake sin.
Casually plausible; sex, age, and nationality match; supporting data appears valid only on cursory checks
The SIN readers at the door didn't pick up the fake, but their logs show that there were X SINs that entered the building. If the crime is serious enough, taking this list of SINs and inspecting them for any that roughly fit the criminal can easily narrow down the list, possibly reveal your fake SIN.
So it all goes sideways and the pigs get your number, what happens now? Well, since this number is a lookup, it can be flagged as Fake, Criminal, or whatever. When the evidence file was just that, unattached, it is near impossible for datasharing to easily inform other entities that you're wanted. However, with the SIN flagged, any time you go to use it and get it checked, it'll sing out. Ditch it, and don't use it. Don't overly invest in fakes when this might happen.
In short, leaving evidence that would be present on your SIN is not a death knell for the SIN. It just goes into a file. Having your SIN recorded is not a problem for a SIN with fake data, but for a closely matching fake or real SIN, can be used check evidence.
What about the SINless?
Being SINless is a crime in high security areas. This is because the system has no way to track you. You commit a crime, get your face on camera, have an evidence file opened against you.... But there is no universal data sharing outside of SINs. The SIN cannot be flagged as belonging to a wanted criminal because it doesn't exist. Additionally, it's hard to tell if someone is SINless just based on a crowd of people, because as established, there's no provision for using a picture to look up a SIN. Scanners could capture a specific SINless walking through the arch, or a discrepency in the number of SINs and the number of people in a crowd, but it's near impossible to say who.
This is why runners turn their SINs off as much as possible. If there is nothing being broadcast, you can't be looked up, and there is no vulnerability route back to the number you paid good money for. However, flipping SINs on and off as needed will almost certainly draw attention.
All up, SINs are poorly described in the fiction of Shadowrun. Mechanically, they're easy enough to handle, but in the fiction of the game and at a table there are many ways to use them in unhealthy manners that overly restrict or penalise players.
Thinking of them as a Database index, is the easiest, smallest jump required to bridge the known information with their mechanical use. It's also the one that presumes the least about their implementation. This turns a SIN into something that can easily retrieve other information, but the reverse is near impossible.
It provides power to runners and reinforces the lore of the setting. It gives incentives to not just buy one of the most expensive fakes you can, but to have multiple backups of lower ratings. Even if a SIN is not spotted as a fake, it can be flagged as a criminal.
Going SINless is a great way to avoid this system of surveillance and control, which is why it's a crime.
I hope this helps you use SINs at your table and the various interesting interactions they can give to the 6th world.
submitted by LeVentNoir to Shadowrun

Gary, Indiana is a libertarian paradise because it has fake license plates, weed, guns, prostitutes, be homeless, crack, theft, and murder. Has the word libertarian lost all meaning or are statists seriously this deluded?

submitted by PM_ME_SSH_LOGINS to Shitstatistssay

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